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The more I play with Infiltrators, the more I hate Tactical Cloak.


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#351
78stonewobble

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FFinfinity1 wrote...

Sometimes when I play infiltrator I feel bad, because I get the feeling I really do get ALL the kills but I try to balance it out by being the first to always Rez a team mate or truly focus on objectives. Then again its a team based game, So what IF i get first, the total score of ALL teammates adds up at the end of the game right? Don't we all get the same amount of of credits? Were trying to win right?


Hmm as long as you kill stuff as quickly as possible I'm ok with the score. :)

"Be polite. Be efficient. Have a plan to kill everyone you meet. " The sniper motto.

#352
SinerAthin

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JiceDuresh wrote...

Master Xanthan wrote...
Or, maybe they could just buff the other classes so that they are on the same level as the infiltrator.

 
And then buff the enemy again when it gets to easy. OR, we could just deal with the offending power and not have to touch another thing..:3


It won't get harder, silly.

People already play Infiltrators on Gold, it's not like we're buffing them PAST infiltrators.


So a team of 4 different classes in the future will still be as strong and viable as 4 infiltrators today.

#353
Cobra84

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SinerAthin wrote...
It won't get harder, silly.

People already play Infiltrators on Gold, it's not like we're buffing them PAST infiltrators.


So a team of 4 different classes in the future will still be as strong and viable as 4 infiltrators today.


That would make gold easier than silver is currently with 4 random classes.

It's much simpler to nerf the infiltrators and adjust from there.

Modifié par Cobra84, 19 juin 2012 - 01:48 .


#354
nicethugbert

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WaffleCrab wrote...

source of tears wrote...

Was it you who previously failed to distinguish between shooting at a target and shooting at last known location?


They still prefer infs. over other targets. for that short while.


Again failing to distinguish last know location vs. that which used to reside at location.

WaffleCrab wrote...


Oh, boo hoo, you make it sound like it's a punishment to use tactical cloak.  As bad as Tactical Cloak sounds when you describe it, it's still better than anything any other class has.  So, if you think TC is so bad, you don't want to look at what the other classes have.


I am not saying TC is bad, i am saying the game punishes you if you suck with it(like you apparently do and take out your frustration on people who know how to use it). Your the one shedding the tears here good sir :P


The game punishes anybody that sucks at anything in this game.  That's the way games generally work.  That doesn't mean that it takes more skill to line up a shot using TC than line up a shot while not using TC.  Quite the opposite, lining up a shot with TC is easy mode.

#355
nicethugbert

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WaffleCrab wrote...

nicethugbert wrote...

WaffleCrab wrote...

The source of tears wrote...►
Who the hell turns on ARush or Marksman and just sits in cover without sticking their head out to shoot?  Or, are you saying that sticking your head out to shoot from cover makes you invincible?  I'm not sure what flavor of non-sense you are peddling with this statement.


I think he meant, use the skill while in cover to take out pop shots, or shoot while your shields last.
 

Apparently, you are not yet ready to make the connection between getting shot and difficulty of play.  But at least you finally realised that othe classes get shot more than an infiltrator.  You're learning, gratz.


He seemed more ready than you are. HS are by far more easy to play than an inf. and you can easily rack up higher DPS with a HS using the fully maxed out damage AR. with the shield chunk regen. Also the other classes can take more punishment before they need to take cover, and their shields have way more faster recharge rate than infs.
Letting them go back into business of killing things fast enough to keep outpacing the infs.

Lets take a few examples of squishyness vs. tankyness.

The least squishy inf. so far
-the quarian and salarian infs. with the base hp at 500, shields at 600 on both races.
  You can get them up to 825 and 990 if you spend 21 points on fitness and gain the recharge rate buff of 15% and if you got stronghold gear V, 25%

-The least! Tanky soldier. So far
825 shields and 825 hp with max fitness and 25% regen rate for shields if you have the stronghold 5. so. the inf seems like he has more total hitpoints. you would be wrong. if you play your cards right, you can have the AR give you a flat 500 shields every time you pop it, every 7-8 seconds. and if you go the tank way(still a +50% damage instead of 70% during AR) its a -40% damage reduction for 5.2 seconds. so when you got the AR effective. you would have an effective 1375 hp and shields. gives you a pretty long window to lay down waste on your enemies out of cover, easily worth the 5.2 seconds. before you need to take cover again, depending ofcourse on the amount of enemies.

