Bioware, remove reload cancelling.
#326
Posté 19 juin 2012 - 04:32
what a joke. This is thread is pointless....
The reload cancelling is for skilled players. That's why it was introduced in ME2 ie the Claymore.
In ME3 each weapon has it's "own reload cancelling" why take away the fun for players who took the time to learn the game mechanics.
#327
Posté 19 juin 2012 - 05:04
So now you're not an ignorant whiner, but a troll? "GUSY I AM WIN I WAS STUPID ON PURPOSE!". No.Sdrol117 wrote...
This is awesome.
All the hate and flaming and butthurt responses. 13 pages worth. Such a win.
#328
Posté 19 juin 2012 - 05:18
But I don't understand how people are getting so upset about this. Yes, the reason OP gave was pretty weak, but I see a lot of people on the thread straight out raging about even mentioning the idea.
Don't worry, it will propably never be removed since the fans appereantly care for it
But it's fine I guess, I don't judge anyone using it. But what's with people saying anyone who doesn't use it isn't good enough to use it? It's no more challenging than dodging.
Modifié par Razhathael, 19 juin 2012 - 05:18 .
#329
Posté 19 juin 2012 - 08:16
#330
Posté 19 juin 2012 - 08:39
If you don't like it, then don't use it and let those who do like to use it do whatever they please.
#331
Posté 19 juin 2012 - 08:46
#332
Posté 19 juin 2012 - 09:07
Seifer006 wrote...
The reload cancelling is for skilled players.
hahahahahahehehahahhahoooo
Modifié par budzai, 19 juin 2012 - 09:07 .
#333
Posté 19 juin 2012 - 10:01
That way really fast and skilled players get to run and people who arent skilled can only walk and be laughed at.
Ok its there and thats ok but I fo shure thought it was a bug since... well it's rather undocumented and...you know... doesn't consists of long/short animation but standard animation and a cancel.
Modifié par 78stonewobble, 19 juin 2012 - 10:01 .
#334
Posté 19 juin 2012 - 10:07
It is kind of stupid that its easier to do on PCs than on consoles, but whatever.
#335
Posté 19 juin 2012 - 10:15
This is not a glitch ... it was intentionally put there.tMc Tallgeese wrote...
Not even sure if I'm doing it. Will I get banned?
Christina Norman wrote...
The reload trick is by design. It isn't a glitch. I know because I put it in on purpose!
It's a function that is "tuned" by the programmers to function the way it does.Christina Norman wrote...
I tuned the reload trick for consoles, if it is significantly easier to do on PC that was not intentional (but I wouldn't patch that away). What makes it significantly easier on PC so I can try to replicate it and tune them separately for ME3?
Why would they do this? Why would they put in something so OP?
They put it in there to REWARD coordination and timing ... oh its too easy for you? Well congrats on having good coordination and timing ... it was the developers INTENTION to reward you.Christina Norman wrote...
The reload trick is an example of canceling animations. This is a pretty common technique though it is primarily used in fighting games:
If you don't like the reload trick, by all means don't use it! It is supposed to reward coordination and timing.
The developer (Christina) who put in the reload cancel also explains why they choose not to document it ... not saying I agree with them not documenting it but it's their decision. When I used to play fighting games I don't remember them alway documenting that you could also animation cancel to do combos.78stonewobble wrote...
Ok its there and thats ok but I fo shure thought it was a bug since... well it's rather undocumented
Christina Norman wrote...
About the reload trick and documentation.
99% of players will have no interest in the reload trick, it's a very advanced feature, that is only useful with certain playstyles and weapons. It doesn't make sense to present that information to all users in documentation. Documentation is generally for core gameplay concepts that you need to understand to play the game.
I purposefully mentioned this trick on the forums because I did want players to be aware of it and evidently it worked (everyone here at least seems aware of it). In my view the forums are a great way to distribute gameplay information that it doesn't make sense to include in the game.
