nicethugbert wrote...
So, what you are telling me is that it's easy to do with an infiltrator what you can do with any other class. You are telling me that Infiltrator takes the challenge out of the game. Therefore, Infiltrator is a crutch.
. <- That is a point, I'm telling you so you don't miss this one it either.
Some things are easier with an infiltrator, true, no one disputes that.
But you know how hard it is to do BE with an Inf.. wait, it's pretty much impossible.
Tech busts work, but are nowhere near as powerful or frequent.
For most builds, that leaves your gun as your main source of damage, it's a straight forward concept, its not complicated, it only requires a bit of general shooter savy, coupled with the enhanced surviveability of the cloak that flattens the learning curve and lowers the entry hurdle to gold.
The non-reliiance on combos also means it's a good class for PUGs
It does not mean however:
-That the infiltrator played at his peak is significantly more powerful than other classes (GI is still the exception, it's a glass cannon though)
-every shlob plays a proper infiltrator
-The infiltrator can do everything well (try holding a hack circle with 4 snipers against reapers)
-other classes are rendered obsolete.
If Infiltrator is an automatic "I win" class, pure sniper infiltrator teams would be way more effective than they are.
Shotgun GIs may be able to speedrun glacier in insane times, but that's as much an exception as FBWGG farming is.
The most effective teams against U/U however have one Inf, maybe two if they don't have overlapping skillsets.
I often play Inf in PUGs and I tend to score high, usually #1, but in a well balanced team I can easily come in 2nd or 3rd, and I don't know one bit because I know what I contributed to the match.
Other classes may be more difficult to master in the beginning (try playing AA without the knowledge of BEs), but they aren't, for the most part, any less powerful (try palying an AA
with the knowledge of BEs).
nicethugbert wrote...
Whoa pal you can't say that around here! People here are under the
impression that Infiltrators are the skillfull class and all the rest
are ez-mode.
Every Power is activated by a push of a button, you could argue no class requires skill, it basically just how you run around and where you point your crosshair.<_<
It's when and what you do with it that matters, for the Inf as much as for any other class.
nicethugbert wrote...
OK, that you can say around here. Yeah, somehow getting shot while using powers never counts as a factor in skillfulness. Maybe Infiltrators forgot that enemies shoot? They must think that lossing cloak is like dropping you bath robe or something. They're gun shy. That's what it is.
Try shooting a Black widow at a phantoms in CQC, or shooting rocket troopers when there's a prime homing in on you (cloak?, Ha!) then'we'll talk. No comparison to the power spam from cover routine AAs have cultivated, or the "shoot me I don't care practice soldiers can get away with.
Cloak gives you the first shot, from then on you are as naked as the next guy, only that big gun with the huge spike damage draws aggro like nothing else, so excuse me for shedding it once in a while, while I'm off to do flanking, reviving and capping.
If your only experience as an inf is unloading your claymore in the back of a mook and then run away, I can see how you don't see the skill in it. But if that's all you did, you were a rubbish infiltrator, no matter how high you scored, because you actually were using your teammates as decoys.But if you die a lot playing other classes and coming way way behind infs when playing a proper kill class, maybe you are a rubbish player all around?
People say score matters little in determining skill, why are infiltrators apparently measured by their high scores then?