But if you want a real damage dealer and tank at the same time, cant go wrong with a batarian :)
the blades and inferno grenade dish out a lot of damage, and you dont have to leave cover for a long time.
and if you spec the blade armor right you got. a total of 40% regen rate with fitness 6 and 30% damage reduction givin you an effective hp and shields of 1769


You sir need to play this game more, or you end up embarassing yourself some more.:wizard:

Edit:typo


What a bunch of theoretical non-sense.  Shieldgate says you are wrong.  500 hundred shields or 1200 shields, it all goes down in one Nemesis shot.  Your health follows soon after.  Meanwhile, the Infiltrator was hiding, lining up his shot at the time the decoy is getting shot while aiming.


Its theoretical nonsense to senseless fools such as yourself, only a complete idiot sticks their headout if they see a laser homing on them xD. If you cant play something, then dont. and no its not just theoretical, it helps you understand the practice of it, well not sure if it helps someone like you who is stubborn as a mule with hes emotion based evidence of something being OP. or weak.


Nemesis can quick scope.  Phantoms, don't even need to scope.  Etc.

#356
nicethugbert

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WaffleCrab wrote...

and i think ill follow up on an old saying "dont argue with dumb people, they will only take you down to their level" and just ignore what the OP says from now on as the thread is nothing but a rant based on rage and one mans experiences, not actual empiric non biased data.

I must say though it was entertaining to see what he comes up next.


You can't blame me for your aweful behavior.  That is your personal responsibility.

#357
nicethugbert

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WaffleCrab wrote...

Sinapus wrote...

nicethugbert wrote...

Sinapus wrote...

Hm. Everytime my shot goes wide (or misses by a teeny tiny bit) I'll have to sit back and remember how "easy" it is to play an Infiltrator.

:whistle:


Try it with a non-infiltrator.  Not as easy.


I play engineers quite a bit, actually. I can usually use my drone and chained overload to disable enemies, making them easier to kill. I actually played engineers more at first because Infiltrators didn't have the nifty slowdown Commander Shepard has.

I also snipe with batarian sentinels and human soldiers.  Tend to miss with them too unless the target is stationary. Cloak lets you sneak around a bit. It's what's known as a feature, and not a bug. Much like adrenaline rush lets you get a second shot off immediately if you trigger it after firing your one-shot sniper rifle.

Perhaps you should drop your little vendetta, but it's probably too comfortable for you.


Thug is just what hes name says, a thug, venting hes rage on the forums. I have a feeling its just that, hes vendetta keeps feeding him :huh: not sure what that makes him, if not the big T.


Actually, the reason I call myself nicethugbert is because of people like you who act as if I'm killing them with my opinion, or facts, about the game.

#358
Sinapus

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nicethugbert wrote...

WaffleCrab wrote...
Thug is just what hes name says, a thug, venting hes rage on the forums. I have a feeling its just that, hes vendetta keeps feeding him :huh: not sure what that makes him, if not the big T.


Actually, the reason I call myself nicethugbert is because of people like you who act as if I'm killing them with my opinion, or facts, about the game.


(Italics added by me.)

No, you're just annoying, especially when you mistake two words for synonyms and pretend it means something.

#359
deadpixel92

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 Is the OP even using his brain? does he have one? :blink:

#360
SinerAthin

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Cobra84 wrote...


That would make gold easier than silver is currently with 4 random classes.

It's much simpler to nerf the infiltrators and adjust from there.


How is Gold going to become easier if we buff the other classes to infil status?

#361
dday3six

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Seriously, I think the OP spends more time commenting in this thread than actually playing ME3.

