The more I play with Infiltrators, the more I hate Tactical Cloak.
#426
Posté 21 juin 2012 - 05:15
Give me three good infiltrators and I'll gladly play their glorified Decoy.
I will stride boldly onto the battlefield knowing that my enemies' deaths will come from the shadows.
#427
Posté 21 juin 2012 - 06:20
Nope. Bad vanguards end up dying often, bad soldiers end up dying often, every bad player ends up dying often. Once you die, the rest of the team has full aggro. Your argument is not logical to me at least.IndigoVitare wrote...
The Infiltrator is the only class that actively and negatively affects the game of their allies. Outside of shockwave trolling, or whatever, no other class does this, no matter how bad the player.
#428
Posté 21 juin 2012 - 06:28
But since then an infiltrator stole my wife, my dog, and my truck. I am planning to write a Country song about it.
#429
Posté 21 juin 2012 - 06:32
3 Infiltrators in a lobby, you better switch to an infiltrator or you are going to attract massive enemy attention (if you are a beast you will top the score board because of all the attention which is amusing when you are the only non infiltrator).
Modifié par Immortal Strife, 21 juin 2012 - 06:34 .
#430
Posté 21 juin 2012 - 06:35
#431
Posté 21 juin 2012 - 06:40
there is a thing in this game called "cover" and should be utilized. you can also run to the other side of the map if you get overwhelmed.
#432
Posté 21 juin 2012 - 06:43
#433
Posté 21 juin 2012 - 06:46
Modifié par donosaur, 21 juin 2012 - 06:47 .
#434
Posté 21 juin 2012 - 06:47
nicethugbert wrote...
Some enemy's aggro is easier to dump than others. But, you still have the ability to dump aggro. No other class has it. It's a fantastic advantage and it's unfair to do that to your team.
My engineers with their drones beg to differ. If you spawn a sentry or decoy within the enemys visual cone. run off. and respawn what you just used = dumped agro, plus its safer than doing it with TC. plus engineers do this quite often. why arent you whining about that? Also any class that has a staggering power. stagger+ run away = dumped agro o_O i dont see how TC is any different than with those. except with TC the enemys target is still valid for a handfull of seconds longer than with the other 2 options i gave you. Stagger + run behind a corner leaving your team mate in between = 2 - 3 seconds before the enemy stops targetting you. Drone/sentry/decoy + run behind a corner away from the team mate you left there. the moment you respawn = target change. TC 5-7 seconds depending on the enemy type. sometimes longer if you need to run through the enemy to get away.
#435
Posté 21 juin 2012 - 06:49
CmnDwnWrkn wrote...
The problem I have with SOME Infiltrators, is they make this automatic assumption that you're okay with being their personal decoy, simply because they're an Infiltrator and you're not. Sorry, just because you can Tac Cloak, doesn't mean I've agreed to be your subordinate. Now get in the fray like the rest of us and fight some bad guys.
dont play with infs. if you cant handle the skill of the class
#436
Posté 21 juin 2012 - 06:55
WaffleCrab wrote...
CmnDwnWrkn wrote...
The problem I have with SOME Infiltrators, is they make this automatic assumption that you're okay with being their personal decoy, simply because they're an Infiltrator and you're not. Sorry, just because you can Tac Cloak, doesn't mean I've agreed to be your subordinate. Now get in the fray like the rest of us and fight some bad guys.
dont play with infs. if you cant handle the skill of the classsimple as that. i am pretty sure 99% of the people playing the game dont give a single flying **** about infs. using TC unless they explicitly start pulling the enemy at the team, then cloaking away to bring in more from behind. And those occurences are far and between, cant tell when i have seen one.
I play as Infiltrator sometimes. I'm very good at it. I don't run off to the furthest location possible and hide and camp and never move like some infiltrators do. I'm in there with my team, fighting it out, reviving, doing objectives, etc. I do quite well with this mid-range style.
As an infiltrator, you do NOT have to camp in a remote spot, quietly picking off enemies, far away from any action. This is the worst way to play from a team-play perspective. If you need to dump all aggro on your teammates to score well, you ARE NOT a good player.
I'm not saying they're aren't good, team-playing Infiltrators. There definitely are. It just seems that the Infiltrator attracts more than its share of bad players.
#437
Posté 21 juin 2012 - 09:36
robarcool wrote...
Nope. Bad vanguards end up dying often, bad soldiers end up dying often, every bad player ends up dying often. Once you die, the rest of the team has full aggro. Your argument is not logical to me at least.IndigoVitare wrote...
The Infiltrator is the only class that actively and negatively affects the game of their allies. Outside of shockwave trolling, or whatever, no other class does this, no matter how bad the player.
I was kind of assuming those other players would be alive, but I concede the point. I missed that angle.
Of course, the whole point of the varying difficulty levels is that the bad players are on Bronze, medium on Silver and good on Gold. This isn't always the case, of course, though that isn't a problem with the the classes but rather the players...
#438
Posté 21 juin 2012 - 09:41
robarcool wrote...
