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This game would be better without the Krysae


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#226
OblivionDawn

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mrwizeguy wrote...

maybe you need help. i dont.
usually.. i even offer help.
now , its not about score or stealing , when fighting i input a certain amount of effort right? right i guess, my reward for that input is succeeding at what im on thus killing that group of enemies. we agree so far? good , some shootin thin air achieving what i been bustin my ass just dosent feel fair to me . u agree little trolling noob? thaaaaaank you.


Whether or not you need help is irrelevant. Since this is a coop game, everyone works towards a common end whether you like it or not. You get the reward for the kills in the form of XP, no matter who actually gets the kill.

Also, this a game, there is no work or busting of ass involved. Try to keep that in mind, and you might not have your feelings hurt so bad next time someone cooperates with you.

#227
Malditor

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I wonder if anyone really thought about what this weapon's attributes are and how if you heard them out of context of the game if you would think the concept was good.

Imagine an infomercial announcer voice:

Hey, here's a gun that you don't have to hit anything to kill. Good?
*random user voice*YEAH! where can I get one!

IAV
Wait! There's more! Not only will hit do damage to one enemy, it will hit multiple enemies in the same are!!
RUV
Awesome, I really want one now!
IAV
Wait, there's even more! If you use it with X or Y class you get an even more powerful explosion to make it so much easier to kill those pesky tougher enemies!!

The Krysae by blammo!
haha, had to do it

But seriously if someone pitched this idea in forums most people would have said that it was a bad idea.

#228
Ashen One

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Malditor wrote...

I wonder if anyone really thought about what this weapon's attributes are and how if you heard them out of context of the game if you would think the concept was good.

Imagine an infomercial announcer voice:

Hey, here's a gun that you don't have to hit anything to kill. Good?
*random user voice*YEAH! where can I get one!

IAV
Wait! There's more! Not only will hit do damage to one enemy, it will hit multiple enemies in the same are!!
RUV
Awesome, I really want one now!
IAV
Wait, there's even more! If you use it with X or Y class you get an even more powerful explosion to make it so much easier to kill those pesky tougher enemies!!

The Krysae by blammo!
haha, had to do it

But seriously if someone pitched this idea in forums most people would have said that it was a bad idea.


And then those same people would proceed to cry about how all of the weapons are underpowered, and not viable for Gold.

#229
Xaijin

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CmnDwnWrkn wrote...

The game was fine without it, and it was better without it.  The way to end the Inflitrator/Krysae nerf insanity is to remove the weapon that is causing the problem in the first place - the Kruhshay sniper cannon rifle long-range proximity mine missle.

Sniper rifle was already the most powerful weapon class without it.  It's simply overkill to have this in the game.  It's a totally unnecessary weapon.  If it was taken out, the unskilled players who rely on it would cry for a couple of days, and then they'd get over it.  And the nerf talk would disappear.  And the game would be brought closer back into balance.

It would be good for everyone and for the long-term playability of this game.

In short: Don't nerf it; DELETE it.


Infiltrators were already mega ****ing strong without it. It didn't expose anything. If other people failed to noticed how much damage infs were doing, that's on them. The stats have been the same for quite some time.

Modifié par Xaijin, 16 juin 2012 - 01:43 .


#230
Lucius Aelius

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The Krysae is ridiculous, yes. Would this game have been better without it? I certainly think so, noob cannons do nothing but detract from the very variety the game developers claim to value so highly, which it seems odd that they would choose to act so directly against their own stated goals. That being said it's here now and probably won't be going anywhere, no doubt I'll still be seeing it in lobbies right up until this game dies altogether (which I can well imagine being sooner rather than later what with the approach Bioware has been taking to balance, refusing to fix the most broken things in favor of breaking everything else so it matches). Including guns that are fun is good, but making them both fun and gold-viable seems to have been overkill in this case. Silver and Bronze are for fun, Gold is for a challenge, which the Krysae makes far less challenging than would seem to make sense (unless they wanted to make Gold playable by any random newb).

