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Dexterity is broken as an attribute


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#1
MANoob

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So Im in the middle of my solo warrior nightmare playthrough. I must admit it was bloody hard at the beginning when compared to my mage playthrough, but it becomes much easier when you get a decent dex score. The build Im using is dagger+shield dex heavy tank (not my idea). The main problem with dex is that 1 point of dex is worth 1 defence, while you (and mobs I suppose) can only get 0.5 attack for an attribute point. So at higher levels your defense can get into unhittable range. If you also have good SR you only should worry about some auto hit atttacks like grab, overwhelm, ram and ironically staff attacks.

I think this should be fixed, dex should add only 0.5 defense and probably one of the underused attributes like con or will should ad 0.5 defense as well.

#2
Havlock556

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How in the world should con or will affect defense?

#3
deathwing200

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Soloing NM as a warrior? Now why do I find this hard to believe? Oh, yeah you wouldn't be able to beat about 5 dozen encounters without either stealth or magic.

#4
Grumpy Old Wizard

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Strength gives you damage and chance to hit. Dex gives chance to hit and defence. So you decide if you want to do more damage or defend better.



I can't see constitution or will power as a defence booster.

#5
MANoob

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deathwing200 wrote...

Soloing NM as a warrior? Now why do I find this hard to believe? Oh, yeah you wouldn't be able to beat about 5 dozen encounters without either stealth or magic.


Im not sure If I would be able to finish this and tbh I didnt solo the origin but apart from that once you get decent armor + shield wall + good dex its pretty much like AW, you take very little damage. Armor score is still 7.25 points lower than AW (without SS), so pehaps Ill run into some problems later.  This is a no spoiler forum, so I wont specify locations but I have yet to finish the harder ones.

Grumpy Old Wizard wrote...

Strength gives you damage and
chance to hit. Dex gives chance to hit and defence. So you decide if
you want to do more damage or defend better.

I can't see constitution or will power as a defence booster.


Im speaking about stats purely from math perspective. If subject A puts all points into str and subject B puts all points into dex then at some point subject A wont be able to hit subject B. That needs to be fixed.

Modifié par MANoob, 13 décembre 2009 - 03:35 .


#6
deathwing200

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MANoob wrote...


I can't see constitution or will power as a defence booster.

Im speaking about stats purely from math perspective. If subject A puts all points into str and subject B puts all points into dex then at some point subject A wont be able to hit subject B. That needs to be fixed.


The biggest problem with melee is being rammed/overwhelm/grab locked. Second is magic, even with broken shimmering shield spells like crushing prison is game over a lot of the time. I guess you could gear for resists, but still...Lastly there are certain bosses, who I simply couldn't guess how to beat as a plain melee guy, esp defense focused as you need very good dps to beat them.

Modifié par deathwing200, 13 décembre 2009 - 03:43 .


#7
MANoob

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deathwing200 wrote...

The biggest problem with melee is being rammed/overwhelm/grab locked. Second is magic, even with broken shimmering shield spells like crushing prison is game over a lot of the time. I guess you could gear for resists, but still...Lastly there are certain bosses, who I simply couldn't guess how to beat as a plain melee guy.


Right now I have enough armor to take almost no damage from grabs/overwhelms so the main problem are chain overwhelms, doable by reducing the number of opponents with bombs/traps and kiting. You also dont have to be melee all the time, you deal decent damage with bow too. Against spells like crushing prison you just stack SR and pray. Once your SR is high enough you wont die too often . Again, I havent finished this playthrough yet, so I dont know if I would be able to do it.

Modifié par MANoob, 13 décembre 2009 - 03:46 .


#8
cipher86

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MANoob wrote...

If subject A puts all points into str and subject B puts all points into dex then at some point subject A wont be able to hit subject B. That needs to be fixed.


Then Subject A would have to get Subject C to cast a spell on Subject B.

Rock paper scissors.

#9
Timortis

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deathwing200 wrote...

Soloing NM as a warrior? Now why do I find this hard to believe? Oh, yeah you wouldn't be able to beat about 5 dozen encounters without either stealth or magic.


