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Bioware, remove reload cancelling.


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#51
LoboFH

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Mr.Kusy wrote...

Considering that every class, with any loadout is capable of canceling - what you say is boolpoop.

Considering infiltrators get an insane advantage of points with their sniper rifles and shooties I think the boolpoop is yours.

#52
WiqidBritt

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why does it upset you so much?

#53
bondiboy

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Don't use it myself but would prefer RC to stay. Can not see a problem with it.

#54
mrcanada

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Second game with it, so yes, it is working as intended.  Do it or be left behind.

#55
Kusy

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avenged100fold wrote...

Why are so many people arguing that reload canceling makes guns that otherwise don't work useable? Doesn't that just mean that the reload times are too long? Or that they are balanced badly? That only people who reload cancel should be able to use them effectively? That's a ridiculous argument. Come on.


- It's confirmed that reload canceling is not going away.
- weapons are currently balanced to work with reload canceling in mind.
- because of the above - reload canceling is as much of a skill as taking cover, rolling or aiming at your enemies.

Knowing that you can:
a) learn to reload cancel so others don't have the oh so unfair advantage
B) play a different game where you need to have different skills
c) cry more on the forums telling developers you know better how they should approach developing.

LoboFH wrote...

Mr.Kusy wrote...

Considering that every class, with any loadout is capable of canceling - what you say is boolpoop.

Considering infiltrators get an insane advantage of points with their sniper rifles and shooties I think the boolpoop is yours.


It was you who said that reload canceling affects infiltrators more than anyone else. It's not true. As I said, anyone can reload cancel with any weapon meaning that this particular skill has nothing to do with infiltrators being unbalanced.

Modifié par Mr.Kusy, 16 juin 2012 - 04:49 .


#56
paincanbefun

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...usually i try to be polite, but this is just a stupid request

and yes, they did say it was intended

#57
avenged100fold

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Deucetipher wrote...

At last! Actual reasons to dislike reload cancelling! I may die of shock.   Well done, sir!  Valid concerns, but perhaps the intended balance is served by the reload cancelling system.  That is, that the full reload time is too debillitating for the weapons in question, but with the ability to cancel, the weapon is in balance.  Shortening the reload by code might make it too powerful.  I quibble with describing it as an exploits, as apparently there is dev confirmation that it is intended.


You realize you just said "with the ability to cancel, the weapon is in balance" and immediately followed with "Shortening the reload by code might make it too powerful"? So shortening it by rc is ok, but shortening by code is OP? Hold on, wait. Do you mean if the code were shortened, reload canceling would be OP? That makes sense. Simple solution, allow all the same stuff, but only count the clip as in after a very late part of the animation, allowing mere milliseconds to be saved by canceling. I mean, since an unsecured clip would fall out, after all...

#58
Omnifarious Nef

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*Sees title of thread* *Sees thread poster's name* *Sees rating of thread* *Get's popcorn*
Image IPB

#59
Impulse and Compulse

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It makes the claymore viable. Removing it would ruin a lot of guns, being a very annoying nerf.

#60
Kusy

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Yes, making the reloads shorter would make them overpowered compared to the reload cancel. Simply because reload canceling is yet another thing the player has to do, has to concentrate on and sometimes fail at.

Again - it's just as much of a skill as rolling out of the way when a rocket is flying at you - you do it or you get hit just as you reload cancel or wait for the full reload. Shortening reloads by default as a solution to CR would make as much sense as hardcoding aimbot into the game as a solution to players not always hitting the target.

#61
paperbook

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I use it every match, but I dislike it and I will be OK if devs remove this glitch.

#62
Oodle12

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Sdrol117 wrote...

PaperAlien wrote...

It represents your character doing a trick to reload faster, with the downside that he'll fumble up if it fails.
But yeah, I'd like the uncancellable period to be longer, maybe let soldiers cancel as fast as the current way.


No it doesn't. This isn't gears of war. There is no such system like that, and that's not even close to what reload cancelling is. 

