Grey Wardens are worthless.
#1
Posté 16 juin 2012 - 05:10
Well, you can sense when drakesporn are close, but then... they can sense you too. And are able to tell the difference between you and an actual sporn, so they still attack you. And right there, the ability to "sense" them becomes utterly pointless.
You can also go on a sporn-killing spree without worry about getting infected with their AIDS... but wait, even if you weren't a Grey, you wouldn't really have to worry so much about that anyway, since that seems to never happen.
Seriously, normal people can kill darkspawn just fine, and they're always a-okay afterwards. People virtually never get infected. Well, except of course when the plot demands it, but the number of times that happens can be counted on one hand.
And thus the "immunity to taint" benefit is trumped. And utterly worthless.
That's why I find being raped with that damn cup in Origins utterly stupid and infuriating. People can shove a pint of crap down the player's gullet, but we can't do the same to anyone else? We can't force anyone else to be as cursed and miserable as us, to nuke their reproductive organs like a satellite dish and die slowly from darkspawn AIDS? Freaking ludicrous.
At least Hawke doesn't become one of these utterly pointless "Wardens". Hooray! Yipee!
The Wardens are so stupid and pointless. There's absoluely no benefits. Only drawbacks. Which are many, such as losing your identity entirely and being known only as "Warden" for the rest of your life. Even when you're boinking someone twice a day, that's all they'll freaking call you, and the only thing they will ever see you as, not just as, you know, a person. Once in a while I'd like to forget that I have demon AIDS, but EVERY SINGLE PERSON ON THE GODDAMN PLANET insists on reminding me constantly. Goodbye, personhood.
I pray the next game will have a more creative plot and won't involve having someone shovelling demon crap into your pie hole. Oh, and won't force us to save an utterly worthless, useless country full of apathetic, ungrateful twits who should be nuked off the map, since they don't want to be saved anyway and only throw insults in their hero's face. <_<
If the whole Warden thing is made a part of the plot of the next game I'm finished with these games forever.
#2
Posté 16 juin 2012 - 05:18
The Archdemon can only be slain by a Grey Warden. Whatever other abilities they receive are a bonus but ultimately take a back seat to that one crucial ability.
DAO did not do a great job of demonstrating the dangers of the darkspawn taint. Ironically, DA2 was a lot better on this front in spite of the darkspawn not being integral to the plot.
Modifié par thats1evildude, 16 juin 2012 - 05:19 .
#3
Posté 16 juin 2012 - 05:24
Yaay! Problem solved!
#4
Posté 16 juin 2012 - 05:24
#5
Posté 16 juin 2012 - 05:26
And enough about the Archdemon, that's so stupid, you only need ONE warden to finish it off and there you go, no need to go raping innocents with a chalice of death.
#6
Posté 16 juin 2012 - 05:28
TheButterflyEffect wrote...
Then bring Archie down enough so he can't move, then line up some warriors and force them to drink the crap cocktail until one survives, then force him to go jam a sword through it's skull.
Yaay! Problem solved!
Aside from the immense difficulties involved in arranging such a scenario, that plan would still fail, as the Joining often kills those who drink it and knocks out those who don't.
Modifié par thats1evildude, 16 juin 2012 - 05:31 .
#7
Posté 16 juin 2012 - 05:28
thats1evildude wrote...
TheButterflyEffect wrote...
Then bring Archie down enough so he can't move, then line up some warriors and force them to drink the crap cocktail until one survives, then force him to go jam a sword through it's skull.
Yaay! Problem solved!
That's a terrible plan, as the Joining often kills those who drink it and knocks out those who don't.
That's why I said, line them up and keep trying until a few don't die.
Their lives are worthless anyway. They all are.
#8
Posté 16 juin 2012 - 05:31
#9
Posté 16 juin 2012 - 05:37
Altair could have killed off the blight aaaaall by himself, no need for the PC's life to be ruined to drag that idiot around.
Besides, shagging swamp sk*nks will do the trick just the same.
Modifié par TheButterflyEffect, 16 juin 2012 - 05:37 .
#10
Posté 16 juin 2012 - 05:45
But it's supposed to be that way.
The wardens curse themselves and then defend the world which forget about them most of the time.
Storywise it's always interesting because it deals with the idea of sacrifice...and the wardens don't just sacrifice themselves , they would sacrifice innocents too if it means stopping the Blight.
Besides a Blight isn't something that happens every weeks , some generation of warden probably never saw one.But the darkspawn are always there , the only one who understand that are the dwarves , darkspawn are crappy neighbours.
