Riverdaleswhiteflash wrote...
Emzamination wrote...
The Architect & morrigan confirm the Archdemons are definitely the old gods.Once the last Archdemon is dead, the remaining grey wardens will become nothing but specialized fodder as normal men/women are capable of killing regular Darkspawn.
I would hardly describe the Wardens as fodder. They're supposed to be capable of taking on a (normal) force much larger than they are. (Or at least, I got that impression from Tv Tropes.)
At any rate, the Wardens could still do the negotiation thing I described above, as well as going down below to take out darkspawn. They're still a threat to Orzammar even without an Archdemon, (when they find one, some of the dwarves are relieved: it starts putting some pressure on the surface, so the dwarves can catch a break. Bet they were ticked off when it ended after one year.) And if Orzammar falls, the drakesporn are a threat to everyone else instead.
Edit: As for the dwarves handling it themselves... they're trying. It's failing. Frankly, the Wardens should be concentrating on defending Orzammar more heavily.
True, the wardens are suppose to be some of the best warriors in thedas but their martial skill is innate and doesn't come from the taint.I don't think I'd be comfortable with wardens playing diplomats and governers, I heard what goes on in the anderfells.I agree that the wardens should focus their attention on orzammar and maybe intergrate the LotD into them as a subsect.They could also reclaim the fallen fortress bownamar down in the deeps as a base of operations right in the heart of the darkspawn's lands.Come to think of it...why don't the wardens have a base in the deep roads? The main problem I have with the wardens is the joining ritual but its necessary to invibe Darkspawn blood to kill an archdemon but once those are no more I believe the ritual should be outlawed or the wardens should be completely open about the whole dieing thing.





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