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Why are so few people bothered by soldier being so lame in ME3?


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#1
Binary_Helix 1

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Where are all the soldier players at raising hell? Recall in ME2 the biotics never stopped raging here about how crappy the class became but I see nothing similar for soldiers.

Nearly everything that made soldier unqiue was either removed or nerfed like tanking (immunity), highest DPS power adrenaline rush (max damage 70% when in ME2 it did 140% max damage) carrying all the weapons is gone, storm speed bonuses are too, etc. What did they get to make up for all that? Frag grenades and a slighty better concussive shot. While the other classes got gazzilions of new powers and abilities like sprinting, access to any weapon, biotic combos, tech bursts, highest DPS power is cloak now, etc.

But what about explosive ammo? Well what about it?  Vangaurds have that too and any class can get that with Vega in the squad.

I get the feeling soldier was pushed aside because Bioware knew nobody would care and while that hasn't exactly been the case (people rage a lot in the MP) the SP has largely been silent on the issue.

Modifié par Binary_Helix 1, 16 juin 2012 - 11:03 .


#2
capn233

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I already wore myself out complaining last year when it was known that every class could use every weapon. :)

The real problem is that single player isn't so difficult that none of the classes can get by on the hardest difficulty, despite very real potency differences between the classes.

As for my thoughts on Soldier, they may have made Adrenaline Rush a lot crappier, and made weight capacity too low, AND refused to give you more health than Ashley or Vega, but they did improve Disruptor Ammo and you do get full strength Incendiary Ammo. I know Vanguard gets it too, and it is very good there, but you can combine it with Adrenaline Rush which makes it a bit better than what Vanguard can do.

I will not speculate on why Bioware did certain things when they made this game. Or rather, I will not state my speculation on here. :)

#3
known_hero

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I like Soldier the way it is. The other classes are all overpowered to a point where using them at their full potential(not gimping yourself at all) feels like cheating. Soldier requires the most skill to use out of all the classes, IMO.

I do agree that the soldier should've got a major weight reduction but outside of that I'm fine with this class.

#4
kw0lf

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Soldier was god in ME1 and strongest in ME2. It had to eat it in ME3.

#5
grey_wind

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Nerfing the Soldier was a really odd decision too, since the stats BioWare collected from ME2 show that it was the most used class among players.
Ultimately, I think what the Soldier suffered most from was simply poor gameplay design decisions, like the weight system. Though making powers like AR crap is another matter entirely.

#6
MadCat221

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grey_wind wrote...

Nerfing the Soldier was a really odd decision too, since the stats BioWare collected from ME2 show that it was the most used class among players.
Ultimately, I think what the Soldier suffered most from was simply poor gameplay design decisions, like the weight system. Though making powers like AR crap is another matter entirely.


Maybe it was a move to encourage people to not be so plain-jane?

#7
Ageless Face

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I really hate it. They turned the game into power usage. BioWare forgot the only good power that soldiers have is AR. And they also forgot that this is and the use of all weapons are the reasons to play a soldier. Once you take the weapons out....

I feel like I'm playing a soldier out of loyalty to the class more than anything else. And it's really idiotic.

#8
Rudy Lis

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HagarIshay wrote...

I really hate it. They turned the game into power usage. BioWare forgot the only good power that soldiers have is AR. And they also forgot that this is and the use of all weapons are the reasons to play a soldier. Once you take the weapons out....

I feel like I'm playing a soldier out of loyalty to the class more than anything else. And it's really idiotic.


Ironically enough, in my 8 laythroughs, I practically didn't used Adrenaline Rush at all - only as emergnency "let's get the **** outta here!" button, mostly because I carried all 5 guns and had +200% cooldown most of the time. And when I could afford to have faster cooldown, I wasn't impressed by ME3 AdR at all - it doesn't fit me. Not because I want total timestop and 250% of damage bonus, no, it's just nearly useless. I'd prefer shorter duration, couple of seconds, with similar cooldown. I can live without 90% time dilation - Sniper Rifle Concentration is just fine for me. And speaking of damage bonus, I don't know how much of it it did before latest patch (1.03 I think), since I didn't used it, but after - 8 shots from BW to take down barrier-less Banshee vs 10 without AdR, 12 vs 15 for Valiant and both ways 75 for Indra (that's with IEA and Cerberus Armour), so what the ****, it doesn't give me anything really useful. Concussive shot is just dumb without AoE.