Honestly though the Krysae and Infiltrators in general are a minor annoyance compared to the difficulty of finding a good PUG.... if they don't give us search options to find Unknown/Unknown lobbies (and nothing else), that's a deal breaker for me, I won't keep playing this game (You hear that Bioware? I'm still waiting to hear if you're even considering it, and I only have so much patience). Krysae is annoying sure, but is it worth all this back and forth? I think not. How about we spend less time whining about guns and more time demanding they fix this game so it isn't broken anymore (the gun-related aspect of which is nothing compared to all the other problems).

#231
Rifneno

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Malditor wrote...

I wonder if anyone really thought about what this weapon's attributes are and how if you heard them out of context of the game if you would think the concept was good.

Imagine an infomercial announcer voice:

Hey, here's a gun that you don't have to hit anything to kill. Good?
*random user voice*YEAH! where can I get one!

IAV
Wait! There's more! Not only will hit do damage to one enemy, it will hit multiple enemies in the same are!!
RUV
Awesome, I really want one now!
IAV
Wait, there's even more! If you use it with X or Y class you get an even more powerful explosion to make it so much easier to kill those pesky tougher enemies!!

The Krysae by blammo!
haha, had to do it

But seriously if someone pitched this idea in forums most people would have said that it was a bad idea.


Oh good, it's been about 6 seconds since someone made the "but you don't have to aim!" argument.  Clearly we were due for another goddamn round of it.

P.S. Powers like biotics and tech don't require aiming either.  Build a bridge and get over it.

#232
mrwizeguy

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OblivionDawn wrote...

mrwizeguy wrote...

maybe you need help. i dont.
usually.. i even offer help.
now , its not about score or stealing , when fighting i input a certain amount of effort right? right i guess, my reward for that input is succeeding at what im on thus killing that group of enemies. we agree so far? good , some shootin thin air achieving what i been bustin my ass just dosent feel fair to me . u agree little trolling noob? thaaaaaank you.


Whether or not you need help is irrelevant. Since this is a coop game, everyone works towards a common end whether you like it or not. You get the reward for the kills in the form of XP, no matter who actually gets the kill.

Also, this a game, there is no work or busting of ass involved. Try to keep that in mind, and you might not have your feelings hurt so bad next time someone cooperates with you.

ok buddy listen up , i can see from your manifest you dont have enough time to invest in gameplay nor $$ to get those shinny UR blacks. Yea obviously a rare X easy to max aoe no need to aim fireball weapon would be just the s**t for you to easily roll on gold scoring those creds and try to defend it . Yet dont try proove us all we r the s**it bro. jesus lol 

#233
Malditor

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Xaijin wrote...

CmnDwnWrkn wrote...

The game was fine without it, and it was better without it.  The way to end the Inflitrator/Krysae nerf insanity is to remove the weapon that is causing the problem in the first place - the Kruhshay sniper cannon rifle long-range proximity mine missle.

Sniper rifle was already the most powerful weapon class without it.  It's simply overkill to have this in the game.  It's a totally unnecessary weapon.  If it was taken out, the unskilled players who rely on it would cry for a couple of days, and then they'd get over it.  And the nerf talk would disappear.  And the game would be brought closer back into balance.

It would be good for everyone and for the long-term playability of this game.

In short: Don't nerf it; DELETE it.


Infiltrators were already mega ****ing strong without it. It didn't expose anything. If other people failed to noticed how much damage infs were doing, that's on them. The stats have been the same for quite some time.


The difference is those inf's typically only hit 1 target at a time before the krysae. Once it was out their damage was extended to the AoE of a proximity detonating projectile which suddenly gave them the ability to apply that damage to an area instead which they were never meant to have. 

#234
Malditor

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Rifneno wrote...

Malditor wrote...

I wonder if anyone really thought about what this weapon's attributes are and how if you heard them out of context of the game if you would think the concept was good.

Imagine an infomercial announcer voice:

Hey, here's a gun that you don't have to hit anything to kill. Good?
*random user voice*YEAH! where can I get one!

IAV
Wait! There's more! Not only will hit do damage to one enemy, it will hit multiple enemies in the same are!!
RUV
Awesome, I really want one now!
IAV
Wait, there's even more! If you use it with X or Y class you get an even more powerful explosion to make it so much easier to kill those pesky tougher enemies!!

