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A new Rogue would like some advice


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10 réponses à ce sujet

#1
Jure Simich

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I've had DA on steam for a long time, and I've finally decided to play it. I've got all the DLCs and now, it's time to finally start the playing.

Now, I've done some basic reading, and I do know what I want.

I want my character to be free to pick any party members, so I guess I need to be the rogue to open all the chests and doors (Rogue, coercion and lockpicking is therefore a must, I guess). Fine so far, I loved my backstabbing Fighter/Thief in Baldur's gate and Blade in Baldur's gate 2. Lots of preparation, focused every buff imaginable on the guy, and then ran in like a chainsaw, heroically slaughtering enemies as the party pointman. So, that's the feeling I'd like to try to go for in DA too. If possible.

So, any advice? I certainly plan to first do as many DLC alternate stories in order to maximize my first "proper" playthrough. Leilana's story DLC, especially, and at least easy Golems.

From what I've read, it seems a Lethality rogue would be the way to go? Either ranged or Dual wielding?



As a side question, can one make a non-backstabbing melee rogue? I bet there's SOME backstab ignoring buggers in the game just to annoy rogues...

#2
termokanden

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First of all, you need to be able to pick all locks and disarm all traps. Each has a skill level. The max is 60. Your skill level is:
(Device Mastery level) * 10 + Cunning - 10
So if your cunning is 30, you will need 4 levels of Device Mastery. For each 10 cunning you add, you will need one less.

Now that that's out of the way, there are two builds I would recommend (and in my opinion these are by far the best rogue builds). Don't be deceived by the fact that daggers seemingly do really low damage. Daggers are far quicker than other weapons and benefit much more from +damage effects.

a) Dex based DW dagger/dagger: Becomes unhittable by standard attacks at some point. Can deal decent damage even when not backstabbing, which means you can live without a tank. This is a popular build for nightmare solo runs, so it'll definitely work with any party.

B) Cunning based DW dagger/dagger: Pure backstabbing build and does require some tanking. However, it does insanely high damage.

If you want details about stats, talents and items to pick, you should read Discobird's excellent guide. Just remember the formula above in any case.

As a side question, can one make a non-backstabbing melee rogue? I
bet there's SOME backstab ignoring buggers in the game just to annoy
rogues...

I don't remember any enemies that ignore backstabbing at all. Definitely not worth worrying about. However, if your aggro management isn't great, you will end up being unable to get behind your enemies. Even then you can stun them and get free backstabs from a talent.

To answer your question more precisely, only cunning based builds really suffer when you can't get behind your target. Dex-based DW dagger/dagger for example is still excellent in a normal fight.

Modifié par termokanden, 17 juin 2012 - 12:29 .


#3
Jure Simich

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Thanks for the advice. Dex build it is, I guess...

Or maybe I'll actually go and do the maths for myself, seems the wiki has actual formulas :)

Modifié par Jure Simich, 18 juin 2012 - 02:21 .


#4
termokanden

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Discobird already did that. I didn't personally check the math, but it seems consistent with what I have seen in the game. Cunning DW dagger/dagger deals the most damage (under optimal circumstances).

Modifié par termokanden, 18 juin 2012 - 04:16 .


#5
Jure Simich

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The results, as I read them, were minor DPS advantage for CUN at the price of an extra 50% defense compared to CUN.

Still, I think I'm overthinking this quite a bit... :)

#6
gandanlin

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I kind of enjoy building my rogue Wardens into tank-type fighters. I give them enough points in strength to wield two full-sized swords and wear medium or heavy armor. Not the standard take on the DW build, I know, but it does work quite well all the same.

DAO is a lot of fun in that respect. The characters can be built in a variety of ways.

#7
termokanden

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The strength build has added defense against special attacks due to armor. That's pretty valuable. Just doesn't synergize well with a high cunning due to Lethality.

So I think all mixes of strength, dex and cun will result in a good rogue build except for one where both cunning and strength are high.

#8
Jure Simich

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Actually, any Rogue build that wears at least medium armor would be quite welcome. Light armor looks hideous to me :) Is there one?

Also, just finished all the DLC separate campaigns. I must say... the rogue I built for hard Witch hunt did nicely with his dual wielding... but the second I switched to a bow, his damage numbers went from 40s to 100s with just a single point in Accuracy... and I'm not sure the attack speed was quite that much slower. AND I didn't have to keep moving arount the enemy ranks to get behind them.

Really, backstabbing is just so much work...

#9
termokanden

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That's because Accuracy is just that powerful. You can't take it before Awakening though. It's a COMPLETELY different story in Origins because of it and I have no doubt that DW deals higher damage there.

Is there any build for medium armor? Sure, more strength. They both add equally to attack rating and damage with daggers. After that, more strength = better armor. More dex = higher avoidance.

Again, the only thing is I prefer not to have high cunning with a high strength build. Wasted damage with Lethality.

Modifié par termokanden, 18 juin 2012 - 10:31 .


#10
JosieJ

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Jure Simich wrote...
Really, backstabbing is just so much work...


Dude, really?  I see people say this all the time and I just can't process it.  I mean, whatever rolls your socks down and all, but are people in Ferelden so fat that it takes 10 minutes to get behind them?

#11
termokanden

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I never had a problem with it myself... With one rogue. I can't be bothered to correctly position multiple rogues though.