Score Still Matters.
#1
Posté 16 juin 2012 - 09:53
It does.
Your score at the end of the game is directly related to how much damage you did compared to the rest of your team.
Admittedly, it is skewed slightly by the fact that killing blows seem to grant bonus score, and that the "big" enemies don't give score proportional to the amount of time and effort required to kill them.
It's a question of scale really. If your top scorer gets 150k+ and the next player has only 50k or so, not to mention those below, you can't explain that away by saying "I was playing a support role" or "I spent all my time getting the objectives.
Of the 11 waves in the game only 3 have ulterior objectives. For the other 8, the sole objective of the game is to kill stuff. Even during the less militant objectives, you still have to kill the enemies to get them done.
It's not the only factor in deciding wether or not a player was useful, it's certainly not the most important, but it does still matter, so can people stop trying to tell us that it doesn't? It's becoming such a knee-jerk reaction I'm starting to wonder if these people are getting a little defensive.
#2
Posté 16 juin 2012 - 09:54
#3
Posté 16 juin 2012 - 09:55
#4
Posté 16 juin 2012 - 09:55
I've scored 100K+ with a variety of classes, many of which I've never used before. The fact that bad players who regularly use these classes score 20-40K (with a 40% XP boost!) and then call themselves "support" really baffles my mind.
#5
Posté 16 juin 2012 - 09:56
#6
Posté 16 juin 2012 - 09:56
Not quite. For example, if you lay down a Tactical Scan which accounts for 5000 damage done to an Atlas, you get less points than if you did 1000 points of damage to it with your gun. Another issue is that getting the last hit on an enemy gets you plenty of points even if you did next to no damage. Nevermind harder to quantify things like tactical roles which don't result in as many kills but result in faster clears. These are just a few points of many.Yigorse wrote...
Your score at the end of the game is directly related to how much damage you did compared to the rest of your team.
While score can tell you some things, it is not a particularly accurate measure of player contribution, and reliable inferences based on score can only be made based on extreme values. Score relative to other players can sometimes be raised through counterproductive behavior or lowered through productive behavior, and that's a big part of why people see the scoring system as deeply flawed.
Modifié par GodlessPaladin, 16 juin 2012 - 10:04 .
#7
Posté 16 juin 2012 - 09:58
#8
Posté 16 juin 2012 - 09:58
I thought we had dismissed that claim.
Modifié par Tokenusername, 16 juin 2012 - 09:59 .
#9
Posté 16 juin 2012 - 10:00
Tokenusername wrote...
Ah yes, "score". The supposed measure of a player skill.
I thought we had dismissed that claim.
It is a measure of performance. So you are correct in your facts, but wrong in your assertions.
#10
Posté 16 juin 2012 - 10:01
Also Sabotage. You don't get points awarded for kills with it.GodlessPaladin wrote...
Not quite. For example, if you lay down a Tactical Scan which accounts for 5000 damage done to an Atlas, you get less points than if you did 1000 points of damage to it with your gun. Another issue is that getting the last hit on an enemy gets you plenty of points even if you did next to no damage.Yigorse wrote...
Your score at the end of the game is directly related to how much damage you did compared to the rest of your team.
Nevermind harder to quantify things like tactical roles which don't result in as many kills but result in faster clears.
#11
Posté 16 juin 2012 - 10:03
#12
Posté 16 juin 2012 - 10:03
Clearly we did. This was given to everyone who follows the Council on Twitter.Tokenusername wrote...
Ah yes, "score". The supposed measure of a player skill.
I thought we had dismissed that claim.
Modifié par BoomDynamite, 16 juin 2012 - 10:03 .
#13
Posté 16 juin 2012 - 10:04
These "score matters" threads are always worth a laugh. The E-Peen logic is just so highly amusing.
#14
Posté 16 juin 2012 - 10:06
GodlessPaladin wrote...
Not quite. For example, if you lay down a Tactical Scan which accounts for 5000 damage done to an Atlas, you get less points than if you did 1000 points of damage to it with your gun. Another issue is that getting the last hit on an enemy gets you plenty of points even if you did next to no damage.Yigorse wrote...
