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Bioware, remove reload cancelling.


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#301
Sdrol117

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xxHiDa SuFixx wrote...

You must have missed the part where the previous guy says he misses it sometimes and thus dies as a result. If it's so easy and everyone can do it and bioware is aware of it and acknowledges it as a game mechanic. WTF is the problem?


Bioware also acknowledges their glitches and doesn't fix them. People who are still on the Bioware bandwagon are embarassing. 

#302
Sdrol117

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 Image IPB

LOL my friend made this in regards to this thread, but he couldn't post it due to not having an account. 

#303
xxHiDa SuFixx

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Sdrol117 wrote...

xxHiDa SuFixx wrote...

You must have missed the part where the previous guy says he misses it sometimes and thus dies as a result. If it's so easy and everyone can do it and bioware is aware of it and acknowledges it as a game mechanic. WTF is the problem?


Bioware also acknowledges their glitches and doesn't fix them. People who are still on the Bioware bandwagon are embarassing. 


This is not a glitch ... it was intentionally put there.

Christina Norman wrote...

I tuned the reload trick for consoles, if it is significantly easier to do on PC that was not intentional (but I wouldn't patch that away). What makes it significantly easier on PC so I can try to replicate it and tune them separately for ME3?


It's a function that is "tuned"  by the programmers to function the way it does.

Why would they do this? Why would they put in something so OP?

Christina Norman wrote...

The reload trick is an example of canceling animations. This is a pretty common technique though it is primarily used in fighting games:

If you don't like the reload trick, by all means don't use it!  It is supposed to reward coordination and timing.

They put it in there to REWARD coordination and timing ... oh its too easy for you?  Well congrats on having good coordination and timing ... it was the developers INTENTION to reward you.

More can be found in this year old thread
social.bioware.com/forum/1/topic/261/index/4840984/5#4854994

#304
JaimasOfRaxis

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A good analogue to the reload cancel in ME3 is Snaking in some of Nintendo's racing games - I.E. it's a mechanic that is put in specifically because of how it interacts with gameplay and to reward players with sufficient skill to make use of it.

#305
IAMREALITY

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It IS the game working as intended. You are flat out wrong. Your request is also extremely selfish and irrational. Reload cancelling is not going anywhere nor should it. You're gonna have to learn to dry your eyes and get over it.

And no, I'm not going to argue this back and forth with anyone. It's a fact that it's an intended aspect of the game and a fact that it isn't a glitch. Claims otherwise are made simply by people who are uninformed and speaking from a position of ignorance.

#306
Pitznik

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Sdrol117 wrote...

landylan wrote...

honestly, i will never use a claymore again if i cant reload cancel


Honestly, the only problem I have with reload cancelling making guns like the claymore incredibly uber is that it's so easy to do, is nigh impossible to fail only if you do it too soon which is really hard as there is no late penalty, it's not an actual mechanic, and it negates the whole balancing of stronger guns that have longer reloads. Because really, it isn't hard to do. 

Reload canceling is easy.

Taking cover is easy.

Hitting enemy with your gun, even on the head is still easy.

Does it mean this game is easy, you never die, and you always win? Or maybe all those easy factors combined suddenly start to be not so easy?

Honestly, the like only other person who supported you in this thread gave up long time ago, and admitted he was wrong. Yet you suddenly resurrect this thread ignoring all posted arguements and links to Christina Norman's posts.

#307
Arppis

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Propably said it before... But if you already ejected the clip, why would it respawn back to your gun when you start moving after it? Reload canceling is awesome, because in Left4Dead for example, if you stop reloading AT ANY POINT of reload, even if you had 1 millisecond left, you have to start over. THAT'S annoying as hell.

#308
BiO

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Anyone who says that reload-canceling is a 'feature' is plain and simply WRONG. The BioWare devs that have apparently said so, probably said it because they don't know how to fix it/don't want to waste time on fixing it. It's quite obvious the big-hitting weapons were made to have a long reload time to balance out with the less-damaging ones. Instead, with this glitch, weapons like the Claymore and Reegar become way too powerful compared to other guns.

Reloading from Adrenaline Rush is not a glitch. Canceling out a intended animation with a trick, however, is. Every game has such tricks, and most of the time, they get patched for the sake of balance.

Admit it, it's an exploit/glitch, and you're abusing it. So am I. And I'm going to keep abusing it until it gets patched, because if I want to keep up with my teammates in terms of dealing damage, I have to use the reload-canceling glitch, because they do it too.

Modifié par BiO_MaN, 19 juin 2012 - 07:37 .


#309
Pitznik

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BiO_MaN wrote...

Anyone who says that reload-canceling is a 'feature' is plain and simply WRONG. The BioWare devs that have apparently said so, probably said it because they don't know how to fix it/don't want to waste time on fixing it.

