Here is the thing: If infiltrators take cover too often, they are coward and dump aggro. If they don't take cover too often, they are overpowered.Feauce wrote...
CmnDwnWrkn wrote...
Same here. I just call it like I see it.
All I can do is laugh at this... You make no sense whatsoever, and I'd be happy to tell you why.CmnDwnWrkn wrote...
I can do well with any class, but my observation playing as an infiltrator is that it is the class with which it is easiest to deal damage while at the same time avoiding damage being dealt to you. Other classes can deal comparable damage as the infiltrator, but not while avoiding aggro like the infiltrator.
Because it's so difficult to plant an asari Adept or human Sentinel behind cover and endlessly Warp/Throw until things die. Infiltrators "avoid aggro" like most others do: the "bang, it's dead" method; Tactical Cloak isn't 100% effective invisibility.CmnDwnWrkn wrote...
You don't even need to take cover playing as an infiltrator
This one takes the cake. Maybe if you're playing Bronze you don't have to worry about cover as much. On Silver or Gold? You're completely full of it on this one. Even if you Cloak every chance you get, during the ~3-4 seconds when you're visible, who do you think is the bright, shiny new target?
The more I play with Infiltrators, the more I hate Tactical Cloak.
#301
Posté 18 juin 2012 - 05:18
#302
Posté 18 juin 2012 - 05:42
Feauce wrote...
CmnDwnWrkn wrote...
Same here. I just call it like I see it.
All I can do is laugh at this... You make no sense whatsoever, and I'd be happy to tell you why.CmnDwnWrkn wrote...
I can do well with any class, but my observation playing as an infiltrator is that it is the class with which it is easiest to deal damage while at the same time avoiding damage being dealt to you. Other classes can deal comparable damage as the infiltrator, but not while avoiding aggro like the infiltrator.
Because it's so difficult to plant an asari Adept or human Sentinel behind cover and endlessly Warp/Throw until things die. Infiltrators "avoid aggro" like most others do: the "bang, it's dead" method; Tactical Cloak isn't 100% effective invisibility.CmnDwnWrkn wrote...
You don't even need to take cover playing as an infiltrator
This one takes the cake. Maybe if you're playing Bronze you don't have to worry about cover as much. On Silver or Gold? You're completely full of it on this one. Even if you Cloak every chance you get, during the ~3-4 seconds when you're visible, who do you think is the bright, shiny new target?
These arguments are just terrible. Comparing an asari adept taking cover relatively close in to a far-away infiltrator that is literally invisible. You can't be serious. You just can't be.
Also, if you constantly draw the same amount of damage from enemies with an infiltrator as with an asari adept, you might be the worst infiltrator player ever.
Your post is so absurd I can't even laugh at it. It's just that bizarre. Are you on a heavy Oxycontin dose?
#303
Posté 18 juin 2012 - 05:44
landylan wrote...
i think it would be better covering fire if a turian was remotely close with a revenantCmnDwnWrkn wrote...
78stonewobble wrote...
CmnDwnWrkn wrote...
The game needs more cowards hiding in the same spot on the map, invisible and far away from any danger. I can't stand that type of infiltrator.
Actually that sounds... you know... SMART... compaired to running far ahead and dying. I think ill cover that guys ass.
You have a point. This is why non-infiltrators should try to stand behind their infiltrator teammates at all times. Best defensive position.
Maybe that is more the problem than it's the sniping infiltrators.
It is easier / quicker / better to kill something outright than it is to stasis, shock, stun, cripple, suppress anything and then kill it. Thats more of a game design thing though.
From a "realism" perspective the maps are allmost all too small for "real" sniping. Instead you would lock down say a hallway with a machinegun.
#304
Posté 18 juin 2012 - 05:52
CmnDwnWrkn wrote...
These arguments are just terrible. Comparing an asari adept taking cover relatively close in to a far-away infiltrator that is literally invisible. You can't be serious. You just can't be.
Yes, I am serious. I never claimed the Adept was close-in, or that the Infiltrator was far away. Those are your assumptions.
CmnDwnWrkn wrote...
Also, if you constantly draw the same amount of damage from enemies with an infiltrator as with an asari adept, you might be the worst infiltrator player ever.
Where did I say that, exactly? Your claim was "easiest to deal damage while at the same time avoiding damage", not which class deals more damage than the other. Again you're making assumptions that change the topic of conversation, then reacting to those. Oh, wait... that sounds familiar...
CmnDwnWrkn wrote...
Your post is so absurd I can't even laugh at it. It's just that bizarre. Are you on a heavy Oxycontin dose?
http://social.biowar...e-rules&popup=1 - Please refer to point #3 and adjust your attitude.
#305
Posté 18 juin 2012 - 05:59
Feauce wrote...
