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Is race option a must for DA3?


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#26
Abispa

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The Qunari (a religion) do not allow women to be warriors. Sort of. DA2 introduced the idea that if the Qunari DO accept a woman as a warrior, they no longer consider her to be a woman. This is similar to some African tribes. In such cases the female basically becomes a "male" and cannot play a feminine role in her society. Not sure if that last part applies to the Qunari though.

Then flirtatious Tallis shows up and really confuses everything.

I've seen nothing that establishes that all Kossith (the race) are either Qunari or fallen Qunari (Tall Vashoth), so it is possible that there are those who have a different perspective.

In answer to the OP: No, I can play a game without multiple races as a choice, but I WOULD like to see that option return.

#27
Jerrybnsn

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"Women are priests, artisans, farmers or shopkeepers. None of them have any place in fighting."
--The Qun. It is not done. There is no more to it.


Who is this Tallis you speak of?

#28
Realmzmaster

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The race option is not a deal breaker for me. I would rather have a more fleshed out backstory for the PC. The race option in DAO was nice but after the origin had very little effect on the rest of the story. For example, if you played the dalish or city elf in DAO no one called the warden knife ears outside of the origin not even in just overheard conversation.

Now if the race played an important role in the story I can see it. Example some roleplaying games had cities where you were only allowed in if the party had a PC of a particular race or had a party member of that race. Race becomes an important consideration.

Otherwise it not that big of a deal to me.

If you had multiple races in DA2 you would need at least six ( Human: Commoner, Dwarf commoner, dalish elf, city elf, circle mage, apostate mage) personal stories woven into the main story. Or it would be like DAO where the origin got lost by Ostagar except for an occasional reference.

Modifié par Realmzmaster, 16 juin 2012 - 04:37 .


#29
wsandista

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Race option is a huge plus but not a deal-breaker(or deal-maker).

#30
dunstan1993

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TAL-VASHOTH... SOMEBODA LISTEN TO MAAAA!!!!!!!!!!!!!!!!!1!!!!!111

#31
Realmzmaster

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Jerrybnsn wrote...

"Women are priests, artisans, farmers or shopkeepers. None of them have any place in fighting."
--The Qun. It is not done. There is no more to it.


Who is this Tallis you speak of?


Actually if the PC is considered  Basalit-an (worthy of respect), the PC will no longer be seen as female. This is what happens with the Arishok deul. If you have a female PC Fenris will point out that the Arishok calls her Basalit-an (if the female PC has gain his respect). Also if you do the sheparding wolves quest Hawke is called Basvaraad (worthy of following). 

So the female PC would no longer be seen as female, but a warrior worthy of respect.

#32
Jerrybnsn

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And yet Sten had a problem with the female Grey Warden. Enough talk! Can we move on?!

#33
Teddie Sage

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Jerrybnsn wrote...

Teddie Sage wrote...

Not really, unless you're human-racist. I don't think you need that much races to enjoy one game.


Wait....if you want options to play as other races, you're a human-racist?  Am I reading this right?


I was being sarcastic.

#34
joshko

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I never play as any thing but a human any way. In any game.

#35
Realmzmaster

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Jerrybnsn wrote...

And yet Sten had a problem with the female Grey Warden. Enough talk! Can we move on?!


Yes , he does until she earns his respect. The same with the male warden. Once the respect is earned there is no problem. Sten learns to broaden his perspective.

If race is important to the story I can see its inclusion otherwise it will default to what many gamers relate which is human male or female.

Modifié par Realmzmaster, 16 juin 2012 - 07:22 .


#36
Cutlasskiwi

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Realmzmaster wrote...

The race option is not a deal breaker for me. I would rather have a more fleshed out backstory for the PC. The race option in DAO was nice but after the origin had very little effect on the rest of the story. For example, if you played the dalish or city elf in DAO no one called the warden knife ears outside of the origin not even in just overheard conversation.

Now if the race played an important role in the story I can see it. Example some roleplaying games had cities where you were only allowed in if the party had a PC of a particular race or had a party member of that race. Race becomes an important consideration.

Otherwise it not that big of a deal to me.

If you had multiple races in DA2 you would need at least six ( Human: Commoner, Dwarf commoner, dalish elf, city elf, circle mage, apostate mage) personal stories woven into the main story. Or it would be like DAO where the origin got lost by Ostagar except for an occasional reference.


^^This.  Race options would be great if they actually played a bigger part and shaped the story more than it did in DAO. Actually, I would love it if class/specialization would play a bigger role and shape the story some.

