Vormaerin wrote...
Although we almost completely disagree on most topics, I generally respect your position and the way you present it. But this sentence is pure BS.
"Oh, the only reason they don't agree with me is they haven't throught it through" is condescending tripe, as is the implication that they should go play some other game.
I'm not claiming that people who oppose VO, as a group, necessarily understand their position terribly well, either.
But since they're on my side, I don't feel the need to point that out.
BobSmith101 wrote...
Paraphrasing is like that. The phrases are written for a specific character, not the one you think you have created.
This is why it works for games like the Witcher where everything is appropriate for Geralt because no one is under the illusion they created the guy.
While you can choose what Hawke looks like you don't create him, this is where paraphrasing causes problems. The player has this idea of how things should be for the character they think they created. Then the true version smashes that illusion like a very large sledge hammer.
If Bioware want to make you a someone, then they are better served making actual characters like CDPR so you can enjoy them for what they offer rather than trying to rationalise your imagined character with the real character as written.
If BioWare were to come out and tell us that's what they were doing - that they designed the game not to allow us to control what our character does or why - then I would happily not play their game.
As long as they say they're giving the player more control, I'm going to stay here and point out wherever the player lacks control.
David Gaider wrote...
We have a voiced PC. We must write for a voiced PC. If we had a silent PC we would write for a silent PC. They are not written the same way, and this goes beyond the paraphrases.
I do not dispute that.
Simply displaying the voiced PC's next line and/or turning off the voiced PC's dialogue does not turn it into a silent PC.
But both of those would solve significant problems associated with a voiced PC. Why do you insist that everyone play the game the same way?
We're not going to offer an option for someone to do what they think will turn it into a silent PC which will in fact improve nothing for them and most probably would make things worse.
It is not your job to protect us from ourselves.
There are things we can do to make the paraphrase system better, but any efforts we expend will be to make it better... not to subvert it.
What does "better" entail? Am I incorrect that a better paraphrase would be a paraphrase from which the player can more accurately discern what his character will do should that option be selected? Is that not the point of the paraphrase?
If it isn't, then I'm just playing the game wrong. How should I select paraphrase options if not based on my understanding of the the line in for which they stand? Is there some sort of trick of which I am unaware?
I asked this when DA2 came out. I even asked this of the ME games. How are the paraphrases supposed to be used by the player? From where I'm standing, they look horribly broken. If they're not broken, how do they work?
And that's as clear as I can be at this point.
You were very clear, but you were answering the wrong question.
Allan Schumacher wrote...
I think that this is a bit of a pretentious statement.
You've effectively dismissed the position that some fans like VO for their characters in RPGs as them "not really understanding what they want out of gaming."
No need for that. RPGs have always had a diverse player base and I think it's what makes the community so interesting.
I recognise that people can enjoy any given game for a wide variety of reasons. I enjoy most turn-based strategy games based on the amount of roleplaying they allow me, for example. I'm well aware that's not how they're designed to be played, but that's how I like to play them.
But if Sid Meier fundamentally changed Civilization such that it was no longer fun for me, I wouldn't go complain about that. If it was no longer turn-based, yes, that would warrant a complaint, because that is a core feature of the turn-based strategy genre.
Genre definitions are informative. I, for example, don't like adventure games. I never have. I never saw the appeal of clicking my way through a story just to find out what happens next. I still don't. So when roleplaying games are changed so that they are reduced to that, I'm going to complain about it.
Turn-based strategy games are turn-based. Roleplaying games allow roleplaying.
PsychoBlonde wrote...
A BIT pretentious? Ignoring the claim about whether or not people think about their own playstyle, Sylvius is probably the number one person who complains about games not being suitable to how HE wants to play them.
But my complaints are based on a deep investigation of what roleplaying is and how in-character decisions are made.
I am only roleplaying when I am in-character. How am I supposed to be in-character if, as BobSmith proposes, I am given a character whose mind I do not know perfectly?