Um yes you can screw up reload cancelling, i've done it plenty of times. Trying to reload cancel at the exact time to get that second shot, sometimes I do it just a fraction of a second too early and thus I'm forced to start the animation again.

#63
NucularPikinic

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Reload cancelling gives players a chance to attempt to play at a higher level than the average player. If you can reload cancel then you benefit. If you cannot, then you pay the price. Having every reload for every player being the same as others' is bland and takes away the already small gap between players who know what they're doing for efficiency and those who do not. It's a mechanic that adds a bit of depth to the gameplay instead of just settling for static reload times with no interrupts.

#64
Guest_The Mad Hanar_*

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Bigger fish to fry.

#65
ShadowRanger88

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I think he just wants it removed because he finds it unfair others can do it while he can't

Modifié par ShadowRanger88, 16 juin 2012 - 05:02 .


#66
avenged100fold

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Edit: Post removed. :devil:

Modifié par Chris Priestly, 18 juin 2012 - 04:31 .


#67
soldo9149

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You know i think this game would better without any different powers just throw that's it, all the same weapon type which would be a single shot musket type gun, and melee from doing anything different from all the others for the animations and damage, no one being better or worse just the same for health and shields on all class's and races. Just basic damage, no rapid fire weapon's, no grenade AR's like the falcon, no smgs, no scopes, no slow effect or damage deductions or BE's for biotic powers, no armors. Just 1 weapon and 1 power, that is all and all guns have a 1 minute reload time with single shot and no reload cancelling.

#68
Deucetipher

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avenged100fold wrote...

Deucetipher wrote...

At last! Actual reasons to dislike reload cancelling! I may die of shock.   Well done, sir!  Valid concerns, but perhaps the intended balance is served by the reload cancelling system.  That is, that the full reload time is too debillitating for the weapons in question, but with the ability to cancel, the weapon is in balance.  Shortening the reload by code might make it too powerful.  I quibble with describing it as an exploits, as apparently there is dev confirmation that it is intended.


You realize you just said "with the ability to cancel, the weapon is in balance" and immediately followed with "Shortening the reload by code might make it too powerful"? So shortening it by rc is ok, but shortening by code is OP? Hold on, wait. Do you mean if the code were shortened, reload canceling would be OP? That makes sense. Simple solution, allow all the same stuff, but only count the clip as in after a very late part of the animation, allowing mere milliseconds to be saved by canceling. I mean, since an unsecured clip would fall out, after all...


Except... you're disregarding the possibility of failure while reload cancelling.  A mere shortening of the time would guarantee "success."  Right now, it requires a fairly precise sense of timing, and the more efficient you try to make the cancel, the closer you get to the point of failure.  My statement makes perfect sense.

Modifié par Deucetipher, 16 juin 2012 - 05:07 .


#69
kmmd60

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Excitingly wait for more DRAMA.

#70
Kusy

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Modifié par Chris Priestly, 18 juin 2012 - 04:31 .


#71
PoetryAvenger

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Every time there's a thread about reload-canceling, I always brew a cup of coffee, load up a podcast/youtube playlist, and sit back while I wait for things to get real.

To date, not a single thread has disappointed me.

#72
Conduit0

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I kind of skimmed the thread, but long story short, OP sucks at reload cancelling, so he wants it removed? If this was the mid 90's he'd probably be crying about rocket jumping.

#73
Quxorda

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LoboFH wrote...

Mr.Kusy wrote...

Considering that every class, with any loadout is capable of canceling - what you say is boolpoop.

Considering infiltrators get an insane advantage of points with their sniper rifles and shooties I think the boolpoop is yours.


I hear points matter, no seriously. Also adepts would like to challenge that statement.


Conduit0 wrote...

I kind of skimmed the thread, but long
story short, OP sucks at reload cancelling, so he wants it removed? If
this was the mid 90's he'd probably be crying about rocket
jumping.


Heh pretty much.

Modifié par Quxorda, 16 juin 2012 - 05:31 .


#74
Angel Beats

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Guys, this isn't Treyarch. You can leave reload cancelling alone.

#75
holdenagincourt

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It's like saying wavedashing should be banned from Melee....