Sdrol117 wrote...
Do it. This is not the game working as intended.
Reported for trolling.
GO. AWAY.
Sdrol117 wrote...
Do it. This is not the game working as intended.
Modifié par Mr.Kusy, 16 juin 2012 - 06:44 .
The lack of having any type of communication on the ability to cancel reloads though is partly why these types if arguments pop up. It wasn't advertised as a feature so "it must be a glitch."Mr.Kusy wrote...
Fox-snipe wrote...
The utter lack of communicating it exists though is a bit sucky.
Guys, for crying out loud. Everyone who plays the game for more than a month knows about it unless he's not paying that much attention (meaning he most likely doesn't mind one way or another). Anyone who has eyes is bound to notice that if he sprint while reloading something happens, if not that he's bound to notice someone else is doing it.
Modifié par Fox-snipe, 16 juin 2012 - 06:49 .
Mr.Kusy wrote...
[...]
3. Nobody said it was intentionally added into the game, it was intentionally left in it even after it became obvious it allows you to reload faster. BioWare choose not to fix a "glitch" (and people from BioWare stated so) basically making it a feature.
[...]
Fox-snipe wrote...
Thaxor wrote...
[...]
In ME2 it was clearly a
glitch (only worked with a single weapon if I recall). The fact it
works for pretty much everything in ME3 now tells me they decided to
keep it and just tweaked it/cleaned it up so it's more in line with how
the game was designed and fit with the rest of the gameplay. It may
have started out as a glitch but it's now "intended" to be there.
The utter lack of communicating it exists though is a bit sucky.
Mr.Kusy wrote...
@avenged100fold
Man, sort out your problems before going to a public forum. It makes you look kind of funny.
Red_SuperGiant wrote...
dude....there are much, much more game breaking glitches in the game which have been listed already. If they were to "fix" reload cancelling it should be at the very bottom of their long to-do list, far enough down the bottom that it will be ignored.
Modifié par hijackerjack, 16 juin 2012 - 07:00 .
Modifié par Terraflare, 16 juin 2012 - 07:01 .
Thaxor wrote...
The utter lack of communicating it exists though is a bit sucky.
Agreed, though see my beef with it above.
And yes, Bioware's method of communicating this is less then stellar...
Modifié par Terraflare, 16 juin 2012 - 07:01 .
BINO973 wrote...
If Bioware actually listened to all the people crying out for nerfs, we'd basically end up shooting foam darts at Reaper Destroyers. Reload cancelling is fine, if you couldn't reload cancel guns like the Widow and Claymore would be almost useless.
Modifié par avenged100fold, 16 juin 2012 - 07:17 .
The Milky Waver wrote...
No, OP. You just have a self destructive personality.
Modifié par avenged100fold, 16 juin 2012 - 07:15 .
Thaxor wrote...
Red_SuperGiant wrote...
dude....there are much, much more game breaking glitches in the game which have been listed already. If they were to "fix" reload cancelling it should be at the very bottom of their long to-do list, far enough down the bottom that it will be ignored.
This board was institiuted (in part) to recieve feedback about the game. What people like, don't like, what needs fixing, etc. I'm not going to stop advocating a position just because it's unlikely to happen... ok, actually I probably will, but I WON'T stop DEFENDING a position against folks who say things like, throw it to the bottom of the "to-do" list where it will be ignored.
Nice back-handed "support" there
Not a big fan of Valve or their games (shaddapTerraflare wrote...
Just curious, why do they need to communicate it though? Its an off tangent use of their mechanics, just like air-strafing was. Imagine how valve (or sierra entertainment) would have to describe bunny hopping in a manual: "You can move faster by jumping, pressing strafe keys, and swinging your view in tandem, and pressing jump again at the right time, and then strafing in an alternate direction, and dont hold forward..." etc etc etc. Like how about doing a roll off the ladder?
