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Bioware, remove reload cancelling.


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#26
Epique Phael767

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Sdrol117 wrote...

Epique Phael767 wrote...

Sdrol117 wrote...

Epique Phael767 wrote...

Sdrol117 wrote...

capn233 wrote...

Interesting.

The devs claimed it was a feature in ME2.

And btw you are opening a can of worms.


You obviously haven't seen me around these forums before. 


And while it may be a "game mechanic" it's honestly stupid. Either implement gears of war style reloading, or get rid of it and force full time reloading, and tweak reload times. 

Then go play gears and let us play Mass Effect and reload cancel like the creators intended...


Butthurt? 

I'm not the one whining on the forums about game mechanics.


Yes....consider this thread whining. -rubs hands together- My precious....

on to another note, pressing a button that is to use equipment to cancel an animation so you can cut it off and shoot faster, as if that in some way makes sense, is totally an awesome game mechanic. In most games, that would be considered a glitch. In this game, it's a glitch bioware makes an excuse for so they dont have to fix it. 


Um, it's not a glitch and they have said that it is not a glitch. You have no proof that it is other than your concept of it. I am sure that if it was to be removed they would have done so before releasing the game. also, Mass effect isn't "most games" as it stands apart from any particular genre.

#27
Cpl_Facehugger

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PaperAlien wrote...

It represents your character doing a trick to reload faster, with the downside that he'll fumble up if it fails.
But yeah, I'd like the uncancellable period to be longer, maybe let soldiers cancel as fast as the current way.


Except there's no chance to fumble. :o

#28
Koz340

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Bioware, remove fun from this game please! thank you!

#29
Epique Phael767

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Cpl_Facehugger wrote...

PaperAlien wrote...

It represents your character doing a trick to reload faster, with the downside that he'll fumble up if it fails.
But yeah, I'd like the uncancellable period to be longer, maybe let soldiers cancel as fast as the current way.


Except there's no chance to fumble. :o

If you push the button too soon, then you don't reload and have to start the animation over again. how is this not a fumble?

#30
Rildok

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Somebody sure sounds butthurt. Maybe they're complaining because they were outscored by someone reload canceling.

#31
Sdrol117

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Epique Phael767 wrote...

Sdrol117 wrote...

Epique Phael767 wrote...

Sdrol117 wrote...

Epique Phael767 wrote...

Sdrol117 wrote...

capn233 wrote...

Interesting.

The devs claimed it was a feature in ME2.

And btw you are opening a can of worms.


You obviously haven't seen me around these forums before. 


And while it may be a "game mechanic" it's honestly stupid. Either implement gears of war style reloading, or get rid of it and force full time reloading, and tweak reload times. 

Then go play gears and let us play Mass Effect and reload cancel like the creators intended...


Butthurt? 

I'm not the one whining on the forums about game mechanics.


Yes....consider this thread whining. -rubs hands together- My precious....

on to another note, pressing a button that is to use equipment to cancel an animation so you can cut it off and shoot faster, as if that in some way makes sense, is totally an awesome game mechanic. In most games, that would be considered a glitch. In this game, it's a glitch bioware makes an excuse for so they dont have to fix it. 


Um, it's not a glitch and they have said that it is not a glitch. You have no proof that it is other than your concept of it. I am sure that if it was to be removed they would have done so before releasing the game. also, Mass effect isn't "most games" as it stands apart from any particular genre.


When was the last time you played this game? yeah, bioware totally fixes any of their glitches.

#32
Sdrol117

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Rildok wrote...

Somebody sure sounds butthurt. Maybe they're complaining because they were outscored by someone reload canceling.


Oh man. he threw out the butthurt card and the scoreboard card at the same time! It was super effective. 

#33
Epique Phael767

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Sdrol117 wrote...

Epique Phael767 wrote...

Sdrol117 wrote...

Epique Phael767 wrote...

Sdrol117 wrote...

Epique Phael767 wrote...

Sdrol117 wrote...

capn233 wrote...

Interesting.

The devs claimed it was a feature in ME2.

And btw you are opening a can of worms.


