Aller au contenu

Photo

Bioware, remove reload cancelling.


  • Veuillez vous connecter pour répondre
383 réponses à ce sujet

#76
E71

E71
  • Members
  • 709 messages
No need to.

Don't like it? Don't use it!

You afraid someone's going to outscore you? If yes, that's quite pathetic, in which case go ahead and reload cancel too.

Modifié par E71, 16 juin 2012 - 05:42 .


#77
KDBANKS

KDBANKS
  • Members
  • 282 messages
Maybe create a gear/weapon bonus that reduces reload times? Otherwise I don't see much of a point to removing it.

#78
avenged100fold

avenged100fold
  • Members
  • 100 messages

Mr.Kusy wrote...

avenged100fold wrote...

-snip-

So be civil, or shut your ****ing pie hole. If you swallow your pride and talk respectably, I'll have no trouble doing the same.


When someone will ask me what hypocrisy means I will link to your posts buddy.


As far as I'm concerned, you turn it uncivil, I'll be uncivil. You be civil, I'll be civil. Conversation was currently uncivil, so I uncivily asked you to be civil. 

Guess that cromagnon comment and the crybaby comment were dead on. How about you go whine about how hard you have to work to reload cancel elsewhere, m'kay pumpkin? And then **** at them for being rude back to you after you are rude to them.

#79
AlistairsGirl

AlistairsGirl
  • Members
  • 331 messages
But... I've just learned how to reload cancel with my Claymore and my Widow Image IPB  I'm not the best at it, and I hardly ever remember to use it in an actual public match, but I love it for solos.  So let it be.Image IPB

#80
Kusy

Kusy
  • Members
  • 4 025 messages
@avenged100fold wrote...

What is this? I don't even.
By any means, I'm not going to argue with you. I just find your lack of any sense amusing.

Modifié par Mr.Kusy, 16 juin 2012 - 05:51 .


#81
Master Xanthan

Master Xanthan
  • Members
  • 1 218 messages

LoboFH wrote...

Mr.Kusy wrote...

Considering that every class, with any loadout is capable of canceling - what you say is boolpoop.

Considering infiltrators get an insane advantage of points with their sniper rifles and shooties I think the boolpoop is yours.


That's just because the infiltrator is the best class. That's not really much of an argument to remove reload canceling. 

#82
kevchy

kevchy
  • Members
  • 1 264 messages
You want to remove a feature that was implemented since ME2? Good luck brah.

#83
XFactor777

XFactor777
  • Members
  • 124 messages
Its not going anywhere and its in more games than you think gears has a modified version of it you can do it in CoD (i know bad example but im making a point) and in most "modern" shooters it was implemented on purpose and to think otherwise is a fantasy

edit spelling fail

Modifié par XFactor777, 16 juin 2012 - 06:04 .


#84
blacksheepD

blacksheepD
  • Members
  • 232 messages
It's a skill which is beautiful to behold. It's a reward for dexterity, timing and calmness under pressure. Failure results in serious delays so there is risk involved which I think balances it out.

#85
shadowkinz

shadowkinz
  • Members
  • 1 864 messages
the best parts of games are weird mechanics like this that actually take skill to "get good at" xD

it's always the damn unintended things that give the game more flow lol.. Reload canceling can screw u also if u do it wrong =(

#86
Kusy

Kusy
  • Members
  • 4 025 messages
In conclusion, there's always something like reload cancel. Almost every game has a glitch that becomes part of the game's mechanic, even in Minecraft if you reclick in the exact right time before the block breaks you get to break another block faster.

#87
robarcool

robarcool
  • Members
  • 6 608 messages
Is this thread a joke? Yes it is a joke. Reported for spam.

#88
avenged100fold

avenged100fold
  • Members
  • 100 messages
 You can't even? Oh ****, a fellow Tumblrite. That's it, I give up. Good day, board.

Okay, not really.

But since the concept of people you are rude to being rude back makes no sense to anyone anymore, guess I'll start the damned civility conga line.

I reload cancel. Not as much as you guys, nor do I do it explicitly to reload fast except when it's clutch time. 

But I have many issues with it and your arguments for it. Things like if it's an "intended feature" that is, as you claim, intended to allow you to reload faster, why are there no tips for it? Or why have the animation after the ammo counter increases? Or the fact that I think you guts don't understand the "intended feature" comment at all.