Read more about it in this year old thread
social.bioware.com/forum/1/topic/261/index/4840984/5#4854994
Modifié par xxHiDa SuFixx, 19 juin 2012 - 10:18 .
#336
Posté 19 juin 2012 - 10:18
Sorry, but the only thing I see different about active reloads is that there's a progress bar, stimulating that part of the brain that says "Ooh, something moved. I did something!"Asebstos wrote...
While I have nothing against reload canceling, I do feel that active reloads (best known from the GoW series, but present in other games) are a superior mechanic and I find it strange that it isn't implemented in more games.
It is kind of stupid that its easier to do on PCs than on consoles, but whatever.
It is, in essence, the same thing.
#337
Posté 19 juin 2012 - 10:24
#338
Posté 19 juin 2012 - 10:39
xxHiDa SuFixx wrote...
They put it in there to REWARD coordination and timing ... oh its too easy for you? Well congrats on having good coordination and timing ... it was the developers INTENTION to reward you.
Yeah I get that but you use coordination and timing constantly in the game. Dodging, covering, zooming, aiming and so on. If you are good at that you are rewarded with dying less and killing more.
To me it just seems like an unnecessary complication of the basic gameplay (and the gun balancing).
I don't enjoy it anymore than I would enjoy eg. having to speed tapping a and d for sprinting (and correctly if I dont want to trip) or only being able to dodge via the correct mouse gesture.
Then again we all have different tastes
#339
Posté 19 juin 2012 - 10:57
Ho my, didnt saw this one.xxHiDa SuFixx wrote...
"it don't take skill" ... yet you can "miss, leading to death"?
I'm not a machine, am i ?
Easy to learn and use, not so easy to master it at 0.1 secs
get swarm by enemies, lag, battlefield sense, different weapons,
if you want to use it the moment you can , sometime you just do it like 0.1-0.3 sec to soon, and CAN lead to death yes (cause im cocky and not in cover).
#340
Posté 19 juin 2012 - 11:07
#341
Posté 19 juin 2012 - 11:08
#342
Posté 19 juin 2012 - 11:09
Sdrol117 wrote...
LOL my friend made this in regards to this thread, but he couldn't post it due to not having an account.
So you're a troll, well who cares, all you did was waste your time and everyone else's. Maybe you should post something constructive.
#343
Posté 19 juin 2012 - 11:12
Not liking it is one thing ... the developer even said "If you don't like the reload trick, by all means don't use it!"78stonewobble wrote...
xxHiDa SuFixx wrote...
They put it in there to REWARD coordination and timing ... oh its too easy for you? Well congrats on having good coordination and timing ... it was the developers INTENTION to reward you.
Yeah I get that but you use coordination and timing constantly in the game. Dodging, covering, zooming, aiming and so on. If you are good at that you are rewarded with dying less and killing more.
To me it just seems like an unnecessary complication of the basic gameplay (and the gun balancing).
I don't enjoy it anymore than I would enjoy eg. having to speed tapping a and d for sprinting (and correctly if I dont want to trip) or only being able to dodge via the correct mouse gesture.
Then again we all have different tastes.
But calling it a glitch when it isn't and asking for it to be removed because you don't like it ... well that's just silly.
Some people really like using it and are glad that its there. One forum poster described how he liked the rhythm that can come from reload canceling. You don't have to do it to succeed, and other people doing it doesn't detract from your game or from your success.
I keep replying and reposting in this thread because I'd like people who don't know to see the truth ...
It's a feature that was purposely included and even tuned by the developer to reward gamers with coordination and timing. Animation cancels have been a part of many games, and has been here since ME2.
#344
Posté 19 juin 2012 - 11:13
Removing it would punish people who use real guns.
#345
Posté 19 juin 2012 - 11:14
But yes, I wish they would reconsider. And I use the glitch all the time unintentionally by sprinting.
They can rebalance the actual loading times if they feel they are too long.
Modifié par Rolenka, 19 juin 2012 - 11:14 .
#346
Posté 19 juin 2012 - 11:14
rtizz6446 wrote...