#37
Realmzmaster

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Cutlasskiwi wrote...

Realmzmaster wrote...

The race option is not a deal breaker for me. I would rather have a more fleshed out backstory for the PC. The race option in DAO was nice but after the origin had very little effect on the rest of the story. For example, if you played the dalish or city elf in DAO no one called the warden knife ears outside of the origin not even in just overheard conversation.

Now if the race played an important role in the story I can see it. Example some roleplaying games had cities where you were only allowed in if the party had a PC of a particular race or had a party member of that race. Race becomes an important consideration.

Otherwise it not that big of a deal to me.

If you had multiple races in DA2 you would need at least six ( Human: Commoner, Dwarf commoner, dalish elf, city elf, circle mage, apostate mage) personal stories woven into the main story. Or it would be like DAO where the origin got lost by Ostagar except for an occasional reference.


^^This.  Race options would be great if they actually played a bigger part and shaped the story more than it did in DAO. Actually, I would love it if class/specialization would play a bigger role and shape the story some.


I agree clss/specialization should have played a bigger role in DA2. The beginning story as it was written was fine for a rogue or warrior. It makes very little sense for a mage. The story of getting into Kirkwall should have been different for a mage. The other non-mage sibling would have to find a way to smuggle in the mage sibling. The gamer would take control of Craver if Hawke was a mage. Hawke would have to find a way to get Bethany in. It was a missed opportunity.  Also there should have been some quests showing Hawke and Carver/Bethany in the first year as a smuggler or mercenary.

I understand why mage was included in DA2. Gamers would have cried foul if they were unable to play a mage. Since the development time was short (The forum has already debated why that is.) the team should have focus only on warrior and rogue for Hawke and taken the criticism for that choice. Instead the team still gets critcized for adding the mage class and hand waving big parts of the story.

I am dumbfounded when Hawke asks Merrill have the templars found out about her. She says how careful she has been not working magic in front of others, but Hawke and company have fights in daylight with the mages throwing  magic left and right.

By the second Act it would not have been as much of a factor if Hawke was a mage. Hawke would have the status shield.  By the end of the second act Hawke would be champion and virtually untouchable. (it not like Meredith does not know Hawke is a mage or non-mage Hawke travels with mage companions.)

Quests that were specific to class would have been an asset. Those missed opportunties would have taken a decent (good IMHO) game to the next level.

Race is not a necessity, but a story that does not handwave is.

#38
brushyourteeth

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BobSmith101 wrote...

renjility wrote...

Swordfishtrombone wrote...

Simply won't happen.

Since the main character is voiced, you'd need two VAs for each race, instead of just two VAs for the PC. Unfortunately, I think there's no way that'll get through EA's cost benefit analysis.


I wouldn´t care if my elf and human had the same voice. 


Bioware have pretty much established the regional accents for each race. Even if you did not mind having the same voice, you would still need elf specific dialogue. Unless it's just a case of wanting to look like an elf.

Nah. All non-Dalish elves seem to have bland midwest American/Canadian accents.

In fact everyone in Thedas seems to, as long as they're not from Orlais, Nevarra, Starkhaven, or Antiva. Even the kossith and the Tevinters lack a unique accent.

I'm all for multiple races, 1 per gender VA. Doesn't break my immersion at all. Someone like Lora Brovold (who voiced Athenril in DAII) would be just as believable voicing a human or dwarf.

Modifié par brushyourteeth, 16 juin 2012 - 08:23 .


#39
Fast Jimmy

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Its not a must, since everything that has come out by the devs has ranged from an outright no to a incredibly hesitant maybe.

Would it be great? Sure, if done great. But unfortunately, even if they mirrored the experience in DA:O, it wouldn't be enough to satisfy people's expectations I don't think. Its the victim of success that people expect you to do better every time.

I won't hold my breath for race selection (although I do expect we'll see more races and backgrounds represented in companions). But I am crossing my fingers for multiple origins, where perhaps we get to pick a class and a background (commoner rogue or noble mage). That would be an acceptable compromise if they flat out say no to multiple races.

#40
Uccio

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Swordfishtrombone wrote...

Simply won't happen.

Since the main character is voiced, you'd need two VAs for each race, instead of just two VAs for the PC. Unfortunately, I think there's no way that'll get through EA's cost benefit analysis.



And what prevents from using the same voice for each race? I don´t see any problems with that.