So principally what we have now in soldier - he can carry a little bit more heavier guns (irrelevant in most cases, IMHO) and have access to IEA. *scratches his head* And?
And this:
Posted Image


If speak more seriously, should soldier have better weapon handling as passive abilities - faster reloads, faster draw and holster, better accuracy, maybe bonus weapon damage and normal smoke grenades (or flashbangs, yeah, I like thosePosted Image), maybe that would improve his performance. Personally I'd prefer to have short but very "fast" (i.e. greater time dilation, even without bonus damage) Adrenaline Rush, but it's either dreams or modding.

#9
WardyLion

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While I have only played as Solider and Engineer, I acknowledge that I lack the correct context to fully repsond to this. However, I didn't really find myself that bothered by the changes to the Solider class. Old favourites like concussive shot were retained, some were dropped and there were some new additions. I only used Adrenaline Rush when sniping and found it to be adequate - the lower damage modifier wasn't that apparent to me but that's probably because I had the Kuwashii visor (added headshot damage) paired with a few upgrades that increased the HS damage fuether...that and the small matter of the Black Widow.

I concur that there should have been a greater weight-limit allowance for the Soldier class but I still think it was a good addition as it made you consider your loadout a bit more rather than just stocking up on the big-hitters.

The incendary-grenade was a load of arse in ME2 and I much preferred the frag-grenade in ME3, overall.

I think what I am trying to say is that I had other, more key issues and was satisfied with the soldier class.

#10
Gravbh

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Meh. If want to just shoot stuff in a 3rd person game, I'll pop Gears of War 3 into my xbox. The power usage is what sets Mass Effect 2/3's gameplay apart from other 3rd person games. Picking a class that doesn't have any powers doesn't appeal to me.

#11
sharkboy421

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grey_wind wrote...

Nerfing the Soldier was a really odd decision too, since the stats BioWare collected from ME2 show that it was the most used class among players.
Ultimately, I think what the Soldier suffered most from was simply poor gameplay design decisions, like the weight system. Though making powers like AR crap is another matter entirely.


I agree.  The weight system, new combo system and new protection scheme were cool ideas just implemented very poorly.  I liked in ME2 how you actually needed to put some thought into who you would take in your squad so you could appropriately handle th enemies you encountered.  ME3 lost that balance and soldier suffered for it as it was no longer king of dps. 

Also I feel that while AR was nerfed, it wasn't a horrible nerf but soldier got no counter buff unlike every other class.  So its not that soldier is a lot worse than in ME2, its just that every class has been given a lot stronger offensive capabilities.

So while it is dissapointing, the fact is the game is far too easy so it doesn't make a difference.  Although my perspective may be skewed as I have only played with an imported Shep starting at lvl 30.  I've been meaning to try it from lvl 1 and maybe that will provide more of a challenge.

#12
sunnydxmen

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Soldiers are lame engineers are wayyyy better.

#13
samb

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The soldier and assault rifles have dominated the last 2 games, so I don't feel too bad about it.  I do feel bad for the soldiers in multiplayer though since adrenaline rushdoesn't give you bullet time.

#14
PhantomFemShep

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Soldier is a real challenge in single player. Final mission, getting charged by 4 brutes and 2 banshees while your squad is down. You have to use your soroundings more then classes like Infiltrator where you can just go invisible and destroy with the black widow.

#15
WARMACHINE9

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Yeah I felt the soldier got screwed in ME 3. Played through all 3 games as solider and I think it really got screwed this last time. That being said it was nice to see the other classes get a boost. I went back and looked and the engi was about as useless as a 3rd nipple in the first game.

#16
JG The Gamer

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I had to adjust the way I play Soldier, but ultimately I never felt debilitated by the new mechanics. Since I no longer felt like I was the only one being targetted by the enemy, I didn't feel the need to spam the use of Adrenaline Rush, preferring to use it to reload and keep firing.

I don't feel like Soldier was nerfed. Adjusted perhaps for the new game mechanics yes, but not nerfed. More like everything else was made better.

