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detach the camera


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26 réponses à ce sujet

#1
phordicus

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for the love of cake, can anyone detach the camera so i can move my party through these huge but now empty areas such as the brecilian forest and deep roads without having to click every 2 seconds?  what a terrible design choice.

#2
CID-78

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I think it's more enoying that you can't move around, while being in combat. which make targeting enemies a pita in plenty of battles such as uphill or when you have the party divided. Don't think there is any way for us to mod the camera.

#3
doubledeviant

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The problem is that areas that have been cleared don't have flags/bits/whatever changed to allow party changes and direct access to the map. Also, some places aren't accessible directly from the map once cleared. Baldur's Gate maps could have flags set via script/dialogue/etc, so this shouldn't be too difficult... C'mon, Bioware. ;-)

Edit:  I too have experienced a few issues with camera during combat (as the previous poster mentioned).  A wider view would be nice.

Modifié par doubledeviant, 13 décembre 2009 - 11:50 .


#4
phordicus

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@deviantx2: huh? BG never had the in-game camera attached to a character; that's the problem here, not the Map screen, although movement while using the area map would be nice, too.

Modifié par phordicus, 13 décembre 2009 - 11:55 .


#5
doubledeviant

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phordicus wrote...

@deviantx2: huh? BG never had the in-game camera attached to a character; that's the problem here, not the Map screen, although movement while using the area map would be nice, too.


Um... weren't you complaining about having to move through a cleared area?  Wouldn't changing the area flags once clear solve that issue?

phordicus wrote...

for the love of cake, can anyone detach the camera so i can move my party through these huge but now empty areas such as the brecilian forest and deep roads without having to click every 2 seconds?  what a terrible design choice.


Perhaps I misunderstood?

Modifié par doubledeviant, 13 décembre 2009 - 12:03 .


#6
phordicus

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simplified:



detach the camera from my characters so i can move it to their destination and click just once to get them there.

#7
LynxAQ

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Dont get me started on this. Why in gods name you cant move your camera anywhere like the BG / IWD series is beyond me. It is pissing annoying to put it lightly.



In combat, when there is some fing archer standing miles away shooting you, you need to start moving camera angles etc and positioning camera from a behind the shoulder view just to see the freaking archer to be able to do anything.



I agree that this is something that seriosuly needs to be changed for PC. I have to assume this is a console thing once again because consoles, being inferior hardware wise, most likely cant handle all the loading if you could move your camera all over the map.



But for the love of the Maker, please change this on PC. The back alleys in Denerim drive me up the wall because of the camera. Really irritating.

#8
phordicus

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someone familiar with the toolset can tell us if this is hardcoded or not, or whether there's some MaxCameraZoom/Distance variable we can adjust.

#9
phordicus

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i have to keep this alive until the problem is solved or explained.

#10
Alphakiller

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so... you want to be lazy?

in my experience, it's a lot better (and more fun) to just move in all four directions with wasd while holding the right mouse button and using the mouse to look.

#11
phordicus

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how is it lazy to not want to manually drive my party through an empty area? an area i go through at least 3x per playthrough? more like lazy design not making explored, and therefore now useless, areas available to fast travel to or skip entirely.



what's even more perplexing is combining this absent feature with the fact that the child areas on the world map have smaller versions of the Travel icons but aren't usable as such.

#12
Skellimancer

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Was hoping for a camera mod to be released by now..

#13
Pjaro

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The poor UI and camera set-up make using WASD almost imperative for me. I would say that this is my BIGGEST GRIPE about this game, especially because there is so much combat (and all the enemies seem to know we are coming, and are all set up in full-on tactical positions, even when they are behind closed doors, or in a closed alley, etc.) that occurs over such large areas. The inability to use the camera to see the battlefield properly is really ridiculous, and has caused me to do a great deal of shouting and table-pounding--like in that commercial that was on a few months ago about never buying a "bad" video game again. . . .

#14
vickiediablos

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Agreed. The only thing I still dislike about DA:O is its camera!

#15
Bullets McDeath

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i think it's a matter of memory conservation. one simple work around would be to let you click a place on your area map and have your party travel there when you unpause. that way it's no more memory intensive than before but you can still direct your characters across a large map without having to guide them every step of the way.

#16
Quaxo

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I do believe character control and the follow camera is hardcoded and therefore can't be modified. The only time the camera detaches from the controlled character is during conversations or cutscenes.



The problem with issuing an order to a character to move clear across an area is that the character can't target places to move to that aren't in visual range. Moving the camera across a zone and then issuing a move order will most likely result in the characters just standing there because it is too far for them to find a full movement path too. I've even found this with the camera attached to the character and clicking a destination that's visible in the distance, still very far away. It just resulted in that little error tone the game makes when you've clicked on somewhere you can move to or something that doesn't work.