The Krysae by blammo!
haha, had to do it

But seriously if someone pitched this idea in forums most people would have said that it was a bad idea.


Oh good, it's been about 6 seconds since someone made the "but you don't have to aim!" argument.  Clearly we were due for another goddamn round of it.

P.S. Powers like biotics and tech don't require aiming either.  Build a bridge and get over it.

Skip over the rest of that did you, awesome selective reading. Biotics don't always hit, at least not the more powerful damage ones, that argument isn't quite on level playing field as the krysae proximity detonations. Some tech powers are the same. Trying to make it sound like they are auto hit just because you don't have to aim them is a weak argument. Also they did nerf the BE AoE effect so... yeah.

#235
sTARheels

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LOL

just read all the posts in this thread thus far, thanks for the laughs after a rough day at work guys.

my opinion, for what its worth, is that i love the krysae. Clearing out mobs on Glacier with it and a GI is too much fun and not once have i ever received any hate messages from anyone in the lobby. In fact, recently some guys with mics were happy that they didn't have to do most of the killing.

but i vastly prefer aiming with my BW so for every match ill play with the krysae, ill probably end up doing about 5 with the BW.

And I mostly play PUGs and i really don't run into many krysae wielding infiltrators (PS3) and when i do, i'm actually pretty happy as i know i wont have to try as hard. and i have yet to run into a krysae user that completely mopped up kills and made me feel like i wasn't needed on the team.

So basically, i dont want this gun removed nor do i see any reason for it to be removed. Like many others have said, if krysae X infils are taking away your fun, just find another lobby or make a private match? its not that difficult is it?

#236
Rifneno

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Malditor wrote...

The difference is those inf's typically only hit 1 target at a time before the krysae. Once it was out their damage was extended to the AoE of a proximity detonating projectile which suddenly gave them the ability to apply that damage to an area instead which they were never meant to have. 


As with all the krysae nerfers, exaggerating the AOE radius.  That "burst near the target" thing you love to complain about also greatly hinders the radius potential.  If it has an 8 foot radius and it bursts 3 foot in front of the nearest target, then it can only reach 5 foot back from the closest target.  Which isn't much.  I'm not sure about the exact numbers, but that is about how it works.  While I only use the krysae for soloing, I have used it enough to know that even in bronze it doesn't do nearly the AOE that nerfers who aren't accustom to it think it does.  And even in bronze with a rail amp, I've never, ever gotten a killstreak with the krysae.

#237
mrwizeguy

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Rifneno wrote...

Malditor wrote...

I wonder if anyone really thought about what this weapon's attributes are and how if you heard them out of context of the game if you would think the concept was good.

Imagine an infomercial announcer voice:

Hey, here's a gun that you don't have to hit anything to kill. Good?
*random user voice*YEAH! where can I get one!

IAV
Wait! There's more! Not only will hit do damage to one enemy, it will hit multiple enemies in the same are!!
RUV
Awesome, I really want one now!
IAV
Wait, there's even more! If you use it with X or Y class you get an even more powerful explosion to make it so much easier to kill those pesky tougher enemies!!

The Krysae by blammo!
haha, had to do it

But seriously if someone pitched this idea in forums most people would have said that it was a bad idea.


Oh good, it's been about 6 seconds since someone made the "but you don't have to aim!" argument.  Clearly we were due for another goddamn round of it.

P.S. Powers like biotics and tech don't require aiming either.  Build a bridge and get over it.

man you seem decent player why would you still be making those mistakes?
a. both tech and biotics require you to have a "lock on" or aim at quite precise to the target depending the radius of the power , even nades need aiming . the krysae on the other hand dosent , if u feel like someone is coming round the corner just fire a shot at the floor , got hitmarker? great shoot the rest of the clip and guess what.. u nailed those foes woooooow lol
b.to get an aoe aka BE TB , u need to hit the same target in a marching group , does it seem like the krysae needs those ? naheven with area reave / nade u still got limitations 

#238
Malditor

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Rifneno wrote...

Malditor wrote...

The difference is those inf's typically only hit 1 target at a time before the krysae. Once it was out their damage was extended to the AoE of a proximity detonating projectile which suddenly gave them the ability to apply that damage to an area instead which they were never meant to have. 