Vanguards have the ability to recharge their shileds and so has HS. No other class has it and it is unfair to them. Cheers!nicethugbert wrote...
DeathIsHere wrote...
CmnDwnWrkn wrote...
Highlord Heian wrote...
CmnDwnWrkn wrote...
Highlord Heian wrote...
nicethugbert wrote...
The difference between Tactical Cloak and cover is that with cover, you will be seen and rushed and shot at from across the map, before you even stick your head out, on Gold. You can't sight or scope from behind cover without getting shot on Gold. With TC, you can sight and scope without getting shot quite easily quite on Gold.
So what you're saying is you've never played gold. Because you are pretty obviously just making garbage up.
Your completely, pathetically weak complaint that Infiltrators can "sight and scope quite easily" (I removed your nonsense because clearly you don't know how to form a sentence) is countered by the basic ability to move your reticule while in cover.
Really this whole thread is a loud outcry of "I don't understand this game at all, here's the class I don't like though and here's my dumb reason for thinking I'm too good for it!" You do go out of your way to make yourself look as ignorant as possible, because it's quite hard to imagine anyone could actually be as blatantly oblivious as your stupifying argument would suggest you are.
The notion that you think you're making some kind of asinine point here is mind-boggling. The only thing you're proving is that whatever teams have to suffer your presence are severely handicapped from the start. Get off the forums and learn to play.
No, he's absolutely right. There's a major difference between taking cover and cloaking. When you take cover, enemies can still see you, and they'll move in close and try to flank you. As opposed to TC, where enemies can't see you at all and don't know you're there. There's such a difference between the two, they're not even really comparable. Plus, when you decloak and your enemies see you, you simply get out of their line of sight and cloak again, and they're back to not knowing where you are.
You must be joking.
An infiltrator spends most of their time out of cloak, and the only time they should be using it is for objectives, revives, and right before they start shooting. If you honestly think TC is a "magic disappear trick" that enemies immediately forget about you, they can also never see you if you can't see them, so just cover your eyes! Just as applicable.
Let's just look at what this thread is really about; a butthurt fool complaining. Probably feels inadequate after being beaten out for points by infiltrators, or angry because he can't make effective use of the class (which is obvious based on his blistering ignorance concerning how they work). But the long and short of it, this is a stupid, childish, pathetic complaint.
"Boo Hoo, I get shot at too much because the infiltrator can cloak!"
Stop whining and learn some awareness. You are literally asking other people to get shot at MORE because you can't deal with it. Pathetic.
If you aren't using cloak to escape enemy fire, then you aren't using it to its maximum potential.
You're not wasting any potential. You just can't do that and it makes you (and the TC) seem like you've never played an infiltrator. Go play a game, cloak in a mob of enemies, try to run, and tell me how long it takes for you to get a face full of bullets. If you cloak in front of enemies, they can still see you. They will follow you. Geth Rocket Troopers and Primes will bombard you (can happen even if they didn't see you cloak). Tactical Cloak isn't an escape button and it never has been. If you're in a situation like that, cloaking just gives you a false sense of survivability which is quickly replaced with "Wow, I just got killed". Tactical Cloak has to be used out of sight or you're gonna get nailed. The TC thinking you can just cloak and boom, all enemies stop shooting at you is just ridiculous. Face. Full. Of. Bullets. That's what you'll get. Especially on Silver/Gold.
Some enemy's aggro is easier to dump than others. But, you still have the ability to dump aggro. No other class has it. It's a fantastic advantage and it's unfair to do that to your team.
It's unfair to your team to recharge your shields? You actually think that recharging your shields is the same as dumping aggro on other players?
#439
Posté 21 juin 2012 - 09:44
robarcool wrote...
Nope. Bad vanguards end up dying often, bad soldiers end up dying often, every bad player ends up dying often. Once you die, the rest of the team has full aggro. Your argument is not logical to me at least.IndigoVitare wrote...
The Infiltrator is the only class that actively and negatively affects the game of their allies. Outside of shockwave trolling, or whatever, no other class does this, no matter how bad the player.
Few people play to purposely get killed. It is not the purpose of the game. But, the purpose of Tactical Cloak is to dump aggro and get a huge damage bonus.
#440
Posté 21 juin 2012 - 09:44
I am glad you saw my reason.IndigoVitare wrote...
robarcool wrote...
Nope. Bad vanguards end up dying often, bad soldiers end up dying often, every bad player ends up dying often. Once you die, the rest of the team has full aggro. Your argument is not logical to me at least.IndigoVitare wrote...
The Infiltrator is the only class that actively and negatively affects the game of their allies. Outside of shockwave trolling, or whatever, no other class does this, no matter how bad the player.
I was kind of assuming those other players would be alive, but I concede the point. I missed that angle.
Of course, the whole point of the varying difficulty levels is that the bad players are on Bronze, medium on Silver and good on Gold. This isn't always the case, of course, though that isn't a problem with the the classes but rather the players...
