I never assumed anything about your playstyle, I went by what you typed. I'm not "fine" with the way the krysae works with TC, I'm saying that it wasn't intended to be so powerful. However you said "Xaijin wrote...
Malditor wrote...
Xaijin wrote...
Perhaps you were playing with subpar players. I was playing with people whom would headshot two assaults and strip the shields completely off a Centurion in about two and half seconds and reload the weapon fast enough to kill the centurion before a another player could deploy a killing power other than weapon. I have done the same, and had people just leave mid match because I'm removing the the trash faster than their trash removal characters, and then racking 50/60% damage on bosses and heavies.
Your use of the words "typical" and "meant" are completely spurious and specious. Since there are two infiltrators with AoE powers, your argument also appears completely fabricated, as BW's design team obviously feels otherwise.
Whether you choose to acknowledge it, infiltrators are far and away the strongest class in Mass Effect multiplayer. There isn't another class with the same spike damage potential outside of a biotic comboing a boss, which is an entirely situational occurrence. Meanwhile Inf's are doing the same damage regardless of enemy type or situation.
Try some objective deconstruction before applying opinions; it'll make your arguments much stronger.
Those people, and you obviously, are taking multiple aimed shots aka one target at a time, unless you are lining up collaterals. The AoE powers aren't boosted to the super high level that this weapons damage is being a SR, a weapon with an AoE boosted by the SR bonus should never have been implemented. Perhaps I am wrong, that the developers did decide that Infiltrators should have this super powerful AoE weapon. If they did decide that then they also knew the damage it would cause with with TC on and it was intended.
I'm not sure why you're responding then if you're fine with it being intended. Apparently a lot of other players aren't. Regardless of how many people POST on the forums, a gigantic chunk of the playerbase READS them, and Infiltrators have ballooned in the last couple of weeks, in much the same way other classes balloon after Video Guy of the Week threads, and they manage to perform better in kill ratio despite making colossal mistakes and very amateur things in gold during objectives. Notice the difference? Spike in kill ratio, wipes on objectives, particularly with geth waves. Not terribly hard to figure out what's going on. Most competent players noticed the strengths right away, and some have been complaining about the level of class strength since launch, whether it was INTENDED or not. That it's now in vogue isn't really germane. It's always been there.
Your assumptions about my playstyle are also incorrect.
BW's design team obviously feels otherwise " in relation to my statement that Infiltrators were never meant to have a very powerful AOE so I said if I was wrong then they intended it, not that I was "ok" with it. Of course a lot of people are using that set up, people flock to whatever is easiest. I don't see it as rampant as people say it is though, maybe 1 or 2 for 5 games played? Some people have complained about just about any and everything since launch too. Doesn't mean many others agree. Everyone is entitled to their opinion, it's how it's stated that usually causes the most conflict. The OP is definitely not very eloquent and typically only starts flame wars. However I do agree with the general premise that the game didn't need a gun like this, but it would have been good if it had been released in a slightly different way.





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