#17
PnXMarcin1PL

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Soldier isnt bad in ME3. All you need is to get used to it.

#18
RurouniSaiya-jin

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Well, to be honest, I never felt the need to complain. Sure, we're probably the worst class now but on the other hand, there's no reason to care since beating Insanity isn't a big deal this time around, even with the Soldier.

#19
DerberAuner

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well, the soldier did get nerfed quite a lot imho
its also an easy guess why: soldiers were simply overpowered in the previous games, me2 specifically, since shields on opponens meant biotics did **** (just to point it out, it wasnt like that in me1 and for me that was one of the worst breaches of continuity in the entire series, but moving on...)
so soldiers had to be nerfed. infiltrators imho got a major buff, they do tons of damage and even banshees go down with very few shots from your black widow.
i dont really like playing the biotic classes except for the vanguard, so maybe im wrong in assuming that the biotics actually got buffed (judging from the MP they did), but if they did its also worth noting that console gamers suddendly got a major boost. powers dont require exact or particularily fast aiming you could only achieve using a mouse, so suddendly console gamers are more competitive...
all in all the soldier is still my class of choice; its annoying that you cant pick your weapons of choice without having to take the 200% cd increase, but frankly, on the pc, i barely notice it. maybe its different on the consoles, but then, i really dont care...ive got enough n7 squads never to have to play the idiotic multiplayer ever again (unless they raise the ems bar with the EC DLC) and in SP, the soldier is still easy mode for experienced shooter players.

#20
lazuli

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Eh. They'll be back on top in ME4, or whatever they call the next one. That's the way it seems to be going. Remember ME2's Mattock/Widow Soldier? Absurd.

#21
BLKHammer

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They aren't the monster they were in ME2, but they still get the job done. Just spec for max weapon damage and incendiary ammo explosive burst.

#22
Arctican

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Sure every class can carry all weapons, but they do so at the cost of not being able to use their powers frequently. Soldier's don't really need to use AR that often when they have powerful ammo powers. They may not be as strong as in ME2, but they're hardly lame.

#23
darkrogueninja

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I feel like Vanguards, while still good in ME3, aren't as good as in ME2. In ME2, I could carry a Tempest, a Carnifex, and a Claymore, while still having good power regen. Hell, the Claymore on ME2 Vanguards could carry 21 total shots!

#24
RedCaesar97

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darkrogueninja wrote...
I feel like Vanguards, while still good in ME3, aren't as good as in ME2. In ME2, I could carry a Tempest, a Carnifex, and a Claymore, while still having good power regen. Hell, the Claymore on ME2 Vanguards could carry 21 total shots!

Claymore X will probably give you 21 shots or something close to that. Failing that, equip the Spare Thermal Clip mod.

And turning back to Soldiers, I have played Soldier twice, once on Normal and once on Insanity. While I feel that the Soldier was nerfed slightly (it need to be in my opinion), I do not feel that the Soldier is lame in ME3. The Soldier can take every bit of an advantage with the new gameplay mechanics as every other class can. 

While the Soldier can no longer carry 4 weapons and maintain good cooldowns, when was the last time you actually used all four weapons as a Soldier in ME2? I know I used only two weapons most of the time, maybe three weapons at most. But even back in ME1, I only really stuck with one maybe two weapons as a Soldier.

Instead of the +200% to -%200 cooldown mechanic, they probably should have restricted all classes to just two weapons max like they do in multiplayer, as the cooldown mechanic pretty much forces you to do that anyway. Or they could have implemented Curunen's encumbrance idea [link needed].

#25
ashwind

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PhantomFemShep wrote...

Soldier is a real challenge in single player. Final mission, getting charged by 4 brutes and 2 banshees while your squad is down. You have to use your soroundings more then classes like Infiltrator where you can just go invisible and destroy with the black widow.


In SP, the only challenge my soldier had was against Kai Leng in Cerberus HQ and that is because he is cheap. 4 Brutes? 2 died before they even get to start their charge. The Banshees are tougher but not much.

While Soldier can be boring, I do not find them weak. AR = free reload and with a high ammo assault riffle and area incendiary ammo... they can walk over everything easily.

p/s: All the above are done in Insanity too..