Issue 1.If it was there to let you reload faster, why is it never mentioned in game? Why isn't there a tip that says "You can reload faster if you perform an action immediately after the clip is inserted!" and this is my biggest problem with it. A fair number of players don't know that reload canceling is a thing. Many know it exists, but don't know the specifics. Why should casual players not know about of it's a "feature"?

Issue 2. I must assume the ammo counter resets when the clip is inserted. Based on this, wouldn't the remaining animation be you securing the clip? If the clip is not fully secured, wouldn't it fall out when you do something else, nullifying your reload? And if it isn't, and the counter goes up after the clip is secure, or there's no need to secure it because of space magic, then why does the rest of the animation exist? Why not let us sprint right after that, then?

Issue 3. I really, really, REALLY doubt Bioware added this feature for the purpose of allowing you to reload faster. And true, I'm sure someone will argue that I don't know them or whatever, and I don't, but really. What's the point in having a set reload time, making animations for the reload, and using it as a balancing tool when you just expect everyone to cancel it? And don't give me this junk about it being hard. It's not. I feel like it is infinitely much more likely that they put the ammo counter to reset at the moment that the animation showed the clip in the gun (or the old clip out since I swear that's all that actually happens) and then did what every single other shooter out there does and let you dodge, use powers, and otherwise GTFO when you need to through the reload. Otherwise, they probably realized that people would complain about reloading at the wrong time and getting screwed. They'd say things like "can't I just stop reloading like in real life?"

I don't understand how these arguments aren't valid.

Modifié par avenged100fold, 16 juin 2012 - 06:23 .


#89
Thaxor

Thaxor
  • Members
  • 308 messages
I really think the people who swallow Bioware's "it's a feature" line are delusional... either that or they are looking for any reason to justify something they like (way more likely).

Terraflare wrote...
Many games have idiosyncracies born out of the way the code was built from the ground up.


THIS.  I find it FAR more likely, given past experience with "features" in other games, that RC (both in ME2 and ME3) is simply an artifact of the core engine.  It was not specifically designed in, it's simply an intrinsic aspect of the game engine.  Bioware just pulled a (good) PR move and said, "uh... FEATURE!"

Is it a "bad" feature?  I don't think so, but I do think it is a poorly implemented feature. 

If it was intended to be a "real" feature:
  • Why is it mentioned no where in documentation (Bioware had to come out and acknowledge it AFTER the community found it)? 
  • Why can it be done my multiple means (rolling, taking cover, medigel)? 
  • Why does it look and feel like it's not a fully developed feature (no visual/auditory signal that it has been done successfully)?
The above point more to an unintended game mechanic that they have embraced, then a fully developed fully intended mechanic.

There is nothing particularly wrong with that, however there is nothing wrong with folks like the OP asking for it to be removed and a proper system implemented.

avenged100fold wrote...

[...]

But
I have many issues with it and your arguments for it. Things like if
it's an "intended feature" that is, as you claim, intended to allow you
to reload faster, why are there no tips for it? Or why have the
animation after the ammo counter increases? Or the fact that I think you
guts don't understand the "intended feature" comment at all.

Issue
1.If it was there to let you reload faster, why is it never mentioned
in game? Why isn't there a tip that says "You can reload faster if you
perform an action immediately after the clip is inserted!" and this is
my biggest problem with it. A fair number of players don't know that
reload canceling is a thing. Many know it exists, but don't know the
specifics. Why should casual players not know about of it's a "feature"?

Issue
2. I must assume the ammo counter resets when the clip is inserted.
Based on this, wouldn't the remaining animation be you securing the
clip? If the clip is not fully secured, wouldn't it fall out when you do
something else, nullifying your reload? And if it isn't, and the
counter goes up after the clip is secure, or there's no need to secure
it because of space magic, then why does the rest of the animation
exist? Why not let us sprint right after that, then?