The ladders I'd say are a glitch, especially when you roll off the one opening where the ladder is (instead of to the side where there is no wall). I say this because even when I roll off the end my character model still performs a small portion of the jump-down animation (for short ladders anyway) which delays my ability to get moving. Besides, it's better to side-step off a ladder (not necessarily a dodge or anything, just walk sideways off).It cuts your stagger animation down and allows you to recover faster than climbing down said ladder. Does Bioware need to communicate this as well? IMO mechanics such as these make each game unique and interesting, since paying attention and exerting a little extra effort here and there pays off in small ways. Players that dont notice it, too bad? No one told me about that little shortcut side-road i take to work that saves me 10 minutes each day. Whats the difference?
Modifié par Fox-snipe, 16 juin 2012 - 07:16 .
avenged100fold wrote...
I agree with you terraflare, I don't think it needs to be told to everyone. Unless it is a "feature". Specifically, a feature that allows you to reload faster, not a feature that allows you to cancel it do you can run. Because that part is obvious and intuitive. Not so much with this. I didn't know it existed before I came to the forums, and that was about two weeks ago. Thing is, once you know it exists, it's simple.
And air strafing is simple and intuitive as well.
But maybe I'm just not quite so aggression oriented as most. I'm content to sit behind cover while I reload, then run away when they get to overwhelming numbers. Why take a stand and pop of slightly more rounds per minute when I can just briefly recharge my shields or run? Makes sense why I never thought to use the mechanic to reload faster, I never had reason too.
Modifié par avenged100fold, 16 juin 2012 - 07:22 .
Rokayt wrote...
Why dont we just fix medigel/spacebar reload cancelling for nothing?
Fox-snipe wrote...
Not a big fan of Valve or their games (shaddap) so I don't know the circumstances well, but from other games I've played with bunnyhopping it really isn't an indended feature of the game, at all. Most devs just don't feel it worth the time to fix. That's not the same as saying "Yes, it's supposed to work like that." Re-use of poorly coded engines doesn't help things either which means the devs licensing the engine have no control over it.
Modifié par Terraflare, 16 juin 2012 - 07:31 .
One advanced tip I can give for vanguard players is, you can cancel out of a reload animation to melee an enemy and you will still reload as long as you've completed 60% of the reload animation. It's tricky to master, definitely for more twitchy players, but it really helps with the claymore.
http://social.biowar...x/4840984/?lf=8You can do it with any class and any weapon. In addition to melee, any power works to cancel out of a reload. For example, on my adept I often use pull or warp to cancel out of a reload.
I tuned the reload trick for consoles, if it is significantly easier to do on PC that was not intentional (but I wouldn't patch that away). What makes it significantly easier on PC so I can try to replicate it and tune them separately for ME3?
The reload trick is an example of canceling animations. This is a pretty common technique though it is primarily used in fighting games:
Here is an example of it in use in street fighter
http://www.eventhubs...3-third-strike/
If you don't like the reload trick, by all means don't use it! It is supposed to reward coordination and timing.
99% of players will have no interest in the reload trick, it's a very advanced feature, that is only useful with certain playstyles and weapons. It doesn't make sense to present that information to all users in documentation.
Documentation is generally for core gameplay concepts that you need to understand to play the game.
I purposefully mentioned this trick on the forums because I did want players to be aware of it and evidently it worked (everyone here at least seems aware of it). In my view the forums are a great way to distribute gameplay information that it doesn't make sense to include in the game.
With that said, I am not excusing myself for any situation where players are confused by information presented in game (i.e. charge not benefiting from biotic cooldown reducers). That was an error on my part, and for ME3 I will do a better job of communicating vital information that does matter (like cooldowns, and the effects of upgrades).
All this talk about the reload trick is entirely redundant.
Either you like the claymore or you don't. It has nothing to do with the reload trick. If there are players out the who feel forced to use the reload trick and hate it because it makes their thumbs bleed, I am sorry.
The claymore of the claymore was not in any way influenced by the existence of the reload trick.
Also reload trick is kind of a dumb name we should really call it reload canceling.