CmnDwnWrkn wrote...
These arguments are just terrible. Comparing an asari adept taking cover relatively close in to a far-away infiltrator that is literally invisible. You can't be serious. You just can't be.
Yes, I am serious. I never claimed the Adept was close-in, or that the Infiltrator was far away. Those are your assumptions.CmnDwnWrkn wrote...
Also, if you constantly draw the same amount of damage from enemies with an infiltrator as with an asari adept, you might be the worst infiltrator player ever.
Where did I say that, exactly? Your claim was "easiest to deal damage while at the same time avoiding damage", not which class deals more damage than the other. Again you're making assumptions that change the topic of conversation, then reacting to those. Oh, wait... that sounds familiar...CmnDwnWrkn wrote...
Your post is so absurd I can't even laugh at it. It's just that bizarre. Are you on a heavy Oxycontin dose?
http://social.biowar...e-rules&popup=1 - Please refer to point #3 and adjust your attitude.
I'll adjust my attitude as soon as you adjust yours. Or are you going to pretend that you were being perfectly polite?
Who said anything about dealing damage in my last post? I wrote "drawing damage" which means taking damage. And the reason why I made the assumption of an AA being relatively closer to an enemy is that you simply can't reliably set up warp/throw combos from the distance that a sniper rifle will work.
In terms of dealing damage, it's easier to snipe with an infiltrator too. The miss rate for Wrap/Throw is simply too high to claim that is as easy to deal damage with these powers as it is to snipe. A sniper shot on target will never miss.
Modifié par CmnDwnWrkn, 18 juin 2012 - 06:02 .
#306
Posté 18 juin 2012 - 06:06
CmnDwnWrkn wrote...
I'll adjust my attitude as soon as you adjust yours. Or are you going to pretend that you were being perfectly polite?
A little fuzzy as to the difference between us? I wasn't asking if you're on drugs.
CmnDwnWrkn wrote...
Who said anything about dealing damage in my last post? I wrote "drawing damage" which means taking damage. And the reason why I made the assumption of an AA being relatively closer to an enemy is that you simply can't reliably set up warp/throw combos from the distance that a sniper rifle will work.
Then I misunderstood what you said. Still, the point of the matter is, you made an assumption based on your own expectations. For one thing, there's no truly long-range map in the game where sniper rifles can really shine. There's a few limited spots on a couple maps, but that's about it. That being said, you can effectively use Warp/Throw combos from many ranges; my friends and I have done exactly that on multiple maps. Are they more effective the closer you are? Certainly. The projectile has a shorter distance to travel. Does that mean they're ineffective at longer ranges? Certainly not.
#307
Posté 18 juin 2012 - 06:07
[quote]OblivionDawn wrote...
[quote]nicethugbert wrote...
[quote]OblivionDawn wrote...
[quote]nicethugbert wrote...
[quote]OblivionDawn wrote...
"Infiltrators dump aggro" is THE weakest argument I've ever seen/heard.
Most infiltrators don't stay cloaked long enough to let any "dumped aggro" wander anywhere close to a teammate. And if they do, it's because they're reviving someone or capping an objective, both of which are acceptable.
[/quote]
This one match I was in, I played Infiltrator, the rest, other classes. I did all the work while they just sat around playing cards until an enemy spotted them, then they played possum. As soon as I shot the enemy dead, they went back to playing cards. True story.
[/quote]
...Your point? Other than that you playing with some bad randoms?
[/quote]
Nothing, I was telling stories like you.
[/quote]
See, but mine isn't a story, it is a statement based on facts. Facts that you don't like to hear, but facts nonetheless.
[/quote]
Your "facts" contradict my observations. I've seen Infiltrators do all sorts of things. You make it sound like the vast majority of them are fine upstanding citizens of ME3 MP that do no wrong, pillars of the community, super heros. Without them the game would be impossible. Credits would cease to exist.
The fact is that the game throws hordes of enemies at you. I've seen non-infiltrators get swarmed and ground to paste while Infiltrators line up their shots. Then the infiltrator revives his decoy, runs away, cloaks, lines up his shot. Meanwhile the decoy is getting swarmed again, and pasted. Rinse and repeat.
[quote]OblivionDawn wrote...
[quote]nicethugbert wrote...
[quote]OblivionDawn wrote...
[quote]nicethugbert wrote...
[quote]OblivionDawn wrote...
In a team where you are the only player that isn't an infiltrator, and they all happen to cloak at the same time, it would make more sense. But that's an exception, not the rule.
Wait, I just read that "shooting targets in the back" bit. New weakest argument. It's called flanking, you do that in a shooting game. It's no more "easy mode" than powers that home in on the enemy and can hit them behind cover.[/quote]
I see how you herp derp there. Try flanking without Tac Cloak.
