Seboist wrote...
Erield wrote...
I don't think that IT was implemented well (if true), but it could have been. If IT was intended to be canon, and they wanted to lie and say the product was finished and then have a DLC ready a few weeks after launch--well, [i]that/i] would have been pretty epic. Time it for two weeks after the Asia markets got the game, so all your hardcore fanbase would have finished it and be going 'wtf? hey, wait a minute...' and then BAM!
But they didn't. So, it was done poorly, if it was done. So, they get no forgiveness from me for lying, if they are. If that makes sense.
If IT was intended they would have made use of Object Rho and/or reveal Lazarus was done using Reaper derived technology instead of them being mere plot devices to fast forward time and as plot resets.
If Call of Duty: Black Ops of all things was able to pull off a decent indoctrination plot then I could see the ME writers being able to do it(despite my low opinion of them) but the fact remains that they didn't and judging by their amaterish attempts at schock value (kid dying in the intro) would have made it far more obvious than what the ITers are claiming.
I don't quite agree. What is a subtle hint in a game like Call of Duty, would be a stupid screaming in game like Mass effect. Again, IF IT is true, there were more than enough hints to understand but still doubt (as all this deception should provoke two main things - hope and doubt).
By the way, did you watch recetly or in the past couple years any movies, where after finishing them you wanted to watch them again, to go into deeper layers, to understand better, adjust the interpretation after every time you watch it? This would be impossible if hints were obvious and the truth - one layered. Did you like "Serious man" man by Coen brothers?




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