Bioware, remove reload cancelling.
#151
Posté 16 juin 2012 - 08:21
It makes no sense. It's that simple. Take out reload cancelling halfway through, and that would make sense. Take out animations after mag is in, and that makes sense.
I prefer option two.
#152
Posté 16 juin 2012 - 08:24
HUH
REALLY
CAUSE THAT MAKES SENSE
I'm just loling and trying to let others lol.
#153
Posté 16 juin 2012 - 08:24
avenged100fold wrote...
Thaxor wrote...
Thanks for that MostlyAutumn.
It still doesn't change my core stance, that as implemented it's a shoddy (looking, at minimum) mechanic. They could have implemented it much better IMO.
As to the greater issue of animation canceling, I see no problem with that. I think it's totally fair to stop reloading mid reload if you need to get out of Dodge before you get killed. I just wish that, at least in this specific case, you don't get both benefits, your gun reloaded and you're out of Dodge. Getting both without any effort isn't interesting or fun. Give me the choice between risking damage but reloading faster, OR rolling/running out of there, but having to take more time to get back in the fight.
That's all I want, a meaningful choice, not a "oh I'll just reload cancel every chance I get cause there is no downside".
Also, slight LOL at Christina saying it's an advanced skill that's hard to do.
I love this person
Thank you blessed person for understanding literally the only issue and being reasonable instead of fighting issues that don't exist.
And not calling me OP (cause I think they think I'm OP - secret - I'm not)
The issue is, tricks like reload canceling have existed since gaming started. Some are intended and some are simply products of the game. These tricks add flavor and depth to the game, they give people something to master as they get a feel for what they are playing. It's already been compared to things like rocket jumping, spin fuser jumping, wall skating ect. Even a game like Star Craft II, a game that is a massive E-Sport featuring equally massive tourneys with tens of thousands of dollars at stake and balancing so extensive that changes are measured in milliseconds - has a trick like this (zergs extractor trick).
There is no harm in leaving such things in a game, not everyone uses them and not everyone needs too. They impart a definite benefit but the game is not unplayable without it, it's just an added layer of depth for those that want it. It may not be realistic, but not everything in a game needs to be - especially in this game, this isn't some Arma style simulation.
There is such a backlash in here because the issue at hand is silly, and wanting to remove it smacks of nothing more then someone wanting to take things away from others because he doesn't like them. If this was a competetive game then their might be some footing here, but it's not - it's co-op horde mode with shared experience and even if it was - everyone has the ability to do this.
#154
Posté 16 juin 2012 - 08:26
Bubba TSJ wrote...
Why don't we just cancel multiplayer altogether while we're at it?
Yes because that's exactly what we are asking for:
"Bioware, please revise your game by making a 'feature' a little more fleshed out and 'feature' worthy instead of seeming so tacked on. Also, cancel the game whle you're at it, because even though I want to help try to improve the game, what I REALLY want is the game canceled. Really."
PLEASE, because revising (or even removing) reload canceling equates to canceling/killing the game.
If reload canceling is the lynchpin of enjoyment for you in this game...
#155
Posté 16 juin 2012 - 08:28
"Why do we need reload cancelling at all?"
If you can cancel the reloading animation partway through, and still get the new ammo, then it's a shortcut. Why do we need a shortcut? What's the point of a weapon doing tons of damage and being balanced by a "long reload" if you cancel that reload. Doesn't that entirely remove the whole balance of the weapon?
I don't understand, this isn't League of Legends, PvP with money for tournaments where the speed you push buttons if the difference between a 1 million dollar prize and defeat. It's co-op, vs computer AI, why do we need to reload faster than the animation?
What's the point of balancing stuff vs a long reload if you can reload cancel anyway?
Modifié par Transairion, 16 juin 2012 - 08:29 .
#156
Posté 16 juin 2012 - 08:29
Transairion wrote...
I have a legitimate question:
"Why do we need reload cancelling at all?"
If you can cancel the reloading animation partway through, and still get the new ammo, then it's a shortcut. Why do we need a shortcut? What's the point of a weapon doing tons of damage and being balanced by a "long reload" if you cancel that reload. Doesn't that entirely remove the whole balance of the weapon?
I don't understand, this isn't League of Legends, PvP with money for tournaments where the speed you push buttons if the difference between a 1 million dollar prize and defeat. It's co-op, vs computer AI, why do we need to reload faster than the animation?
What's the point of balancing stuff vs a long reload if you can reload cancel anyway?
Because it adds flavor and fun. Refer to my post at the top of the page.
#157
Posté 16 juin 2012 - 08:30
Modifié par Edalborez, 16 juin 2012 - 08:31 .