Issue 3. I
really, really, REALLY doubt Bioware added this feature for the purpose
of allowing you to reload faster. And true, I'm sure someone will argue
that I don't know them or whatever, and I don't, but really. What's the
point in having a set reload time, making animations for the reload, and
using it as a balancing tool when you just expect everyone to cancel
it? And don't give me this junk about it being hard. It's not. I feel
like it is infinitely much more likely that they put the ammo counter to
reset at the moment that the animation showed the clip in the gun (or
the old clip out since I swear that's all that actually happens) and
then did what every single other shooter out there does and let you
dodge, use powers, and otherwise GTFO when you need to through the
reload. Otherwise, they probably realized that people would complain
about reloading at the wrong time and getting screwed. They'd say things
like "can't I just stop reloading like in real life?"

I don't understand how these arguments aren't valid.


Spot on old chap!

Modifié par Thaxor, 16 juin 2012 - 06:26 .


#90
lpconfig

lpconfig
  • Members
  • 723 messages
 Image IPB

You guys should know better :police:

#91
rollblows

rollblows
  • Members
  • 544 messages
Bioware, remove guns


Bioware, give us water guns





Bioware, im not top score nerf my team guns



bioware, feed me waaa

Modifié par rollblows, 16 juin 2012 - 06:26 .


#92
avenged100fold

avenged100fold
  • Members
  • 100 messages
This person understands.

Thaxor wrote...

I really think the people who swallow Bioware's "it's a feature" line are delusional... either that or they are looking for any reason to justify something they like (way more likely).

Terraflare wrote...
Many games have idiosyncracies born out of the way the code was built from the ground up.


THIS.  I find it FAR more likely, given past experience with "features" in other games, that RC (both in ME2 and ME3) is simply an artifact of the core engine.  It was not specifically designed in, it's simply an intrinsic aspect of the game engine.  Bioware just pulled a (good) PR move and said, "uh... FEATURE!"

Is it a "bad" feature?  I don't think so, but I do think it is a poorly implemented feature. 

If it was intended to be a "real" feature:
  • Why is it mentioned no where in documentation (Bioware had to come out and acknowledge it AFTER the community found it)? 
  • Why can it be done my multiple means (rolling, taking cover, medigel)? 
  • Why does it look and feel like it's not a fully developed feature (no visual/auditory signal that it has been done successfully)?
The above point more to an unintended game mechanic that they have embraced, then a fully developed fully intended mechanic.

There is nothing particularly wrong with that, however there is nothing wrong with folks like the OP asking for it to be removed and a proper system implemented.



#93
Kusy

Kusy
  • Members
  • 4 025 messages
1. Casual players are free to play on bronze and silver, where clip canceling is not required for anything and apparently done only by "hardcores".

2. The whole thermal clip mechanic was introduced in ME2 to make it more familiar for people who play ammunition based shooters, was poorly explained in the codex and the developers admitted that it was purely a gameplay based decision. Now your trying to apply reality to a SF video game, not to mention it's multiplayer portion.

3. Nobody said it was intentionally added into the game, it was intentionally left in it even after it became obvious it allows you to reload faster. BioWare choose not to fix a "glitch" (and people from BioWare stated so) basically making it a feature.

4. And no, the fact that you swear only in the first line of your post instead of filling it with profanity does not in any way make you look more civil amigo.

#94
avenged100fold

avenged100fold
  • Members
  • 100 messages

Mr.Kusy wrote...

@avenged100fold wrote...

What is this? I don't even.
By any means, I'm not going to argue with you. I just find your lack of any sense amusing.


For the love of god, is it really that hard to understand? You insult me, I insult you back, but I'm a decent enough person to offer a peace treaty. What, did you think you were just going to insult me and have me sit back without using unbased claims in the same manner you did to show you how annoying it is? 

And because I just KNOW you are going to remark about "when did I make an unbased claim", what exactly did you think saying I'm whining about wanting it erased because I can't do it well is based in fact? The part where I pointed out my views on logical fallacies? The past where I have not once said it should be gone? Or the part where I do it regularly and know how it works and seem to understand why it works?

You can't even? Dude, I really can't even. This is ridiculous. 

#95
Fox-snipe

Fox-snipe
  • Members
  • 1 341 messages

Thaxor wrote...

I really think the people who swallow Bioware's "it's a feature" line are delusional... either that or they are looking for any reason to justify something they like (way more likely).

In ME2 it was clearly a glitch (only worked with a single weapon if I recall).  The fact it works for pretty much everything in ME3 now tells me they decided to keep it and just tweaked it/cleaned it up so it's more in line with how the game was designed and fit with the rest of the gameplay.  It may have started out as a glitch but it's now "intended" to be there.

