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The more I play with Infiltrators, the more I hate Tactical Cloak.


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#126
humes spork

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Jebel Krong wrote...

So... You're crap and die a lot and blame better players for getting you through waves? Plus there's concepts like cover and relocating to another spot often you might want to check out. But of course it's infiltrators and tactical cloak that is the problem... Right.

As someone who has cloak, infiltrators shouldn't be getting themselves in the kind of hot water that would require them dump aggro onto another player in the first place.

#127
robarcool

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I came to the thread for a laugh. I wasn't disappointed. It's discourteous not to post in a thread that made me laugh.:lol:

#128
Mandalore313

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Pro tip : You don't like a class -> You don't play it.

What you shouldn't do is make threads about not liking said class because it's pointless.
Thanks.

#129
Master Xanthan

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nicethugbert wrote...

Adhok42 wrote...

nicethugbert wrote...

Adhok42 wrote...
Capping
an objective out in the open against Cerberus with three turrets all
staring at it and your teammates are already dead from shenanigins so
you're being hunted mercelessly by the remaining troops.

Oh and you realize you still have 2 more objectives to go.

And there are still Engineers dropping turrets.

Think you can clutch the wave then?

I did.


You did it thanks to easy mode.  Now try it without easy mode.


Your argument suggests that I had teammates to dump agro on.

All my teammates were dead because they panicked while I was trying to deal with the objective(like a good little infiltrator is supposed to do according to BSN while my teammates kept the enemy at bay). I kept getting interrupted to deal with some trooper who had manuvered into a position where they could get at me. They knew where I was. I was last the one left so the AI didn't have much a choice. Careful positioning was key to prevent taking any fire from AI determined to exterminate you. Bullets were constantly buzzing past me despite being "invisble". This "easy mode" you call it forced me into a cat and mouse situation only giving me a slight advantage being the Rebel Allaince to the Cerberus Empire.

So which one am I supposed to do? Cap the objectives like BSN says Infiltrators are required to do and let the rest of the team handle the enemies or say "screw it" and go on a killing spree like you're suggesting without taking agro because I'm "dumping" it on some poor Sentinal trying to do "my job"?

Clearly your the expert on what Infiltrators are supposed to do so what should have I done in that situation? Been difficult to track and clear the objectives or been an SOB to the person clearing the objectives?

I could really use the advise because you're advertising conflicting roles here.


I've been in the same situation playing Infiltrators and Non-Infiltrators and I find the infiltrator easier, more better able to sneak up on enemies and manage their attention.

If BW scrapped Tac Cloak, I would not miss it.


Bioware would never completely remove Tac Cloak. Its like I said in the "remove Krysae thread". Developers don't normally remove something entirely from the game just because a few people don't like it. I hated Armor lock in Halo Reach, but they never took it out. I hated Deathstreaks in MW2 and MW3, but they never took those out either. The most Bioware would do is nerf Tac Cloak, so if that happens you'll have to be happy with that. 

#130
ToaOrka

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I have taken your complaint into serious consideration, and allow me to offer this two step guide to solving your problem:

1. Build a bridge.
2. Get over it.

#131
hanoobken

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humes spork wrote...

Jebel Krong wrote...

So... You're crap and die a lot and blame better players for getting you through waves? Plus there's concepts like cover and relocating to another spot often you might want to check out. But of course it's infiltrators and tactical cloak that is the problem... Right.

As someone who has cloak, infiltrators shouldn't be getting themselves in the kind of hot water that would require them dump aggro onto another player in the first place.


Really?  Why do people play as biotics?  Because they want to blow **** up in clusters - of course they primarily aim for atlases, brutes, banshees, primes cuz they can set off multiple explosions on them.  So the unlucky infiltrator who happens to be standing beside the biotic who aggroed everything shouldn't cloak?

Biotic players like to bite off more than they can chew then blame infiltrators when the **** hits the fan.

#132
BlackoutOmega

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Posted Image

People like TC, I like TC. Stop crying and getting things nerfed. It's people like you that ruin this game.
What's that? You like a power? OP OP OP OP OP

#133
BlackoutOmega

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nicethugbert wrote...
Tactical Cloak = Easy Mode + Unfair to Non--Infiltrators.