I soloed NM with a 2H berserker/reaver, didn't skip any encounters or side quests.

#10
Serenity84

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MANoob wrote...
Im speaking about stats purely from math perspective. If subject A puts all points into str and subject B puts all points into dex then at some point subject A wont be able to hit subject B. That needs to be fixed.

Both subjects should just split their points into both attributes. Either 50/50 or 70/30

#11
deathwing200

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MANoob wrote...


Right now I have enough armor to take almost no damage from grabs/overwhelms so the main problem are chain overwhelms, doable by reducing the number of opponents with bombs/traps and kiting. You also dont have to be melee all the time, you deal decent damage with bow too. Against spells like crushing prison you just stack SR and pray. Once your SR is high enough you wont die too often .


The biggest problem with prison (or any CC), is not the damage they deal by themselves, but the damage you take from the monster who cast it AND his allies while it's ticking away. Still interested in how a solo warrior beats deep roads spider matriarch. After ~30sec you won't survive till next potion cooldown, even with 75 nature resist and she summons minions, who spam web and overwhelm.

#12
Sarevok Anchev

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Seems fitting, because you dont get +1 damage for every STR point.

+1 Def for every DEX point seems a little too much.



And CON is almost useless in comparison.

Maybe you should get +1 Armor for every +5 points on CON?

#13
soteria

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He has a point. Dexterity *is* really strong for a tank. It even adds to physical resist, reducing your chances to be grabbed/overwhelmed. I would like to see constitution and willpower have additional effects, such as mana/stamina regen, and maybe something like a point of armor every 5 points in constitution. Right now dexterity feels too much like a no-brainer for a tank, which is a little boring.



As for whether a warrior can solo the game, there was a thread in the gameplay forums about this. It involves some heavy cheese, but then, doesn't every solo run?

#14
MANoob

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deathwing200 wrote...
The biggest problem with prison (or any CC), is not the damage they deal by themselves, but the damage you take from the monster who cast it AND his allies while it's ticking away. Still interested in how a solo warrior beats deep roads spider matriarch. After ~30sec you won't survive till next potion cooldown, even with 75 nature resist and she summons minions, who spam web and overwhelm.


If you have enough SR you will resist crushing prison most of the time, so you wont be disabled. Ofcourse if you are disabled it is likely that you are srewed. Havent done the fight you mentioned yet.

Sarevok Anchev wrote...

Seems fitting, because you dont get +1 damage for every STR point.
+1 Def for every DEX point seems a little too much.

And CON is almost useless in comparison.
Maybe you should get +1 Armor for every +5 points on CON?


As I've said the problem is that defense scales better than attack. So if str adds 0.5 attack and 1 damage (not really, damage is multiplied on a random nubber wiich is <1 and is diferent for DW and S&B/2H) dex it might be sensible for dex to add 0.5 attack and 0.5 defense.

The armor idea looks good.

Modifié par MANoob, 13 décembre 2009 - 04:00 .


#15
Timortis

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deathwing200 wrote...

The biggest problem with prison (or any CC), is not the damage they deal by themselves, but the damage you take from the monster who cast it AND his allies while it's ticking away. Still interested in how a solo warrior beats deep roads spider matriarch. After ~30sec you won't survive till next potion cooldown, even with 75 nature resist and she summons minions, who spam web and overwhelm.


You need to stack spell resist. My 2H Warrior had 60%, could get it up to 64% max if I sacrificed some stamina regen. There are few spells that are a death sentence, Crushing Prison being the main one. If you get caught by an unlucky one, you just have to reload. Before you have spell resist, you have to engage casters from max range, (they don't cast CP on you from arrow range, they wait for you to come a bit closer), then LOS them to draw them close, knock them down when they come etc. It's doable.

If you play a templar, or a dual wielder, you can get even higher spell res, 80-100%.


As for spider queen, she too can be pulled away from her adds, if you LOS her behind the rocks. She'll run away and spawn more minions when she's hurt, but she comes back if you wait behind the rock, her spawned minions stay where they are because they don't see you.