How about you just read WHAT and WHEN they said instead of guessing? If they wanted it to be gone, it would be gone.

#310
IAMREALITY

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BiO_MaN wrote...

Anyone who says that reload-canceling is a 'feature' is plain and simply WRONG. The BioWare devs that have apparently said so, probably said it because they don't know how to fix it/don't want to waste time on fixing it. It's quite obvious the big-hitting weapons were made to have a long reload time to balance out with the less-damaging ones. Instead, with this glitch, weapons like the Claymore and Reegar become way too powerful compared to other guns.

Reloading from Adrenaline Rush is not a glitch. Canceling out a intended animation with a trick, however, is. Every game has such tricks, and most of the time, they get patched for the sake of balance.

Admit it, it's an exploit/glitch, and you're abusing it. So am I. And I'm going to keep abusing it until it gets patched, because if I want to keep up with my teammates in terms of dealing damage, I have to use the reload-canceling glitch, because they do it too.


Do you have any idea how absolutely friggin moronic it sounds to be so ignorantly stubborn as to look the developers in the face and say "I don't care that you created the game and are telling me that it's a feature!  I'm still gonna declare with conviction that it isn't!"?

I'd wager you don't.  But rest assured, that's the epitomy of willful ignorance.  I feel embarrassed for you...


On edit:  The devs declared it as a feature and skillset before they even made ME3.  To claim that they then made an entirely new game that included the same feature but that it was unintentional and a bug, is just astounding in its idiocy.

Modifié par IAMREALITY, 19 juin 2012 - 07:46 .


#311
BiO

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Pitznik wrote...

BiO_MaN wrote...

Anyone who says that reload-canceling is a 'feature' is plain and simply WRONG. The BioWare devs that have apparently said so, probably said it because they don't know how to fix it/don't want to waste time on fixing it.

How about you just read WHAT and WHEN they said instead of guessing? If they wanted it to be gone, it would be gone.


Well that just makes it even worse. That's like saying a dev on the gameplay balance section likes to play as Vanguard so they didn't remove the nova-cancelling glitch.... oh wait... :P

#312
PoetryAvenger

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BiO_MaN wrote...

Pitznik wrote...

BiO_MaN wrote...

Anyone who says that reload-canceling is a 'feature' is plain and simply WRONG. The BioWare devs that have apparently said so, probably said it because they don't know how to fix it/don't want to waste time on fixing it.

How about you just read WHAT and WHEN they said instead of guessing? If they wanted it to be gone, it would be gone.


Well that just makes it even worse. That's like saying a dev on the gameplay balance section likes to play as Vanguard so they didn't remove the nova-cancelling glitch.... oh wait... :P


Did you just imply that fixing the Vanguard glitch is of the same complexity as changing the reload animation so that you only reload your gun at the very end?

#313
Frost Spectre

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Maybe the devs thought the reload cancel as "ME3's active reload".

Though I'd like the reload cancel to work only when in cover. Outside it's abit silly.

Oh well.

#314
xxHiDa SuFixx

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BiO_MaN wrote...

Anyone who says that reload-canceling is a 'feature' is plain and simply WRONG. The BioWare devs that have apparently said so, probably said it because they don't know how to fix it/don't want to waste time on fixing it. It's quite obvious the big-hitting weapons were made to have a long reload time to balance out with the less-damaging ones. Instead, with this glitch, weapons like the Claymore and Reegar become way too powerful compared to other guns.

Reloading from Adrenaline Rush is not a glitch. Canceling out a intended animation with a trick, however, is. Every game has such tricks, and most of the time, they get patched for the sake of balance.

Admit it, it's an exploit/glitch, and you're abusing it. So am I. And I'm going to keep abusing it until it gets patched, because if I want to keep up with my teammates in terms of dealing damage, I have to use the reload-canceling glitch, because they do it too.


I will just copy and paste what I wrote just a few posts before yours ... since you must have missed it.

This is not a glitch ... it was intentionally put there.

Christina Norman wrote...

I tuned the reload trick for consoles, if it is significantly easier to do on PC that was not intentional (but I wouldn't patch that away). What makes it significantly easier on PC so I can try to replicate it and tune them separately for ME3?


It's a function that is "tuned"  by the programmers to function the way it does.

Why would they do this? Why would they put in something so OP?

Christina Norman wrote...

The reload trick is an example of canceling animations. This is a pretty common technique though it is primarily used in fighting games:

If you don't like the reload trick, by all means don't use it!  It is supposed to reward coordination and timing.

They put it in there to REWARD coordination and timing ... oh its too easy for you?  Well congrats on having good coordination and timing ... it was the developers INTENTION to reward you.