For all who think that reload cancelling was put there for a reason you are extremely naive. It's obvious that the reason they say it was intentional is because it would be very hard to fix the issue. The simplest way for them to mitigate this problem was to call this mistake intentional. Plain and simple. A lot of companies use this same tactic when a mistake ends up being favorable in the eyes of the consumer.
Rolenka wrote...
It's an exploit that they called a feature because fixing bugs doesn't make them any money in the short term.
But yes, I wish they would reconsider. And I use the glitch all the time unintentionally by sprinting.
These are the kind of posts that confuse me ... for two pages I've been quoting the developer ... talking about how they added it in for ME2, tuned it, and was also looking at how to tune it better for ME3. This was not some mistake they accidently made.
Please read before spreading your misinformation.
Modifié par xxHiDa SuFixx, 19 juin 2012 - 11:15 .
#347
Guest_XxTaLoNxX_*
Posté 19 juin 2012 - 11:15
Guest_XxTaLoNxX_*
Tangster wrote...
/threadMostlyAutumn wrote...
Christina Norman to the rescue.
http://social.biowar...x/1006000/?lf=8One advanced tip I can give for vanguard players is, you can cancel out of a reload animation to melee an enemy and you will still reload as long as you've completed 60% of the reload animation. It's tricky to master, definitely for more twitchy players, but it really helps with the claymore.
http://social.biowar...x/4840984/?lf=8You can do it with any class and any weapon. In addition to melee, any power works to cancel out of a reload. For example, on my adept I often use pull or warp to cancel out of a reload.
I tuned the reload trick for consoles, if it is significantly easier to do on PC that was not intentional (but I wouldn't patch that away). What makes it significantly easier on PC so I can try to replicate it and tune them separately for ME3?
The reload trick is an example of canceling animations. This is a pretty common technique though it is primarily used in fighting games:
Here is an example of it in use in street fighter
http://www.eventhubs...3-third-strike/
If you don't like the reload trick, by all means don't use it! It is supposed to reward coordination and timing.99% of players will have no interest in the reload trick, it's a very advanced feature, that is only useful with certain playstyles and weapons. It doesn't make sense to present that information to all users in documentation.
Documentation is generally for core gameplay concepts that you need to understand to play the game.
I purposefully mentioned this trick on the forums because I did want players to be aware of it and evidently it worked (everyone here at least seems aware of it). In my view the forums are a great way to distribute gameplay information that it doesn't make sense to include in the game.
With that said, I am not excusing myself for any situation where players are confused by information presented in game (i.e. charge not benefiting from biotic cooldown reducers). That was an error on my part, and for ME3 I will do a better job of communicating vital information that does matter (like cooldowns, and the effects of upgrades).All this talk about the reload trick is entirely redundant.
Either you like the claymore or you don't. It has nothing to do with the reload trick. If there are players out the who feel forced to use the reload trick and hate it because it makes their thumbs bleed, I am sorry.
The claymore of the claymore was not in any way influenced by the existence of the reload trick.
Also reload trick is kind of a dumb name we should really call it reload canceling.
/END ****ING THREAD
There is NOTHING more to discuss. BioWare intentionally enplaced animation canceling into the game. Beyond the "reload cancel" there are many times it will save your life. Like when auto reload kicks in and you would rather take cover than stand there reloading in front of 5 Marauders.
SHUT THE **** UP ABOUT IT.
IT'S DONE.
NOT A GLITCH, NOT A TRICK, NOT A CHEAT.
#348
Posté 19 juin 2012 - 11:16
Sdrol117 wrote...
And while it may be a "game mechanic" it's honestly stupid. Either implement gears of war style reloading, or get rid of it and force full time reloading, and tweak reload times.
I'm a fan of that idea, actually.
#349
Posté 19 juin 2012 - 11:20
I added a post count to the thread just to say that. I realize that it makes me part of the problem. Do not bother to point that out and add another post.
#350
Posté 19 juin 2012 - 11:23
Right.





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