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Bioware, remove reload cancelling.


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383 réponses à ce sujet

#1
Sdrol117

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 Do it. This is not the game working as intended. 

#2
Lokiwithrope

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It's a implement. No.

#3
Sensitive41

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not an implement, its a bug that they don't really feel like dealing with in the foreseeable future.

#4
Deucetipher

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Just out of curiosity, why do you wish it removed?

#5
Korolen

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The game is balanced around reload canceling already, and the developers have stated that reload canceling is working as intended.

#6
gaminazn

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Why?

#7
capn233

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Interesting.

The devs claimed it was a feature in ME2.

And btw you are opening a can of worms.

#8
Epique Phael767

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bioware said that it is a game mechanic. so no...

#9
Trakarg

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I wouldn't mind if they just removed reload cancelling, but reduced the reload time of all cancellable reload animations to compensate.

It isn't interesting to tap my medigel key during every reload. It's just... tedious.

#10
Sdrol117

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capn233 wrote...

Interesting.

The devs claimed it was a feature in ME2.

And btw you are opening a can of worms.


You obviously haven't seen me around these forums before. 


And while it may be a "game mechanic" it's honestly stupid. Either implement gears of war style reloading, or get rid of it and force full time reloading, and tweak reload times. 

Modifié par Sdrol117, 16 juin 2012 - 03:49 .


#11
Teratoid

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The consumable/skill keys are meant to activate immediately, which is why they can cancel reloads. Putting a limiter or a "safety" on them would make them a hindrance about 50% of the time, where you need to use them for actions other than reload-cancelling, but can't because of said limiter or "safety" timer.

So, sincere question: how do you propose reload cancelling be removed?

#12
PaperAlien

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It represents your character doing a trick to reload faster, with the downside that he'll fumble up if it fails.
But yeah, I'd like the uncancellable period to be longer, maybe let soldiers cancel as fast as the current way.

#13
Quxorda

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Sdrol117 wrote...

 Do it. This is not the game working as intended. 


Bioware themselves arleady endorsed it as a feature. You're a little slow on the uptake I think.

#14
Trakarg

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Quxorda wrote...

Sdrol117 wrote...

 Do it. This is not the game working as intended. 


Bioware themselves arleady endorsed it as a feature. You're a little slow on the uptake I think.


They probably just said that rather than admit it's a bug they're too lazy to fix.

#15
Sdrol117

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PaperAlien wrote...

It represents your character doing a trick to reload faster, with the downside that he'll fumble up if it fails.
But yeah, I'd like the uncancellable period to be longer, maybe let soldiers cancel as fast as the current way.


No it doesn't. This isn't gears of war. There is no such system like that, and that's not even close to what reload cancelling is. 

#16
Sdrol117

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Trakarg wrote...

Quxorda wrote...

Sdrol117 wrote...

 Do it. This is not the game working as intended. 


Bioware themselves arleady endorsed it as a feature. You're a little slow on the uptake I think.


They probably just said that rather than admit it's a bug they're too lazy to fix.


Honestly, I really don't see how cancelling a game animation to allow you to shoot faster is a game mchanic, unless they were just too damn lazy to do a gears of war style one that is actually a game mechanic. 

#17
Epique Phael767

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Sdrol117 wrote...

capn233 wrote...

Interesting.

The devs claimed it was a feature in ME2.

And btw you are opening a can of worms.


You obviously haven't seen me around these forums before. 


And while it may be a "game mechanic" it's honestly stupid. Either implement gears of war style reloading, or get rid of it and force full time reloading, and tweak reload times. 

Then go play gears and let us play Mass Effect and reload cancel like the creators intended...

#18
Sdrol117

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Epique Phael767 wrote...

Sdrol117 wrote...

capn233 wrote...

Interesting.

The devs claimed it was a feature in ME2.

And btw you are opening a can of worms.


You obviously haven't seen me around these forums before. 


And while it may be a "game mechanic" it's honestly stupid. Either implement gears of war style reloading, or get rid of it and force full time reloading, and tweak reload times. 

Then go play gears and let us play Mass Effect and reload cancel like the creators intended...


Butthurt? 

#19
Epique Phael767

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Sdrol117 wrote...

Epique Phael767 wrote...

Sdrol117 wrote...

capn233 wrote...

Interesting.

The devs claimed it was a feature in ME2.

And btw you are opening a can of worms.


You obviously haven't seen me around these forums before. 


And while it may be a "game mechanic" it's honestly stupid. Either implement gears of war style reloading, or get rid of it and force full time reloading, and tweak reload times. 

Then go play gears and let us play Mass Effect and reload cancel like the creators intended...


Butthurt? 

I'm not the one whining on the forums about game mechanics.

#20
Master Xanthan

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Sdrol117 wrote...

 Do it. This is not the game working as intended. 


I don't see what's wrong with it. Plus if its removed then when you "automatically reload" you won't be able to run, and you could easily be screwed over by enemies.

#21
Quxorda

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Sdrol117 wrote...

Trakarg wrote...

Quxorda wrote...

Sdrol117 wrote...

 Do it. This is not the game working as intended. 


Bioware themselves arleady endorsed it as a feature. You're a little slow on the uptake I think.


They probably just said that rather than admit it's a bug they're too lazy to fix.


Honestly, I really don't see how cancelling a game animation to allow you to shoot faster is a game mchanic, unless they were just too damn lazy to do a gears of war style one that is actually a game mechanic. 


It doesn't particularly matter if you can't see it - it only matters that it is. More to the point, it's not something that causes any harm to the game in any way. If you don't personally like reload canceling, then don't use it.  If you want to make threads like this, make them about the numerous bugs that do harm the game - like flying vanguards or ULM still being broken after being claimed to be fixed.

#22
Deucetipher

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I'm just curious as to why "not intended" necessarily means "bad." Just curious as what is the actual drawback of the current system.

#23
Sdrol117

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Epique Phael767 wrote...

Sdrol117 wrote...

Epique Phael767 wrote...

Sdrol117 wrote...

capn233 wrote...

Interesting.

The devs claimed it was a feature in ME2.

And btw you are opening a can of worms.


You obviously haven't seen me around these forums before. 


And while it may be a "game mechanic" it's honestly stupid. Either implement gears of war style reloading, or get rid of it and force full time reloading, and tweak reload times. 

Then go play gears and let us play Mass Effect and reload cancel like the creators intended...


Butthurt? 

I'm not the one whining on the forums about game mechanics.


Yes....consider this thread whining. -rubs hands together- My precious....

on to another note, pressing a button that is to use equipment to cancel an animation so you can cut it off and shoot faster, as if that in some way makes sense, is totally an awesome game mechanic. In most games, that would be considered a glitch. In this game, it's a glitch bioware makes an excuse for so they dont have to fix it. 

#24
Terraflare

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Sdrol117 wrote...

And while it may be a "game mechanic" it's honestly stupid. 


Mm you are a special snowflake aren't you. Personally, I think shooting aliens with guns in general are stupid. Should remove all of it as well.

#25
Sdrol117

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Terraflare wrote...

Sdrol117 wrote...

And while it may be a "game mechanic" it's honestly stupid. 


Mm you are a special snowflake aren't you. Personally, I think shooting aliens with guns in general are stupid. Should remove all of it as well.


What exactly makes a fictious world where you shoot aliens to save the galaxy on the level of stupid (why are you even here anyway?) as cancelling out an animation to take advantage of the system?