More can be found in this year old thread
social.bioware.com/forum/1/topic/261/index/4840984/5#4854994 

I'm tired of people trying to spread misinformation about the reload cancel being a glitch ... I will simply continue to repost what the developers actually said about reload cancellinng being a feature.  Notice that these quotes talk about tuning the reload trick and replicating for ME3 ... its because it was already a feature since ME2!

#315
Edalborez

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xxHiDa SuFixx wrote...

I'm tired of people trying to spread misinformation about the reload cancel being a glitch ... I will simply continue to repost what the developers actually said about reload cancellinng being a feature.  Notice that these quotes talk about tuning the reload trick and replicating for ME3 ... its because it was already a feature since ME2!


Sadly there's no point in arguing with people who see reload cancelling as evil. They'll never be convinced, and any logic you feed them will simply make them think "Hah! He said I'm right! It is a glitch/bug/exploit!" regardless of what you said.

The reality is that a game without reload cancelling would be frustrating. See Resident Evil 4/5, where reloading, no matter how lengthly, would keep you rooted in one spot even when surrounded by enemies. See Left 4 Dead (2), where reloading not only empties your magazine, but you must also wait for the animation to finish completely. Even when the magazine has visually entered your gun, you must wait even longer for it to have actually happened in L4D. The way the system is allows for more control over your character, but people will never understand how much more frustrating the alternative would make not only veteran players but casuals as well.

Plus nobody seems to remember that it was in ME2... only once ME went MP did it become such a hot-button issue, it seems.

Modifié par Edalborez, 19 juin 2012 - 02:46 .


#316
Lima54

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The stubbornness of the OP on insisting that reload cancel is a glitch is really annoying.

"- But the devs said that it was a feat-
- No, it's a glitch because I said so! It turns the game unbalanced! Everyone who uses it or supports it is evil! Lalalalalala, I'm not hearing you!"

#317
Relix28

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This thread is just bad.

#318
GGW KillerTiger

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Sdrol117 wrote...

capn233 wrote...

Interesting.

The devs claimed it was a feature in ME2.

And btw you are opening a can of worms.


You obviously haven't seen me around these forums before. 


And while it may be a "game mechanic" it's honestly stupid. Either implement gears of war style reloading, or get rid of it and force full time reloading, and tweak reload times. 

And what button would we use for the Gears of War styled reload? :whistle:

#319
PrebuiltTub

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Sdrol117 wrote...

capn233 wrote...

Interesting.

The devs claimed it was a feature in ME2.

And btw you are opening a can of worms.


You obviously haven't seen me around these forums before. 


And while it may be a "game mechanic" it's honestly stupid. Either implement gears of war style reloading, or get rid of it and force full time reloading, and tweak reload times. 


SOO you want them to either BUFF reload cancel, by rewarding a succesful one with a damage boost(where rld cancel is pretty much onll used on heaavy weapons) or just have it removed.. makes perfect sense...

#320
Pitznik

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Edalborez wrote...

Sadly there's no point in arguing with people who see reload cancelling as evil. They'll never be convinced, and any logic you feed them will simply make them think "Hah! He said I'm right! It is a glitch/bug/exploit!" regardless of what you said.

It is their right to not like this feature, but as for it being exploit, we do not really have to -convince- them, we just proven it repeatedly. Developer said it is a feature, and it wasn't just coverup, because this was even before ME3 development. That is not an argument, that is proof.

#321
kevchy

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Meh. You guys can complain all you want. The reload trick will stay and they will NEVER remove it, so to those that hate it, deal with it. Mark my words.

#322
Edalborez

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Pitznik wrote...
It is their right to not like this feature, but as for it being exploit, we do not really have to -convince- them, we just proven it repeatedly. Developer said it is a feature, and it wasn't just coverup, because this was even before ME3 development. That is not an argument, that is proof.

It's their right to not like it, sure. But when they want to remove it because it offends them it bothers me. If they truly don't want to use it, it shouldn't bother them that much that others choose to do so. I have a friend that plays that feels this way; he doesn't like feeling obligated to cancel animations, just wants to play normally.

Also other people saying that Gears's active reload system would be better is kind of ironic, since the only difference between that and how every other game does reload cancelling is:
A) Progress bars! I am achieving something!
B) Damage buff to my guns? Oh boy!

#323
Ziegrif

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Why is this thread still around?
Reload trick was in ME2 and it's still in ME3 and because it was preserved it's a feature not a glitch also in this thread the majority are for the reload cancelling and the thread creator just keeps going for the ''because me'' reasoning to remove it. Christina Norman a bioware employee has said that it's a skill mechanic. Stop whining and learn it.

#324
Pr0d1gy316

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sounds like someone got outscored and is blaming the other guy for being better at a game mechanic than he is.

#325
Sdrol117

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This is awesome.

All the hate and flaming and butthurt responses. 13 pages worth. Such a win.