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Single Sword... No shield.... WHY IS THIS NOT IN GAME!


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#51
Cuthlan

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It would be neat if Arcane Warrior's could cast without sheathing if using a 1h sword and nothing in their offhand. Other than that, I don't see much point in the effort of making a whole line of talents for it. I'd much rather see development efforts focused elsewhere.

#52
Odysseus44

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The Ultimate Styles of Awsomeness are found in The Last Remnant, for the sovani (four-armed cat people). You have dual two-handed weapon techniques!



And they also have utilmate names of awsomeness too:

Quadrille! Slice&Dice! Scattered Petals!



Jokes aside, fantasy RPG always mix things that shouldn't mix. I'm no expert, but I think that we're all talking about techniques that apply for battle or for duelling as if they're equivalent -- same for armor by the way. And because it's a game, they're supposed to be equally useful in ALL situation.



Correct me if I'm wrong, again I'm no expert, but I feel that a one-handed fencing style is meant to be used against someone using a similar style. Would you use it against someone with a mace and a shield, or a two-handed sword?








#53
gotthammer

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Odysseus44 wrote...

Correct me if I'm wrong, again I'm no expert, but I feel that a one-handed fencing style is meant to be used against someone using a similar style. Would you use it against someone with a mace and a shield, or a two-handed sword?


I never did fencing (I was taught a bit, and watched friends who practiced, but it was the 'sport' variant), but I don't see why it couldn't be used against other styles. IMHO, it's never really the style or the weapon, but the practitioner him/herself that matters.

#54
Sharpus

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To all people, who claim that single weapon < dual wielding, check Obi-Wan vs. gen. Grevious fight in Revenge of the Sith. Look what Geralt is doing in the Witcher with fully armored oppenents. Examples are numerous.



It's fantasy game dammit, no real fighting simulator!

#55
trueKieran

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Could you... all... for once try to work with the fantasy world you are given instead of mixing it with OUR history and cultures as well as other fantasy worlds?

Modifié par trueKieran, 13 décembre 2009 - 01:37 .


#56
DeathTyrant

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Fencing was more suited for men wearing little or no armour, for those wearing a sword on their side day to day - at least that is how it seems to me.

Short of extremely hard to pull off moves that result in slipping the blade through a helmet visor, or another ****** in the armour, there is no way a Rapier would penetrate plate armour, surely? The blade would just flex and the tip would scrape off.

There is a reason why maces, warhammers, polearms and such were required against heavily armour knights, and that is because swords are not anywhere nears as effective against them.



I'm no student of the martial arts of those times however (outside of a few books like Codex Wallerstein) so take what I say with a mountain of salt.

#57
soteria

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royen1 wrote...

Tonya777 wrote...

There is its called a greatsword

Its 1 sword with no shield

Realistically what ****ing nut would fight with 1 small sword and no shield and no 2nd sword either? Do you realize how much of a disadvantage that would put them at?

Surprisingly, a lot of ****ing nuts. If, for example, you're covered from head to toe in plate armor, a shield doesn't really improve your defensive capabilites while severly hampering your offense. Now, even without the protection of heavy armour, using a single sword seems to have been at least as popular as sword and shield. For example, the european longsword was commonly held with both hands.


Well, yes, the longsword ( a *long* sword) was a 2h weapon, despite popular belief as propogated by DnD.  According to the article you linked, they were commonly around 5 feet long from pommel to tip.  Put the point on the ground--for most people, that would reach above shoulder height.  Now imagine keeping a sword that long balanced and controlled with only one hand.

Folks, debate the efficacy of one handed fencing styles all you want, but don't try to use the use of "longswords" to support your argument.

#58
royen1

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Fair enough. It's just that it ****s with my sense of verisimilitude, naamsayin'? There is nothing in the DA:O setting that suggests swordfighting would work differently from medieval Europe, yet it does.

EDIT: Actually, the article says 105-120 cm, or about 4 feet, which is about the same as the longswords depicted in the game. Also, curiously, the longswords have hilts that could easily accomodate two hands.

Modifié par royen1, 13 décembre 2009 - 02:05 .


#59
soteria

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royen1 wrote...

Fair enough. It's just that it ****s with my sense of verisimilitude, naamsayin'? There is nothing in the DA:O setting that suggests swordfighting would work differently from medieval Europe, yet it does.

EDIT: Actually, the article says 105-120 cm, or about 4 feet, which is about the same as the longswords depicted in the game. Also, curiously, the longswords have hilts that could easily accomodate two hands.


The blade is 4 feet, yes, but you forget that the hilt adds about another foot, or 30cm.

#60
Fluffykeith

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A longsword is not a greatsword. They were designed for use either with one or two hands. Also known as Bastard swords or Hand and a Half swords. A good fantasy based referance would be Aragorns sword in the movie of Return of The King (the reforged sword).

#61
royen1

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soteria wrote...

The blade is 4 feet, yes, but you forget that the hilt adds about another foot, or 30cm.


Length
avg. 105–120 cm (41–47 in)


Blade length
avg. 90–92 cm (35–36 in)



#62
soteria

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Fluffykeith wrote...

