Sylvius the Mad wrote...
Realmzmaster wrote...
Depends on which personality I choose to play. If I am going to play an aggressive Hawke I will pick the aggressive paraphase and be consistent with that choice. If I want to play a aggressive sarcastic Hawke I will make my choice from those two paraphases.
Is "aggressive sarcastic" a complete description of his personality? What if you want to play an absent-minded Hawke? Or a devious Hawke? Or a Hawke who values individual freedom over all else? How would you select paraphrases then?
And what if your character design is more complex than that?
robertthebard wrote...
There are lots of playstyles that are no longer supported, and that's not necessarily a bad thing, since technology has evolved.
I don't think that's true. What other playstyles for computer roleplaying games have stopped being supported?
My complaint here is that this core playstyle - deep roleplaying based on detailed character creation - has always been supported by computer roleplaying games, and then BioWare unceremoniously threw it away. And worse, they didn't appear to realise they'd done so until we pointed it out.
I'll have to cede that point, since rereading my post, which made perfect sense at the time, it doesn't seem to make much sense now. However, in the rest of the post that you snipped, I retouched the issue. Example:
I played all those early first gen shooters, and loved them. I was much younger, and my twitch gaming was much better then than now, with a couple of decades tacked on to my age since then. Then my GF brought home BG, and I fell in love with a genre. I had to have everything BG, I own 2 copies of that game, with it's expansions, and 2 copies of BG 2, and it's expansions, one a collector's edition. I played PS: T, but couldn't get into it, not sure why now, it's been a long while since I touched it, all the IWD games, got hooked on NWN's, but not to the campaigns, but online, and never looked back. Five years into playing NWN's, I went off to MMO's for a while, then to Origins. I picked up other games in the interim, mostly they ended up as boxes for my collection, since I collect game boxes. Nothing hit me as hard as BG did initially, but as the technology advanced, and games got away from 2d or fake 3d on 2d backdrops, I came to expect more from them.
Now, what this has to do with the topic is simple, for me, if the game is fun, I'm in. If it can hold my attention for more than the tutorial section, if it has one, like ME/DA series both do, then I can accept that there are flaws in some aspects, and continue to enjoy the game. Again, I haven't touched ME3, so I cannot comment on it, and as a funny, I didn't play ME until about a month ago. The reason being, I took it for a shooter, which it kind of is, just not the FPS's that I got into gaming with. In this light, voiced or non voiced is irrelevent to me, if the game is fun, I'm fine with it. Now here's the kicker, save the world games are becoming quite cliche to me. Everybody and their dogs are making them. I found the "I didn't save the world" aspect of DA 2 compelling, in and of itself, and even if there were no other parts of the game I enjoyed, I could overlook the "where did that come from" moments in dialog. This comes to playstyles, and I play games to have fun, and to escape from my day to day, which is not fun, considering things in my personal life that I won't go in to.
For me, VO isn't a big deal, because despite a few head scratcher moments in dialog/plot/time lines, I enjoyed the game. For you, it is a problem, and that's fine too. However, that doesn't mean that the problems you have are fundamental, but preference. You prefer to lose yourself in your character, and I understand that, I used to do it in real life, as I played a Bard at Ren Faires for years. I'm not looking for the same level of immersion as you, but I can still find my immersion, and sometimes it even makes it easier, since I have a hard time reading text on a screen. A fact that can sometimes compound the head scratching, although, as Allen pointed out, it sometimes had me ROFL at reactions, sometimes my reaction to it. I always come back to this; It's a game, and if I'm not enjoying it, it becomes part of my collection. I tried Gorasul once, and never even got out of the first room, it never clicked, just like The Witcher has never clicked with me. Yet some people believe it's the second coming for games. I just can't get into it, but I don't believe that the reason is fundamental flaws with the game itself, but simply my preferences in gaming, and it may not even be something that I actively dislike about it, because frankly I can't point to any one thing as say w/out a doubt "I don't like this". This topic, and others like it show that we have people here that like it, don't like it, and are on the fence, so it can't be a fundamental flaw.