You obviously haven't seen me around these forums before. 


And while it may be a "game mechanic" it's honestly stupid. Either implement gears of war style reloading, or get rid of it and force full time reloading, and tweak reload times. 

Then go play gears and let us play Mass Effect and reload cancel like the creators intended...


Butthurt? 

I'm not the one whining on the forums about game mechanics.


Yes....consider this thread whining. -rubs hands together- My precious....

on to another note, pressing a button that is to use equipment to cancel an animation so you can cut it off and shoot faster, as if that in some way makes sense, is totally an awesome game mechanic. In most games, that would be considered a glitch. In this game, it's a glitch bioware makes an excuse for so they dont have to fix it. 


Um, it's not a glitch and they have said that it is not a glitch. You have no proof that it is other than your concept of it. I am sure that if it was to be removed they would have done so before releasing the game. also, Mass effect isn't "most games" as it stands apart from any particular genre.


When was the last time you played this game? yeah, bioware totally fixes any of their glitches.

So now you're focusing on all the glitches? I'm pretty sure there was a long list of things that were fixed by the recent patch. Reave sound anyone?

#34
Terraflare

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Sdrol117 wrote...

Terraflare wrote...

Sdrol117 wrote...

And while it may be a "game mechanic" it's honestly stupid. 


Mm you are a special snowflake aren't you. Personally, I think shooting aliens with guns in general are stupid. Should remove all of it as well.


What exactly makes a fictious world where you shoot aliens to save the galaxy on the level of stupid (why are you even here anyway?) as cancelling out an animation to take advantage of the system?


You miss the point. You yourself acknowledge that it is a game mechanic, and still propose to change it because you think it's "stupid". Who cares what you opine? No one should care about my opinion as well, which you were so quick to point out. 

And you are clearly naive to assume that this is a small bug that can be fixed with an hour of coding. The reload mechanic is as core a mechanic as character movement/aiming. Many games have idiosyncracies born out of the way the code was built from the ground up.

Nearly all half life/quake games have some form of strafe jumping/bunnyhopping/air strafing. How is strafing against a wall to move faster sensible? CS itself had AWP sound cancelling. What about quickscoping in more modern games? All make no sense, realistically, yet all exist by definition because they are game mechanics and part of the game.

A bug is unintentional. Like ULM not working.

#35
Red the Aloof

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I personally don't like reload cancelling as it negates the downside of a variety of powerful weapons. Take the claymore for example, one of the best weapons in the game because if it's damage and ability to bypass shieldgating, only has one shot and has lengthy reload to balance it. However, you can make it shoot faster by canceling the reload, thereby partially negating it's downside.

In TF2, for example, the competitive players used a script that allowed there pistol to shoot as fast as possible (think mattock) and that was legal, cheap but legal. A little later, the developers decided that nullify that script and allow all players to shoot just as fast as that script allowed it.

To me, reload cancelling is an exploit but I'll be fine with it if they just reduced the reload time as if it was cancelled to all players. But hey, I'm an old fashion gamer who likes to go against the 'mainstream' choices of the game.

#36
Quxorda

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Epique Phael767 wrote...
]So now you're focusing on all the glitches? I'm pretty sure there was a long list of things that were fixed by the recent patch. Reave sound anyone?


To be fair, Bioware fails miserably at fixing bugs and glitches.The majority of what the last patch claimed to fix were not fixed at all, reave was only "fixed" by muting it for example. They also introduce new bugs with every dlc, almost to the tone of one new bug per new item of conetent. This kind of illustrates my first point though, getting upset over reload canceling is about as silly as you can get - their are far bigger issues with the game that actually hurt it to be making threads about.

#37
Terraflare

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Red the Aloof wrote...

I personally don't like reload cancelling as it negates the downside of a variety of powerful weapons. Take the claymore for example, one of the best weapons in the game because if it's damage and ability to bypass shieldgating, only has one shot and has lengthy reload to balance it. However, you can make it shoot faster by canceling the reload, thereby partially negating it's downside.