#41
SilverIceQueen

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It would be nice to have the different races, and background stories back. Speaking of voices, I really hope Gideon Emery's voice is back!! <3 Perhaps adding race will lengthen the game since the second was disappointingly too short. I only really play an elf or human, but I prefer the elf most of the time. A game even comparable to the first would be amazing! (The second wasn't horrible, but didn't stand out as much)

#42
Mr. C

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Jerrybnsn wrote...

(By the way, did you notice that the elves in DA2 had both American and Welsh/Irish accents?  What was up with that?)


City elves have no accent because they don't speak their native language. The Dalish do, and thus have accents.

#43
PsychoBlonde

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dunstan1993 wrote...

Jerrybnsn wrote...

Urzon wrote...

Kossith or death!


As long as you can't have a female Kossith because they can't be warriors.Posted Image


Allow me to intervene, Tal-Vashoth.
That is all. :police:


We're going to run out of Kossith if this keeps up.

#44
PsychoBlonde

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Mr. C wrote...

Jerrybnsn wrote...

(By the way, did you notice that the elves in DA2 had both American and Welsh/Irish accents?  What was up with that?)


City elves have no accent because they don't speak their native language. The Dalish do, and thus have accents.


Actually City Elves DO have an accent--an American one.  Most humans in DA have some sort of English-ish accent (assuming they're not from Orlais).  Don't tell me that if you split the difference between English and Welsh/Irish you get American.

Dwarves and Qunari primarily have American accents as well.  Clearly the City Elves are all either a.) hypothyroid dwarves or b.) Qunari fifth columnists.  Actually, b.) seems fairly likely considering some of the events of the game.

#45
brushyourteeth

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Free Marchers have American/Canadian accents (unless, apparently, they're from Starkhaven) so that explains the city elves in DAII. I know I just often didn't notice the American accents everywhere because so many of our characters had Fereldan (English) accents - Hawke, Bethany, Carver, Aveline, Cullen, etc. Posted Image

#46
Archer

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Swordfishtrombone wrote...

Simply won't happen.

Since the main character is voiced, you'd need two VAs for each race, instead of just two VAs for the PC. Unfortunately, I think there's no way that'll get through EA's cost benefit analysis.


I dont think thats really an issue myself. SWTOR uses one male or female voice actor regardless of race and i dont really notice any disconnect with my characters.

I can see it could be percieved differently for DA due to the differences in the DA races, but look at the voice work for DA2, Varic doesnt sound what i would call a "typical dwarf" and i could easily picture Fenris as a human.

For me it would be about making those origins unique and writing the characters well.

#47
brushyourteeth

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eveynameiwantisfekintaken wrote...

Swordfishtrombone wrote...

Simply won't happen.

Since the main character is voiced, you'd need two VAs for each race, instead of just two VAs for the PC. Unfortunately, I think there's no way that'll get through EA's cost benefit analysis.


I dont think thats really an issue myself. SWTOR uses one male or female voice actor regardless of race and i dont really notice any disconnect with my characters.

I can see it could be percieved differently for DA due to the differences in the DA races, but look at the voice work for DA2, Varic doesnt sound what i would call a "typical dwarf" and i could easily picture Fenris as a human.

For me it would be about making those origins unique and writing the characters well.


Couldn't agree more. Posted Image

#48
Vormaerin

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brushyourteeth wrote...


Couldn't agree more. Posted Image



There are certainly ways to do it.   For instance, allowing different races while keeping them all from the same socio-economic background.   For example,   having a dwarf merchant from Denerim, a city elf merchant's servant, and a human merchant.    They'd all reasonably speak with similar vocabulary, accent, and so on.

But if you go with the widely divergent social backgrounds of DAO, it becomes quite tricky.   There's no reasonable argument for a Dalish, a dwarf commoner,  a city elf ghetto dweller, and a human lordling to speak the same.

#49
Get Magna Carter

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I hope that racial options will be back and they revise elves to fit in with the suggestion that elves are considered nimble. Nimbleness would be linked to dexterity and in Origins elves had the lowest starting dexterity -and so were less nimble than dwarves...

#50
Jerrybnsn

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So if all Dwarves have American accents, what's up with Sandal and Bodahan? I might have to have another run through DA2 just to be sure that all Dalish elves spoke with a Welsh/Irish accent and all city elves spoke with an American accent.

By the way, I think it would be a great idea for the human protagonist to speak with a posh English accent this time around. Splended my dear boy! eh what?