#362
WaffleCrab

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nicethugbert wrote...

WaffleCrab wrote...

Sinapus wrote...

nicethugbert wrote...

Sinapus wrote...

Hm. Everytime my shot goes wide (or misses by a teeny tiny bit) I'll have to sit back and remember how "easy" it is to play an Infiltrator.

:whistle:


Try it with a non-infiltrator.  Not as easy.


I play engineers quite a bit, actually. I can usually use my drone and chained overload to disable enemies, making them easier to kill. I actually played engineers more at first because Infiltrators didn't have the nifty slowdown Commander Shepard has.

I also snipe with batarian sentinels and human soldiers.  Tend to miss with them too unless the target is stationary. Cloak lets you sneak around a bit. It's what's known as a feature, and not a bug. Much like adrenaline rush lets you get a second shot off immediately if you trigger it after firing your one-shot sniper rifle.

Perhaps you should drop your little vendetta, but it's probably too comfortable for you.


Thug is just what hes name says, a thug, venting hes rage on the forums. I have a feeling its just that, hes vendetta keeps feeding him :huh: not sure what that makes him, if not the big T.


Actually, the reason I call myself nicethugbert is because of people like you who act as if I'm killing them with my opinion, or facts, about the game.


funny how you say facts, yet present very little to none of them... cant...stop...laughing Must not put on the cap... too late. Image IPB

#363
WaffleCrab

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dday3six wrote...

Seriously, I think the OP spends more time commenting in this thread than actually playing ME3.


Or maybe he has found the purpose of hes life from the BSN *shudder* what a scary idea.

#364
robarcool

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deadpixel92 wrote...

 Is the OP even using his brain? does he have one? :blink:

No no, you are doing it wrong. TC is overpowered and infiltrators dump aggro.

#365
deadpixel92

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robarcool wrote...

deadpixel92 wrote...

 Is the OP even using his brain? does he have one? :blink:

No no, you are doing it wrong. TC is overpowered and infiltrators dump aggro.

Oh riight, foolish of me LAWL

#366
DeathIsHere

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Cobra84 wrote...

SinerAthin wrote...
It won't get harder, silly.

People already play Infiltrators on Gold, it's not like we're buffing them PAST infiltrators.


So a team of 4 different classes in the future will still be as strong and viable as 4 infiltrators today.


That would make gold easier than silver is currently with 4 random classes.

It's much simpler to nerf the infiltrators and adjust from there.


Bronze can be hard if people are using classes they're not used to.

People want an even playing field, but when enemies have powers like instant-lock and stunlock-of-doom on for multiple Geth units, magnetic sync kills for Banshees, and ridculous advantages for Phantoms like the hand of doom and an insanely accurate hand cannon, why do you think Infiltrators are so prevalent? Gold is ridiculously difficult as it is (for the average gamer) but you've got all of these other things piling onto it and the current classes just don't stack up. For the very skilled it can become easy but unfortunately for most it's just frustrating. Personally, I don't like playing as infiltrators in MP. Not because they're OP (I don't think they are, really) but because I just don't like not having an offensive power like Overload. I haven't unlocked the Salarian Infiltrator. I'm also not that great at tactical usage of TC, I'm the guy that gets nailed by geth even while in cloak, so I'm just like whatever. I'll snipe with my Turian Sentinel.

#367
Elindile

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WaffleCrab wrote...

nicethugbert wrote...

WaffleCrab wrote...

Sinapus wrote...

nicethugbert wrote...

Sinapus wrote...

Hm. Everytime my shot goes wide (or misses by a teeny tiny bit) I'll have to sit back and remember how "easy" it is to play an Infiltrator.

:whistle:


Try it with a non-infiltrator.  Not as easy.


I play engineers quite a bit, actually. I can usually use my drone and chained overload to disable enemies, making them easier to kill. I actually played engineers more at first because Infiltrators didn't have the nifty slowdown Commander Shepard has.