[/quote]
I really can't find the sarcasm in this, but I refuse to believe that you honestly think that you can't flank enemies without TC. Maybe if you completely suck at the game, but otherwise? It's as easy is taking a route that takes you behind your enemies, while your teammates draw fire. Any class can do it. Try it sometime.
So you continue with the EZ mode of spamming homing powers that can hit behind cover, and I'll continue with the "EZ mode" of cloaking to line up headshots.
[/quote]
You can flank enemies without TC, so why should TC be in the game? So you don't have to work as a team using the Draw Fire Tactic to setup a flanking manuever?
I'll continue using my "EZ Mode" auto hit powers, getting shot while doing so, and lining up shots while my CD is in effect, taking shots while I do so. You will continue using your EZ Mode Tactical Cloak not getting shot while lining up shots and you can feel like someone special because no one disturbs your peace and quiet while you line up a shot.
[/quote]
TC isn't in the game just for flanking, it's for capping objectives and reviving too.
And everyone knows that you need not get shot when spamming powers. All you have to do is take cover, point the middle of your screen in the general vicinty of the enemy, and press the button. Making you pop out for a split second to throw your power. EZ mode at the CORE.
Meanwhile, snipers must stay exposed to aim at and snipe their enemy. Tactical Cloak mitigates that threat, but is still useless from an offensive standpoint if you don't have the skill to get killshots with careful aim.
[/quote]
You talk as if no one else revives or caps objectives or as if it would be impossible to do so if not for Tactical Cloak.
Oh, yes you do need to get shot when spamming powers. If the enemy has a bead on you, and on gold if you are not cloaked somebody always has a bead on you, the second you stick your head out of cover to do anything, you get shot, unless you are cloaked.
No, because of cloak, "snipers" do not stay exposed while aiming. Non-cloaked players stay exposed when aiming. Incidentally, shooting without cloak is still useless from an offensive standpoint if you don't have the skill to get killshots with careful aim.
So, can someone finally tell me how much skill there is in using tactical cloak? Tell me how much skill there is in using your team as a bullet sponge. Tell me how much skill there is in shooting unaware targets in the back.
[/quote]
Can you tell me how much skill there is in using any power at all? I mean all you do is look in the general direction of the enemy, the auto-targeting thing appears over the enemy and most powers hit without fail.
#308
Posté 18 juin 2012 - 09:51
kevchy wrote...
nicethugbert wrote...
Sinapus wrote...
Hm. Everytime my shot goes wide (or misses by a teeny tiny bit) I'll have to sit back and remember how "easy" it is to play an Infiltrator.
Try it with a non-infiltrator. Not as easy.
Riiighhhtttt.......like we equip heavy one-shot sniper rifles/shotguns on other classes that rely on powers.
If you miss a shot using other classes, you would spam your powers, or keep shooting, if you are not using a sniper rifle.
If a cloaked infiltrator miss a shot in close range, s/he is pretty much screwed unless s/he has grenades. They have a smaller window of time to correct their mistake as comapred to the other classes.
Infiltrators rely on powers, so the comparison is apt. Infiltrators also use other weapons, so the comparison is apt..
If you miss a shot using Tactical Cloak, you would spam your powers, or keep shooting, regardless of what weapon you are using. The same for any class.
Every non-infiltrator class is screwed when they miss a shot in close range. But, Infiltrators not so much because they can run away and hide better than anyone else.
#309
Posté 18 juin 2012 - 10:01
kevchy wrote...
nicethugbert wrote...
kevchy wrote...
Hahahaha I can't stop laughing at page 7!
The amount of skill required for Tactical Cloak is the same as the skill required for Adrenaline Rush or Marksman. Use it whenever you can and DON'T SUCK.
Except you get shot while using ARush or Marksman.
Not when you are in cover, which is something I hope you actually use...
Who the hell turns on ARush or Marksman and just sits in cover without sticking their head out to shoot? Or, are you saying that sticking your head out to shoot from cover makes you invincible? I'm not sure what flavor of non-sense you are peddling with this statement.
kevchy wrote...
Besides, those skills require you to stick out your head longer to effectively maximise its damage potential, which in my experience, using the right weapon can have the ability to deal a lot more damage than an infiltrator. By shooting a lot more often than an infiltrator would, of course you will draw aggro, compared to a typical infiltrator using one-shot weapons.
Apparently, you are not yet ready to make the connection between getting shot and difficulty of play. But at least you finally realised that othe classes get shot more than an infiltrator. You're learning, gratz.
#310
Posté 18 juin 2012 - 10:07
-Hes personal hatred getting in the way. being the first and most obvious.
