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#26
Little Princess Peach

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what annoys me is all the modders that added to the dragon age game can add things with out needing to spend hudge amounts of money while the company spends millions then complaines that they had no resorses left for an ending somtimes I wonder how they budget the money

#27
Jerrybnsn

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So let's see....Skyrim sold over 10 million so far....at $60 a game...that's....

#28
AkiKishi

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Jerrybnsn wrote...

So let's see....Skyrim sold over 10 million so far....at $60 a game...that's....


It's closer to 15 by now. But they don't get the retail price per unit sold (unless it's DD).

In it's prime WoW was making 180000000  a month more or less.

#29
Jerrybnsn

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BobSmith101 wrote...

Jerrybnsn wrote...

So let's see....Skyrim sold over 10 million so far....at $60 a game...that's....


It's closer to 15 by now. But they don't get the retail price per unit sold (unless it's DD).

In it's prime WoW was making 180000000  a month more or less.


And how many are planning on buying Dawn Guard for an additional $20? (raises hand)

#30
AkiKishi

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Jerrybnsn wrote...

BobSmith101 wrote...

Jerrybnsn wrote...

So let's see....Skyrim sold over 10 million so far....at $60 a game...that's....


It's closer to 15 by now. But they don't get the retail price per unit sold (unless it's DD).

In it's prime WoW was making 180000000  a month more or less.


And how many are planning on buying Dawn Guard for an additional $20? (raises hand)


What's Dawn Guard ? I will one day get around to Skyrim but I've already got a double figure backlog which keeps growing.

Modifié par BobSmith101, 16 juin 2012 - 12:23 .


#31
Fast Jimmy

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deuce985 wrote...

That's very interesting if true. That means Epic is jumping on that Indie dev craze, which is flourishing on XBLA/PSN/tablet/social gaming. That means it would cut down on gaming budgets too, as you mentioned. Or at the very least, expand gaming.

Also, it's too early to assume how much gaming budgets will soar on the new consoles. You'd have to think Sony/M$ are aware of publisher concerns about rising budget costs, therefore they're going to do whatever they can to reduce budgets. Otherwise publishers will be less reluctant to adopt the new consoles. Sony could start by making their next system architecture much easier to develop on. Unlike PS3. I know for a fact that would reduce costs...

That also means people like me who aren't in the industry but interested in it makes it more accessible for us to do so? Am I reading that right?


Correct. 

In the article, they took one of Epic's artists, Eric Caudle, someone with no programming knowledge and only expereince in the design side of video game making, to have three prototypes games up and running in a few days*.  These games included a rough clone of Sid Meier's PIrates and a flight simulator, so these games were more than just side-scrolling platforms, but games with more intircate controls and mechanisms.

If this kind of extrapolation is truly possible, then it could tip the scales in development in a whole new direction. The article outlines the model now as stating the design side creates 5% of an idea, and the programmers code 95% of it. With the tools the new Unreal Engie 4 offers, they see it switching to designers/artists/writers/etc developing 90% of the games content, with programmers tackling the last remaining 10%, getting it to tie back into the overall game's design underpinings. That's a huge swing in work. In addition, a designer would be able to create anything they wanted and then immediately test it and see how it would work in game. This is a huge boon to being able to see if a given feature really fits in and works as it is imagined or not, and allows for on-the-fly tweaking**.

I am by no means a proponent of Epic. I hear that the CryEngine3, developed by Far Cry creators Crytek and is a smaller competitor of Epic, is on the same level (if not surpassing) the physics and graphics aspect of the engine side. However, I do not know of any of the same philosophy or design decisions to make games as easy to create, which is the most interesting aspect of the Unreal Engine 4. If it can truly accomplish what it sets out to, it could reduce large, big budget game studios down significantly... or, conversely, could offer tons more content, features, characters and ideas in the same amount of time than was previously offered before. 

