Single Sword... No shield.... WHY IS THIS NOT IN GAME!
#76
Posté 13 décembre 2009 - 05:08
Also the fact is that I never ever saw "Why single weapon style?" Threads in ANY forum for any game that contained it . And i don't remember people ****ing about it being "not realistic".
It's just bad game design by Bioware.
#77
Posté 13 décembre 2009 - 05:11
#78
Posté 13 décembre 2009 - 05:12
#79
Posté 13 décembre 2009 - 05:22
Yes there are historical records of people commonly using all sorts of styles, but you are training and preparing for an all out war vs evil. Its not a gentlemanly duel in the town square. With the exception of hand-and-a-half swords and dropping your shield as battle goes on there is really no reason why your warden would plan to enter battle vs the darkspawn with an empty left hand.
In a world with magical weapons it would even make sense to just hold an enchanted item with your left hand for the stat boost.
#80
Posté 13 décembre 2009 - 05:42
#81
Posté 13 décembre 2009 - 05:49
#82
Posté 13 décembre 2009 - 05:58
But...there is no big battle in entire game. Despite what commercials said you never are placed in middle of battle.Nothing in terms of what was presented in Mount&Blade. Even the Battle of ostagar, you are send to some lame tower where you fight as in every other game against one single boss or a few opponents in close quarters.
#83
Posté 13 décembre 2009 - 05:58
Every time I use Dirty Trick, I imagine he pokes the fella' in the eyes all Three Stooges style.
#84
Posté 13 décembre 2009 - 06:04
PEWPEWPEWPEWPEW PEWPEWPEW PEWPEWPEPEW!
#85
Posté 13 décembre 2009 - 06:43
jdeneweth wrote...
I think most people are missing the point. Its difficult to implement a one hand style that is viable without implying shields are worthless. I would like to hear what this style would look like in game. What skills would it have and how would it play?
Yes there are historical records of people commonly using all sorts of styles, but you are training and preparing for an all out war vs evil. Its not a gentlemanly duel in the town square. With the exception of hand-and-a-half swords and dropping your shield as battle goes on there is really no reason why your warden would plan to enter battle vs the darkspawn with an empty left hand.
In a world with magical weapons it would even make sense to just hold an enchanted item with your left hand for the stat boost.
Some of the reasons you list, among others, are why I can see Bioware not implementing this themselves. However, I think it could exist without breaking the game and I know I'm not alone in wanting it, so... mods, someday. The beauty of mods! Those of us that want it can have it, those that don't need not worry.
#86
Posté 13 décembre 2009 - 06:47
Sharpus wrote...
But...there is no big battle in entire game. Despite what commercials said you never are placed in middle of battle.Nothing in terms of what was presented in Mount&Blade. Even the Battle of ostagar, you are send to some lame tower where you fight as in every other game against one single boss or a few opponents in close quarters.
Six enemies surrounding you and trying to kill you with allies close on either side is still six enemies surrounding you and trying to kill you with allies close on either side. There doesn't have to be another thousand behind those six to make it a "big battle" in terms of combat.
Modifié par Adria Teksuni, 13 décembre 2009 - 06:48 .
#87
Posté 13 décembre 2009 - 06:49
Modifié par MR-9, 13 décembre 2009 - 06:49 .
#88
Posté 13 décembre 2009 - 06:53
jdeneweth wrote...
I think most people are missing the point. Its difficult to implement a one hand style that is viable without implying shields are worthless. I would like to hear what this style would look like in game. What skills would it have and how would it play?
Yes there are historical records of people commonly using all sorts of styles, but you are training and preparing for an all out war vs evil. Its not a gentlemanly duel in the town square. With the exception of hand-and-a-half swords and dropping your shield as battle goes on there is really no reason why your warden would plan to enter battle vs the darkspawn with an empty left hand.
In a world with magical weapons it would even make sense to just hold an enchanted item with your left hand for the stat boost.
I could see at least two over-arcing themes: defeating armor and grappling.
The AA talent tree would increase effectiveness vs heavy armour through -- among other techniques -- half-swording. and seeking out vulnerable spots in the armor. Grappling techniques might include grabbing the opponents weapon or shield. A third one-handed tree might focus on defense, ie parrying, locking in the opponents weapon et cetera.
Or even just make it so that the two-handed skills apply even when wielding any weapon larger than a dagger in one hand.
#89
Posté 13 décembre 2009 - 06:54
MR-9 wrote...
I'm pretty sure he just wants more people on screen at once. There is a beautiful game you'll love buddy, it's called Dynasty Warriors.
Ah, gotcha. I don't mind it as much, considering that when I accidentally proximity trigger the ravening hordes during the endgame in Denerim, it waaaay slows down my game.
Dynasty Warriors...truly epic mass battles.
Modifié par Adria Teksuni, 13 décembre 2009 - 06:55 .