#441
Posté 21 juin 2012 - 09:44
Guardians shoot through cloak
Banshees, brutes and ravagers see through it, even marauders it you hit them while running
All geth except for the hunters see through it.
All these factions got units who will still see you due to aggro mechanics.
As a krogan would say :
Stop whining!
#442
Posté 21 juin 2012 - 09:45
And the purpose of Adrenaline rush is to get shields and get damage bonus. Also, like I said, infiltrators do not dump aggro, unless it is a poor player.nicethugbert wrote...
robarcool wrote...
Nope. Bad vanguards end up dying often, bad soldiers end up dying often, every bad player ends up dying often. Once you die, the rest of the team has full aggro. Your argument is not logical to me at least.IndigoVitare wrote...
The Infiltrator is the only class that actively and negatively affects the game of their allies. Outside of shockwave trolling, or whatever, no other class does this, no matter how bad the player.
Few people play to purposely get killed. It is not the purpose of the game. But, the purpose of Tactical Cloak is to dump aggro and get a huge damage bonus.
#443
Posté 21 juin 2012 - 09:45
Immortal Strife wrote...
Infiltrators < 3 in a lobby is fine, if you can't handle that OP you are bad.
3 Infiltrators in a lobby, you better switch to an infiltrator or you are going to attract massive enemy attention (if you are a beast you will top the score board because of all the attention which is amusing when you are the only non infiltrator).
If I'm bad because I can't handle all the aggro for the team then the people dumping the aggro must be even worse because if they could handle it, they wouldn't be dumping it.
#444
Posté 21 juin 2012 - 09:47
#445
Posté 21 juin 2012 - 09:52
#446
Posté 21 juin 2012 - 09:53
#447
Posté 21 juin 2012 - 10:05
mightysasquatch wrote...
Played a game v Cerberus on silver (can't remember the map) Team of randoms consisting of a ex Cerb vanguard, a Quarian female infiltrator, ex Cerb adept (me) & the fourth I can't remember.
Basically myself & the Cerb vanguard teamed up & we annihilated anything in our path, the Quarian player as support....taking out any stragglers & reviving as & when needed (luckily I had one of my better games with the adept).
The Quarian was like that certain player in your chosen teams sides, once they're gone you realise they were the key element...I never get why people leave when your tanking games.
May not be relevant this post...wanted to mention how badass the few games were we had hahaha
Was the other character a GE, or a SE? And the FQI using a pistol, and spamming Sabotage? This sounds aweful familiar.... I played my FQI last night in a few rounds, and remember running with a couple of ex-Cerbies... A VG and an Adept. I think on Goddess I had the 15 revive badge against Cerberus with that PUG group. I'm always dead last with this character because Sabo. get's no point recognition at all.
Modifié par sliverofamoon, 21 juin 2012 - 10:06 .
#448
Posté 21 juin 2012 - 10:06
jahaa wrote...
The problem isn't the cloack or you being a decoy. The problem is when they don't kill a thing or need two BW clips to kill a marauder. And sadly this is the average inflitrator on gold, except if they equip the krysae, but even that needs a minimun skill or at least some brain.
HAHAHA! Oh wait you're serious, you think you need to aim the Krysae?
#449
Posté 21 juin 2012 - 10:15
robarcool wrote...
And the purpose of Adrenaline rush is to get shields and get damage bonus. Also, like I said, infiltrators do not dump aggro, unless it is a poor player.nicethugbert wrote...
robarcool wrote...
Nope. Bad vanguards end up dying often, bad soldiers end up dying often, every bad player ends up dying often. Once you die, the rest of the team has full aggro. Your argument is not logical to me at least.IndigoVitare wrote...
The Infiltrator is the only class that actively and negatively affects the game of their allies. Outside of shockwave trolling, or whatever, no other class does this, no matter how bad the player.
Few people play to purposely get killed. It is not the purpose of the game. But, the purpose of Tactical Cloak is to dump aggro and get a huge damage bonus.
Tactical Cloak dumps aggro regardless of how good a player you are because the purpose of tactical cloak is to dump aggro, besides the damage bonus.
#450
Posté 22 juin 2012 - 05:21
nicethugbert wrote...
robarcool wrote...
And the purpose of Adrenaline rush is to get shields and get damage bonus. Also, like I said, infiltrators do not dump aggro, unless it is a poor player.nicethugbert wrote...
robarcool wrote...
Nope. Bad vanguards end up dying often, bad soldiers end up dying often, every bad player ends up dying often. Once you die, the rest of the team has full aggro. Your argument is not logical to me at least.IndigoVitare wrote...
The Infiltrator is the only class that actively and negatively affects the game of their allies. Outside of shockwave trolling, or whatever, no other class does this, no matter how bad the player.
Few people play to purposely get killed. It is not the purpose of the game. But, the purpose of Tactical Cloak is to dump aggro and get a huge damage bonus.
Tactical Cloak dumps aggro regardless of how good a player you are because the purpose of tactical cloak is to dump aggro, besides the damage bonus.
lol. nope





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