Score Still Matters.
#101
Posté 17 juin 2012 - 06:53
Bottom line is, I have never run into any situation where somebody's score was low (20K-40K on U/U/G), and they contributed in any meaningful way outside of their own imagination. Excuses are excuses.
#102
Posté 17 juin 2012 - 06:56
What is score supposed to mean to the Salarian engineer who is told by his team to reduce his load out to useless weapons just to spam decoy to ultimately help the squad?
What is score supposed to mean to any player who ISN'T a score board wh0re?
Modifié par Zeromarro4, 17 juin 2012 - 06:56 .
#103
Posté 17 juin 2012 - 07:05
Disciple888 wrote...
well I could post screenshots of me beating Infiltrators (competent ones!) with Sentinels, Adepts and Soldiers but I thought it was unnecessary. If you need some for me to prove my point, I will tho. Plus, I've played with good Salarian Engineers who easily scored 70K+ while spamming Decoy, even in a team full of Infiltrators.
Bottom line is, I have never run into any situation where somebody's score was low (20K-40K on U/U/G), and they contributed in any meaningful way outside of their own imagination. Excuses are excuses.
And I can post the same, but it'd prove nothing. Even had a game with a compentent infiltrator in which I was one of two salarian Engineers and we both managed to outscore him, though to be fair the scores were extremely even and off by only a thousand or two points and it was FBWGG credit farming so counter kills galore.
Scores can vary widly depending on what someone did, and what race you going against, you can spend most of the last 4-5 rounds doing little but throwing stasis about and taking a few shots inbetween cooldowns and depending on what other weapons your teammates are packing your score may not be very high at all in relation.
20k is unacceptable and just bad, 40k isn't if its a low clear time depending on the class/situation.
Modifié par Seerezaro, 17 juin 2012 - 07:09 .
#104
Posté 17 juin 2012 - 07:12
Seerezaro wrote...
Disciple888 wrote...
well I could post screenshots of me beating Infiltrators (competent ones!) with Sentinels, Adepts and Soldiers but I thought it was unnecessary. If you need some for me to prove my point, I will tho. Plus, I've played with good Salarian Engineers who easily scored 70K+ while spamming Decoy, even in a team full of Infiltrators.
Bottom line is, I have never run into any situation where somebody's score was low (20K-40K on U/U/G), and they contributed in any meaningful way outside of their own imagination. Excuses are excuses.
And I can post the same, but it'd prove nothing.
um this was in response to a guy who said I could only top scoreboards with a GI tho he's never played with me
Even had a game with a compentent infiltrator in which I was one of two salarian Engineers and we both managed to outscore him, though to be fair the scores were extremely even and off by only a thousand or two points.
proves my initial assertion that score still matters, even on support classes
20k is unacceptable and just bad, 40k isn't if its a low clear time depending on the class.
sounds reasonable.
#105
Posté 17 juin 2012 - 07:14
#106
Posté 17 juin 2012 - 07:18
I'm 100% certain you don't know what that word means.Seerezaro wrote...
sclera wrote...
Generally speaking, the highest scoring player in a match was the most helpful. This isn't always the case, especially as the margins between scores get tighter, but overall I think score is a pretty accurate representation of players' contributions.
This is actually a fallacy.
#107
Posté 17 juin 2012 - 07:24
#108
Posté 17 juin 2012 - 07:33
WaffleCrab wrote...
Score doesnt matter for anything else than besides 2 things; seeing who is a team player and who isnt, and seeing if someone isnt pulling their weight. Other than that, it serves no purpose to keep track of it. A good indicator of a nonteam player, is someone who has high score, but the overall time the mission takes time to finish is higher than usual(most likely due to the person not giving a **** if a team mate goes down) but the high score can be a simple indication of a kick ass build too. where as someone who gets only 20-30k score on gold, usually isnt pulling their weight, and just hanging around for the ride(assuming that score has been calculated from the very beginning, not a mid game joiner)
So if I've got an incredibly high score and we took 40 minutes to finish, I'm not a team player? I'd say that's more due to the fact that the rest of my team decided to start a revive chain next to 3 phantoms and two atlases, and I had to solo the rest of the wave.
#109
Posté 17 juin 2012 - 07:41
#110
Posté 17 juin 2012 - 07:42
Modifié par Elindile, 17 juin 2012 - 07:43 .
#111
Posté 17 juin 2012 - 07:58
Disciple888 wrote...
I don't get the Stasis argument. If something's in Stasis, I'm gonna kill them with my next shot, not wait around for a teammate to come through and put a bullet in it.
i dont get the Human engineer argument either.support role?i run that one alot + Harrier.i strip the Shields of a Centurion,kill him,the Guardian behind him and the Trooper nearby in a matter of 3 seconds.what do all those generous supporters do?strip a Phantoms barrier and call for help to finish it off?
lots of lipservice/excuses in this room.i had infiltrators with Krysae,Reegar,Claymores in my team and they were 50k behind my Human Soldier.whats the excuse for that`?they were reviving?how does that argument work?when you revive you lose time for a couple of kills but not half the match.do they stand aside the entire match and wait only for someone to die so they can revive them?
the faster you kill things the less you will fail.simple as that.if i have 140k and all my teammates are about 50k,what does it tell you?by your argementation,they stripped shields for me so that i can kill faster....it means that i was the one actually killing things.not because im a try hard who goes for kills before someone gets there,but because i am forced to be a try hard,since noone else makes an effort.
#112
Posté 17 juin 2012 - 09:55
Leisure Muffin wrote...
ReflectedRed wrote...
Leisure Muffin wrote...
Disciple888 wrote...
co-sign.
I've scored 100K+ with a variety of classes, many of which I've never used before. The fact that bad players who regularly use these classes score 20-40K (with a 40% XP boost!) and then call themselves "support" really baffles my mind.