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#134
Pantalaimon

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Stop complaining,
You "Bleed Out" Alot, Why didn't you use Medi-jell?
Maybe you should sort out your teamwork skills before you moan about something else.

#135
Feneckus

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I can't believe some people actually think playing as an Infiltrator is not easy mode.

As an infiltrator, I sometimes outscore the rest of my team combined, something I can't do with any other class.

Hell, an Eagle Infiltrator can finish first with a comfortable margin. I did just that, before the Eagle buff ...

They're so overpowered anyone who denies it has no credibility whatsoever. Tactical Cloak is broken.

#136
BlackoutOmega

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Feneckus wrote...

I can't believe some people actually think playing as an Infiltrator is not easy mode.

As an infiltrator, I sometimes outscore the rest of my team combined, something I can't do with any other class.

Hell, an Eagle Infiltrator can finish first with a comfortable margin. I did just that, before the Eagle buff ...

They're so overpowered anyone who denies it has no credibility whatsoever. Tactical Cloak is broken.


This is a COOPERTIVE GAME.
I wonder how many times people will have to point out that the multiplayer ISN'T ****ING COMPETITIVE.
Bioware should be fixing the sea of bugs, instead of fixing "broken" classes, any class can be considered "OP" when put in the right hands.

But no, people only care that people can do better than them with Infiltrators, so they ignore the bugs.
What's the point of nerfing a class's PRIMARY power? It defeats the purpose of playing said class.

#137
5DVz

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Guys, it's important to me that I use all my medi-gel before wave 5 and that full games last over 40 minutes. I have no life and score in a meaningful measure of quality of life for me.

I don't like playing with people who are different from me. Everyone must be the same class and have the same weapon or else I can't adapt.

BIOWARE PLS HALP!

#138
Feneckus

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BlackoutOmega wrote...

This is a COOPERTIVE GAME.


And that's EXACTLY why Tactical Cloak should be nerfed.

Infiltrators don't need teammates, they can do it all themselves. A GI can go Rambo and kill everything in his path before his teammates even realized the enemy was there. 

Infiltrators have litterally NO weaknesses. They don't need teammates to take down shields/barriers, or to deal with armored foes. They make the "activate those devices" objective a joke. They're have the best DPS by far, they're the best medics, the best at debuffing entire crowds (SI and GI), they have complete freedom to move around the battlefield. The other three guys on the team are just there to watch the show.

If they had some kind of weakness, maybe they would actually need their teammates and make it a true coopererative game. 

Modifié par Feneckus, 17 juin 2012 - 05:26 .


#139
madgg35

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A mí me molestan mucho más los vanguardias, sobre todo los del látigo, si no tienen mucho nivel. Te pasas la partida reviviendolos y ellos te lo agradecen lanzando por los aires al enemigo que tenías medio muerto, y olvídate de conseguir una misión completa sin bajas.

#140
billy the squid

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Feneckus wrote...

BlackoutOmega wrote...

This is a COOPERTIVE GAME.


And that's EXACTLY why Tactical Cloak should be nerfed.

Infiltrators don't need teammates, they can do it all themselves. A GI can go Rambo and kill everything in his path before his teammates even realized the enemy was there. 

Infiltrators have litterally NO weaknesses. They don't need teammates to take down shields/barriers, or to deal with armored foes. They make the "activate those devices" objective a joke. They're have the best DPS by far, they're the best medics, the best at debuffing entire crowds (SI and GI), they have complete freedom to move around the battlefield. The other three guys on the team are just there to watch the show.

If they had some kind of weakness, maybe they would actually need their teammates and make it a true coopererative game. 


So in other words, this class is better than mine I demand nerfs.

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#141
DayusMakhina

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Feneckus wrote...

I can't believe some people actually think playing as an Infiltrator is not easy mode.

As an infiltrator, I sometimes outscore the rest of my team combined, something I can't do with any other class.

Hell, an Eagle Infiltrator can finish first with a comfortable margin. I did just that, before the Eagle buff ...

They're so overpowered anyone who denies it has no credibility whatsoever. Tactical Cloak is broken.

As an engineer, I sometimes outscore the rest of my team combined, even when that's me and 3 infiltrators. You see why individual examples are meaningless now?