Modifié par Timortis, 13 décembre 2009 - 04:00 .


#16
soteria

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Serenity84 wrote...

MANoob wrote...
Im speaking about stats purely from math perspective. If subject A puts all points into str and subject B puts all points into dex then at some point subject A wont be able to hit subject B. That needs to be fixed.

Both subjects should just split their points into both attributes. Either 50/50 or 70/30


I agree, but currently, there's no reason for it.  Mathematically dexterity just outscales strength, so assuming monsters' stats scale as you suggest, they'll end up even worse if they split their stats.  They can't keep up even if all their points go into strength, so splitting them wouldn't help.

Deathwing, this is the no spoilers forum, in case you forgot.  Hop over to the thread I mentioned, I think he explains exactly how he dealt with that boss.  Just because you can't do something, doesn't make it impossible, fyi.

#17
DragoonKain3

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Strength gives you damage and chance to hit. Dex gives chance to hit and defence. So you decide if you want to do more damage or defend better.


OR you can do all the above with DEX if you equip a dagger, which is bar none the best weapon class in the game.

Yeah, is it no wonder why I've been saying that DEX tanks are the best overall tanks ever since even before the game has been released? XD

#18
Tonya777

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My paladin in this game is invincible and I'm absolutley sure he could have soloed the whole game



But no... don't ASK for nerfs what the hell? Why would you complain about your character being good? Wtf?

#19
Sylixe

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deathwing200 wrote...

Soloing NM as a warrior? Now why do I find this hard to believe? Oh, yeah you wouldn't be able to beat about 5 dozen encounters without either stealth or magic.


Care to tell me which encounters you think would be undoable?  Seeing as how a lot of people, including myself, have soloed this game on nightmare already.

#20
cipher86

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I just want to say that this game was more than likely designed around the group dynamic, so if you're complaining about balance issues because you can't solo the game as character x then you shouldn't be complaining.

#21
MANoob

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cipher86 wrote...

I just want to say that this game was more than likely designed around the group dynamic, so if you're complaining about balance issues because you can't solo the game as character x then you shouldn't be complaining.


Im rather complaining about the fact that I CAN solo the game with character x :)

#22
deathwing200

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Sylixe wrote...

Care to tell me which encounters you think would be undoable?  Seeing as how a lot of people, including myself, have soloed this game on nightmare already.


How about posting your spec first?

#23
F-C

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MANoob wrote...

Im speaking about stats purely from math perspective. If subject A puts all points into str and subject B puts all points into dex then at some point subject A wont be able to hit subject B. That needs to be fixed.


yes because it would break pvp and stuff.

oh wait...




lol, every time i come back to glance at this forum i remember why i stopped coming to chat with people here. the amount of stupid flowing through this board is just unbelievable.

#24
Leather_Rebel90

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MANoob wrote...

deathwing200 wrote...

Soloing NM as a warrior? Now why do I find this hard to believe? Oh, yeah you wouldn't be able to beat about 5 dozen encounters without either stealth or magic.


Im not sure If I would be able to finish this and tbh I didnt solo the origin but apart from that once you get decent armor + shield wall + good dex its pretty much like AW, you take very little damage. Armor score is still 7.25 points lower than AW (without SS), so pehaps Ill run into some problems later.  This is a no spoiler forum, so I wont specify locations but I have yet to finish the harder ones.

Grumpy Old Wizard wrote...

Strength gives you damage and
chance to hit. Dex gives chance to hit and defence. So you decide if
you want to do more damage or defend better.

I can't see constitution or will power as a defence booster.


Im speaking about stats purely from math perspective. If subject A puts all points into str and subject B puts all points into dex then at some point subject A wont be able to hit subject B. That needs to be fixed.


I sank your battleship!

#25
Pennoyer

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MANoob wrote...

cipher86 wrote...

I just want to say that this game was more than likely designed around the group dynamic, so if you're complaining about balance issues because you can't solo the game as character x then you shouldn't be complaining.


Im rather complaining about the fact that I CAN solo the game with character x :)


And it involves exploiting plenty of game mechanics.  Not really anything to get excited over.