BiO_MaN wrote...
Anyone who says that reload-canceling is a 'feature' is plain and simply WRONG. The BioWare devs that have apparently said so, probably said it because they don't know how to fix it/don't want to waste time on fixing it. It's quite obvious the big-hitting weapons were made to have a long reload time to balance out with the less-damaging ones. Instead, with this glitch, weapons like the Claymore and Reegar become way too powerful compared to other guns.
Reloading from Adrenaline Rush is not a glitch. Canceling out a intended animation with a trick, however, is. Every game has such tricks, and most of the time, they get patched for the sake of balance.
Admit it, it's an exploit/glitch, and you're abusing it. So am I. And I'm going to keep abusing it until it gets patched, because if I want to keep up with my teammates in terms of dealing damage, I have to use the reload-canceling glitch, because they do it too.
I will just copy and paste what I wrote just a few posts before yours ... since you must have missed it.
This is not a glitch ... it was intentionally put there.
Christina Norman wrote...
I tuned the reload trick for consoles, if it is significantly easier to do on PC that was not intentional (but I wouldn't patch that away). What makes it significantly easier on PC so I can try to replicate it and tune them separately for ME3?
It's a function that is "tuned" by the programmers to function the way it does.
Why would they do this? Why would they put in something so OP?
Christina Norman wrote...
The reload trick is an example of canceling animations. This is a pretty common technique though it is primarily used in fighting games:
If you don't like the reload trick, by all means don't use it! It is supposed to reward coordination and timing.
They put it in there to REWARD coordination and timing ... oh its too easy for you? Well congrats on having good coordination and timing ... it was the developers INTENTION to reward you.
More can be found in this year old thread
social.bioware.com/forum/1/topic/261/index/4840984/5#4854994 I'm tired of people trying to spread misinformation about the reload cancel being a glitch ... I will simply continue to repost what the developers actually said about reload cancellinng being a feature. Notice that these quotes talk about tuning the reload trick and replicating for ME3 ... its because it was already a feature since ME2!