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Single Sword... No shield.... WHY IS THIS NOT IN GAME!


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#76
Sharpus

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The fact is that DA:O is as far as I remember the only fantasy RPG game that doesn't have single weapon fighting style.



Also the fact is that I never ever saw "Why single weapon style?" Threads in ANY forum for any game that contained it . And i don't remember people ****ing about it being "not realistic".



It's just bad game design by Bioware.

#77
ronkyronx

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Not if you're a sword dancer!

#78
Bullets McDeath

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I always think of Mad Martigan from Willow when I think of 1H Swordfighters. Some people, frankly, have too much style to be caught dead with a shield.

#79
jdeneweth

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I think most people are missing the point. Its difficult to implement a one hand style that is viable without implying shields are worthless. I would like to hear what this style would look like in game. What skills would it have and how would it play?

Yes there are historical records of people commonly using all sorts of styles, but you are training and preparing for an all out war vs evil. Its not a gentlemanly duel in the town square. With the exception of hand-and-a-half swords and dropping your shield as battle goes on there is really no reason why your warden would plan to enter battle vs the darkspawn with an empty left hand.

In a world with magical weapons it would even make sense to just hold an enchanted item with your left hand for the stat boost.

#80
Elanareon

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Fencing was one handed....

#81
Adria Teksuni

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The rules of fencing were generally not implemented by someone in full out combat. They would tend to get someone verra messily killed.

#82
Sharpus

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You all talk about single handed in big ass battle, true most tricks you can perform in light armor and with one handed style would be worthless in the heart of the battle where is no room to even swing a sword properly.



But...there is no big battle in entire game. Despite what commercials said you never are placed in middle of battle.Nothing in terms of what was presented in Mount&Blade. Even the Battle of ostagar, you are send to some lame tower where you fight as in every other game against one single boss or a few opponents in close quarters.

#83
RandomFellow

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Handling a second weapon in your off hand well is a lot harder without training. It'd probably benefit a rogue more since they would have a free hand to grab, punch, and do other underhanded little things.



Every time I use Dirty Trick, I imagine he pokes the fella' in the eyes all Three Stooges style.

#84
MR-9

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I want to dual wield staves.



PEWPEWPEWPEWPEW PEWPEWPEW PEWPEWPEPEW!

#85
Bullets McDeath

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jdeneweth wrote...

I think most people are missing the point. Its difficult to implement a one hand style that is viable without implying shields are worthless. I would like to hear what this style would look like in game. What skills would it have and how would it play?
Yes there are historical records of people commonly using all sorts of styles, but you are training and preparing for an all out war vs evil. Its not a gentlemanly duel in the town square. With the exception of hand-and-a-half swords and dropping your shield as battle goes on there is really no reason why your warden would plan to enter battle vs the darkspawn with an empty left hand.
In a world with magical weapons it would even make sense to just hold an enchanted item with your left hand for the stat boost.


Some of the reasons you list, among others, are why I can see Bioware not implementing this themselves. However, I think it could exist without breaking the game and I know I'm not alone in wanting it, so... mods, someday. The beauty of mods! Those of us that want it can have it, those that don't need not worry.

#86
Adria Teksuni

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Sharpus wrote...
But...there is no big battle in entire game. Despite what commercials said you never are placed in middle of battle.Nothing in terms of what was presented in Mount&Blade. Even the Battle of ostagar, you are send to some lame tower where you fight as in every other game against one single boss or a few opponents in close quarters.


Six enemies surrounding you and trying to kill you with allies close on either side is still six enemies surrounding you and trying to kill you with allies close on either side.  There doesn't have to be another thousand behind those six to make it a "big battle" in terms of combat.

Modifié par Adria Teksuni, 13 décembre 2009 - 06:48 .


#87
MR-9

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I'm pretty sure he just wants more people on screen at once. There is a beautiful game you'll love buddy, it's called Dynasty Warriors.

Modifié par MR-9, 13 décembre 2009 - 06:49 .


#88
royen1

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jdeneweth wrote...

I think most people are missing the point. Its difficult to implement a one hand style that is viable without implying shields are worthless. I would like to hear what this style would look like in game. What skills would it have and how would it play?
Yes there are historical records of people commonly using all sorts of styles, but you are training and preparing for an all out war vs evil. Its not a gentlemanly duel in the town square. With the exception of hand-and-a-half swords and dropping your shield as battle goes on there is really no reason why your warden would plan to enter battle vs the darkspawn with an empty left hand.
In a world with magical weapons it would even make sense to just hold an enchanted item with your left hand for the stat boost.


I could see at least two over-arcing themes: defeating armor and grappling.

The AA talent tree would increase effectiveness vs heavy armour through -- among other techniques -- half-swording. and seeking out vulnerable spots in the armor. Grappling techniques might include grabbing the opponents weapon or shield. A third one-handed tree might focus on defense, ie parrying, locking in the opponents weapon et cetera.

Or even just make it so that the two-handed skills apply even when wielding any weapon larger than a dagger in one hand.

#89
Adria Teksuni

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MR-9 wrote...

I'm pretty sure he just wants more people on screen at once. There is a beautiful game you'll love buddy, it's called Dynasty Warriors.


Ah, gotcha. I don't mind it as much, considering that when I accidentally proximity trigger the ravening hordes during the endgame in Denerim, it waaaay slows down my game.

Dynasty Warriors...truly epic mass battles.

Modifié par Adria Teksuni, 13 décembre 2009 - 06:55 .


#90
Guest_spellNotFoundException_*

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I myself is interested in single hand styles. Just like in the past, not everyone could afford a shield; but the game starts all class and origins with what you need- second blade or shield so it isnt needed.

