DAO did this extremely well. This is exactly what I want from a CRPG.BobSmith101 wrote...
I played DA:O in first person because I could. The lines I saw more as suggestions rather than the words the character actually spoke, because there was nothing to tell me otherwise. I created the characters and the only thing that DA:O really imposed was being a Warden, which each character came to terms with in their own way.
Exactly.Trying to do that in DA2 would be futile.
Thisis why I argue that BioWare's efforts to improve the voice+paraphrase system should be geared toward bringing back the DAO playstyle you described. So far, the voice+paraphrase has done nothing but destroy that playstyle. I'd like to see that trend reversed.
The playstyle pemitted by DA2 holds no interest for me at all. DA2's only saving grace was the unreliable narrator that allowed me to discard literally any aspect of the narrative and replace it with my own. Unfortunately, that still didn't make the game any more fun to play moment-to-moment, just a more satisfying roleplaying environment overall.
It never occurred to me that BioWare had their own idea how Hawke. Why would they? I just thought the paraphrases were badly written.Although I did try it at first It was clear very early on that Bioware had their own idea of Hawke and I was wasting my time.
I'm still not convinced they were trying to give us a pre-generated PC. They're pre-release comments seemed to suggest they were not: "You don't have to love your family," they said. Ultimately, Hawke was forced to care for at least some of his family, so their pre-release statement wasn't true, but they consistently presented the game as one where the player would have control over the PC's personality.
So I refused to play the game as if I didn't.
I wish I'd played more of The Witcher, for this reason. I did construct a complete personality for Geralt, and in the brief period I played the game I found the game did not break my design. Of course, The Witcher had full-text dialogue options. This is the main reason I think the paraphrase is a bigger problem than the voice itself.I never even attempted to "create" Geralt or project anything on to him since the game was very clear about his nature. Rather I approached it like an acting/directing role and enjoyed the character.
Neither do I, but that doesn't mean I should stop asking for one. BioWare is presumably better at game design than I am.The majority of games are cinematic. If a game is not then it needs to be stellar (like Skyrim). Skyrim does not use cinematic presentation so it's not really missed. Since Bioware are pretty clear on the whole cinematic thing. I don't see a solution that goes back to how I was playing in DA:O.





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