As with all the krysae nerfers, exaggerating the AOE radius.  That "burst near the target" thing you love to complain about also greatly hinders the radius potential.  If it has an 8 foot radius and it bursts 3 foot in front of the nearest target, then it can only reach 5 foot back from the closest target.  Which isn't much.  I'm not sure about the exact numbers, but that is about how it works.  While I only use the krysae for soloing, I have used it enough to know that even in bronze it doesn't do nearly the AOE that nerfers who aren't accustom to it think it does.  And even in bronze with a rail amp, I've never, ever gotten a killstreak with the krysae.


I never attempted to indicate the AoE radius, only that it has an AoE set off by a proximity detonation... Even at 5 feet from the nearest target you are going to typically damage 2 or 3 total enemies with a shot that you didn't actually hit anything with.

#239
Xaijin

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Malditor wrote...

Xaijin wrote...

CmnDwnWrkn wrote...

The game was fine without it, and it was better without it.  The way to end the Inflitrator/Krysae nerf insanity is to remove the weapon that is causing the problem in the first place - the Kruhshay sniper cannon rifle long-range proximity mine missle.

Sniper rifle was already the most powerful weapon class without it.  It's simply overkill to have this in the game.  It's a totally unnecessary weapon.  If it was taken out, the unskilled players who rely on it would cry for a couple of days, and then they'd get over it.  And the nerf talk would disappear.  And the game would be brought closer back into balance.

It would be good for everyone and for the long-term playability of this game.

In short: Don't nerf it; DELETE it.


Infiltrators were already mega ****ing strong without it. It didn't expose anything. If other people failed to noticed how much damage infs were doing, that's on them. The stats have been the same for quite some time.


The difference is those inf's typically only hit 1 target at a time before the krysae. Once it was out their damage was extended to the AoE of a proximity detonating projectile which suddenly gave them the ability to apply that damage to an area instead which they were never meant to have. 


Perhaps you were playing with subpar players. I was playing with people whom would headshot two assaults and strip the shields completely off a Centurion in about two and half seconds and reload the weapon fast enough to kill the centurion before a another player could deploy a killing power other than weapon. I have done the same, and had people just leave mid match because I'm removing the the trash faster than their trash removal characters, and then racking 50/60% damage on bosses and heavies.

Your use of the words "typical" and "meant" are completely spurious and specious. Since there are two infiltrators with AoE powers, your argument also appears completely fabricated, as BW's design team obviously feels otherwise.

Whether you choose to acknowledge it, infiltrators are far and away the strongest class in Mass Effect multiplayer. There isn't another class with the same spike damage potential outside of a biotic comboing a boss, which is an entirely situational occurrence. Meanwhile Inf's are doing the same damage regardless of enemy type or situation.

Try some objective deconstruction before applying opinions; it'll make your arguments much stronger.

Modifié par Xaijin, 16 juin 2012 - 02:52 .


#240
Creakazoid

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"This game would be better with..."
---no more vanguard glitches
---working ULM SMG mods
...

#241
rollblows

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QQ

#242
Funky_D_Luffy

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This game would be better without;
Area effect Reave/Energy Drain/Overload/Incinerate/Whatever... I mean, you don't even have to aim! It just locks onto the first orange border, then one second later, BOOM! You hit them with another AOE power. Too easy. It should be deleted.
Oh, and how about that Black Widow? Bullets go right through one mook, and right through two others! Way too OP. It isn't like you were aiming at those other Cannibals, so delete that, too.
Grenades? Psha... n00b bombs, if you ask me! Just throw then in the general direction at the enemy, and they die! Delete it.
Come to think of it... I kill things just too fast with almost any weapon! Just delete weapons, and let have us walk in circles, and drool over how jiggly the Quarian female booty is, like every socially well adjusted adult.

#243
Malditor

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Xaijin wrote...

Perhaps you were playing with subpar players. I was playing with people whom would headshot two assaults and strip the shields completely off a Centurion in about two and half seconds and reload the weapon fast enough to kill the centurion before a another player could deploy a killing power other than weapon. I have done the same, and had people just leave mid match because I'm removing the the trash faster than their trash removal characters, and then racking 50/60% damage on bosses and heavies.

