dmay7 wrote...
Explain this:

Baked shadows and reflections in the texture? Glitching reflections from props hidden behind the scenery from old versions of that scene?
Could be about anything really.
dmay7 wrote...
Explain this:

(Remarkably simmilar aspects, don't you think?)
Oh gosh, a vertical white/blue beam of light, made using a long primitive shape and then giving it some glowing properties. I'd advice you to look through all three ME games and look for more glowy objects, I think you're onto something. I'd start with the Normandy's exhausts, I'm pretty sure theres some glowy beam hiding between the particles as well! Which leads to the conclusion that... EDI is a Reaper!
And.. ah, yes, a MAKO like vehicle and some unidentified object that appears to have wheels, but which might as well be gasvents. Definitely re-used textures, I agree there. Do note how the MAKO has only 3 pairs of wheels, and the unidentified object has at least 4 pairs of wheels and different spinners?
dmay7 wrote...
Explain this:

Kind of weird they would be inverted?
Boot up your copy of ME2, and visit Illium. Go to the parking lot, and look at all those nice X3M hoovercars. Or does it say MEX on them? Yes, half of them have inverted textures. Or more precisely, the entire vehicle is inverted: some have the cabin on the left side, others have it on the right side. I hate to say it, but that's just caused by some sloppy quick content creation: make one wall, mirror it, and you've got two walls, together making one corridor. There are hundreds of instances like this to be found in all three Mass Effect games. Don't search any bigger meaning behind it: there isn't. The game as a whole would've been postponed by several months if the artists had had to go through and fix all of those. Ideally, they would've fixed it the moment they created the mirrors, but it might even have been done purposely, to reduce resource and rendering costs.
They are called X3M by the way, it's leet speak for "extreme".
dmay7 wrote...
Explain this:

Kind of familiar looking trees, wouldn't you say?
Yup, assets like trees are generally included in limited amounts, and re-used throughout the content. I don't know whether the designers actually made those trees themselves, or bought them in "packs" from some 3D design company, but that doesn't matter: No, you won't get 5000 different trees in game. You're getting maybe 25-50 different trees in total for the entire game, about 5 to 10 of them will be "bare" trees, so chances are: you're going to see that tree again some time.
Proof? None. Only a show of lacking knowledge about game design.
Modifié par AsheraII, 16 juin 2012 - 03:25 .