You use GI + GPS of course you score alot. LOL I love when people use OP'd classes and weapons, and then get all high horse about their score...
I'm pretty sure he said "variety of classes", and I'm pretty sure that means something too than just GI. Nice logic you got there.
Or, I could have read his post about his GI + GPS class, and how proud he was about how he was on top of the scoreboard all the time. Nice logic you got there.
Yes, he might play often as an infiltrator but you are missing the point he made, you just ignore what everyone says and counter points that nobody said. I'm still pretty sure he said that he can do it with "variety of classes" but who am I to argue since you obviously know that he only plays with GI even though he said he didn't.
#113
Posté 17 juin 2012 - 10:20
If we make it without anyone dying, but let's say I took the majority of score. I'm happy. If someone else took the majority and we made it without a hitch, I'm happy too.
Some people might just want to play it bit more slow and being supportive.
#114
Posté 17 juin 2012 - 10:45
Arppis wrote...
Some people might just want to play it bit more slow and being supportive.
where do you see the connection with these two?you are most supportive if you participate in the fragging as best as you can,and definetly not by taking it easy and make some pot shots here and there.
those "support" classes are perfectly capable killers.especially Human Engineer,Geth Engineer,Turian Sentinel ect.
about the objectives.even on delivery you have to kill enemies ,and for devices
you get points aswell.when i play Inf i do the devices and still end up on top.on hacking ,all you have to do is stand there and kill.for assasination youll have to frag your way through the enemies to get to your target.so there is no way to not score points.
so please people explain,what exactly is "support" role?Overload and then wait for the others kill them?you have your own gun you know...
Modifié par BXpress2, 17 juin 2012 - 10:46 .
#115
Posté 17 juin 2012 - 11:01
I remember last time I fought on that Glacier Map vs Cerberus on Gold, people were of quite decent rank but still running around like mindless chicken, storming to get kills and event getting themselves killed along the way.
Thankfully, they brought enough medigel to cover up for most of their mess-ups, and just to annoy them, I decided to top the score(with zero deaths as well).
#116
Posté 17 juin 2012 - 11:16
Tajah Silver-Sparke wrote...
Don't forget a class like the Geth Engineer who specs his/her turret for healing that saves your ass a whole bunch of times to let you continue on with your explosions. Yet said GE gets no points for your "aliveness" and the damage you did.
Not valid. Placing a turret for shield regen does not require enough attention that your score should be affected to the point that you're dragging behind the room by a sizable amount. Even if you're constantly replacing it to negate the cd on shield restore, it's a very easy to place power.
While it's true certain roles are more support focused, you shouldn't ever be a huge amount under the average. There is no support role or amount of team play that would result in a larger amount unless you're either not pulling your weight or the other players in the room are simply better than you.
Score isn't accurate, sure, but it's very easy to see when a player isn't contributing enough for whatever reason.
#117
Posté 17 juin 2012 - 11:17
Being a support class actively supporting doesn't mean you can't shoot your gun. You can, for a fact. You should always get the 50 assists gold medal, and 25+ kills with your primary weapon doesn't seem like a lot to ask, even for a support. With this, even support classes can have more than 60k. Easily.
That said, you shouldn't rely on score to tell how good a teammate is. Score is calculated by a math formula, which means it's accurate from a mathematics point of view, but it's like comparing the human mind with an Artificial intelligence.
Conclusion : you'll only see if someone is good by playing with him, not looking at his/her score.
#118
Posté 17 juin 2012 - 11:22
#119
Posté 17 juin 2012 - 11:44
Uh not it isn't. The game seems buggy with the score system and kills. Especially when it comes to an Atlas that only has 1 bar of armor left and someone kills off that 1 bar .... Don't think that should be worth over 1.2k points like it seems to be .....Yigorse wrote...
Your score at the end of the game is directly related to how much damage you did compared to the rest of your team.
The score system doesn't work properly so the score doesn't matter.
#120
Guest_N7 Krisixus_*
Posté 17 juin 2012 - 11:49
Guest_N7 Krisixus_*
#121
Posté 17 juin 2012 - 12:00
I've had plenty of games where I scored first by a comfortable margin but we lost because I did something stupid in wave 10. Or I got instakilled and then the rest of the team had to carry me.
The only thing that matters is how well you play in wave 9-10.
#122
Posté 17 juin 2012 - 12:07
Nissun wrote...
I was playing an infiltrator with a Locust, just for the kicks. By round 4, I get like four stolen kills in a row (thanks to players using the Valiant and the Krysae). I curse to myself and think "Goddammit! I'm not going to kill anything at this rate! Stupid weapon and stupid everything!" blah blah blah.
Out of curiosity, I check the scores. I was leading the match, by a wide margin. I don't know how the hell I did it, though.
That's why I don't trust the scores anymore.
This. The score system is a miracle to me. I was playing Cerberus on Giant with a decent team. I volunteered to take that boring camping spot at the ladder/ramp on the right side from the upper control room, where you watch one of the spawn points and deny the enemy to spawn in the room behind you. The purpose of this camping is to ensure that the rest of the team camping in the control room won't get flanked. You can spend whole waves there without even seeing an enemy. But for me, being a lazy player, it was ok.
The rest of the team killed tons of stuff. I joined them on objective waves only. I killed some phantoms, centurions and nemesis trying to sneak toward me, and killed lots of stuff during pizza delivery and station hacks
The scoreboard showed me on 2nd place at the end of the game, only 10k below the first, others were close. I was amazed.
#123
Posté 17 juin 2012 - 12:17
#124
Posté 17 juin 2012 - 12:27
Wait I may be confusing score with something else. Forget I said anything.
#125
Posté 17 juin 2012 - 12:31





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