Interestingly enough, the article ALSO discussed how the Unreal 4 was designed to be entirely scalable depending on the platform or the scope of the game in degrees of ten. For instance, if you wanted physics levels, graphics, ambient sound, lighting, etc. of a AAA game, you could tune all the mechanics to achieve that level. Similarly, if you wanted to scale all of these elements down to a tenth of what could be offered on the highhest end PC or a next gen console for a game developed for, same, a mobile phone, this would be possible and a totally natural progression. This could even further open the door for easier and more rich mobile gaming to be developed less expensively, just as easily as the high end AAA titles.

All in all, the CONCEPT of this engine may be more lofty than it delivers (but hopefully not!), but in theory, I love the premise. Then again... since Bioware currently uses their own Lycium engine. But then again, the Mass Effect series uses Unreal Engine 3, so this could be a shot in the arm for the series... assuming the EC can bring it back to life in the mind of some gamers.

*The article said a few days, but didn't clarify if that was a two or three days, a week, or just shy of a month. Regardless, it is a small time frame for someone with no programming experience to have three games of varying levels of complexity up and running in prototype form.
**I really wish I had this article to link to. As is, I have it open in print form right in front of me, making these references. 

Modifié par Fast Jimmy, 16 juin 2012 - 12:47 .


#32
Fast Jimmy

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BobSmith101 wrote...

What's Dawn Guard ? I will one day get around to Skyrim but I've already got a double figure backlog which keeps growing.


Dawn Guard is the new DLC (although, to be honest, it looks more like an expansion pack than anything else!) for Skyrim. It involves a whole new set of quests and mechanisms for vampires and werewolves, which while offered in the original game, weren't really touched on that much as far as quests or story.

The Dawn Guard is a group of anti-undead fighters. So you can either join them in their crusade to battle vampire lords or, if you are or want to be a vampire, you can fight against them on behalf of your vampire masters.

Looks pretty cool. Lots of new leveling mechanics and quests. Not sure of the price, but if it is cheaper than $30, I'm sure many people will grab it.

#33
Jerrybnsn

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Fast Jimmy wrote...

BobSmith101 wrote...

What's Dawn Guard ? I will one day get around to Skyrim but I've already got a double figure backlog which keeps growing.


Dawn Guard is the new DLC (although, to be honest, it looks more like an expansion pack than anything else!) for Skyrim. It involves a whole new set of quests and mechanisms for vampires and werewolves, which while offered in the original game, weren't really touched on that much as far as quests or story.

Not sure of the price, but if it is cheaper than $30, I'm sure many people will grab it.


It's $20.  I already preordered and it comes out June 26 on Xbox only then somewhere around September for PC and PS3.

#34
AkiKishi

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Fast Jimmy wrote...

BobSmith101 wrote...

What's Dawn Guard ? I will one day get around to Skyrim but I've already got a double figure backlog which keeps growing.


Dawn Guard is the new DLC (although, to be honest, it looks more like an expansion pack than anything else!) for Skyrim. It involves a whole new set of quests and mechanisms for vampires and werewolves, which while offered in the original game, weren't really touched on that much as far as quests or story.

The Dawn Guard is a group of anti-undead fighters. So you can either join them in their crusade to battle vampire lords or, if you are or want to be a vampire, you can fight against them on behalf of your vampire masters.

Looks pretty cool. Lots of new leveling mechanics and quests. Not sure of the price, but if it is cheaper than $30, I'm sure many people will grab it.


Thanks.

I'll probably get the GotY edition at some point. I really don't have the time to play it anyway.

#35
thats1evildude

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KoA was under-advertised, but even still, to depend on selling 3 million units just to break even …

#36
Sinuphro

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Jerrybnsn wrote...

BobSmith101 wrote...

Jerrybnsn wrote...

So let's see....Skyrim sold over 10 million so far....at $60 a game...that's....


It's closer to 15 by now. But they don't get the retail price per unit sold (unless it's DD).

In it's prime WoW was making 180000000  a month more or less.


