A Golden Dragon wrote...
The fianl analysis is that there is no "right" answer to which of the three options is "Best". Which also means that there is no "wrong" answer, either.
There is your choice, and only your choice. And the consequences pertaining therein. This final decision will be made by the ethics and morals of each person siting at the computer, or at a console in front of a television, and it is those morals and ethics that determine which is right.
Dying for what you believe is actually quite common.
It's being able to live with your choice afterwards that shows the real martyr.

I think this was Bioware's intent, but the execution of the ending was poor enough to where this kind of ethical decision making did not happen for most people in practice. The intent of control clearly was to provide players with the option of saving the galaxy by sacrificing their lives. Why else would control be the option that preserves the citidel and possibly even all the relays? Big problems with control include it being associated with one of the most evil characters in the game (TIM) and it being utterly unbelievable based on it being fought against the entire game.
Destroy on the other hand looks to be the option where the player gets to destroy the reapers and possibly save him/herself, but at the cost of allies and a friend. The problem there is that the cost appears to be tacked on by Bioware just to make sure there's a cost to what would oherwise be a very desirable ending. And sythesis isn't even worth talking about as it makes no sense whatsoever, but is presented to the player as something desirable.
I think the community's reaction would be a lot different if Shep survived control instead of destroy. You'd see a LOT more support for control. There are a large number of people who just want their Shep to survive, no matter the cost. These people are upset at the cost ("I can't believe BW blew up the relays") or in denial about the cost ("He's lying about EDI and the Geth being destroyed).
The community's reaction would be a lot different if the best possible EMS score unlocked a small cutscene at the end of control or synthesis. A large number of people consider the "best" ending to be whatever the ending that you get with the high score.
At the end of the day, this is why the ending failed. No one understood the choices, neither the risks nor the consequences of those choices. We were all asked to believe and trust the explanation of a new, untrusted, and frankly poorly developed character (god child) to help us understand these difficult choices. This is an unreasonable expectation placed on us (the players) by the developers. Then in the aftermath, there were only subtle differences between the consequences of those actions presented to us which trivialized the choices themselves. wtf Bioware. wtf.
Modifié par zambot, 16 juin 2012 - 10:29 .