HagarIshay wrote...
I really hate it. They turned the game into power usage. BioWare forgot the only good power that soldiers have is AR. And they also forgot that this is and the use of all weapons are the reasons to play a soldier. Once you take the weapons out....
I feel like I'm playing a soldier out of loyalty to the class more than anything else. And it's really idiotic.
Ironically enough, in my 8 laythroughs, I practically didn't used Adrenaline Rush at all - only as emergnency "let's get the **** outta here!" button, mostly because I carried all 5 guns and had +200% cooldown most of the time. And when I could afford to have faster cooldown, I wasn't impressed by ME3 AdR at all - it doesn't fit me. Not because I want total timestop and 250% of damage bonus, no, it's just nearly useless. I'd prefer shorter duration, couple of seconds, with similar cooldown. I can live without 90% time dilation - Sniper Rifle Concentration is just fine for me. And speaking of damage bonus, I don't know how much of it it did before latest patch (1.03 I think), since I didn't used it, but after - 8 shots from BW to take down barrier-less Banshee vs 10 without AdR, 12 vs 15 for Valiant and both ways 75 for Indra (that's with IEA and Cerberus Armour), so what the ****, it doesn't give me anything really useful. Concussive shot is just dumb without AoE.
So principally what we have now in soldier - he can carry a little bit more heavier guns (irrelevant in most cases, IMHO) and have access to IEA. *scratches his head* And?
And this:

If speak more seriously, should soldier have better weapon handling as passive abilities - faster reloads, faster draw and holster, better accuracy, maybe bonus weapon damage and normal smoke grenades (or flashbangs, yeah, I like those

), maybe that would improve his performance. Personally I'd prefer to have short but very "fast" (i.e. greater time dilation, even without bonus damage) Adrenaline Rush, but it's either dreams or modding.