#90
Guest_spellNotFoundException_*
Posté 13 décembre 2009 - 06:57
Guest_spellNotFoundException_*
Thinking back to something in mount and blade, if there was a single hand skillset available, it be great when your shield runs out of durability and breaks and you find yourself without a shield in that system.
as is there is no need but i do wish it was an option for roleplaying sake as I'd happen to love fencing- as well as polearms which isnt in the game either though i think the video had some peeps with polearms...
Modifié par spellNotFoundException, 13 décembre 2009 - 06:58 .
#91
Posté 13 décembre 2009 - 07:03
Adria Teksuni wrote...
MR-9 wrote...
I'm pretty sure he just wants more people on screen at once. There is a beautiful game you'll love buddy, it's called Dynasty Warriors.
Ah, gotcha. I don't mind it as much, considering that when I accidentally proximity trigger the ravening hordes during the endgame in Denerim, it waaaay slows down my game.
Dynasty Warriors...truly epic mass battles.
You don't want to mess with Lu Bu at Hu Lao gate unless you have some serious upgrades or a skilled second player at your back. When I die, the last thing I will remember will be the theme that has dominated everything I know about gaming: Do not eff with Lu Bu at Hu Lao gate.
#92
Posté 13 décembre 2009 - 07:07
Most people think "3 musketeers" or Fencing when they talk about single weapon style. Fencing was a gentleman's game, like dueling with pistols. You wouldn't survive if you tried to fence during all out combat, although what you have learned would be of use and apply to the other styles. So, maybe the single sword style is implied and seen as an unneeded step.
#93
Posté 13 décembre 2009 - 07:10
I mean, more options are nice, but how much better would slightly different animation options and data sets make your experience? And is that worth spending more money to develop at the expense of something else, like more dialogue options?
#94
Posté 13 décembre 2009 - 07:11
MR-9 wrote...
You don't want to mess with Lu Bu at Hu Lao gate unless you have some serious upgrades or a skilled second player at your back. When I die, the last thing I will remember will be the theme that has dominated everything I know about gaming: Do not eff with Lu Bu at Hu Lao gate.
This elicited a lawl.
#95
Posté 13 décembre 2009 - 07:24
Dual wielding was used alot in duels as a dagger was often used to parry with to show the skill of the duelist. Usualy a poinard.
Samurai used a smaller version of their katana when in enclosed areas only. Other than that it was two handed use on their swords.
Holywood has alot to answer for when it comes to ancient weaponry and reality.
#96
Posté 13 décembre 2009 - 07:34
Being left-handed, I would not be able to use a shield effectively unless I was facing another left-hander. So it would be wasted encumbrance to carry one at all.
That leaves me with either dual-wielding or two-handed techniques as my options. If I wasn't strong enough to wield a two-handed sword properly, then using two-handed technique with a regular longsword would be a very practical option for me.
Interestingly, Neverwinter Nights 2 had its animations designed such that if you wielded a one-handed weapon without a shield, your toon would use two-handed fighting animations, which I liked.
An example of a DAO character that needs to wield a longsword two-handed would be a mage without the Arcane Warrior specialization who doesn't want to use a staff.
#97
Posté 13 décembre 2009 - 07:42
Vandrayke wrote...
I kind of like that BioWare limited the number of classes and styles that are available and gave them distinctly different feels
I mean, more options are nice, but how much better would slightly different animation options and data sets make your experience? And is that worth spending more money to develop at the expense of something else, like more dialogue options?
The amount of character classes in NWN2: Storm of Zehir was mind-boggling, but they pulled off some pretty crazy business. Hellfire Warlock FTW
#98
Posté 13 décembre 2009 - 07:43
BelgarathMTH wrote...
One thing people don't often think of in comparing game weapons wielding to reality is the issue of left-handedness.
Which is why the PC is always right handed.
#99
Posté 13 décembre 2009 - 07:49
sword- a skill that gives 2 attacks to one target no chance of critical
sword- passive increases damage and attack rating
sword- stance increased damge per hit sucks stamina like momentium
sword skill- thrust increase to attack and damage with a chance to cause a bleed effect if target fails a physical resist check
axe- skill wide arc swing hitting the closes ajacent target with in range of melee (180 degrees only) no critical possible
axe passive increased critical strike and hit rating
axe- active ability grants increased critical damage and able to hit one near by target on landing a critical hit. additional strike is non critical (drains stam much like momentium)
axe- skill a heavy blow increasing armor pentration and gaining a critical hit if landing
mace- skill added armor pentration/damage and attack rating one hit
mace passive additional armor pentration and hit rating
mace-stance active increases damage and armor pentration but slows down your attack swings
mace-skill gains damage and attack rating with a chance to stun target if fails to pass a resistance check
these skills could be used with the other styles for their main hand attacks only but it would give players the feel they are able to do more then a single skill set as if we can cross skill trees like the mage.
granted its not perfect but just an idea that would be great if they added it to a possible DA:O2
#100
Posté 13 décembre 2009 - 07:56





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