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Is VO a must for DA3?


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#1
Jerrybnsn

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No.  I've been playing the beejeezus out of Skyrim without a VO and feel no loss without it.

#2
AkiKishi

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If it's cinematic yes.

#3
Wulfram

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Not at all for me, but Bioware clearly likes them, and they're definitely going to be in.

And Skyrim is a rather different sort of game, to be fair. The PC in Skyrim almost never has actual conversations, and thus has very little in the way of actual character.

edit: Better to simply use DA:O as a basis of comparison.  Now, for me, silent PC works great in that game, with conversations flowing much more naturally than in DA2.

Modifié par Wulfram, 17 juin 2012 - 10:53 .


#4
Fredward

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I REALLY miss being able to choose various options from wall-o-text but a silent protagonist in a cinematic would just be bizarre. And I really don't want to see cinematic cut scenes dropped either, so... yes it is a must.

#5
A Crusty Knight Of Colour

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It's a must for BioWare, everything else is irrelevant.

#6
Plaintiff

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You're obviously not trying to encourage any sort of discussion. You clearly made up your own mind.

Why ask the question if you don't want an answer?

Skyrim and Dragon Age are extremely different games. They're barely even in the same genre.

I could say that Dragon Age should include free-running because it works really well in Assassin's Creed, and that would make as much sense as your argument.

Modifié par Plaintiff, 17 juin 2012 - 11:07 .


#7
AkiKishi

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Plaintiff wrote...

You're obviously not trying to encourage any sort of discussion. You clearly made up your own mind.

Why ask the question if you don't want an answer?


I think it's just a poll without the actual poll.

#8
Fallstar

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CrustyBot wrote...

It's a must for BioWare, everything else is irrelevant.


This pretty much. Origins showed that they can still make incredibly successful games without a voiced PC (or the cost that goes with that, hint hint EA) but for some reason they have decided that voiced is the way forward. :huh:

#9
Shevy

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I really .....really would like to see a return of the silent protagonist. It allows me to think of him as mine, because I decide with what tone, speed, facial expression etc. he speaks. And the neat side effect of it being cheaper so you can use the resources to improve gameplay.
Cinematics? I don't need them.

Modifié par Shevy_001, 17 juin 2012 - 11:27 .

  • Doominike aime ceci

#10
bEVEsthda

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Of course not. Not at all. Voice is much more of a hazard than an opportunity.

Modifié par bEVEsthda, 17 juin 2012 - 11:34 .


#11
Jerrybnsn

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Plaintiff wrote...

You're obviously not trying to encourage any sort of discussion. You clearly made up your own mind.


Please state why you feel DA3 needs or doesn't need a VO....or you don't care any way as long as they produce something.




Skyrim and Dragon Age are extremely different games. They're barely even in the same genre.


they're both rpgs, but then again, Mass Effect is considered an rpg too for some reason, so that genre has been blurred quit a bit in the last five years.  But both games say "Create a hero to save the day/world/princess/Argonian Maid Servant"

And why does the Dragon Age NEED a VO when Origins was a more successful game without one?

Modifié par Jerrybnsn, 17 juin 2012 - 12:15 .


#12
Kidd

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Plaintiff wrote...

You're obviously not trying to encourage any sort of discussion. You clearly made up your own mind.

Why ask the question if you don't want an answer?

Skyrim and Dragon Age are extremely different games. They're barely even in the same genre.

I could say that Dragon Age should include free-running because it works really well in Assassin's Creed, and that would make as much sense as your argument.

Jump buttons, please. I love jumping in Megaman. Oh oh oh, and let's make a complex combo system like in Street Fighter. I always feel so cool when I land an ultra from a crouching jab since the timing window for the ultra input is 1/60 of a second. Would definitely make DA3 feel better! :wizard:

#13
Guest_Fandango_*

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Voiced can work well for a fixed protaganist, but I'd rather do without.

#14
Plaintiff

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Jerrybnsn wrote...

Please state why you feel DA3 needs or doesn't need a VO....or you don't care any way as long as they produce something.

So I can open myself up to elitist, insulting presumption about the type of games I enjoy?

Since you ask, I would prefer a voiced protagonist. I like voices and, having played DA2 about a dozen times or so, I do not feel that it lost a great deal in other areas compared to Origins.

Is a voiced protagonist  needed? No, but I'd prefer it.


they're both rpgs, but then again, Mass Effect is considered an rpg to for some reason, so that genre has been blurred quit a bit in the last five years.  But both games say "Create a hero to save the day/world/princess/Argonian Maid Servant"

RPG has always been a very broad genre, biased individuals are just too willing to throw out anything that doesn't exactly fit their personal definition.

The plot details of a game doesn't really impact on the genre or the quality, so I don't know what point you were trying to make here.

Frankly, even if the Dragon Age series ceased to be what I consider an RPG, I would not care. I would likely still enjoy it.


And why does the Dragon Age NEED a VO when Origins was a more successful game without one?

Because Bioware is trending towards more cinematic stories and a voiced protagonist allows for more dynamic conversations, as opposed to your character standing there, changing stance periodically while a party member rambles ceaselessly about their tragic past?