A longsword is not a greatsword. They were designed for use either with one or two hands. Also known as Bastard swords or Hand and a Half swords. A good fantasy based referance would be Aragorns sword in the movie of Return of The King (the reforged sword).


Actually, the terminology is fuzzy.  As I understand, most scholars generally accept that longswords are a 2h weapon--what, you think "greatsword" is a technical term for any sword that requires two hands to wield or something?  DnD terminology...  The "bastard sword" is apparently a shortened longsword, with a shorter grip.  The only way what you're saying is true is if we decide to apply DnD terms to real weapons.  The problem is, different European nations used similar weapons and had different names for them that are translated differently.

The greatsword seems to just be an bigger longsword, employed with similar combat techniques.  I say "seems to" and "apparently," because a lot of self-proclaimed historians seem to have this idea that we're dealing with precise, technical terms.  We're not.

#63
soteria

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royen1 wrote...

soteria wrote...

The blade is 4 feet, yes, but you forget that the hilt adds about another foot, or 30cm.


Length
avg. 105–120 cm (41–47 in)


Blade length
avg. 90–92 cm (35–36 in)



Hmm, you pulled that from the panel on the right?  I was reading the paragraph, which gives different numbers.  Could be I mis-read it.

Modifié par soteria, 13 décembre 2009 - 03:28 .


#64
Kinthalis ThornBlade

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There is no such thing as fixed terminology for swords. They changed with the times and with the place.



Someone might have called the typical one-handed D&D "longsword" a longsword during the migration period, but might have referred to it as only a sword or an arming sword during the middle ages. It's at this time that the term "longsword" begins to mean a weapon meant for two-handed use. Other terms such great sword,broad sword, etc were occasionally used to describe some weapons sometimes in a way to differentiate their blade geometry, size or intended use, but the terms we broadly and inconsistently applied.



It's only now that scholars have been applying (And sometimes erroneously) very specific terms.

#65
clone_rizzo

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The obvious answer is that Bioware COULD add other weapon style trees either as DLC or part of an expansion. Spears/pole arms, unarmed combat, single weapon style (not to mention the new specializations that go with them)... why put in the game now what you could feasibly charge $$ for later? This wouldn't surprise me at all.

#66
Fluffykeith

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Wasn't thinking DnD terms at all to be honest. Was thinking of my medieval combat manual. It's not the best, but better than nowt

#67
Marvin TPA

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Had a similar wish for a single blade fencer and a sword and buckler rogue. Then I just made them anyway. For a rogue both were perfectly viable with the bonus of being a pretty good archer. No fancy combat talents but perfectly serviceable back stabbers. Try it out on one of the npc's you collect in the game.

There is nothing to stop these choices its just they aren't that Uber.

#68
royen1

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Soteria: Ah, seems Wikipedia is a bit inconsistent at times... Who would've guessed?! :)



Anyway, all I'm saying is a lot of people has done a lot of work trying to recreate how medieval combat might *actually* have worked, so why not use that information?

#69
blazin130791

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should be a skill for the Arcane Warrior, basically change the casting animations so they can shoot all/nearly all spells with their offhand.

#70
gammle

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KnightDeDraco wrote...

 Ok i just beat my second play-through and I just thought to myself, "Self, it would be awsome if there was a chain of abilities that worked with using just a single one handed sword." Now i was just wondering if this was going to ever happen with a patch or dlc or something. also if anyone agrees with me or has any other fighting style ideas feel free to post 'em here! 



That is the most stupid i ever read...why the hell would you just want to run around whit a onehander sword and no shield?....and btw you can do that just unequip your shield...easy at that :whistle:

#71
Andronic0s

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What is represented as a "Longsword" in modern fantasy games was actually named "Arming Sword" in real life while the longsword was as it has been pointed out a 2 handed sword. So Just because its misnamed as longsword doesnt mean the sword type did not existed



Sources: http://ezinearticles...word&id=1601370 and http://www.chicagosw...armingSword.asp

#72
Bullets McDeath

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There should be mods for this soon and if there isn't I will definitely put it on the top of my list of mods to make as I think it would be great fun and flexible. I actually have the abilities sort of sketched out already, it could work for fencer types or for martial attacks with the offhand.

No, not historically accurate in any fashion. Neither is any weapon or skill tree in this game. You guys are hilarious!

Modifié par outlaworacle, 13 décembre 2009 - 05:05 .


#73
Loredis

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Single sword fighting used to be quite popular outside of war as most people did not carry a shield around town tending to their day to day affairs.

#74
Bibdy

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Yet more people that have apparently missed an entire concept in the business world called a 'deadline'. I'm sure Bioware are more than aware that some players like the 1H fighting style. Given that, what POSSIBLE reason do you think they'd have for not getting it into the game on release day, hm?

#75
Bullets McDeath

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Bibdy wrote...

Yet more people that have apparently missed an entire concept in the business world called a 'deadline'. I'm sure Bioware are more than aware that some players like the 1H fighting style. Given that, what POSSIBLE reason do you think they'd have for not getting it into the game on release day, hm?


Yes, but you sir are missing the point of mods and DLC.