That said, it's undoubted that Infiltrators are powerful. But to claim they are OP would mean that they would always come first, which they do not. 

Infiltrators are the simplest class to succeed with, thus why it's often easier to top the room as an Infiltrator than as other classes. But a very good infiltrator is no more powerful than for example a very good engineer. It just happens to be more difficult to be a very good engineer than it is to be a very good infiltrator.

Something is OP if it will always outperform something else. That is not the case.

#142
BlackoutOmega

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Feneckus wrote...

BlackoutOmega wrote...

This is a COOPERTIVE GAME.


And that's EXACTLY why Tactical Cloak should be nerfed.

Infiltrators don't need teammates, they can do it all themselves. A GI can go Rambo and kill everything in his path before his teammates even realized the enemy was there. 

Infiltrators have litterally NO weaknesses. They don't need teammates to take down shields/barriers, or to deal with armored foes. They make the "activate those devices" objective a joke. They're have the best DPS by far, they're the best medics, the best at debuffing entire crowds (SI and GI), they have complete freedom to move around the battlefield. The other three guys on the team are just there to watch the show.

If they had some kind of weakness, maybe they would actually need their teammates and make it a true coopererative game. 


So can every other class.
I've seen at least 2 different gold solo runs with EVERY class.
Stop ****ing just because somebody did better than you. You want a challenge, go play ME2 Insanity.

#143
Feneckus

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 You guys are so childish, unbelievable.

#144
78stonewobble

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Feneckus wrote...

BlackoutOmega wrote...

This is a COOPERTIVE GAME.


And that's EXACTLY why Tactical Cloak should be nerfed.

Infiltrators don't need teammates, they can do it all themselves. A GI can go Rambo and kill everything in his path before his teammates even realized the enemy was there. 

Infiltrators have litterally NO weaknesses. They don't need teammates to take down shields/barriers, or to deal with armored foes. They make the "activate those devices" objective a joke. They're have the best DPS by far, they're the best medics, the best at debuffing entire crowds (SI and GI), they have complete freedom to move around the battlefield. The other three guys on the team are just there to watch the show.

If they had some kind of weakness, maybe they would actually need their teammates and make it a true coopererative game. 


A crap infiltrator or a good infiltrator? 

Because If noone is supposed to be able to solo anything bioware just have to look up solo runs on youtube and nerf all those classes.

#145
Immortal Strife

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Feneckus wrote...

I can't believe some people actually think playing as an Infiltrator is not easy mode.

As an infiltrator, I sometimes outscore the rest of my team combined, something I can't do with any other class.

Hell, an Eagle Infiltrator can finish first with a comfortable margin. I did just that, before the Eagle buff ...

They're so overpowered anyone who denies it has no credibility whatsoever. Tactical Cloak is broken.


There are many build set-ups that are easy mode, the infiltrator is not the only one.

#146
spudspot

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I don't get all the Infiltrator hate. I did quite a few U/U/G matches yesterday where our team consisted of 2 Infiltrators and 2 whatever (me mostly with the AV).

Guess what? It wasn't faster, slower, easier, harder than without an Infiltrator. I also didn't die more or less than with any other squad composition. (But when I did, I was back on my feet in a matter of seconds ;))

And if you really feel that the impact of the aggro dumping is that big (I've never noticed, but who cares) then you really should hope they are not nerfed. But maybe you would be satisfied if Infiltrators could dump aggro on you without being able to kill that Brute - that is now headed your way - within 2 seconds.

Or would you propose that TC doesn't reduce aggro on the player using it at all?

Btw, this has got nothing to do with the Infiltrator being OP or not...

Modifié par spudspot, 17 juin 2012 - 06:05 .


#147
Jay_Hoxtatron

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What is amusing is to see that nearly every anti-nerfers are resorting to personal attacks.

'TC should be nerfed, because [insert reason]'

Anti-nerfer : 'Stop QQing cuz somebody did better than you!!'

or

'This is a Cooperative game!!!'

----------------


Yeah, whatever, Coop game or not, every game should be balanced. It's common sense.

