meteorswarm wrote...
If Bioware went down,EA will buy Bethesda instead,simply thing.
The first thing EA would tell Bethesda studios is "You sold over 17 million your last game, Great. But let's go after the Call of Duty Crowd."
meteorswarm wrote...
If Bioware went down,EA will buy Bethesda instead,simply thing.
Jerrybnsn wrote...
meteorswarm wrote...
If Bioware went down,EA will buy Bethesda instead,simply thing.
The first thing EA would tell Bethesda studios is "You sold over 17 million your last game, Great. But let's go after the Call of Duty Crowd."
Das Tentakel wrote...
38 Studios’ collapse seems to be an exceptional case. There are various slightly different stories in the media, hard to tell what to believe and to assess the relative importance of the various facts without actual inside knowledge. I remember reading that there will be an FBI investigation, perhaps that will turn up a more objective analysis of what actually happened and what went wrong?
Well, regarding huge videogame budgets and the big sales numbers required to make a profit, apparently Deadspace III has to sell 5 million copies sold in order to be really profitable.
If I remember correctly that is what DA:O managed to do, but DA2 only got about halfway there. If we can believe David Gaider’s comment in another thread, DA2 was profitable.
Ergo, it probably was, indeed, a relatively cheaply made game, not on a par budgetwise with other AAA titles, but presumably with hopes of equivalent or even superior sales compared to DA:O.
If so, I think THAT was the ‘experiment’ with DA2, not its ‘unusual’ narrative structure (which is far from uncommon in other media, and hardly innovative by itself). Rather risky, and one may wonder if it will really pay off in the long run…
I think we can safely assume DA2 failed to reach sales projections with a very, very wide margin, even if it was profitable. It’s hard for us as complete outsiders to guess what consequences this will have for DA3’s budget, but if I look at it in combination with the staggeringly fast decline of SWTOR and the current situation in the market I suspect: Probably not very positive.
UNLESS EA has concluded / has been convinced that pouring additional resources into the IP, ensuring that DA3 will be an outstanding AAA game, is a worthwhile investment.
I am not a gambling man, but if I were, I would not bet on it.
Still, I would like being pleasantly surprised:innocent:
Das Tentakel wrote...
38 Studios’ collapse seems to be an exceptional case. There are various slightly different stories in the media, hard to tell what to believe and to assess the relative importance of the various facts without actual inside knowledge. I remember reading that there will be an FBI investigation, perhaps that will turn up a more objective analysis of what actually happened and what went wrong?
Well, regarding huge videogame budgets and the big sales numbers required to make a profit, apparently Deadspace III has to sell 5 million copies sold in order to be really profitable.
If I remember correctly that is what DA:O managed to do, but DA2 only got about halfway there. If we can believe David Gaider’s comment in another thread, DA2 was profitable.
Ergo, it probably was, indeed, a relatively cheaply made game, not on a par budgetwise with other AAA titles, but presumably with hopes of equivalent or even superior sales compared to DA:O.
If so, I think THAT was the ‘experiment’ with DA2, not its ‘unusual’ narrative structure (which is far from uncommon in other media, and hardly innovative by itself). Rather risky, and one may wonder if it will really pay off in the long run…
I think we can safely assume DA2 failed to reach sales projections with a very, very wide margin, even if it was profitable. It’s hard for us as complete outsiders to guess what consequences this will have for DA3’s budget, but if I look at it in combination with the staggeringly fast decline of SWTOR and the current situation in the market I suspect: Probably not very positive.
UNLESS EA has concluded / has been convinced that pouring additional resources into the IP, ensuring that DA3 will be an outstanding AAA game, is a worthwhile investment.
I am not a gambling man, but if I were, I would not bet on it.
Still, I would like being pleasantly surprised:innocent:
Modifié par Sylvius the Mad, 21 juin 2012 - 09:46 .
Sylvius the Mad wrote...
Has anyone mentioned how EA has already met with the government of Rhode Island (as 38 Studios' biggest credtor, they now own the Amalur IP) about acquiring the franchise?