#158
Posté 16 juin 2012 - 08:30
#159
Posté 16 juin 2012 - 08:30
Please.
I'm on my knees.
Debate what I'm saying.
Not what you percieve me to be saying.
Because there seems to be a very big difference between the two.
I don't want it removed. I'm not even advocating that they end all reloads after the ammo counter resets (though I wouldn't mind it).
All I have done is point of logical fallacies and suggest ways to fix it
(this is important now)
IF IT WERE TO BE CHANGED
I sincerely doubt you can find a single post where I said it should be changed as opposed to me pointing out problems or giving what I think could solve it.
This is not me being sarcastic.
This is not me yelling.
This is me seriously begging you to just stop fighting ghosts, man.
#160
Posté 16 juin 2012 - 08:31
Why we won't remove headshots if you can just hit the enemy and damage is still done? Because it is extra effort for extra gain. Entirely optional, but rewarding if you're willing to put that extra effort. Game is more fun with stuff like that implemented. Why do I even have to explain this?Transairion wrote...
I have a legitimate question:
"Why do we need reload cancelling at all"
If you can cancel the reloading animation partway through, and still get the new ammo, then it's a shortcut. Why do we need a shortcut? What's the point of a weapon doing tons of damage and being balanced by a "long reload" if you cancel that reload. Doesn't that entirely remove the whole balance of the weapon?
I don't understand, this isn't League of Legends, PvP with money for tournaments where the speed you push buttons if the difference between a 1 million dollar prize and defeat. It's co-op, vs computer AI, why do we need to reload faster than the animation?
What's the point of balancing stuff vs a long reload if you can reload cancel anyway?
#161
Posté 16 juin 2012 - 08:32
Because it adds flavor and fun. Refer to my post at the top of the page.
So does glitching out of the map in Hydra, unless you consider that working as intended too.
Reload cancelling just makes balancing weapons V reload times a load of bull, since the reload is pratically non-existant if you cancel.
#162
Posté 16 juin 2012 - 08:32
Thaxor wrote...
Bubba TSJ wrote...
Why don't we just cancel multiplayer altogether while we're at it?
Yes because that's exactly what we are asking for:
"Bioware, please revise your game by making a 'feature' a little more fleshed out and 'feature' worthy instead of seeming so tacked on. Also, cancel the game whle you're at it, because even though I want to help try to improve the game, what I REALLY want is the game canceled. Really."
PLEASE, because revising (or even removing) reload canceling equates to canceling/killing the game.
If reload canceling is the lynchpin of enjoyment for you in this game...
You deserve a cookie man. I'm glad logical people are joining in here. It's about time.
#163
Posté 16 juin 2012 - 08:34
Mr.Kusy wrote...
God, remove bicycle riding.
It's a skill ffs, learn it, use it and/or stop complaining if others can while you can't,
So is coding... Home made cheats are ok ?
EDIT: Moving and aiming a skill? Sure... But reloading?
Modifié par 78stonewobble, 16 juin 2012 - 08:37 .
#164
Posté 16 juin 2012 - 08:34
avenged100fold wrote...
Thaxor wrote...
Bubba TSJ wrote...
Why don't we just cancel multiplayer altogether while we're at it?
Yes because that's exactly what we are asking for:
"Bioware, please revise your game by making a 'feature' a little more fleshed out and 'feature' worthy instead of seeming so tacked on. Also, cancel the game whle you're at it, because even though I want to help try to improve the game, what I REALLY want is the game canceled. Really."
PLEASE, because revising (or even removing) reload canceling equates to canceling/killing the game.
If reload canceling is the lynchpin of enjoyment for you in this game...
You deserve a cookie man. I'm glad logical people are joining in here. It's about time.
Yes, anyone who disagrees with you must be illogical, not simply having a differing opinion! You dont seem very logical yourself making blanket statements like that.
#165
Posté 16 juin 2012 - 08:34
Not being sarcastic (seriously I'm not)
#166
Posté 16 juin 2012 - 08:36
I don't think people who disagree with me are illogical.
I think these people who happen to disagree with me are making illogical arguments.
Can you seriously disagree? Do you think removing multiplayer is a good comparison? Then you, sir, are illogical.
#167
Posté 16 juin 2012 - 08:37
First,The devolpers said its a feature and not a bug.
Second,If it was a bug they would have squashed A LONG TIME AGO LIKE MASS EFFECT 2 LONG AGO.
Third,how is it cheating?It simply save you precious seconds spent reloading so you can get back to shooting the enemy.
Modifié par Jzargo, 16 juin 2012 - 08:38 .
