"tldr" version: The question, this thread asks, is from my perspective all wrong. It should be "is SP a must"? That is what Bioware have chosen to challenge. We already know that VO is NOT a must, it's just a WILL be for DA3.
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An interchange can be a case of curiosity, learning, communication:
Why do people want full dialogue lines?
That communication would break down though, if you're going to argue against the presented reasons, or denying that they can be real, or important, rather than asking about them, or discussing them. Those reasons are perfectly real, for those who present them. Which is why there is often a complete miscommunication:
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Why are you loading so much provisions?
- I'm going to sail around the world, do a circumnavigation.
- Why would you want to do that? Why don't you just sail around in circles in the ocean?
- ?? I want to do a circumnavigation.
- Yes, but it's dangerous to sail by the edge. You could fall over. And sailing in circles well inside the ocean is exactly the same. I cannot see why any sane person would think there's a difference.
- ?? Edge? But the world is round!
- You cannot know that. You cannot know that the world is a circle. It might as well be a triangle or a square, or, as is most likely, irregular shape.
- ?? The world is a globe.
- Of course the world is inside a globe. Do you think I'm completely daft? What else would the stars be fixed at? It still doesn't explain why you would want to follow the edge around, when sailing in circles provide the EXACT same experience!
- ?? The world is not inside a globe. Look, I want to do a circumnavigation. Sail west all the way, until I get back to the starting point.
- You can't sail west all the way. Why do you even want to try something that is not possible? You must sail in a circle. And then, CLEARLY, there is no difference from doing it inside the ocean.
- Of course I cannot sail straight west, all the time. I need to go around continents. But it's the general direction.
- Lol, how can you even speak about "general direction" when you go around in a circle?
- But I don't! I have zero interest in sailing a circle. I wouldn't go sailing at all, just for going in a circle. I'd rather do something else.
- Lol! Then clearly you should go do something else. You just contradict yourself. I clearly remember you saying you were going to sail around the world. "Around" may not always mean exactly a circle, but it does mean equally much in all directions.
- ?? Look, it is a circle. But it's not a horizontal circle. It's around the globe.
- Lol. See, you just keep contradicting yourself. You just said you had no interest in sailing in a circle.
...)
I don't play RPGs to discover about Hawke, as Psychoblonde clearly does ("I quite like being surprised"). I wouldn't choose to play either DA2 or TW2, or any RPG like that. That I did, was the outcome of a chain of events. I have no interest in playing Hawke or Geralt. I'd rather play Max Payne. I'd rather do something else.
Some people like to characterize the difference in playing styles as "first person" or "third person". I don't like those labels, even if those people mean the same thing. It's too prone to misunderstandings, since those terms are already used for something else. The temptation to assume analogies, for those who don't understand, is too great.
I also don't like it, because first or third person have absolutely nothing to do with the heart of the matter. I would like to regard most of my protagonists as being "third person", but they absolutely aren't, by the above characterization.
The heart of the matter, is if you 1: define the protagonist, or 2: explore the protagonist.
This is what matters. Some people are fine with exploring the protagonist. They take delight in listening to dialogue, to see reactions, to see personality. They relate to the protagonist in exactly the same way they relate to the protagonist in a novel or movie. They identify through empathy and embracing a personal hero. Then they also experience the story, npc relations, and the combat. Hopefully experiencing the world and culture should also have important meaning to them (But frankly, I have to say that DA2 doesn't provide that, except at an abyssmal level, and I am talking about typical DA2 fans here. TW2 is on a completely different level).
There's no longer any point in bringing the word "roleplay" into this discussion. It has lost any meaning it ever had. Those who like to explore their protagonist, use the word for describing their relationship as much as any others.
What differs, is that a good deal of us don't turn to RPGs to consume a story and a protagonist. A cRPG is for us a tool for doing something different. A toy for us to create a make believe-person, and build that person's personal story. We need to define that person. And while the game-world, and events around that person, of course will guide and shape that story, we also want to define the experience of that broadline story. Making just a few interactive choices in a movie, here and there, is not enough. Any choices and expressions need to be anchored in a personality we define.
We take no delight in hearing cleverness or expressions of Bioware's Hawke's personality. We are repulsed and sickened.
What full dialogue lines help with here, is that they provide enough time, enough consideration, enough choice, to make those lines our protagonist's own, personal.
What silent protagonist help with here, is that they let our protagonist keep her/his 'own' voice.
We have circumnavigated the world before. We know it can be done. We know the world is a globe. We know we can do it again. Given enough provisions.
Spending huge amounts of energy and time, trying to argue that our requirements are meaningless, that our reasoning and explanations are wrong, "because it cannot be anyway because...", or that they are "just" opinion, or "just" personal preferences, is pointless.
We have played games our way before. We can still play some games our way. So we know it can be done.
And while it's certainly personal prefs, it's not "just", because it's completely game-breaking.
Given
enough provisions. Is the key phrase. "Enough", because clearly game models have always been limited in what they can provide. That, however, is a very poor argument for providing nothing at all. Can Bioware provide enough with dialogue wheel and voiced protagonist? I don't know. That's why I'm still here. They sure couldn't with DA2. We'll just have to see, won't we?
Silent protagonist and full lines are pointless to advocate for. We've been clearly told those things are not on the table. But if Bioware have any interest at all, in providing for us, then these questions, about how we play and experience the game are important. And it's important that they are accurately represented. If they don't give a dam, then S.t Mad, I and the few others who are still here, are clearly wasting our time. But they have expressed a desire to improve the dialogue wheel. They have expressed a desire to accomodate "old fans".
I hold it for possible that they can make enough provisions, even with dialogue wheel, with VP, with paraphrase. I don't know how, but I'd rather not rule out the possibility. The question, this thread asks, is from my perspective all wrong. It should be "is SP a must"? That is what Bioware have chosen to challenge. We already know that VO is NOT a must, it's just a WILL be for DA3.
Modifié par bEVEsthda, 23 juin 2012 - 11:37 .