And how many are planning on buying Dawn Guard for an additional $20? (raises hand)

i'm buyin it the moment it comes out

#37
ashwind

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Jerrybnsn wrote...
And how many are planning on buying Dawn Guard for an additional $20? (raises hand)


Depends on my mood when it comes out for PC I suppose.

I am Dohvakiin, mutated dogs and mutated bats are lower life forms. They rub me wrong in the slightest, they die. 

Unless, there is a new DLC for the Dohvakiin to build his/her own order. I am not interested in mangling with anything less prestigious than Dragons and Deadric Prince/Princess. They are unworthy of my attention :devil:

#38
meteorswarm

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Elder scrolls is a twenty-years title,Grand Theft Auto and Call of Duty are a long-perioed title too.
Gamers are always interested in long-history title.
Another important reason:KOA:R isn't appeared in Holiday.

#39
meteorswarm

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Call of Duty:Modern Warfare 3 sells 13 million in first week.

#40
meteorswarm

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If Bioware went down,EA will buy Bethesda instead,simply thing.

#41
ashwind

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meteorswarm wrote...

If Bioware went down,EA will buy Bethesda instead,simply thing.


I am sure EA has been trying.After all Bethesda and Bioware make very different games. :devil:

With the success of TES and other Bethesda games, I really dont see why I would want to sell the IP to EA unless I simply want to cash in and retire. Which means if Bethesda ever sell themselves to EA, it would be THE END of TES series.

[edit]
If ME1 sold over 10 million copies in less than a year... would they join EA? ;)

Modifié par ashwind, 18 juin 2012 - 04:13 .


#42
meteorswarm

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ashwind wrote...

meteorswarm wrote...

If Bioware went down,EA will buy Bethesda instead,simply thing.


I am sure EA has been trying.After all Bethesda and Bioware make very different games. :devil:

With the success of TES and other Bethesda games, I really dont see why I would want to sell the IP to EA unless I simply want to cash in and retire. Which means if Bethesda ever sell themselves to EA, it would be THE END of TES series.

[edit]
If ME1 sold over 10 million copies in less than a year... would they join EA? ;)

ME5 can sell over 10 million copies.And Call of Duty sells over 20 million copies each year.

#43
meteorswarm

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Bethesda is not god of games.Their's games' story is very bland.

#44
meteorswarm

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me3 can sells over 7 million lifetime,Even not a holiday release.
With 93/100 metascroe.
DA2 is the worst game from Bioware indeed.I hate DA2!

#45
meteorswarm

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My personally score:
TES5 9.5/10
DAO 9/10
ME3 9/10
DA2 7/10

#46
deuce985

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Fast Jimmy wrote...

deuce985 wrote...

That's very interesting if true. That means Epic is jumping on that Indie dev craze, which is flourishing on XBLA/PSN/tablet/social gaming. That means it would cut down on gaming budgets too, as you mentioned. Or at the very least, expand gaming.

Also, it's too early to assume how much gaming budgets will soar on the new consoles. You'd have to think Sony/M$ are aware of publisher concerns about rising budget costs, therefore they're going to do whatever they can to reduce budgets. Otherwise publishers will be less reluctant to adopt the new consoles. Sony could start by making their next system architecture much easier to develop on. Unlike PS3. I know for a fact that would reduce costs...

That also means people like me who aren't in the industry but interested in it makes it more accessible for us to do so? Am I reading that right?


Correct. 

In the article, they took one of Epic's artists, Eric Caudle, someone with no programming knowledge and only expereince in the design side of video game making, to have three prototypes games up and running in a few days*.  These games included a rough clone of Sid Meier's PIrates and a flight simulator, so these games were more than just side-scrolling platforms, but games with more intircate controls and mechanisms.

If this kind of extrapolation is truly possible, then it could tip the scales in development in a whole new direction. The article outlines the model now as stating the design side creates 5% of an idea, and the programmers code 95% of it. With the tools the new Unreal Engie 4 offers, they see it switching to designers/artists/writers/etc developing 90% of the games content, with programmers tackling the last remaining 10%, getting it to tie back into the overall game's design underpinings. That's a huge swing in work. In addition, a designer would be able to create anything they wanted and then immediately test it and see how it would work in game. This is a huge boon to being able to see if a given feature really fits in and works as it is imagined or not, and allows for on-the-fly tweaking**.