-Op thinks using TC = dumping agro. when in reality they keep shooting at where you cloaked for 5 seconds or so. and if you cloaked right next to them or in their prime visual cone(they are looking straight at you) they will shoot a good 2-3 seconds longer and will even try to seek you out.
-He forgets that depending on enemy type your cloak means **** within 5-10 meters. for some enemies i have noticed even longer distances(hunters, phantoms, primes)
-There is skill involved, Knowing when to cloak(timing) knowing where to cloak(the aproximate visual ranges blind spots of the enemy) and knowing what to do while cloaked, and again where and when.
-If you mess up your cloak, your the squishiest class out there. Bad TC timing = dead inf. so if they hightail away from the team, thats a good queu to get the **** out of there, you know. when a squishy guy thinks its a good time to go.
-The game itself punishes pretty harshly if you are a pure damage based TC user and carry a heavy weapon, being in cloak for longer than 3 seconds say with a widow X. can easily pile up your CD for cloak up to 9-10 seconds. depending on your build. Infs are supposed to be mobile. so they can keep taking those deadly fast cloak shots at people, or do support from your teams flank(This is usually what results in a Inf running from between the team when hes switching the flank, i do this alot, and people dont complain, wanna know why? because i keep them alive )
-Last but not least, there are actually people out there who know how to play an inf. from the experience you typed out(which was enough tears to give a test run for my canoo) Either you sucked so hard that the people in your team simply did not want to let you in on their plans and could just do it without you. Or the infs you played with either didnt feel like watching after you, but wanted to enjoy the game(or they simply were testing/beginnig as the inf).
#311
Posté 18 juin 2012 - 10:23
78stonewobble wrote...
From a "realism" perspective the maps are allmost all too small for "real" sniping. Instead you would lock down say a hallway with a machinegun.
I kinda noticed that.
Only the large open maps make me feel the need to snipe. Places like Glaicer and Reactor feel way too clasterphobic. I really find it hard to get a decent sniping spot.
Even then so the farthest reachable point on a map is somewhere around 250 meters.
I can nail that with an M16. Hell I'm REQUIRED to nail that with an M16 to qualify as being able to shoot it. If there was a map wide open and a full kilometer in diameter I'd feel less like I was toting this fancy oversized M1 Garland and more like an actual sniper rifle.
#312
Posté 18 juin 2012 - 10:35
The source of tears wrote...►
Who the hell turns on ARush or Marksman and just sits in cover without sticking their head out to shoot? Or, are you saying that sticking your head out to shoot from cover makes you invincible? I'm not sure what flavor of non-sense you are peddling with this statement.
I think he meant, use the skill while in cover to take out pop shots, or shoot while your shields last.
Apparently, you are not yet ready to make the connection between getting shot and difficulty of play. But at least you finally realised that othe classes get shot more than an infiltrator. You're learning, gratz.
He seemed more ready than you are. HS are by far more easy to play than an inf. and you can easily rack up higher DPS with a HS using the fully maxed out damage AR. with the shield chunk regen. Also the other classes can take more punishment before they need to take cover, and their shields have way more faster recharge rate than infs.
Letting them go back into business of killing things fast enough to keep outpacing the infs.
Lets take a few examples of squishyness vs. tankyness.
The least squishy inf. so far
-the quarian and salarian infs. with the base hp at 500, shields at 600 on both races.
You can get them up to 825 and 990 if you spend 21 points on fitness and gain the recharge rate buff of 15% and if you got stronghold gear V, 25%
-The least! Tanky soldier. So far
825 shields and 825 hp with max fitness and 25% regen rate for shields if you have the stronghold 5. so. the inf seems like he has more total hitpoints. you would be wrong. if you play your cards right, you can have the AR give you a flat 500 shields every time you pop it, every 7-8 seconds. and if you go the tank way(still a +50% damage instead of 70% during AR) its a -40% damage reduction for 5.2 seconds. so when you got the AR effective. you would have an effective 1375 hp and shields. gives you a pretty long window to lay down waste on your enemies out of cover, easily worth the 5.2 seconds. before you need to take cover again, depending ofcourse on the amount of enemies.
But if you want a real damage dealer and tank at the same time, cant go wrong with a batarian
the blades and inferno grenade dish out a lot of damage, and you dont have to leave cover for a long time.
and if you spec the blade armor right you got. a total of 40% regen rate with fitness 6 and 30% damage reduction givin you an effective hp and shields of 1769
You sir need to play this game more, or you end up embarassing yourself some more.
Edit:typo
Modifié par WaffleCrab, 18 juin 2012 - 10:42 .
#313
Posté 18 juin 2012 - 10:41
Don't call him names dude. You may get a 1 day ban if he gets upset and reports you.WaffleCrab wrote...