In TF2, for example, the competitive players used a script that allowed there pistol to shoot as fast as possible (think mattock) and that was legal, cheap but legal. A little later, the developers decided that nullify that script and allow all players to shoot just as fast as that script allowed it.

To me, reload cancelling is an exploit but I'll be fine with it if they just reduced the reload time as if it was cancelled to all players. But hey, I'm an old fashion gamer who likes to go against the 'mainstream' choices of the game.


Just to point out, scripting in most half life mods is always highly ambiguous. This is because it is essentially allowing you to do things with less key presses, and actually make doing certain things easier. Nearly all leagues allow crouchjump scripts for rocket jumping, even though with enough practice anyone can rocket jump as effectively without the script. It is slightly different in those games, because pub/casual players rarely even knew of such modifications/scripts, and hence an argument could be made against it.

Here, reload cancelling, while not explicitly in the game manual, has already been announced by bioware as being a feature. Secondly, anyone playing this game for any period of time is bound to come across it. I noticed it within the first week, that sprinting, taking cover etc would shorten my reload time. Using an ability like cloak seemed natural, and i was diong it for weeks using cloak until someone figured out that medigel works the same.

#38
avenged100fold

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It doesn't particularly matter if you can't see it - it only matters that it is. More to the point, it's not something that causes any harm to the game in any way. If you don't personally like reload canceling, then don't use it.  If you want to make threads like this, make them about the numerous bugs that do harm the game - like flying vanguards or ULM still being broken after being claimed to be fixed.


But it can harm the game. If the developers make a weapon that has mediocre power and a 4 second reload, and one guy says "Hey guys, isn't this gun kinda weak for such a long reload?" and someone replies "They'll just reload cancel it anyways," people who don't cancel are being harmed.


That's my complaint, the future for possibilities like that.  Plus, wouldn't rolling with the clip barely in and unsecured make the clip fly out? Actually, that sounds like a great mechanic for balancing. Risk of fast reload vs losing a clip and longer than normal reload. Comments?

Modifié par avenged100fold, 16 juin 2012 - 04:24 .


#39
Kusy

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God, remove bicycle riding.

It's a skill ffs, learn it, use it and/or stop complaining if others can while you can't,

#40
Epique Phael767

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avenged100fold wrote...



It doesn't particularly matter if you can't see it - it only matters that it is. More to the point, it's not something that causes any harm to the game in any way. If you don't personally like reload canceling, then don't use it.  If you want to make threads like this, make them about the numerous bugs that do harm the game - like flying vanguards or ULM still being broken after being claimed to be fixed.


But it can harm the game. If the developers make a weapon that has mediocre power and a 4 second reload, and one guy says "Hey guys, isn't this gun kinda weak for such a long reload?" and someone replies "They'll just reload cancel it anyways," people who don't cancel are being harmed.


That's my complaint, the future for possibilities like that.  Plus, wouldn't rolling with the clip barely in and unsecured make the clip fly out? Actually, that sounds like a great mechanic for balancing. Risk of fast reload vs losing a clip and longer than normal reload. Comments?

The animation is at normal speed until the clip is securely in, then it can be cancelled.

#41
Deucetipher

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Red the Aloof wrote...

I personally don't like reload cancelling as it negates the downside of a variety of powerful weapons. Take the claymore for example, one of the best weapons in the game because if it's damage and ability to bypass shieldgating, only has one shot and has lengthy reload to balance it. However, you can make it shoot faster by canceling the reload, thereby partially negating it's downside.

In TF2, for example, the competitive players used a script that allowed there pistol to shoot as fast as possible (think mattock) and that was legal, cheap but legal. A little later, the developers decided that nullify that script and allow all players to shoot just as fast as that script allowed it.

To me, reload cancelling is an exploit but I'll be fine with it if they just reduced the reload time as if it was cancelled to all players. But hey, I'm an old fashion gamer who likes to go against the 'mainstream' choices of the game.


At last! Actual reasons to dislike reload cancelling! I may die of shock.   Well done, sir!  Valid concerns, but perhaps the intended balance is served by the reload cancelling system.  That is, that the full reload time is too debillitating for the weapons in question, but with the ability to cancel, the weapon is in balance.  Shortening the reload by code might make it too powerful.  I quibble with describing it as an exploits, as apparently there is dev confirmation that it is intended.

