detach the camera
#1
Posté 13 décembre 2009 - 11:38
#2
Posté 13 décembre 2009 - 11:45
#3
Posté 13 décembre 2009 - 11:46
Edit: I too have experienced a few issues with camera during combat (as the previous poster mentioned). A wider view would be nice.
Modifié par doubledeviant, 13 décembre 2009 - 11:50 .
#4
Posté 13 décembre 2009 - 11:54
Modifié par phordicus, 13 décembre 2009 - 11:55 .
#5
Posté 13 décembre 2009 - 12:01
phordicus wrote...
@deviantx2: huh? BG never had the in-game camera attached to a character; that's the problem here, not the Map screen, although movement while using the area map would be nice, too.
Um... weren't you complaining about having to move through a cleared area? Wouldn't changing the area flags once clear solve that issue?
phordicus wrote...
for the love of cake, can anyone detach the camera so i can move my party through these huge but now empty areas such as the brecilian forest and deep roads without having to click every 2 seconds? what a terrible design choice.
Perhaps I misunderstood?
Modifié par doubledeviant, 13 décembre 2009 - 12:03 .
#6
Posté 13 décembre 2009 - 12:15
detach the camera from my characters so i can move it to their destination and click just once to get them there.
#7
Posté 13 décembre 2009 - 12:57
In combat, when there is some fing archer standing miles away shooting you, you need to start moving camera angles etc and positioning camera from a behind the shoulder view just to see the freaking archer to be able to do anything.
I agree that this is something that seriosuly needs to be changed for PC. I have to assume this is a console thing once again because consoles, being inferior hardware wise, most likely cant handle all the loading if you could move your camera all over the map.
But for the love of the Maker, please change this on PC. The back alleys in Denerim drive me up the wall because of the camera. Really irritating.
#8
Posté 13 décembre 2009 - 11:23
#9
Posté 15 décembre 2009 - 01:48
#10
Posté 15 décembre 2009 - 02:03
in my experience, it's a lot better (and more fun) to just move in all four directions with wasd while holding the right mouse button and using the mouse to look.
#11
Posté 15 décembre 2009 - 02:12
what's even more perplexing is combining this absent feature with the fact that the child areas on the world map have smaller versions of the Travel icons but aren't usable as such.
#12
Posté 15 décembre 2009 - 02:20
#13
Posté 15 décembre 2009 - 02:26
#14
Posté 15 décembre 2009 - 02:26
#15
Posté 15 décembre 2009 - 02:27
#16
Posté 15 décembre 2009 - 02:39
The problem with issuing an order to a character to move clear across an area is that the character can't target places to move to that aren't in visual range. Moving the camera across a zone and then issuing a move order will most likely result in the characters just standing there because it is too far for them to find a full movement path too. I've even found this with the camera attached to the character and clicking a destination that's visible in the distance, still very far away. It just resulted in that little error tone the game makes when you've clicked on somewhere you can move to or something that doesn't work.
It would take a lot of work, and I do mean A LOT of work, but it's possible to create through scripting a method to allow the character to move through areas they've already been through and cleared. It's an interesting idea, but I'm too busy working on my own module and will be for many months to come.
#17
Posté 15 décembre 2009 - 02:43
#18
Posté 15 décembre 2009 - 03:54
Bottom line, the game needs more camera options in a future patch. If your hardware can handle it you should be able to do it, within reason.
#19
Posté 15 décembre 2009 - 04:23
EvilIguana966 wrote...
There is no technical reason for this limitation existing.
Actually, there is. While the levels look big and widespread in game, they're not as big as you might think. Over most hills and walls there is in fact nothing. Objects in the distance are all done with models. For example, in Redcliffe you see Redcliffe off in the distance and a bridge and a mountain. None of it is the actual terrain mesh, but just models. With the camera control you get at a low angle, you can't see this. However, from a higher perspective, if you were allowed to tilt the camera, you'd be able to see the edge of the levels and the fact that things like the distant objects in Redcliffe aren't actually connected to anything.
Which reminds me of a funny scene from a movie I'm sure most of you are familiar with.
LANCELOT: Look, my liege!
[Trumpets playing and we can see a castle in the distance.]
ARTHUR: Camelot!
GALAHAD: Camelot!
LANCELOT: Camelot!
PATSY: It's only a model.
ARTHUR: Shhh!
Modifié par Quaxo, 15 décembre 2009 - 04:24 .
#20
Posté 15 décembre 2009 - 04:31
CID-78 wrote...
I think it's more enoying that you can't move around, while being in combat. which make targeting enemies a pita in plenty of battles such as uphill or when you have the party divided. Don't think there is any way for us to mod the camera.
not entirely true. You can move it around in combat, but only if you were already detached BEFORE you started to target a spell/thingy. I noticed that with AoE spells if I started to target I could not detach, but if I detach first, you are fine.
#21
Posté 15 décembre 2009 - 04:42
CID-78 wrote...
I think it's more enoying that you can't move around, while being in combat. which make targeting enemies a pita in plenty of battles such as uphill or when you have the party divided. Don't think there is any way for us to mod the camera.
Not quite the answer you're looking for, but if you zoom out (wheelmouse down) all the way out, it'll lock the camera. Even if you switch to another party member, the camera will stay locked. I often pause the game and utilize this camera locking feature to select targets like this.
#22
Posté 15 décembre 2009 - 05:56
phordicus wrote...
for the love of cake, can anyone detach the camera so i can move my party through these huge but now empty areas such as the brecilian forest and deep roads without having to click every 2 seconds? what a terrible design choice.
Oh for the love of GAMING!!!
Is this the best complaint you can muster?
fast travel inside a structure? are you freakin' insane? , DUH??!! MUCH??!! USE BOTH MOUSE BUTTONS??!! enough?!
#23
Posté 15 décembre 2009 - 06:05
ohupthis wrote...
Oh for the love of GAMING!!!
Is this the best complaint you can muster?
fast travel inside a structure? are you freakin' insane? , DUH??!! MUCH??!! USE BOTH MOUSE BUTTONS??!! enough?!
look, i'm all for the mentally handicapped participating in society, but we need some kind of gateway test for posting privileges. i'll take it as a bump, though.
#24
Posté 15 décembre 2009 - 06:14
phordicus wrote...
ohupthis wrote...
Oh for the love of GAMING!!!
Is this the best complaint you can muster?
fast travel inside a structure? are you freakin' insane? , DUH??!! MUCH??!! USE BOTH MOUSE BUTTONS??!! enough?!
look, i'm all for the mentally handicapped participating in society, but we need some kind of gateway test for posting privileges. i'll take it as a bump, though.
OH good one....for a second there I figured you for an intelligent forumner.LOL!
#25
Posté 15 décembre 2009 - 09:15





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