Yes, infiltrator is easy mode. When I first started ME3 MP, I took an infiltrator (the human male infiltrator). Being able to cloak when you make mistakes or when you can't kill bosses because your guns sucks is pretty nice. Then you can kite them through the map, and staying invisible from trash mobs who can quickly down you like marauders when you're running away from banshees, and slowly whittle down their health points. I managed to finish a wave 9 on gold as a new player (My N7 was 17 at the time) with a M76 Revenant II -my only viable weapon for gold at the time- by kiting/cloaking and controlling spawns. Would I have been able to do that with an adept/sentinel/engi/whatever? Nope.

Because when you start the game, cloaking is simply the power who will get you out of every situations (Well nearly all of them). Of course, when you level up your other characters, you will gain more insight on how they work, and will be able to play their strengths, but the other characters have a higher learning curve than the infiltrator. I had never played any Mass Effect game before, and didn't know that warp+throw, or pull/reave did BEs. However, infiltrator ; Cloak, shoot. Every gamer who played FPS/TPS will excel at infiltrator. Because it's basic skills. Aim for the head, shoot. Herp derp it's hard.


That said, I'm not asking BW to remove what makes the infiltrator an infiltrator. He should keep the Tactical Cloak. And since he's supposed to dish out high burst DPS, then the damage bonus is totally justified. You want to nerf the damage bonus from 90% to 50%? No (Not saying this particularly to you OP, but to all TC nerfers). If it's nerfed to 70% that would be more acceptable.

But if the damage bonus is nerfed, I'd like something like 15 seconds of cloak instead of the 10 sec.
And being able to cap objectives faster (4 hacks or uploads). It'll force the infiltrators to be more oriented towards teamplay.

TL/DR : Anyways in answer to your statement OP : TC = easy mode + unfair to non-inf.

Yes TC is definitely useful and makes for easy revives/capping objectives/dealing with the tougher enemies.

Unfair to non inf? Lol no. What? Tired of being a 'decoy'? I suggest TACTICAL RELOCATION. I've played games with 3 infiltrators before, with me using another class. Yeah, I couldn't turn invisible. But guess what? Whenever I see I'm about to get overwhelmed I move. I don't stay in the about-to-be killzone. You'll even see that the foolish infiltrator who thought he could solo waves after waves of trashmobs+bosses without moving around will get the aggro. Then he will turn invisible, run away and still get shot because the TC is sometimes not effective when the enemy knows your approx. location.

Edit : to be clear. I don't hate infs. I even enjoy it a lot, and often play this class (GI or QMI). But even if I like this class a lot, I agree that's it is quite easy to play it efficiently. But I'm NOT asking for a nerf, and will still enjoy the class if BW doesn't change it. And probably will still enjoy the class even if BW tweaks it.

Modifié par Jay_Hoxtatron, 17 juin 2012 - 06:20 .


#148
Gneisenau 19

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Cool story bro, needs more dragons an ****.

#149
Jay_Hoxtatron

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Gneisenau 19 wrote...

Cool story bro, needs more dragons an ****.


Nice contribution. But moving on, I was proving a point : Infiltrator is a powerful class, is easy to learn, but OP was wrong in the fact that it's unfair.

#150
Joyce_Esther

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BlackoutOmega wrote...

Feneckus wrote...

BlackoutOmega wrote...

This is a COOPERTIVE GAME.


And that's EXACTLY why Tactical Cloak should be nerfed.

Infiltrators don't need teammates, they can do it all themselves. A GI can go Rambo and kill everything in his path before his teammates even realized the enemy was there. 

Infiltrators have litterally NO weaknesses. They don't need teammates to take down shields/barriers, or to deal with armored foes. They make the "activate those devices" objective a joke. They're have the best DPS by far, they're the best medics, the best at debuffing entire crowds (SI and GI), they have complete freedom to move around the battlefield. The other three guys on the team are just there to watch the show.

If they had some kind of weakness, maybe they would actually need their teammates and make it a true coopererative game. 


So can every other class.
I've seen at least 2 different gold solo runs with EVERY class.
Stop ****ing just because somebody did better than you. You want a challenge, go play ME2 Insanity.


Lol, You remind me of the arrival DLC. I played insanity, and during the 5 wave challenge, I died a lot, I play over and over to get the achievments. in ME2 you can't roll, and TC only last about 5 secs, and the big MECH (i forgot the name) they move twice faster than the atlas. Now that's the challenge.