#42
avenged100fold

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Also, I think you guys are radically misinterpreting what they mean by calling it a feature. They intend for you to be able to dodge, sprint, use equipment, use abilities and otherwise escape the FUBAR situation you are in. Not to routinely use it to shorten your reload time through the use of equipment when it isn't necessary.

#43
Terraflare

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avenged100fold wrote...


But it can harm the game. If the developers make a weapon that has mediocre power and a 4 second reload, and one guy says "Hey guys, isn't this gun kinda weak for such a long reload?" and someone replies "They'll just reload cancel it anyways," people who don't cancel are being harmed.



I dont see the connection between your first lines and the bolded portion. People who dont cancel wouldnt use the gun anyway, being able to cancel it to make it effective doesnt take away anything from them. If anything, it rewards paying attention to reloading by making more guns effective/usable. For eg, on Gold, a Javelin is outclassed by any multishot sniper without cancelling. Cancelling now makes it usable, adding more diverse choices. For people that dont cancel (why not?) , they wouldnt use the Javelin anyway, so nothing changes. 

It doesnt break the game because 1) you still have to wait 1~ second for the bullet to be chambered 2) You have to constantly press your medigel button. Doing this 30-40 times a minute, consistently isnt exactly easy, especially not in ultra hot firefights with crap flying everywhere. 

#44
avenged100fold

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****ing iPhone, I did not hit submit you stupid machine. Hold on...

Modifié par avenged100fold, 16 juin 2012 - 04:33 .


#45
usctrojanbulldog

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I see the OP is blaming reload canceling for their pitiful meaningless score.

Learn how to play.

#46
Quxorda

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avenged100fold wrote...



It doesn't particularly matter if you can't see it - it only matters that it is. More to the point, it's not something that causes any harm to the game in any way. If you don't personally like reload canceling, then don't use it.  If you want to make threads like this, make them about the numerous bugs that do harm the game - like flying vanguards or ULM still being broken after being claimed to be fixed.


But it can harm the game. If the developers make a weapon that has mediocre power and a 4 second reload, and one guy says "Hey guys, isn't this gun kinda weak for such a long reload?" and someone replies "They'll just reload cancel it anyways," people who don't cancel are being harmed.


That's my complaint, the future for possibilities like that.  Plus, wouldn't rolling with the clip barely in and unsecured make the clip fly out? Actually, that sounds like a great mechanic for balancing. Risk of fast reload vs losing a clip and longer than normal reload. Comments?


Reload canceling is not remotely difficult to do on PC, maybe more so on concsole I can't say. But eitherway every player has the same ability to do it so everyone is on equal footing with it. If Bioware wanted to fully incorporate it in a GoW style (though it's unlikely it's possible in this itteration), I'd be fine with it - but it's just something that does not need the attention. It's a case of leaving well enough alone, and again there are bigger more pressing issues to be addressed.

#47
Hypertion

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its lazy that they have left it unexplained but the fact they have straight up said they like it as a sort of feature means that you are barking at air.

#48
LoboFH

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Reload canceling is a bug and a legal exploit and should be removed and the devs said such nonsense because they don't want or don't know how to fix it.

These days we are living huge polemic around overpowered infiltrators, the removal of this "legal exploit" would help the general picture about this heated debate.

#49
Kusy

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LoboFH wrote...

Reload canceling is a bug and a legal exploit and should be removed and the devs said such nonsense because they don't want or don't know how to fix it.

These days we are living huge polemic around overpowered infiltrators, the removal of this "legal exploit" would help the general picture about this heated debate.


Considering that every class, with any loadout is capable of canceling - what you say is boolpoop.

Modifié par Mr.Kusy, 16 juin 2012 - 04:39 .


#50
avenged100fold

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Why are so many people arguing that reload canceling makes guns that otherwise don't work useable? Doesn't that just mean that the reload times are too long? Or that they are balanced badly? That only people who reload cancel should be able to use them effectively? That's a ridiculous argument. Come on.