I play games for an experience that I can't get elsewhere. If I feel like sitting and listening patiently while someone else talks, I can attend my university lectures, or buy a book on tape, or ask a random woman about her day (hurr hurr).

Correlation is not causation. There are many reasons DA2 could've sold less well that have nothing whatsoever to do with voice acting. Origins sold well, but that does not mean that everyone who bought it enjoyed it. If Bioware is to be believed, their data shows that a majority of buyers didn't even complete a single playthrough.

It is entirely possible that the sequel didn't sell because a lot people did not like the first game. I'd certainly say it was at least a contributing factor. Not every gamer in the world pays attention to gaming news. Not every gamer played the DA2 demo. Plenty of them probably were completely unaware of DA2's existence until they saw the posters in the window of their local Gamestop, at which point they simply thought "meh, the first one wasn't all that great".

Modifié par Plaintiff, 17 juin 2012 - 12:17 .


#15
Plaintiff

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KiddDaBeauty wrote...

Plaintiff wrote...

You're obviously not trying to encourage any sort of discussion. You clearly made up your own mind.

Why ask the question if you don't want an answer?

Skyrim and Dragon Age are extremely different games. They're barely even in the same genre.

I could say that Dragon Age should include free-running because it works really well in Assassin's Creed, and that would make as much sense as your argument.

Jump buttons, please. I love jumping in Megaman. Oh oh oh, and let's make a complex combo system like in Street Fighter. I always feel so cool when I land an ultra from a crouching jab since the timing window for the ultra input is 1/60 of a second. Would definitely make DA3 feel better! :wizard:

I can't tell if this is in jest or what, but I for one would greatly appreciate a jump button. It would add a whole other dimension to exploration.

I love jumping in almost any game where it's a feature.

#16
Jerrybnsn

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KiddDaBeauty wrote...

Plaintiff wrote...

You're obviously not trying to encourage any sort of discussion. You clearly made up your own mind.

Why ask the question if you don't want an answer?

Skyrim and Dragon Age are extremely different games. They're barely even in the same genre.

I could say that Dragon Age should include free-running because it works really well in Assassin's Creed, and that would make as much sense as your argument.

Jump buttons, please. I love jumping in Megaman. Oh oh oh, and let's make a complex combo system like in Street Fighter. I always feel so cool when I land an ultra from a crouching jab since the timing window for the ultra input is 1/60 of a second. Would definitely make DA3 feel better! :wizard:



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#17
Kidd

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Plaintiff wrote...

I can't tell if this is in jest or what, but I for one would greatly appreciate a jump button. It would add a whole other dimension to exploration.

I love jumping in almost any game where it's a feature.

Wow, here I thought the joke was obvious xD

Then again, a jump button wouldn't be too bad. Though I dunno where to put it on the controller.

#18
Teddie Sage

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For me yes. Voiceless protagonists is a pretty lazy thing to do in video games these days.

Modifié par Teddie Sage, 17 juin 2012 - 12:27 .


#19
Jerrybnsn

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" If Bioware is to be believed, their data shows that a majority of buyers didn't even complete a single playthrough. "

A lot of people like myself only kept a few playthoughs of certain characters, then played through the other Origins stories to see what it was like. ( It took me almost a year before I finally got to the femal mage Origin story.) But I only have two playthroughs that I intended to transfer over...as soon as that means something because it sure had litttle to no effect in DA2.

#20
Guest_Fandango_*

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Teddie Sage wrote...

For me yes. Voiceless protagonists is just lazy to my eyes.


Lazy?

#21
Teddie Sage

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Yes. Lazy. You don't purchase a video game expecting a certain amount of characters to be voiceless. If I wanted to read something, I'd purchase a book.

#22
bEVEsthda

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Teddie Sage wrote...

Yes. Lazy. You don't purchase a video game expecting a certain amount of characters to be voiceless. If I wanted to read something, I'd purchase a book.


You're excused for not understanding.

Voiceless is a feature.  A desired feature by many belonging to a different group than you.

#23
Plaintiff

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KiddDaBeauty wrote...

Plaintiff wrote...

I can't tell if this is in jest or what, but I for one would greatly appreciate a jump button. It would add a whole other dimension to exploration.

I love jumping in almost any game where it's a feature.

Wow, here I thought the joke was obvious xD

Then again, a jump button wouldn't be too bad. Though I dunno where to put it on the controller.

Well, I think combos would be sweet as well. Maybe not the way they're implemented in fighting games, but many RPGs and RPG-like games have a mechanic that allows you to combine certain skills to create various effects.

In fact, DA;O and DA2 both had something like that, but I would like to see it greatly expanded upon.

#24
Teddie Sage

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bEVEsthda wrote...

Teddie Sage wrote...

Yes. Lazy. You don't purchase a video game expecting a certain amount of characters to be voiceless. If I wanted to read something, I'd purchase a book.


You're excused for not understanding.

Voiceless is a feature.  A desired feature by many belonging to a different group than you.


You clearly don't understand my point of view. Let's all agree to disagree then.

#25
Guest_Fandango_*

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Teddie Sage wrote...

Yes. Lazy. You don't purchase a video game expecting a certain amount of characters to be voiceless. If I wanted to read something, I'd purchase a book.


Wow.