Malditor wrote...
Xaijin wrote...
CmnDwnWrkn wrote...
The game was fine without it, and it was better without it. The way to end the Inflitrator/Krysae nerf insanity is to remove the weapon that is causing the problem in the first place - the Kruhshay sniper cannon rifle long-range proximity mine missle.
Sniper rifle was already the most powerful weapon class without it. It's simply overkill to have this in the game. It's a totally unnecessary weapon. If it was taken out, the unskilled players who rely on it would cry for a couple of days, and then they'd get over it. And the nerf talk would disappear. And the game would be brought closer back into balance.
It would be good for everyone and for the long-term playability of this game.
In short: Don't nerf it; DELETE it.
Infiltrators were already mega ****ing strong without it. It didn't expose anything. If other people failed to noticed how much damage infs were doing, that's on them. The stats have been the same for quite some time.
The difference is those inf's typically only hit 1 target at a time before the krysae. Once it was out their damage was extended to the AoE of a proximity detonating projectile which suddenly gave them the ability to apply that damage to an area instead which they were never meant to have.
Perhaps you were playing with subpar players. I was playing with people whom would headshot two assaults and strip the shields completely off a Centurion in about two and half seconds and reload the weapon fast enough to kill the centurion before a another player could deploy a killing power other than weapon. I have done the same, and had people just leave mid match because I'm removing the the trash faster than their trash removal characters, and then racking 50/60% damage on bosses and heavies.
Your use of the words "typical" and "meant" are completely spurious and specious. Since there are two infiltrators with AoE powers, your argument also appears completely fabricated, as BW's design team obviously feels otherwise.
Whether you choose to acknowledge it, infiltrators are far and away the strongest class in Mass Effect multiplayer. There isn't another class with the same spike damage potential outside of a biotic comboing a boss, which is an entirely situational occurrence. Meanwhile Inf's are doing the same damage regardless of enemy type or situation.
Try some objective deconstruction before applying opinions; it'll make your arguments much stronger.
Modifié par Xaijin, 16 juin 2012 - 02:52 .