Your score at the end of the game is directly related to how much damage you did compared to the rest of your team.
Nevermind harder to quantify things like tactical roles which don't result in as many kills but result in faster clears.
True, but I think his point is that there is a general correlation between playing well and higher scores. Can't really draw any determinative conclusions unless there is a pronounced difference.
Edit: Ach, missed your edit. My bad
Modifié par Deucetipher, 16 juin 2012 - 10:06 .
#15
Posté 16 juin 2012 - 10:06
#16
Posté 16 juin 2012 - 10:08
Yigorse wrote...
If your top scorer gets 150k+ and the next player has only 50k or so, not to mention those below, you can't explain that away by saying "I was playing a support role" or "I spent all my time getting the objectives.
That's true only to a certain extent. For example, i don't give a **** if the Salarian Engineer on the team scores a big fat zero, AS LONG AS he has been spamming Decoy the whole game. That decoy is the difference between your team getting swamped, and having the enemy line up infront of you like a shooting gallery.
#17
Posté 16 juin 2012 - 10:10
Out of curiosity, I check the scores. I was leading the match, by a wide margin. I don't know how the hell I did it, though.
That's why I don't trust the scores anymore.
#18
Posté 16 juin 2012 - 10:11
As for N7 - I get wary of anyone under 100 trying to do gold (or even silver sometimes), especially when they want to play as some level 10 ___________ or what have you. It's not that someone with a high score is necessarily going to be zomgawesome, but there's a higher chance they've done what you're aiming to do before, and won't go charging around gung ho getting themselves killed all the time as much as a new person would. Sure, they could've bought half their points through character cards, but it's more likely they've just actually played the game a little more.
Without wanting to start another "Krysae sucks/is great" or "ugh infiltrators" thing, it can be guns and the playstyles they encourage that can throw off more conservative players, in the sense that guns like that, or a Reegar, tend to mow down enemies before others can get a shot off. A similar thing occurs when you're the lone biotic among a bunch of infiltrators - good luck getting BEs off when your primed targets are dropped before you can pop them. Obviously you could change class if you wanted in a lobby, but if you're bouncing around from random to random there's not much you can do besides quit the round and lose whatever consumables you put on before joining.
So anyway, N7 is a good starting point for a player's skill, but in some ways every player is a special snowflake because you don't know how they're going to play until you actually see them play.
#19
Posté 16 juin 2012 - 10:13
Papa5murf wrote...
Yigorse wrote...
If your top scorer gets 150k+ and the next player has only 50k or so, not to mention those below, you can't explain that away by saying "I was playing a support role" or "I spent all my time getting the objectives.
That's true only to a certain extent. For example, i don't give a **** if the Salarian Engineer on the team scores a big fat zero, AS LONG AS he has been spamming Decoy the whole game. That decoy is the difference between your team getting swamped, and having the enemy line up infront of you like a shooting gallery.
THIS. This is why I don't feel bad if I score lower than everyone else as an SE, because dude I kept that dang decoy up and without that decoy life would've been much less pleasant for all involved. Obviously one does not coast along just because one has a decoy, but still.
#20
Posté 16 juin 2012 - 10:13
So yeah, points can show how good you are, but there are MANY variables that are not represented.
#21
Posté 16 juin 2012 - 10:14
#22
Posté 16 juin 2012 - 10:15
#23
Posté 16 juin 2012 - 10:15
#24
Posté 16 juin 2012 - 10:16
Some of the best players I've played with didn't score too high because they were always busy getting into good positions and taking out key enemies and manipulating the enemy to make it easier for everyone else to kill.
#25
Posté 16 juin 2012 - 10:20
Yigorse wrote...
Your score at the end of the game is directly related to how much damage you did compared to the rest of your team.
I've been wondering about that.
Most of the time it seems consistent. Every now and again, especially if it's FBWGG there are times where I go to refill ammo, come back, blast a prime once or twice for the kill and I'll get 1300 or so points. I'm pretty sure I haven't previously attacked it. Other times I'll shoot one many times, but get relatively few points.
How well is the mechanic that award points known?
Maybe it's just lag,





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