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The more I play with Infiltrators, the more I hate Tactical Cloak.


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#276
SkylarV

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nicethugbert wrote...

kevchy wrote...

nicethugbert wrote...

Sinapus wrote...

Hm. Everytime my shot goes wide (or misses by a teeny tiny bit) I'll have to sit back and remember how "easy" it is to play an Infiltrator.

:whistle:


Try it with a non-infiltrator.  Not as easy.


Riiighhhtttt.......like we equip heavy one-shot sniper rifles/shotguns on other classes that rely on powers.

If you miss a shot using other classes, you would spam your powers, or keep shooting, if you are not using a sniper rifle.

If a cloaked infiltrator miss a shot in close range, s/he is pretty much screwed unless s/he has grenades. They have a smaller window of time to correct their mistake as comapred to the other classes.


Um, you apparently haven't seen the speedruns on you tube.


It's spelled "Youtube", guy. No space needed.

Besides, speedruns are isolated incidents performed by "the best" players. To compare them to the average player is insane. Sure, it's possible, but how people can consistently pull off runs like that?

#277
corporal doody

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billy the squid wrote...

It's unfair oh no... pffft cry me a river. I'll think of you bleeding out whenever I cloak and dump aggro, and smile.


this kinda thing doesnt surprise me.

#278
Yosuke

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Nothing wrong with infiltrators. If you're fighting in areas where most enemies don't have LOS on you like you should, the small aggro dumps should make practically no difference. Grenades+tech bursts, BEs, and other game mechanics can be far more powerful than infiltrators (with the possible exception of the GI, although I haven't played it yet post-nerf).

OP's description just sounds like there was poor play from all parties involved. Not using missiles, not using medigel, letting themselves get surrounded, and eventually failing the match.

Modifié par Yosuke, 18 juin 2012 - 09:19 .


#279
A Wild Snorlax

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Honestly the only time aggro dumping or whatever becomes a problem is if you are the only non-infiltrator with 3 infiltrators and you're playing on an open map. If you cry about 2 infiltrators on the team the problem lies with your own lack of skill, not your teammates. Just stay on the move and it shouldn't be a big problem.

#280
xabkish

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Look, a talking decoy! :D

JK =) My opinion on TC really depends on who's using it and how. I try not to use my teammates as decoys yet I'm still doing it sometimes — obviously when I'm after objectives or if I need to flank the enemy so that we didn't get cornered. And I'm sure it's fine. When I'm playing a non Infiltrator class I honestly could care less if our Infiltrator is dumping aggro on me as long as he does his job. But the more infiltrators you have in your team the more it depends on their skills and playstyle. Playing with three Infiltrators in team can be fun as well as long as you know how to deal with all that aggro and if they're playing as a team (e.g. you're a Kroguard with support of three Infiltrators — it's fun to tank all the things if your teammates are skilled enough to kill the right targets, the ones most dangerous to you).

#281
WaffleCrab

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love how OP thinks that the cloak dumbs agro the instant its used xD Also like someone said, the skill comes into play once you activate the cloak. But op being a big ass Image IPB

he refuses to see reason and keeps on playing the same broken record.

#282
CmnDwnWrkn

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When you use Tac Cloak, your teammates become Combat Drones that are better at drawing aggro, can inflict more damage (potentially), and have no duration limit.

#283
Kel Riever

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LOL @WaffleCrab.  The truth, no doubt^^^

Yes, because maybe if he keeps on posting, forever, someone will actually get rid of the Tactical Cloak in all three Mass Effect games with a patch. :D

But here we are, still responding to this guy after 12 pages on this thread alone. Never mind we are totally mocking him. Maybe he is winning (like Charlie Sheen) after all?

Modifié par Kel Riever, 18 juin 2012 - 03:43 .


#284
Creston918

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The more I read this forum, the more I hate people whining about literally every single thing.

How about you "I WANT EVERYTHING TO BE EXACTLY TEH SAME NERF EVERRRRYYYTTHIIINNGG" kiddos go back to playing Modern Warfare 8, or whatever this year's iteration is, and leave this game to the rest of us?

#285
holdenagincourt

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oneDRTYrusn wrote...

Feauce wrote...

Etc, etc, etc. I could keep going, but I think you get the idea. The truth is, you're wrong on all counts.


Image IPB


That image is my weakness. I can only laugh when I see it :lol:

#286
CmnDwnWrkn

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The game needs more cowards hiding in the same spot on the map, invisible and far away from any danger. I can't stand that type of infiltrator.

#287
Feauce

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SkylarV wrote...

Besides, speedruns are isolated incidents performed by "the best" players. To compare them to the average player is insane. Sure, it's possible, but how people can consistently pull off runs like that?


Even among the people making those videos, very very few could pull off those speedruns consistently. If all I posted on YouTube (proper spelling and capitalization ;)) was Hardcore/Insanity videos from all three games and not once in any video went down, one would think one of two things. Either I was some kind of ungodly awesome player (which I'm not), or I was clipping videos together to make it look that way. Given enough attempts, such videos could be made, but that still wouldn't be evidence that such a thing could be done consistently.


Kel Riever wrote...

Yes, because maybe if he keeps on posting, forever, someone will actually get rid of the Tactical Cloak in all three Mass Effect games with a patch.


Tactical Cloak did not exist in the original game.

#288
78stonewobble

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@Wafflecrab

Jeeeez... Somewhere a hapless epileptic me3 fan is now writhing on the floor.