I also snipe with batarian sentinels and human soldiers.  Tend to miss with them too unless the target is stationary. Cloak lets you sneak around a bit. It's what's known as a feature, and not a bug. Much like adrenaline rush lets you get a second shot off immediately if you trigger it after firing your one-shot sniper rifle.

Perhaps you should drop your little vendetta, but it's probably too comfortable for you.


Thug is just what hes name says, a thug, venting hes rage on the forums. I have a feeling its just that, hes vendetta keeps feeding him :huh: not sure what that makes him, if not the big T.


Actually, the reason I call myself nicethugbert is because of people like you who act as if I'm killing them with my opinion, or facts, about the game.


funny how you say facts, yet present very little to none of them... cant...stop...laughing Must not put on the cap... too late. Image IPB

Image IPB

#368
AdrianC25

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just another .. random .. pointless .. whine thread. why bioware allows these threads is beyond me. its just trollbait and gets people arguing

#369
JG The Gamer

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In the MP's hierarchy of needs, E-Peen > Everything else.

#370
greggers1

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A holes come in many flavors, not just infiltrators. Me I love the infiltrator, and I play it like it's supposed to be played, capturing points and reviving teammates. There are plenty of people playing different classes trying to get the "highest score" even though the entire team shares profits and points. People run around trying to solo and get the whole team killed trying to revive them, but it's much easier to blame a class for being to powerful "boo hoo I didn't get the high score therefore it must mean the class is too powerful and I'm being screwed." I love not being the high scorer because it means I'm on a good team and I'm going to end up having fun, but who plays video games to have anyways, right?

#371
5DVz

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15 pages, seriously?

#372
Elindile

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5DVz wrote...

15 pages, seriously?


yep ive been laughing at how long this thread has been alive

oops i added to its longevity.=]

#373
kevchy

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[quote]nicethugbert wrote...

[quote]kevchy wrote...

[quote]nicethugbert wrote...

[quote]Sinapus wrote...

Hm. Everytime my shot goes wide (or misses by a teeny tiny bit) I'll have to sit back and remember how "easy" it is to play an Infiltrator.

[smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie]

[/quote]

Try it with a non-infiltrator.  Not as easy.

[/quote]

Riiighhhtttt.......like we equip heavy one-shot sniper rifles/shotguns on other classes that rely on powers.

If you miss a shot using other classes, you would spam your powers, or keep shooting, if you are not using a sniper rifle.

If a cloaked infiltrator miss a shot in close range, s/he is pretty much screwed unless s/he has grenades. They have a smaller window of time to correct their mistake as comapred to the other classes.

[/quote]

Infiltrators rely on powers, so the comparison is apt.  Infiltrators also use other weapons, so the comparison is apt..

If you miss a shot using Tactical Cloak, you would spam your powers, or keep shooting, regardless of what weapon you are using.  The same for any class.

Every non-infiltrator class is screwed when they miss a shot in close range.  But, Infiltrators not so much because they can run away and hide better than anyone else.



[/quote]

Tactical Cloak still has that three second cooldown dude.

Let me give you a scenario here to demonstrate my point.

You are playing against Cerberus. You are using a Widow /Claymore. You see two Phantoms coming for you. You cloak and shoot, but you miss. You lose your cloak, and you are entering cooldown. Those Phantoms are pissed and they are now using their palm gun. You've yet to reload your gun. If you reload, there is a chance you will be killed. You can either

Option A - Pray someone else gets their attention so you can do the reload cancel trick and hopefully your cloak is usable again.
Option B - Dodge like a madman

There's not much you can do when you screwed up a shot in this scenario

[quote]nicethugbert wrote...

[quote]kevchy wrote...

[quote]nicethugbert wrote...

[quote]kevchy wrote...

Hahahaha I can't stop laughing at page 7!

The amount of skill required for Tactical Cloak is the same as the skill required for Adrenaline Rush or Marksman. Use it whenever you can and DON'T SUCK.[/quote]

Except you get shot while using ARush or Marksman.