*snip
Modifié par robarcool, 18 juin 2012 - 10:46 .
#314
Posté 18 juin 2012 - 10:43
robarcool wrote...
Don't call him names dude. You may get a 1 day ban if he gets upset and reports you.WaffleCrab wrote...
Crybaby wrote...►
Who the hell turns on ARush or Marksman and just sits in cover without sticking their head out to shoot? Or, are you saying that sticking your head out to shoot from cover makes you invincible? I'm not sure what flavor of non-sense you are peddling with this statement.
I think he meant, use the skill while in cover to take out pop shots, or shoot while your shields last.Apparently, you are not yet ready to make the connection between getting shot and difficulty of play. But at least you finally realised that othe classes get shot more than an infiltrator. You're learning, gratz.
He seemed more ready than you are. HS are by far more easy to play than an inf. and you can easily rack up higher DPS with a HS using the fully maxed out damage AR. with the shield chunk regen. Also the other classes can take more punishment before they need to take cover, and their shields have way more faster recharge rate than infs.
Letting them go back into business of killing things fast enough to keep outpacing the infs.
Lets take a few examples of squishyness vs. tankyness.
The least squishy inf. so far
-the quarian and salarian infs. with the base hp at 500, shields at 600 on both races.
You can get them up to 825 and 990 if you spend 21 points on fitness and gain the recharge rate buff of 15% and if you got stronghold gear V, 25%
-The least! Tanky soldier. So far
825 shields and 825 hp with max fitness and 25% regen rate for shields if you have the stronghold 5. so. the inf seems like he has more total hitpoints. you would be wrong. if you play your cards right, you can have the AR give you a flat 500 shields every time you pop it, every 7-8 seconds. and if you go the tank way(still a +50% damage instead of 70% during AR) its a -40% damage reduction for 5.2 seconds. so when you got the AR effective. you would have an effective 1414 hp and shields. gives you a pretty long window to lay down waste on your enemies out of cover, easily worth the 5.2 seconds. before you need to take cover again, depending ofcourse on the amount of enemies.
But if you want a real damage dealer and tank at the same time, cant go wrong with a batarian
the blades and inferno grenade dish out a lot of damage, and you dont have to leave cover for a long time.
and if you spec the blade armor right you got. a total of 40% regen rate with fitness 6 and 30% damage reduction givin you an effective hp and shields of 2122.
You sir need to play this game more, or you end up embarassing yourself some more.
Edit:typo
didnt realize cry baby was a bad word xD fixed it to something "less hostile" i think.
#315
Posté 18 juin 2012 - 10:45
Telling this from personal experience. Used the word troll for the first time on the forums and got reported. and banned.WaffleCrab wrote...
robarcool wrote...
Don't call him names dude. You may get a 1 day ban if he gets upset and reports you.WaffleCrab wrote...
*snip
didnt realize cry baby was a bad word xD fixed it to something "less hostile" i think.
Modifié par robarcool, 18 juin 2012 - 10:46 .
#316
Posté 18 juin 2012 - 10:48
robarcool wrote...
Telling this from personal experience. Used the word troll for the first time on the forums and got reported. and banned.WaffleCrab wrote...
robarcool wrote...
Don't call him names dude. You may get a 1 day ban if he gets upset and reports you.WaffleCrab wrote...
Crybaby wrote...►
Who the hell turns on ARush or Marksman and just sits in cover without sticking their head out to shoot? Or, are you saying that sticking your head out to shoot from cover makes you invincible? I'm not sure what flavor of non-sense you are peddling with this statement.
I think he meant, use the skill while in cover to take out pop shots, or shoot while your shields last.Apparently, you are not yet ready to make the connection between getting shot and difficulty of play. But at least you finally realised that othe classes get shot more than an infiltrator. You're learning, gratz.
He seemed more ready than you are. HS are by far more easy to play than an inf. and you can easily rack up higher DPS with a HS using the fully maxed out damage AR. with the shield chunk regen. Also the other classes can take more punishment before they need to take cover, and their shields have way more faster recharge rate than infs.
Letting them go back into business of killing things fast enough to keep outpacing the infs.
Lets take a few examples of squishyness vs. tankyness.
The least squishy inf. so far
-the quarian and salarian infs. with the base hp at 500, shields at 600 on both races.
You can get them up to 825 and 990 if you spend 21 points on fitness and gain the recharge rate buff of 15% and if you got stronghold gear V, 25%
-The least! Tanky soldier. So far
825 shields and 825 hp with max fitness and 25% regen rate for shields if you have the stronghold 5. so. the inf seems like he has more total hitpoints. you would be wrong. if you play your cards right, you can have the AR give you a flat 500 shields every time you pop it, every 7-8 seconds. and if you go the tank way(still a +50% damage instead of 70% during AR) its a -40% damage reduction for 5.2 seconds. so when you got the AR effective. you would have an effective 1414 hp and shields. gives you a pretty long window to lay down waste on your enemies out of cover, easily worth the 5.2 seconds. before you need to take cover again, depending ofcourse on the amount of enemies.