I imagine when there's no blight , the Wardens don't spent their time playing scrabble at Weisshaupt.
They do research , what's the taint, what are the darkspawn , hey talking intelligent super creepy darkspawn ....If they weren't tainted in the first place , they would do what anybody does forget and moves on.
#11
Posté 16 juin 2012 - 05:49
#12
Posté 16 juin 2012 - 06:24
I was sort of relieved on darkspawn birth control, actually, and extra strength and speed bonuses aren't so bad. Besides, Carver and Anders likely can't have kids, either, which can only be a good thing. (Um, didn't mean them together. Actually, never mind).
In other news, I suspect that since warriors/rogues aren't much use past fifty, and old age in Dragon Age universe isn't so nice(toilet paper, hot water, dentists, anyone?), maybe shortened lifespan isn't THAT big a curse. And nightmares? Minus air conditioning, minus decent fresh fruit(no avia delivery, after all), plus bed bugs: chances are you won't be able to sleep well, anyway.
Also, it's kind of important to have Grey Wardens on hand, so, y'know, people don't forget that Blights and darkspawn exist. And darkspawn AIDS really helps not to forget that. Otherwise, keeping-but-not-drinking-Archdemon-blood Wardens would just become another backwater order of knights, start loaning money to short-tempered kings, and in a few centuries? "Oblivion, meet Thedas." "Thedas, meet oblivion."
If Wardens were Shepards, though, it'd be WAY cooler. We'd have the same protagonist for three games in the row, everyone and their dog as love interests(including Cullen and Biff the Understudy), and a ship. As things are, only Isabella had one, and personally, I feel my Warden deserves some perks for saving the world and decapitating Alistair. Especially for the latter.
#13
Posté 16 juin 2012 - 06:29
Maybe even Dwarfs could do this, if there is some 'explosive' material attuned to the darkspawn.
Nobody is making any proper research into them - just take the fact, that Grey Wardens didn't even know HOW the Darkspawn were created, until you(GW from Origins) venture into Deep Roads and find Laryn. The grey wardens are indeed worthless, even if they defeat last of the archdemons, Darkspawns by now evolved, and will even further - which Grey Wardens did not.
#14
Posté 16 juin 2012 - 07:16
#15
Posté 16 juin 2012 - 08:49
Grey Wardens are completely badass. From what we've seen a Horlock / Grenlock is easily the equal of a typical soldier, and yet Grey Wardens all rack up amazing bodycounts. Think about it - when have we seen a Grey Warden die?
Ostagar - when an entire ARMY of Darkspawn overwhelmed them.
The Archdemon - it's a DRAGON! They are not meant to be easy to kill, and ONE Grey Warden not only took it on ALONE, but hurt it pretty badly before he died.
Wardens Keep / Vigil's Keep - One was a fortress under siege by the King's Army, the other by a Darkspawn Army. In the latter's case, they only actually seem to die there if the defences were not up to scratch; with a well-built fortress, they survive.
In short, the Grey Wardens are not only necessary, they are highly desirable - these guys tear Darkspawn limb from limb with contemputous ease!
#16
Posté 16 juin 2012 - 08:53
My noble dwarf (who would have been killed if she hadn't been conscripted) would argue that it's pretty cool being a Warden.
My alienage elf (who would have been killed if she hadn't been conscripted) would argue that it's pretty cool being a Warden.
My Dalish elf (who would have been killed if she hadn't been conscripted) would argue that it's pretty cool being a Warden.
My mage (who would have been stuck in a Tower till she died in anonymity if she hadn't been conscripted and still wouldn't have been allowed to have kids or a committed relationship) would argue that it's pretty cool being a Warden.
Yep. Pass the Joining juice, please.
#17
Posté 16 juin 2012 - 08:56
No point to arguing
Modifié par Melca36, 16 juin 2012 - 08:57 .
#18
Posté 16 juin 2012 - 08:58
#19
Posté 16 juin 2012 - 09:21
#20
Posté 16 juin 2012 - 09:25
ev76 wrote...
@brushyourteeth (stands up and claps) while uttering the words: bravo! Bravo!
Aw, shucks.
#21
Posté 17 juin 2012 - 12:24
#22
Posté 17 juin 2012 - 12:27
#23
Posté 17 juin 2012 - 06:41
#24
Posté 17 juin 2012 - 06:54
#25
Posté 17 juin 2012 - 12:48





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