#289
RGFrog

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1. the OP dies a lot and so when his team does, it's someone elses fault.
2. Aggro? srsly? Yeah, everyone gets aggro'd when they are the ones the enemy can see. Duh. You think that if the inf wasn't cloaked that everything would be all rainbow ponies and care bears? It's not the Inf.'s fault that you and/or your team gets overrun. Instead it's your fault for being dead and their fault for thinking that camping will save them. When you see a ton of hurt coming at you, you don't camp. Duh.
3.his team obviously doesn't like him because he's on gold and probably on the other side of the map alone so no revive. But yeah, it's the Inf's fault for cloaking...

OP is just mad because he obviously can't play any other class without being killed and PUGS don't want to die reviving him.

#290
78stonewobble

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CmnDwnWrkn wrote...

The game needs more cowards hiding in the same spot on the map, invisible and far away from any danger. I can't stand that type of infiltrator.


Actually that sounds... you know... SMART... compaired to running far ahead and dying. I think ill cover that guys ass.

#291
CmnDwnWrkn

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78stonewobble wrote...

CmnDwnWrkn wrote...

The game needs more cowards hiding in the same spot on the map, invisible and far away from any danger. I can't stand that type of infiltrator.


Actually that sounds... you know... SMART... compaired to running far ahead and dying. I think ill cover that guys ass.


You have a point.  This is why non-infiltrators should try to stand behind their infiltrator teammates at all times.  Best defensive position.

#292
Striker93175

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Grammaton Dryad wrote...

I think we should start nerfing good players too. If you consistently get top score, you're too good and must get nerfed.

You're just highlighting the emphasis/key aspects of ONE class defined by GOOD players. I've seen bad infiltrators, they do exist.

And I could emphasize that the Salarian Engineer is too good because enemies just attack the decoy non-stop and they have energy drain and incinerate (good against any enemy and can get their shields back almost whenever). Not getting attacked by enemies, can regain their shields, and good against health, armor, shields, barriers, and can carry a sniper without much penalty.

Clearly SE = unfair + too good, right?

See how that works? Infiltrators are fine. Maybe 75% instead of 90% bonus, but that's it anything more is stupid IMHO.

OP is far too narrow mindedly against infiltrators. Thread now ignored.


SE - Decoy + Scoprion hahah! ;P  Blow up each wave attacking the decoy! OP OP OP! ;) ;) ;)

Modifié par Striker93175, 18 juin 2012 - 04:13 .


#293
landylan

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people who dont thing infiltrator needs to be nerfed are too attached to it. they definitely shouldnt buff the other classes because the game will be even easier than it is now.

the good and bad player argument is completely invalid.... i can outscore randoms with pretty much any class, but infiltrator is still easy mode

Modifié par landylan, 18 juin 2012 - 04:15 .


#294
landylan

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CmnDwnWrkn wrote...

78stonewobble wrote...

CmnDwnWrkn wrote...

The game needs more cowards hiding in the same spot on the map, invisible and far away from any danger. I can't stand that type of infiltrator.


Actually that sounds... you know... SMART... compaired to running far ahead and dying. I think ill cover that guys ass.


You have a point.  This is why non-infiltrators should try to stand behind their infiltrator teammates at all times.  Best defensive position.

i think it would be better covering fire if a turian was remotely close with a revenant

#295
Fliprot

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Turning invisible and shooting people in the back is a tactic.

I assumed thats why it's called tactical cloak.

#296
CmnDwnWrkn

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landylan wrote...

people who dont thing infiltrator needs to be nerfed are too attached to it. they definitely shouldnt buff the other classes because the game will be even easier than it is now.

the good and bad player argument is completely invalid.... i can outscore randoms with pretty much any class, but infiltrator is still easy mode


Same here.  I just call it like I see it.  I can do well with any class, but my observation playing as an infiltrator is that it is the class with which it is easiest to deal damage while at the same time avoiding damage being dealt to you.  Other classes can deal comparable damage as the infiltrator, but not while avoiding aggro like the infiltrator.  You don't even need to take cover playing as an infiltrator

#297
robarcool

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CmnDwnWrkn wrote...

The game needs more cowards hiding in the same spot on the map, invisible and far away from any danger. I can't stand that type of infiltrator.

Those are bad infiltrators, like the bad vanguards who keep dying every other second or the soldiers who spend most of their time in the match horizontally. Bad players occur in all classes, not only infiltrators.

#298
Halo Quea

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Nerf it! Nerf it until the tactical cloak becomes a tactical scan and reveals your position to all of the enemies on the map!

#299
robarcool

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Halo Quea wrote...

Nerf it! Nerf it until the tactical cloak becomes a reverse tactical scan and reveals your position to all of the enemies on the map!

Fixed that for you.

#300
Feauce

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CmnDwnWrkn wrote...

Same here.  I just call it like I see it.



All I can do is laugh at this... You make no sense whatsoever, and I'd be happy to tell you why.



CmnDwnWrkn wrote...

I can do well with any class, but my observation playing as an infiltrator is that it is the class with which it is easiest to deal damage while at the same time avoiding damage being dealt to you.  Other classes can deal comparable damage as the infiltrator, but not while avoiding aggro like the infiltrator.



Because it's so difficult to plant an asari Adept or human Sentinel behind cover and endlessly Warp/Throw until things die. Infiltrators "avoid aggro" like most others do: the "bang, it's dead" method; Tactical Cloak isn't 100% effective invisibility.



CmnDwnWrkn wrote...

You don't even need to take cover playing as an infiltrator


This one takes the cake. Maybe if you're playing Bronze you don't have to worry about cover as much. On Silver or Gold? You're completely full of it on this one. Even if you Cloak every chance you get, during the ~3-4 seconds when you're visible, who do you think is the bright, shiny new target?