But if you want a real damage dealer and tank at the same time, cant go wrong with a batarian
the blades and inferno grenade dish out a lot of damage, and you dont have to leave cover for a long time.
and if you spec the blade armor right you got. a total of 40% regen rate with fitness 6 and 30% damage reduction givin you an effective hp and shields of 2122.
You sir need to play this game more, or you end up embarassing yourself some more.
Edit:typo
didnt realize cry baby was a bad word xD fixed it to something "less hostile" i think.
Yeah its silly how touchy feely society the internet forums have become, hell xD you can get a ban for 1 day from something another person would just laugh at if you told it to their face. and Wow. you can get banned for calling someone a troll now o_O they are actually banning people for stating a fact... geesh thats ugh a bit totalitarian >_<
#317
Posté 18 juin 2012 - 10:50
nicethugbert wrote...
Drummernate wrote...
*Sigh*
A few things the OP doesn't know about cloak apparently...
It only cloaks you from enemies outside a 5-10m~ radius depending on the enemies. Any closer than that and it does almost nothing.
It does NOT dump aggro.
The enemies that were shooting at the Infiltrator will still continue to shoot where they last saw him for about 5 seconds.
So even if the Infiltrator cloaks and then shoots a few seconds later, the enemy will still be shooting where he last was by the time he uncloaks. No aggro change there.
If you are dying that much when Infiltrators use cloak for some reason, I advise you learn to use cover more efficiently. Pretend this is Gears of War 1, and you have 5 guys with active-reloaded Longshots aimed at you.
Learn to play the game with 1 or 2 less people if aggro somehow does keep changing to you specifically... I usually end up solo'ing anyways, so I am used to aggro.
You don't see a difference between shooting at a player and shooting at his last known location? Camp much?
Wow... you obviously don't understand my point...
Cloak does not "Dump aggro."
Enemies continue shooting at the Infiltrator's last known position. (Like in Splinter Cell: Conviction)
The aggro stays on the LKP for about 5 seconds, then they switch targets.
If the Infiltrator cancels cloak before the time expires they will re-aqquire the target.
Kinda funny that you accuse me of camping... when I am the one running around melee'ing everything.
Nice try though.
Modifié par Drummernate, 18 juin 2012 - 10:51 .
#318
Posté 18 juin 2012 - 10:51
You tell me!
Modifié par robarcool, 18 juin 2012 - 10:51 .
#319
Posté 18 juin 2012 - 10:51
toastar wrote...
nicethugbert wrote...
So, what you are telling me is that it's easy to do with an infiltrator what you can do with any other class. You are telling me that Infiltrator takes the challenge out of the game. Therefore, Infiltrator is a crutch.
. <- That is a point, I'm telling you so you don't miss this one it either.
Some things are easier with an infiltrator, true, no one disputes that.
But you know how hard it is to do BE with an Inf.. wait, it's pretty much impossible.
Tech busts work, but are nowhere near as powerful or frequent.
For most builds, that leaves your gun as your main source of damage, it's a straight forward concept, its not complicated, it only requires a bit of general shooter savy, coupled with the enhanced surviveability of the cloak that flattens the learning curve and lowers the entry hurdle to gold.
The non-reliiance on combos also means it's a good class for PUGs
It does not mean however:
-That the infiltrator played at his peak is significantly more powerful than other classes (GI is still the exception, it's a glass cannon though)
-every shlob plays a proper infiltrator
-The infiltrator can do everything well (try holding a hack circle with 4 snipers against reapers)
-other classes are rendered obsolete.
If Infiltrator is an automatic "I win" class, pure sniper infiltrator teams would be way more effective than they are.
Shotgun GIs may be able to speedrun glacier in insane times, but that's as much an exception as FBWGG farming is.
The most effective teams against U/U however have one Inf, maybe two if they don't have overlapping skillsets.
I often play Inf in PUGs and I tend to score high, usually #1, but in a well balanced team I can easily come in 2nd or 3rd, and I don't know one bit because I know what I contributed to the match.
Other classes may be more difficult to master in the beginning (try playing AA without the knowledge of BEs), but they aren't, for the most part, any less powerful (try palying an AA with the knowledge of BEs).nicethugbert wrote...
Whoa pal you can't say that around here! People here are under the
impression that Infiltrators are the skillfull class and all the rest
are ez-mode.