It would take a lot of work, and I do mean A LOT of work, but it's possible to create through scripting a method to allow the character to move through areas they've already been through and cleared. It's an interesting idea, but I'm too busy working on my own module and will be for many months to come.

#17
Bullets McDeath

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The camera does seem to "detach" when you pull all the way back, you just have a limited maximum distance. But you'll notice selecting characters does not change the camera's position if you are pulled all the way out, even if the character you selected is not currently on the screen.

#18
EvilIguana966

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The camera limitations are annoying. I don't require fully detached movement a'la the infinity engine games. I would be happy with a larger range that lets me move away from my party at least as far as the longest ranged spell/weapon can hit, so that I don't have to go through various positions and characters to find one that lets me put that fireball where it belongs. In addition, I hate the fact that I cannot change the view angle when zoomed out. There is no technical reason for this limitation existing.



Bottom line, the game needs more camera options in a future patch. If your hardware can handle it you should be able to do it, within reason.

#19
Quaxo

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EvilIguana966 wrote...

There is no technical reason for this limitation existing.


Actually, there is. While the levels look big and widespread in game, they're not as big as you might think. Over most hills and walls there is in fact nothing. Objects in the distance are all done with models. For example, in Redcliffe you see Redcliffe off in the distance and a bridge and a mountain. None of it is the actual terrain mesh, but just models. With the camera control you get at a low angle, you can't see this. However, from a higher perspective, if you were allowed to tilt the camera, you'd be able to see the edge of the levels and the fact that things like the distant objects in Redcliffe aren't actually connected to anything.

Which reminds me of a funny scene from a movie I'm sure most of you are familiar with.

LANCELOT: Look, my liege!
[Trumpets playing and we can see a castle in the distance.]
ARTHUR: Camelot!
GALAHAD: Camelot!
LANCELOT: Camelot!
PATSY: It's only a model.
ARTHUR: Shhh!

Modifié par Quaxo, 15 décembre 2009 - 04:24 .


#20
Darthain

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CID-78 wrote...

I think it's more enoying that you can't move around, while being in combat. which make targeting enemies a pita in plenty of battles such as uphill or when you have the party divided. Don't think there is any way for us to mod the camera.


not entirely true.  You can move it around in combat, but only if you were already detached BEFORE you started to target a spell/thingy.  I noticed that with AoE spells if I started to target I could not detach, but if I detach first, you are fine.  

#21
Kesshi

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CID-78 wrote...

I think it's more enoying that you can't move around, while being in combat. which make targeting enemies a pita in plenty of battles such as uphill or when you have the party divided. Don't think there is any way for us to mod the camera.


Not quite the answer you're looking for, but if you zoom out (wheelmouse down) all the way out, it'll lock the camera.  Even if you switch to another party member, the camera will stay locked.  I often pause the game and utilize this camera locking feature to select targets like this.

#22
OH-UP-THIS!

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phordicus wrote...

for the love of cake, can anyone detach the camera so i can move my party through these huge but now empty areas such as the brecilian forest and deep roads without having to click every 2 seconds?  what a terrible design choice.



 Oh for the love of GAMING!!!


Is this the best complaint you can muster?

fast travel inside a structure? are you freakin' insane? , DUH??!! MUCH??!! USE BOTH MOUSE BUTTONS??!! enough?!

#23
phordicus

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ohupthis wrote...

 Oh for the love of GAMING!!!


Is this the best complaint you can muster?

fast travel inside a structure? are you freakin' insane? , DUH??!! MUCH??!! USE BOTH MOUSE BUTTONS??!! enough?!


look, i'm all for the mentally handicapped participating in society, but we need some kind of gateway test for posting privileges.  i'll take it as a bump, though.

#24
OH-UP-THIS!

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phordicus wrote...

ohupthis wrote...

 Oh for the love of GAMING!!!


Is this the best complaint you can muster?

fast travel inside a structure? are you freakin' insane? , DUH??!! MUCH??!! USE BOTH MOUSE BUTTONS??!! enough?!


look, i'm all for the mentally handicapped participating in society, but we need some kind of gateway test for posting privileges.  i'll take it as a bump, though.



OH good one....for a second there I figured you for an intelligent forumner.LOL!

#25
CID-78

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I know how to control the camera, it's just not good enough. and sometime it refuse to refocus on the right character even if you drop in. and you can't move the camera far enough and it's especially noticable in uphill battles. down hill you can see further so it's usually alternatives camra views but you can't tilt the camera to view ahead upwards. so unless you have stealthy rogue in place you can't fight uphill without charging into melee.