Sylvius the Mad wrote...
Has anyone mentioned how EA has already met with the government of Rhode Island (as 38 Studios' biggest credtor, they now own the Amalur IP) about acquiring the franchise?
Fast Jimmy wrote...
SO... now after DA2, the DA series is almost back to square one. They have less credibility with their old, hardcore RPG fans, and the fans they picked up with the changes to DA2 are untested to see if they will stay with future sequels.
Sylvius the Mad wrote...
I can't imagine Rhode Island would drive a hard bargain.
Since Reckoning was a moderate success, if nothing else it would give EA a ready-made fantasy setting for whatever sort of game they wanted to make.
bEVEsthda wrote...
Sylvius the Mad wrote...
I can't imagine Rhode Island would drive a hard bargain.
Since Reckoning was a moderate success, if nothing else it would give EA a ready-made fantasy setting for whatever sort of game they wanted to make.
I think this is sort of good. If I didn't distrust EA so much, I'd be optimistic. KoA was in itself a good game. It's just that I suspect there really isn't any great market for what KoA tried to be. Same as DA2. They chose wrong directions. I really have a hard time seeing any game franchise receive good managing from EA (if it ever happened, it must have been Sims - but from what I've heard, EA's managers were told to stay the h*ll away from Sims), but I can sort of see a TES competitor being built from the ashes of KoA. I don't think it'll happen, but it's conceivable.
Das Tentakel wrote...
bEVEsthda wrote...
Sylvius the Mad wrote...
I can't imagine Rhode Island would drive a hard bargain.
Since Reckoning was a moderate success, if nothing else it would give EA a ready-made fantasy setting for whatever sort of game they wanted to make.
I think this is sort of good. If I didn't distrust EA so much, I'd be optimistic. KoA was in itself a good game. It's just that I suspect there really isn't any great market for what KoA tried to be. Same as DA2. They chose wrong directions. I really have a hard time seeing any game franchise receive good managing from EA (if it ever happened, it must have been Sims - but from what I've heard, EA's managers were told to stay the h*ll away from Sims), but I can sort of see a TES competitor being built from the ashes of KoA. I don't think it'll happen, but it's conceivable.
I am not sure, but I think the IP is basically worthless – it did not strike me as anything special, and it has the same ‘lookin’ generic, yo!’ problem that DA has. Without lots of PR and, more importantly, a number of genuine critical/commercial successes it’s going nowhere. And after SWTOR, does anyone think EA will soon develop another MMO using the Amalur IP? Not unless the entire EA leadership has gone bat**** loco and is bent on financial suicide. Sure, EA might buy it for 5 dollars or so, but why the hell would they do that when they own far more legendary IP’s which have been sitting pretty in the EA vault for so long?
If there is going to be a positive legacy from the 38 Studios debacle, that might be in the form of the newly formed Epic Baltimore, the ‘heir’, so to speak, of Big Huge Games, which actually developed KoA.
The genuinely fun and innovative part, the combat, is something we might see in an evolved form, perhaps an action-RPG for PC and next-gen console set in the Infinity Blade universe?
Modifié par Sylvius the Mad, 22 juin 2012 - 08:39 .
EVE subscriptions can be paid through in-game specific items. So technically, it can be considered free-to-play.Sylvius the Mad wrote...
Having name recognition for the IP might give it a leg up if they were to develop a free-to-play MMO from it. Certainly I don't think another subscription-based MMO is at all likely.
Though EVE keeps on ticking along.
That just monetises ISK. There's still a subscription cost.Xewaka wrote...
EVE subscriptions can be paid through in-game specific items. So technically, it can be considered free-to-play.Sylvius the Mad wrote...
Having name recognition for the IP might give it a leg up if they were to develop a free-to-play MMO from it. Certainly I don't think another subscription-based MMO is at all likely.
Though EVE keeps on ticking along.
Modifié par Sylvius the Mad, 22 juin 2012 - 11:11 .