Every Power is activated by a push of a button, you could argue no class requires skill, it basically just how you run around and where you point your crosshair.<_<
It's when and what you do with it that matters, for the Inf as much as for any other class.nicethugbert wrote...
OK, that you can say around here. Yeah, somehow getting shot while using powers never counts as a factor in skillfulness. Maybe Infiltrators forgot that enemies shoot? They must think that lossing cloak is like dropping you bath robe or something. They're gun shy. That's what it is.
Try shooting a Black widow at a phantoms in CQC, or shooting rocket troopers when there's a prime homing in on you (cloak?, Ha!) then'we'll talk. No comparison to the power spam from cover routine AAs have cultivated, or the "shoot me I don't care practice soldiers can get away with.
Cloak gives you the first shot, from then on you are as naked as the next guy, only that big gun with the huge spike damage draws aggro like nothing else, so excuse me for shedding it once in a while, while I'm off to do flanking, reviving and capping.
If your only experience as an inf is unloading your claymore in the back of a mook and then run away, I can see how you don't see the skill in it. But if that's all you did, you were a rubbish infiltrator, no matter how high you scored, because you actually were using your teammates as decoys.But if you die a lot playing other classes and coming way way behind infs when playing a proper kill class, maybe you are a rubbish player all around?
People say score matters little in determining skill, why are infiltrators apparently measured by their high scores then?
You know what's easier with an Infiltrator? Outscoring everyone else.
If a 4 Infiltrator team has a problem, it's because they don't have a decoy or 2. I doubt the decoys will be outscoring the Infiltrators. It happens sometimes, just not normally.
Incidentally, I've never seen someone top the scrore board based on assists. It's kills that gets you on top. If you're killing the most, you are doing more damage than anyone else, or kill stealing. Damage is power. the most damaging class is the most powerful class. Couple that with using the team as decoys, dumping aggro, and not getting hit ,then the glass in glass canon is meaningless, it's EZ Mode, glass or no.
Infiltrators have the tools to score higher than any other class on average. That does not mean that it takes more skill to play an Infiltrator. If anything, it takes less. It takes less skill to play an Infiltrator because they can dump aggro. They can line up their shots without being shot. Everybody else has to dodge bullets while aiming at a moving target.
Modifié par nicethugbert, 18 juin 2012 - 10:53 .
#320
Posté 18 juin 2012 - 10:53
Now we are seeing the true colors. Score, score, score, score, score, score..........nicethugbert wrote...
toastar wrote...
nicethugbert wrote...
So, what you are telling me is that it's easy to do with an infiltrator what you can do with any other class. You are telling me that Infiltrator takes the challenge out of the game. Therefore, Infiltrator is a crutch.
. <- That is a point, I'm telling you so you don't miss this one it either.
Some things are easier with an infiltrator, true, no one disputes that.
But you know how hard it is to do BE with an Inf.. wait, it's pretty much impossible.
Tech busts work, but are nowhere near as powerful or frequent.
For most builds, that leaves your gun as your main source of damage, it's a straight forward concept, its not complicated, it only requires a bit of general shooter savy, coupled with the enhanced surviveability of the cloak that flattens the learning curve and lowers the entry hurdle to gold.
The non-reliiance on combos also means it's a good class for PUGs
It does not mean however:
-That the infiltrator played at his peak is significantly more powerful than other classes (GI is still the exception, it's a glass cannon though)
-every shlob plays a proper infiltrator
-The infiltrator can do everything well (try holding a hack circle with 4 snipers against reapers)
-other classes are rendered obsolete.
If Infiltrator is an automatic "I win" class, pure sniper infiltrator teams would be way more effective than they are.
Shotgun GIs may be able to speedrun glacier in insane times, but that's as much an exception as FBWGG farming is.
The most effective teams against U/U however have one Inf, maybe two if they don't have overlapping skillsets.
I often play Inf in PUGs and I tend to score high, usually #1, but in a well balanced team I can easily come in 2nd or 3rd, and I don't know one bit because I know what I contributed to the match.
Other classes may be more difficult to master in the beginning (try playing AA without the knowledge of BEs), but they aren't, for the most part, any less powerful (try palying an AA with the knowledge of BEs).nicethugbert wrote...
Whoa pal you can't say that around here! People here are under the
impression that Infiltrators are the skillfull class and all the rest
are ez-mode.
Every Power is activated by a push of a button, you could argue no class requires skill, it basically just how you run around and where you point your crosshair.<_<
It's when and what you do with it that matters, for the Inf as much as for any other class.nicethugbert wrote...
OK, that you can say around here. Yeah, somehow getting shot while using powers never counts as a factor in skillfulness. Maybe Infiltrators forgot that enemies shoot? They must think that lossing cloak is like dropping you bath robe or something. They're gun shy. That's what it is.
