Single Sword... No shield.... WHY IS THIS NOT IN GAME!
#1
Posté 13 décembre 2009 - 08:31
#2
Posté 13 décembre 2009 - 08:53
#3
Posté 13 décembre 2009 - 08:59
#4
Posté 13 décembre 2009 - 09:01
I thought this game did awesome with dual weilding.
#5
Posté 13 décembre 2009 - 09:02
#6
Posté 13 décembre 2009 - 09:03
#7
Posté 13 décembre 2009 - 09:03
1. Balance
2. Grab/Grappling
3. Disarms and Shield Stripping
Granted, usually having a dagger or shield in the off-hand is better, but there are uses for having an open off-hand.
#8
Posté 13 décembre 2009 - 09:05
He's right, uses like dying moreFaerell Gustani wrote...
Actually, having an off and free can be for a few reasons:
1. Balance
2. Grab/Grappling
3. Disarms and Shield Stripping
Granted, usually having a dagger or shield in the off-hand is better, but there are uses for having an open off-hand.
#9
Posté 13 décembre 2009 - 09:05
#10
Posté 13 décembre 2009 - 09:11
#11
Posté 13 décembre 2009 - 09:13
#12
Posté 13 décembre 2009 - 09:19
Jasioptasio wrote...
You don't have to be so serious about this. /look for Gothic 1. Wasn't that fun, to wield only a one handed sword?
/agrees
This was one of the things I always want to do in games but they rarely give me the opportunity. However in Gothic 1-2 it wasn't a choice as there were no shields at all IIRC.
#13
Posté 13 décembre 2009 - 09:23
#14
Posté 13 décembre 2009 - 09:23
Still inferior to every other combo, but that's only normal.
#15
Posté 13 décembre 2009 - 09:26
#16
Posté 13 décembre 2009 - 09:40
1. Balance - how much better balance do you really have with an empty hand as opposed to shield or off hand? It is a +1 bonus or enough of an advantage to make an entire combat style over?
2. Grab/Grappling - couldn't I just drop my off hand weapon to grab?
3. Disarms and Shield Stripping - same as 2, overall these points make real world 1h style not as bad as one would think, but its always going to be worse than dual weild or sword and board. I would also argue that its probably easier to disarm someone with a weapon in your off hand than by grabbing it, especially if they are using a blade. I drop things pretty quickly when I'm stabbed, but if you tried to wrestle a sword out of my hands I think I could manage to hold on while removing your thumb.
Since combat styles are the focus of your training it doesn't really make much sense that you would train for losing your off hand. You might plan for how to make use of your off hand if disarmed or shield stripped, but you certainly wouldn't want to start a fight like that.
#17
Posté 13 décembre 2009 - 09:46
I actually forgot about another thing about single sword: flexibility. There are many trick strikes you can pull off by twisting you arm and wrist. Having 2 hands on the weapon or having a shield in your off-hand will likely get in the way or telegraph your move too much.
But again, dual wielders would be able to pull off these same moves.
#18
Posté 13 décembre 2009 - 09:47
On a rogue, that fits nicely with dirty fighting
#19
Posté 13 décembre 2009 - 09:52
#20
Posté 13 décembre 2009 - 09:53
I agree with your second point more, but reach the same conclusion that it would always be better to at least have a dagger in your off hand to parry or make a well timed stab after disrupting your opponent's balance with your main hand strike.
#21
Posté 13 décembre 2009 - 10:02
Bluto_Longneck wrote...
We could have a handful of dirt in the off-hand and throw it the opponents eyes, to gain a few seconds of blindness.
On a rogue, that fits nicely with dirty fighting
there could be a rogue only skill tree for a one-handed-dirty fighting style, whith focus on quickness and dirty tricks like the on you mentioned.
#22
Posté 13 décembre 2009 - 10:03
As for actual skill trees.
I would have 1 tree devoted to balance and flexibility: increased attack rating and increased physical resist
another tree devoted to disarm/grapple.
and a third tree devoted to throwing your off-had weapon as a ranged attack.
Also, the weapon styles only have 3 trees, not 4. Only magic has 4 per style.
#23
Posté 13 décembre 2009 - 10:05
Yes, I'm a nerd.
#24
Posté 13 décembre 2009 - 10:09
Faerell Gustani wrote...
A dagger, wouldn't affect balance much. A shield? Definitely would screw up your balance as well as limit your attack range.
As for actual skill trees.
I would have 1 tree devoted to balance and flexibility: increased attack rating and increased physical resist
another tree devoted to disarm/grapple.
and a third tree devoted to throwing your off-had weapon as a ranged attack.
Also, the weapon styles only have 3 trees, not 4. Only magic has 4 per style.
A shield would not affect your balance at all, there were many, many small shields with metal studs or just plain bucklers that were used very successfully with one handed weapons. Not all shields used were large tower/round shields. Many were used as a weapon. Longsword was used as a one handed, but also as a two handed weapon. Fact of the matter is there is no universal rule that says because you can hold this and wield this with one arm you have to use, one arm.
There are disabling/disarming techniques but there were just as many that used one handed with free arm as there were shield / two handed applications. Either way in an actual army you would find many, many more people charging with a shield, than you would with an open arm.
Modifié par Rainen89, 13 décembre 2009 - 10:10 .
#25
Posté 13 décembre 2009 - 10:13
one sword only would make your more vulnerable I guess, as well as why to worry about when we got two handed swords as well as dual wield.





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