I am by no means a proponent of Epic. I hear that the CryEngine3, developed by Far Cry creators Crytek and is a smaller competitor of Epic, is on the same level (if not surpassing) the physics and graphics aspect of the engine side. However, I do not know of any of the same philosophy or design decisions to make games as easy to create, which is the most interesting aspect of the Unreal Engine 4. If it can truly accomplish what it sets out to, it could reduce large, big budget game studios down significantly... or, conversely, could offer tons more content, features, characters and ideas in the same amount of time than was previously offered before. 

Interestingly enough, the article ALSO discussed how the Unreal 4 was designed to be entirely scalable depending on the platform or the scope of the game in degrees of ten. For instance, if you wanted physics levels, graphics, ambient sound, lighting, etc. of a AAA game, you could tune all the mechanics to achieve that level. Similarly, if you wanted to scale all of these elements down to a tenth of what could be offered on the highhest end PC or a next gen console for a game developed for, same, a mobile phone, this would be possible and a totally natural progression. This could even further open the door for easier and more rich mobile gaming to be developed less expensively, just as easily as the high end AAA titles.

All in all, the CONCEPT of this engine may be more lofty than it delivers (but hopefully not!), but in theory, I love the premise. Then again... since Bioware currently uses their own Lycium engine. But then again, the Mass Effect series uses Unreal Engine 3, so this could be a shot in the arm for the series... assuming the EC can bring it back to life in the mind of some gamers.

*The article said a few days, but didn't clarify if that was a two or three days, a week, or just shy of a month. Regardless, it is a small time frame for someone with no programming experience to have three games of varying levels of complexity up and running in prototype form.
**I really wish I had this article to link to. As is, I have it open in print form right in front of me, making these references. 


Wow, very cool. I'd love to try building off a engine like that.

#47
meteorswarm

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Finally,sadly to hear 38 studios' news.:(
Besides,Bethesda is a great studio,Bioware is too.

#48
terdferguson123

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They may have just had extremely poor cost management. I am an Accountant in RL, managing costs correctly can make a huge difference in the overall cost of the product without reducing it's quality much.

#49
Massakkolia

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I don't see why we should be worried about game development costs soaring sky high. Games are business so it follows that the developers will try to optimize the cost of the game so that they can actually turn some profit. 38 Studios was just an unfortunate example of a badly managed and far too highly leveraged start-up company. It does not reflect the state of game industry as a whole.

When technology advances too quickly without providing cheap development tools at the same time, the game industry simply does not take games to their maximum capability. That's actually true already today. In time the tools get better and cheaper. Games won't ever get stuck to one level of quality even if all the available technology isn't applied instantly.

If anything, (as some examples in this thread show) game development is going to be accessible to a wider range of creative people. A large budget isn't needed when games spread out to different platforms and design tools become cheaply available to all. Perhaps I'm an optimist but I genuinely believe we'll see a huge growth in variety in games (and utilisation of games) within next ten years or so.

Modifié par Ria, 18 juin 2012 - 09:35 .


#50
staindgrey

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I don't think we need to worry about DA games getting too large of a budget after what happened with DAII.

Don't get me wrong. I love the game. I also love to hate the game. It was a fantastic concept that got rushed out the door before it was ready so it wouldn't have to compete with Skyrim, KoA:R and Mass Effect. It didn't sell great, but it didn't need to because it had such a small development schedule. They likely broke even after day one on shelves, then milked all they could with DLC until it made a reasonable profit.

Unless DAIII will attempt to reinvent the wheel due to DAII's negative press, I expect something similar. DA has never wowed anyone in terms of graphics or groundbreaking changes. It's just a solid franchise with great characters and an easily inclusive fantasy world. Anyone expecting Dragon Age: Skyrim Reckoning has too lofty of expectations.