Try shooting a Black widow at a phantoms in CQC, or shooting rocket troopers when there's a prime homing in on you (cloak?, Ha!) then'we'll talk. No comparison to the power spam from cover routine AAs have cultivated, or the "shoot me I don't care practice soldiers can get away with.
Cloak gives you the first shot, from then on you are as naked as the next guy, only that big gun with the huge spike damage draws aggro like nothing else, so excuse me for shedding it once in a while, while I'm off to do flanking, reviving and capping.
If your only experience as an inf is unloading your claymore in the back of a mook and then run away, I can see how you don't see the skill in it. But if that's all you did, you were a rubbish infiltrator, no matter how high you scored, because you actually were using your teammates as decoys.But if you die a lot playing other classes and coming way way behind infs when playing a proper kill class, maybe you are a rubbish player all around?
People say score matters little in determining skill, why are infiltrators apparently measured by their high scores then?
You know what's easier with an Infiltrator? Outscoring everyone else.
If a 4 Infiltrator team has a problem, it's because they don't have a decoy or 2. I doubt the decoys will be outscoring the Infiltrators. It happens sometimes, just not normally.
Incidentally, I've never seen someone top the scrore board based on assists. It's kills that gets you on top. If you're killing the most, you are doing more damage than anyone else, or kill stealing. Damage is power. the
most damaging class is the most powerful class. Couple that with using the team as decoys, dumping aggro, and not getting hit ,then the glass in glass canon is meaningless, it's EZ Mode, glass or no.
Infiltrators have the tools to score higher than any other class on average. That does not mean that it takes more skill to play an Infiltrator. If anything, it takes less. It takes less skill to play an Infiltrator because they can dump aggro. They can line up their shots without being shot. Everybody else has to dodge bullets while aiming at a moving target.
#321
Posté 18 juin 2012 - 10:54
you mean its the damage you deal to enemies that tops the score board, does not necessarily mean kills
Modifié par WaffleCrab, 18 juin 2012 - 10:55 .
#322
Posté 18 juin 2012 - 10:56
kevchy wrote...
nicethugbert wrote...
kevchy wrote...
nicethugbert wrote...
Sinapus wrote...
Hm. Everytime my shot goes wide (or misses by a teeny tiny bit) I'll have to sit back and remember how "easy" it is to play an Infiltrator.
Try it with a non-infiltrator. Not as easy.
Riiighhhtttt.......like we equip heavy one-shot sniper rifles/shotguns on other classes that rely on powers.
If you miss a shot using other classes, you would spam your powers, or keep shooting, if you are not using a sniper rifle.
If a cloaked infiltrator miss a shot in close range, s/he is pretty much screwed unless s/he has grenades. They have a smaller window of time to correct their mistake as comapred to the other classes.
Um, you apparently haven't seen the speedruns on you tube.
And thats when the player's skills come into play to correct their mistakes quickly. Easy mode? Nope.
Again, not exclusive to Infiltrators. But, what is exclusive to infiltrators is a power that lets them dump aggro, run away and hide, line up shots while not getting shot.
#323
Posté 18 juin 2012 - 10:57
<_<nicethugbert wrote...
kevchy wrote...
nicethugbert wrote...
kevchy wrote...
nicethugbert wrote...
Sinapus wrote...
Hm. Everytime my shot goes wide (or misses by a teeny tiny bit) I'll have to sit back and remember how "easy" it is to play an Infiltrator.
Try it with a non-infiltrator. Not as easy.
Riiighhhtttt.......like we equip heavy one-shot sniper rifles/shotguns on other classes that rely on powers.
If you miss a shot using other classes, you would spam your powers, or keep shooting, if you are not using a sniper rifle.
If a cloaked infiltrator miss a shot in close range, s/he is pretty much screwed unless s/he has grenades. They have a smaller window of time to correct their mistake as comapred to the other classes.
Um, you apparently haven't seen the speedruns on you tube.
And thats when the player's skills come into play to correct their mistakes quickly. Easy mode? Nope.
Again, not exclusive to Infiltrators. But, what is exclusive to infiltrators is a power that lets them dump aggro, run away and hide, line up shots while not getting shot.
#324
Posté 18 juin 2012 - 11:01
#325
Posté 18 juin 2012 - 11:04
Master Xanthan wrote...
Can you tell me how much skill there is in using any power at all? I mean all you do is look in the general direction of the enemy, the auto-targeting thing appears over the enemy and most powers hit without fail.
If you want to compare apples to oranges, fine. But if you want to compare apples to apples then can you tell me between the two following individuals using the same weapon, who is exhibiting more skill, the one getting shot at while aiming or the one not getting shot at while aiming? Both hit their target in the same exact spot and do the same damage.





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