#168
Posté 16 juin 2012 - 08:37
It was relatively hard to master in ME2. Medigel cancel is significantly easier and I'm pretty sure medigel wasn't meant to be used that way.Thaxor wrote...
Also, slight LOL at Christina saying it's an advanced skill that's hard to do.
#169
Posté 16 juin 2012 - 08:38
Quxorda wrote...
avenged100fold wrote...
[...][...]
The issue is, tricks like reload canceling have existed since gaming started. Some are intended and some are simply products of the game. These tricks add flavor and depth to the game, they give people something to master as they get a feel for what they are playing. It's already been compared to things like rocket jumping, spin fuser jumping, wall skating ect. Even a game like Star Craft II, a game that is a massive E-Sport featuring equally massive tourneys with tens of thousands of dollars at stake and balancing so extensive that changes are measured in milliseconds - has a trick like this (zergs extractor trick).
There is no harm in leaving such things in a game, not everyone uses them and not everyone needs too. They impart a definite benefit but the game is not unplayable without it, it's just an added layer of depth for those that want it. It may not be realistic, but not everything in a game needs to be - especially in this game, this isn't some Arma style simulation.
There is such a backlash in here because the issue at hand is silly, and wanting to remove it smacks of nothing more then someone wanting to take things away from others because he doesn't like them. If this was a competetive game then their might be some footing here, but it's not - it's co-op horde mode with shared experience and even if it was - everyone has the ability to do this.
For me at least, it's not a matter of removing, but improving. Right now, you can reload cancel + gain the benefit of the action used to reload cancel (roll, run, etc). I would MUCH prefer an exclusive OR setup, you reload cancel OR roll, run, etc, not both.
Also, and this is the flimsy argument I agree, it LOOKS absolutely horrendous to me. There is no logic and flow to it. In one instance, it takes me 3 seconds to reload the BW, and I go through all the motions and it looks "right". In the other, I use my medigel, and somehow "magically" my reload time is almost cut in half.
Combine those 2 together and the "feature" feels flimsy, tacked on and not representative of what Bioware could do. Hence, why I'd like it changed.
#170
Posté 16 juin 2012 - 08:38
Pitznik's got his **** right, it's there to be a little trick for the gamers to use. Like using a Submission Net then Heavy Melee with the Batarian Sentinel, or firing off a round with the Widow then immediately using Adrenaline Rush to refill the clip. It's entirely optional, and frankly I find it removes tedious, repetitive time from the game that could really **** you up if you get yourself into any sticky situations.
Nothing wrong with it, I just think you like to cry a lot.
#171
Posté 16 juin 2012 - 08:38
#172
Posté 16 juin 2012 - 08:40
avenged100fold wrote...
Glad you think that cancelling multiplayer is equivalent to removing reload cancelling Newman.
I don't think people who disagree with me are illogical.
I think these people who happen to disagree with me are making illogical arguments.
Can you seriously disagree? Do you think removing multiplayer is a good comparison? Then you, sir, are illogical.
I simply said that you are making blanket statements, which you are. Never actually said anything about my stance on the reload cancel, but you seemed pretty happy to give me my opinion for me. Your such a nice guy.
#173
Posté 16 juin 2012 - 08:41
Thaxor wrote...
Bubba TSJ wrote...
Why don't we just cancel multiplayer altogether while we're at it?
Yes because that's exactly what we are asking for:
"Bioware, please revise your game by making a 'feature' a little more fleshed out and 'feature' worthy instead of seeming so tacked on. Also, cancel the game whle you're at it, because even though I want to help try to improve the game, what I REALLY want is the game canceled. Really."
PLEASE, because revising (or even removing) reload canceling equates to canceling/killing the game.
If reload canceling is the lynchpin of enjoyment for you in this game...
All people do here is whine, while they mask it as "improving the game".
#174
Posté 16 juin 2012 - 08:41
#175
Posté 16 juin 2012 - 08:41
It simply save you precious seconds spent reloading so you can get back to shooting the enemy.
It wouldn't matter if certain weapons didn't have a long reload as "balancing". Case in point Claymore. If you're shooting the Claymore more than twice in 3 seconds, then we've got a problem. You should be spending those seconds reloading.
Why bother giving it a long reload if you can just cancel it? It just makes no sense, so they may as well remove all "offset by long reload" tags on some weapons.
That said, it's even worse in other games. You ever seen a 6-shot pistol in something like Black Ops being reloaded in like a second flat? Imagine a guy putting in 6 bullets in 6 different chambers all at once that quick... it's hilariously illogical to watch.





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