[/quote]

Not when you are in cover, which is something I hope you actually use...
[/quote]

Who the hell turns on ARush or Marksman and just sits in cover without sticking their head out to shoot?  Or, are you saying that sticking your head out to shoot from cover makes you invincible?  I'm not sure what flavor of non-sense you are peddling with this statement.
[/quote]

I hope you are joking. The smart way of playing requires you to stick to cover, not pretending to be Rambo. General rule of Gold. You CAN stick your head out to shoot, in case you didn't know. You can put a lot of fire downrange since you are more accurate, being in cover and all. If you know what you are doing, you can stagger and kill your enemies quickly. You are not "invincible", then again, who is?
[quote]kevchy wrote...
Besides, those skills require you to stick out your head longer to effectively maximise its damage potential, which in my experience, using the right weapon can have the ability to deal a lot more damage than an infiltrator. By shooting a lot more often than an infiltrator would, of course you will draw aggro, compared to a typical infiltrator using one-shot weapons.

[/quote] 

Apparently, you are not yet ready to make the connection between getting shot and difficulty of play.  But at least you finally realised that othe classes get shot more than an infiltrator.  You're learning, gratz.
[/quote]

Tactical Cloak, as the name suggests, will make you invisible enough so you don't get shot. The last time I checked, only Infiltrators get this skill. A Rush, Marksman, Biotic Charge etc. does not make you invisible.

P.S. I hope you actually utilise cover, so you don't get shot as often. It is programmed there for a reason.

#374
Xariann

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nicethugbert wrote...

My first match of the day, I start a Fire Base Giant, Cerberus, Gold match with randoms, we get a team without any infiltrators.  I consider this a good thing.  Two other guys had mics and they sound like good guys.  We wipe on wave 8 or so.  No big deal.  We can just learn our lesson and start another match.  One guy leaves and gets replaced by an infiltrator, without a mic.  Start next match, same map and all, it already feels different, easier in some way.  Like I can just camp out and let someone else do all the work.

Later on was playing firebase Goddess, Gold, with two infiltrators and another non-infiltrator.  I bleed out.  The rest of the team is in The Room.  An Atlas coming through one entrance, two phantoms coming in through the other.  the non-infiltrator is in a perpetual state of stun lock, death, and revive.  The two infiltrators are waltzing in between the enemies and team, cloaking in plain sight, dumping aggro on this poor guy who can't do anything but get killed.

Later on, another match on Goddess, Gold, Cerberus, this time only one infiltrator.  I bleed out again.  The rest of the team is in The Room.  Again, Atlas coming through one entrance, two phantoms in the other entrance.  The two non-infiltrators are being rockets and stabbed to death non-stop.  The infiltrator, again, waltzing in between enemies and team, cloaking in plain sight, dumping aggro.

Later on, I play an infiltrator.  My infiltrators are level 19 all from character card spam.  I need 2 or 3 matches to get them to 20.  I run around the edges of the map, cloaked, putting my Reeger X right up in critter's cranium and melting them in a split second without getting shot.  I could have done just as well with a claymore, or a tooth pick.

Go ahead, tell me how much skill there is in using tactical cloak.  Tell me how much skill there is in using your team as a bullet sponge.  Tell me how much skill there is in shooting unaware targets in the back. 

Tactical Cloak = Easy Mode + Unfair to Non--Infiltrators.


How about, you know, trying a sniper. Not a Krysae. You actually have to aim. It's no fun when everyone arounds you shakes the ground, concussive shots the hell out of mobs, or charges them out of the way. They should all be nerfed, they come in the way and don't let me do my job. Really.

#375
Highlord Heian

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I'm shocked at the stupidity. Thinking that Infiltrators spend any extended time in cloak while going through their fire rotation, that proves the utter lack of experience to start with.

Yes, infiltrators have the easy time. Getting the risky revives. Going after distant objectives.

"How hard is it to shoot somebody in the back"? How about "How hard is it to use auto-aiming powers"? Or "How hard is it to make an outrageously idiotic thread on the forums and embarrass yourself"?