Your use of the words "typical" and "meant" are completely spurious and specious. Since there are two infiltrators with AoE powers, your argument also appears completely fabricated, as BW's design team obviously feels otherwise.

Whether you choose to acknowledge it, infiltrators are far and away the strongest class in Mass Effect multiplayer. There isn't another class with the same spike damage potential outside of a biotic comboing a boss, which is an entirely situational occurrence. Meanwhile Inf's are doing the same damage regardless of enemy type or situation.

Try some objective deconstruction before applying opinions; it'll make your arguments much stronger.


Those people, and you obviously, are taking multiple aimed shots aka one target at a time, unless you are lining up collaterals. The AoE powers aren't boosted to the super high level that this weapons damage is being a SR, a weapon with an AoE boosted by the SR bonus should never have been implemented. Perhaps I am wrong, that the developers did decide that Infiltrators should have this super powerful AoE weapon. If they did decide that then they also knew the damage it would cause with with TC on and it was intended. 

Modifié par Malditor, 16 juin 2012 - 03:07 .


#244
VII Revenant

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The game would be better with more weapons like the Krysae. This recent batch of weapons are very definitely Gold-viable, while the majority of pre-Rebellion weapons were largely useless on Gold and occasionally Silver. The Harrier stands out as the best assault rifle, a weapon category that's suffered mediocrity since release.

Bring on more powerful weapons; I don't particularly care for airburst detonation or weapons that shoot grenades or rockets, but I'll certainly take weapons that can hold their own better on higher difficulties.

#245
Crockets

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I don't know about this weapon. I use N7 Valiant or Widow on my infiltrator and 95% of the time i am the top scorrer, (silver mostly). So yeah no doubt infiltrator's are already OP, no point/need giving them a more powerful weapon. Atleast with those sniper rifle's your skill comes to play and the ability to line up headshots for racking kills rather then tossing grenades in hordes of enemies for getting cheap kills.

#246
Funky_D_Luffy

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How dare the Turians make a weapon with no crippling side-effects! A gun that kills things without terminal frustraton? Absurd! That just isn't realistic. It should only carry 5 rounds, or have kick-back that would bowl over an Elcor.
Speaking of kick-back... I'm a Quarian, running around with a Black Widow, that has bipod legs sticking out of it, and I'm firing from the shoulder. Hilarious!

#247
OblivionDawn

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mrwizeguy wrote...

OblivionDawn wrote...

mrwizeguy wrote...

maybe you need help. i dont.
usually.. i even offer help.
now , its not about score or stealing , when fighting i input a certain amount of effort right? right i guess, my reward for that input is succeeding at what im on thus killing that group of enemies. we agree so far? good , some shootin thin air achieving what i been bustin my ass just dosent feel fair to me . u agree little trolling noob? thaaaaaank you.


Whether or not you need help is irrelevant. Since this is a coop game, everyone works towards a common end whether you like it or not. You get the reward for the kills in the form of XP, no matter who actually gets the kill.

Also, this a game, there is no work or busting of ass involved. Try to keep that in mind, and you might not have your feelings hurt so bad next time someone cooperates with you.

ok buddy listen up , i can see from your manifest you dont have enough time to invest in gameplay nor $$ to get those shinny UR blacks. Yea obviously a rare X easy to max aoe no need to aim fireball weapon would be just the s**t for you to easily roll on gold scoring those creds and try to defend it . Yet dont try proove us all we r the s**it bro. jesus lol 


Your grammar is terrible and I can hardly understand what you're saying. But from what I could decipher, you seem to think that my manifest is some indication of my playing skill. This is clearly not the case, or your manifest would imply that you had any idea what you're talking about.

You don't.

Like I said. Try not to get so worked up over someone doing better than you in a video game. Calling people noobs because they outscore you is terribly ironic.

#248
defleshing

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we should just take out all the weapons. then try and reason with the reapers. if that don't work we could resort to tickling.

#249
Guest_Flaming Snake_*

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I disagree with deleting it. It is fun to use.

BUT

Why not just make it an Ultra Rare? That'd make it alot harder to get to level X.

#250
macarius5

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this thread is getting nastier. what a community to play a co-op game.