The utter lack of communicating it exists though is a bit sucky.

#96
robarcool

robarcool
  • Members
  • 6 608 messages

Mr.Kusy wrote...

1. Casual players are free to play on bronze and silver, where clip canceling is not required for anything and apparently done only by "hardcores".

2. The whole thermal clip mechanic was introduced in ME2 to make it more familiar for people who play ammunition based shooters, was poorly explained in the codex and the developers admitted that it was purely a gameplay based decision. Now your trying to apply reality to a SF video game, not to mention it's multiplayer portion.

3. Nobody said it was intentionally added into the game, it was intentionally left in it even after it became obvious it allows you to reload faster. BioWare choose not to fix a "glitch" (and people from BioWare stated so) basically making it a feature.

4. And no, the fact that you swear only in the first line of your post instead of filling it with profanity does not in any way make you look more civil amigo.

Hehe, gotcha!

#97
Terraflare

Terraflare
  • Members
  • 429 messages

Thaxor wrote...


Terraflare wrote...
Many games have idiosyncracies born out of the way the code was built from the ground up.


THIS.  I find it FAR more likely, given past experience with "features" in other games, that RC (both in ME2 and ME3) is simply an artifact of the core engine.  It was not specifically designed in, it's simply an intrinsic aspect of the game engine.  Bioware just pulled a (good) PR move and said, "uh... FEATURE!"


I agree with this. It is more likely a game engine feature that wasnt intentionally coded in, but a result of every other game design code.  However, the issue at hand is whether this is enough to warrant it removed.  

To which it is obvious that it is there to stay, as because 1) Bioware has already said it is there to stay (by calling it a 'feature') 2) It requires alot more sophisticated coding to change core mechanics 3) Idiosyncracies in game engines NEVER get changed. 

In Mass Effect 4 or whatever, they may remove it then if it were deemed to be truly unintended. Like how the Half Life 2 engine removed most of the air strafing shenanigans from Half Life 1, which destroyed any form of bunny hopping, wall strafing etc. However, rocket surfing and airstrafing still exist in TF2, and its considered a skill that differentiates players. 

#98
sicaalicious

sicaalicious
  • Members
  • 18 messages
lol it runs on the unreal engine, same thing with the reloading cancelling animations in cod..

#99
Kusy

Kusy
  • Members
  • 4 025 messages

Fox-snipe wrote...
The utter lack of communicating it exists though is a bit sucky.


Guys, for crying out loud. Everyone who plays the game for more than a month knows about it unless he's not paying that much attention (meaning he most likely doesn't mind one way or another). Anyone who has eyes is bound to notice that if he sprint while reloading something happens, if not that he's bound to notice someone else is doing it.

Not learning about this before you start to play gold is like walking the exactly same path to school for 6 years and suddenly realizing there was a shortcut there all along after graduating. And if you're not playing on gold it doesn't change anything because you can do just as good without it.

Modifié par Mr.Kusy, 16 juin 2012 - 06:43 .


#100
avenged100fold

avenged100fold
  • Members
  • 100 messages
Holy ****, we have a retard here. How many times must I say it: I WAS BEING UNCIVIL IN THAT POST. INTENTIONALLY. I HAVE NO DELUSIONS OF BEING CIVIL RIGHT NOW. You retards don't get that, do you? You just ****ing don't. Why must I argue with the dumbest ****s on earth? 

robarcool wrote...

Mr.Kusy wrote...

1. Casual players are free to play on bronze and silver, where clip canceling is not required for anything and apparently done only by "hardcores".

2. The whole thermal clip mechanic was introduced in ME2 to make it more familiar for people who play ammunition based shooters, was poorly explained in the codex and the developers admitted that it was purely a gameplay based decision. Now your trying to apply reality to a SF video game, not to mention it's multiplayer portion.

3. Nobody said it was intentionally added into the game, it was intentionally left in it even after it became obvious it allows you to reload faster. BioWare choose not to fix a "glitch" (and people from BioWare stated so) basically making it a feature.

4. And no, the fact that you swear only in the first line of your post instead of filling it with profanity does not in any way make you look more civil amigo.

Hehe, gotcha!