Yes it does.Lenimph wrote...
It doesn't enhance roleplaying opportunities.GodWood wrote...
I apologize for prefferring a game mechanic that enhances roleplaying opportunities in a roleplaying game.
With a silent protaganist I am able to:
- Have a greater plethora of dialogue options as I am not limited to what was recorded by the VO.
- Have access to more "flavour" dialogue options. I.E options that have the same meaning and outcome but allow me to personalize my character. E.g. "Yeah", "Yes" and "Certainly" all mean the same thing but give a different impression of how the character interacts with others.
- Determine exactly how my character sounds thus further personalising him/her as my character and not Bioware's.
- Determine how a line of dialogue is delivered.
These are all features not allowed by the voiced PC. Yes the "fixed response" thing is an issue, but this is an issue for both silent and voiced protaganists so it's hardly a point against the silent protaganist or a point in favour of the voiced protaganist.





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