Here's the problem I have with this, since it was presented here, in dialog format:batlin wrote...
Peasant: Oh thank the Maker! Help me, Champion, my daughter has been kidnapped!
Hawke: Well I could never refuse to help a damsel in distress
Peasant: Oh thank goodness, the ruffians are holed-up in that building over there.
Hawke: I WILL SLAUGHTER THE INGRATES AND MOUNT THEIR HEADS UPON MY MANTLE
Peasant: Uh...ok, well just be sure to bring my daughter back safe please
Hawke: Do not worry, my friend. I swear on my life that no harm will befall your daughter
Peasant: Oh thank you, Champion! Oh, but one more thing, I am but a poor farmer and I won't be able to reward you for this kindness
Hawke: DIE, YOU FREELOADING WORM *kills peasant*
To sum up, both voiced and silent protagonists can be done well, but voiced cannot be done well if the player is supposed to have freedom over their character's demeanor.
Peasant: Oh thank the Maker! Help me, Warden, my daughter has been kidnapped!
Warden: Well I could never refuse to help a damsel in distress
Peasant: Oh thank goodness, the ruffians are holed-up in that building over there.
Warden: I WILL SLAUGHTER THE INGRATES AND MOUNT THEIR HEADS UPON MY MANTLE
Peasant: Uh...ok, well just be sure to bring my daughter back safe please
Warden: Do not worry, my friend. I swear on my life that no harm will befall your daughter
Peasant: Oh thank you, Warden! Oh, but one more thing, I am but a poor farmer and I won't be able to reward you for this kindness
Warden: DIE, YOU FREELOADING WORM *kills peasant*
See what I did there? The conversation comes out exactly the same way. Barring the peasant actually having spoken dialog, this is exactly how it could have played out in Origins. A rogue HN can rob the keep blind, leaving nothing for Howe to get but the lands/actual keep, all w/out being snarky once. You can tell nan to kiss your ass in no uncertain terms, and still get your dog out of the larder, so I'm not seeing the difference.
Yes, with VO, if you set a tone for your character, something that has been implied isn't role playing, although in every PnP game I ever played, setting a personality was one of the first things I tried to do, it tends to stick with that tone, but this is valid. It's also why people won't take others seriously when they try to come off as one personality, then suddenly switch gears to something else, IRL. Inconsistency is rewarded with doubt and disbelief.
Modifié par robertthebard, 27 juin 2012 - 02:53 .





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