Thinking back to something in mount and blade, if there was a single hand skillset available, it be great when your shield runs out of durability and breaks and you find yourself without a shield in that system.

as is there is no need but i do wish it was an option for roleplaying sake as I'd happen to love fencing- as well as polearms which isnt in the game either though i think the video had some peeps with polearms...

Modifié par spellNotFoundException, 13 décembre 2009 - 06:58 .


#91
MR-9

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Adria Teksuni wrote...

MR-9 wrote...

I'm pretty sure he just wants more people on screen at once. There is a beautiful game you'll love buddy, it's called Dynasty Warriors.


Ah, gotcha. I don't mind it as much, considering that when I accidentally proximity trigger the ravening hordes during the endgame in Denerim, it waaaay slows down my game.

Dynasty Warriors...truly epic mass battles.


You don't want to mess with Lu Bu at Hu Lao gate unless you have some serious upgrades or a skilled second player at your back. When I die, the last thing I will remember will be the theme that has dominated everything I know about gaming: Do not eff with Lu Bu at Hu Lao gate.

#92
Jassper

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I don't think there is enough Talents to warrant a full Single weapon style. Instead these things should be added into the dual wield and 2 handed styles. and possibly pre-requirements to other talents. Maybe even added to the sword/shield style as well, Single weapon would apply to all the other styles and be that base for each.



Most people think "3 musketeers" or Fencing when they talk about single weapon style. Fencing was a gentleman's game, like dueling with pistols. You wouldn't survive if you tried to fence during all out combat, although what you have learned would be of use and apply to the other styles. So, maybe the single sword style is implied and seen as an unneeded step.






#93
Vandrayke

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I kind of like that BioWare limited the number of classes and styles that are available and gave them distinctly different feels



I mean, more options are nice, but how much better would slightly different animation options and data sets make your experience? And is that worth spending more money to develop at the expense of something else, like more dialogue options?
















#94
Adria Teksuni

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MR-9 wrote...
You don't want to mess with Lu Bu at Hu Lao gate unless you have some serious upgrades or a skilled second player at your back. When I die, the last thing I will remember will be the theme that has dominated everything I know about gaming: Do not eff with Lu Bu at Hu Lao gate.

 
This elicited a lawl.  Posted Image

#95
Relshar

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Shield stripping with one hand? No it would never happen, mainly because shields were usualy strapped onto the forearms by leather bindings. Then a big metal handle to hold onto. To strip a shield from an opponent you would of used an axe that would shatter the shield and hopefully your opponents arm as it went through.



Dual wielding was used alot in duels as a dagger was often used to parry with to show the skill of the duelist. Usualy a poinard.

Samurai used a smaller version of their katana when in enclosed areas only. Other than that it was two handed use on their swords.



Holywood has alot to answer for when it comes to ancient weaponry and reality.

#96
BelgarathMTH

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One thing people don't often think of in comparing game weapons wielding to reality is the issue of left-handedness.



Being left-handed, I would not be able to use a shield effectively unless I was facing another left-hander. So it would be wasted encumbrance to carry one at all.



That leaves me with either dual-wielding or two-handed techniques as my options. If I wasn't strong enough to wield a two-handed sword properly, then using two-handed technique with a regular longsword would be a very practical option for me.



Interestingly, Neverwinter Nights 2 had its animations designed such that if you wielded a one-handed weapon without a shield, your toon would use two-handed fighting animations, which I liked.



An example of a DAO character that needs to wield a longsword two-handed would be a mage without the Arcane Warrior specialization who doesn't want to use a staff.

#97
MR-9

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Vandrayke wrote...

I kind of like that BioWare limited the number of classes and styles that are available and gave them distinctly different feels

I mean, more options are nice, but how much better would slightly different animation options and data sets make your experience? And is that worth spending more money to develop at the expense of something else, like more dialogue options?


The amount of character classes in NWN2: Storm of Zehir was mind-boggling, but they pulled off some pretty crazy business. Hellfire Warlock FTW

#98
Adria Teksuni

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BelgarathMTH wrote...

One thing people don't often think of in comparing game weapons wielding to reality is the issue of left-handedness.


Which is why the PC is always right handed.

#99
Seclus

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It would have been neat if they had a one handed talent trees. however the skills in the trees would allow addtional attacks based of weapon type. sword/make/axe and each skill was different. but these abilities would work 2handed or one handed or with sword and board. this would give us more specalization and make our dual, S&B or 2h styles better and give a viable play style for those would want to go with a one handed style. it will be limited but still functional.



sword- a skill that gives 2 attacks to one target no chance of critical

sword- passive increases damage and attack rating

sword- stance increased damge per hit sucks stamina like momentium

sword skill- thrust increase to attack and damage with a chance to cause a bleed effect if target fails a physical resist check



axe- skill wide arc swing hitting the closes ajacent target with in range of melee (180 degrees only) no critical possible

axe passive increased critical strike and hit rating

axe- active ability grants increased critical damage and able to hit one near by target on landing a critical hit. additional strike is non critical (drains stam much like momentium)

axe- skill a heavy blow increasing armor pentration and gaining a critical hit if landing



mace- skill added armor pentration/damage and attack rating one hit

mace passive additional armor pentration and hit rating

mace-stance active increases damage and armor pentration but slows down your attack swings

mace-skill gains damage and attack rating with a chance to stun target if fails to pass a resistance check



these skills could be used with the other styles for their main hand attacks only but it would give players the feel they are able to do more then a single skill set as if we can cross skill trees like the mage.



granted its not perfect but just an idea that would be great if they added it to a possible DA:O2

#100
MR-9

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What about the Kensai? Then Kensai didn't even get armor. Just a sword.