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Is VO a must for DA3?


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#676
samgurl775

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As long as the voice acting doesn't suck (like male Hawke's did) I'm ok with it.

#677
IanPolaris

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My problem with a voiced antangonist is that it almost certainly means that the game is goiing to be tightly limited with only a very few valid choices unlike DAO. The resources demand this.

It's one reason I am holding out very little hope for DA3. Then again, I think that Bioware doesn't care any more about the old school RPer any more.

-Polaris

#678
obsessedwjpn

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I have no issue with VO and I don't understand why VO has to "limit" a game necessarily. I find VO, if done right, can enhance the experience. I also enjoy games without VO. It really depends on the game and the emotion that one wants to convey through that game. I read books a lot and of course I have to narrate everything in my own mind, and that is enjoyable, but when cinematics are involved and I am no longer picturing the scene in my mind I do like there to be some sound along with it.

I have noticed that the female VOs for the main heroines in Bioware games seem to be the better ones at conveying emotion in powerful scenes. Jennifer Hale is awesome and the woman who did Lady Hawke was nice to listen to. I hope this means the female Inquisitor has just as powerful and compelling a voice in DA3!

Modifié par obsessedwjpn, 30 janvier 2013 - 03:42 .


#679
XX-Pyro

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samgurl775 wrote...

As long as the voice acting doesn't suck (like male Hawke's did) I'm ok with it.


I thought they were both quite good compared to other games (although I agree FemHawke was better).

#680
IanPolaris

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obsessedwjpn wrote...

I have no issue with VO and I don't understand why VO has to "limit" a game necessarily. I find VO, if done right, can enhance the experience. I also enjoy games without VO. It really depends on the game and the emotion that one wants to convey through that game. I read books a lot and of course I have to narrate everything in my own mind, and that is enjoyable, but when cinematics are involved and I am no longer picturing the scene in my mind I do like there to be some sound along with it.

I have noticed that the female VOs for the main heroines in Bioware games seem to be the better ones at conveying emotion in powerful scenes. Jennifer Hale is awesome and the woman who did Lady Hawke was nice to listen to. I hope this means the female Inquisitor has just as powerful and compelling a voice in DA3!


A VO limits the game because no game will have either an unlimited budget nor can assume unlimited system resources.  Consider DAO.  In DAO we had the option for two human backgrounds (noble, mage), three elven ones (City, Dalish, Mage), and two dwarven ones (Castless, Noble).  Each of these could be male or female.  Each one would require a different voice actor with slightly different lines.

With a silent protagonist, this is not a big deal...you add a few lines of dialog which adds some system complexity but it's managable.  With a voiced protagonist, you need a full audio suite for each and the money to pay 14 different voice actors for one character.

Not. Gonna. Happen.

That's why VO means limited game.

-Polaris

#681
duckley

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I love VO - always felt like such a fool that everyone could talk except for my character.

#682
thats1evildude

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XX-Pyro wrote...

samgurl775 wrote...

As long as the voice acting doesn't suck (like male Hawke's did) I'm ok with it.


I thought they were both quite good compared to other games (although I agree FemHawke was better).


You're both drunk. Male Hawke's voice was a bit stilted on occassion, but far better than FemHawke's delivery.

#683
Beliar86

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I prefer silent protagonist. After all the protagonist is your own voice most the time anyways--it's you, maybe in someone else's shoes, but still you. Automatic deeper immersion, and not even much to imagine. The other characters, they belong to the story/bioware, so I prefer them voiced. There's also the issue of automatically having more resources available for other things since a nice chunk of money for VO work can be allocated elsewhere. More game at the same or better quality for the same dollar is just better as far as I'm concerned.

DAO delivered my preferences. I'm not going to pretend to argue it's no longer a true rpg or blah blah blah trying to elevate my preferences and demean others to try to get what I prefer back. I wish you guys had stuck with what you started with but it's not going to happen. Not going to lie, part of me resents that and wants to lash out. I can understand why others do it, but a temper tantrum never works, it's immature and gains nothing.

#684
Fredward

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thats1evildude wrote...

XX-Pyro wrote...

samgurl775 wrote...

As long as the voice acting doesn't suck (like male Hawke's did) I'm ok with it.


I thought they were both quite good compared to other games (although I agree FemHawke was better).


You're both drunk. Male Hawke's voice was a bit stilted on occassion, but far better than FemHawke's delivery.


Yeah no. FemHawke was pretty good. ME's voice acting was better (cept male Shepard's) but the DA team dit pretty good with FemHawke.


To me, yes. I like the direction (I think) Bioware is going, going silent would feel like moving backwards.

#685
b09boy

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It all depends on the type of game you're going for. That said, the hybrid system Bioware uses is pretty shoddy. Games are served better by going one way or another. Either have your silent protagonist so that people have their freedom to better define their character, or solidify who the protagonist is by giving them an actual personality and removing the gender choice so the budget can be spent creating a fuller game. Bioware's voiced protagonists have been weak. Hawke was a joke, Shepard tends to be more popular due to outlandish renegade lines than any memorable or good personality and I'm not even going to touch on TOR. On the flipside we have characters like Geralt, Michael Thorton and Adam Jensen who are each better defined and can hold up a conversation easier. Issue with Bioware's version is they attempt to make the protagonist neutral so more people can fill in the blanks and identify with them, but it really ends up making them shallow characters with occasionally schizophrenic personalities when they aren't being monotone. Is Mass Effect really liked because of Shepard, or because of Garrus, Tali, Wrex, Mordin, Legion, etc.?

#686
argan1985

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I don't think it's a must for ANY game. Actually, I prefer most characters to be voice-less with a few key characters voiced. And regarding the "cinematic" angle; I hate it. I wish games had never started trying to be "cinematic".

Perfect example: Fallout.

Modifié par argan1985, 30 janvier 2013 - 08:42 .


#687
The Teyrn of Whatever

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Jerrybnsn wrote...

No.  I've been playing the beejeezus out of Skyrim without a VO and feel no loss without it.


Apart from the fact that both Elder Scrolls games and Dragon Age games take place in fairly stock standard medieval fantasy settings (and that with Skyrim, both series now have dragons), it's really like comparing apples and bananas. They're very different games, from very different companies, with very different philosophies, who place importance on different things in the gaming experiences they want to create for the people who buy their products.

Skyrim's protagonist has no voice, but also no personality or interesting dialogue choices. I'm fine with voiced protagonists now being the standard in BioWare games. Hooray for you for enjoying Skyrim! It's been months since I've touched it, but I might pick it up again at some point...

Modifié par The Teryn of Whatever, 30 janvier 2013 - 08:47 .


#688
The Teyrn of Whatever

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b09boy wrote...
occasionally schizophrenic personalities when they aren't being monotone. Is Mass Effect really liked because of Shepard, or because of Garrus, Tali, Wrex, Mordin, Legion, etc.?


I have some friends who suffer from schizophrenia, but I'm not doing this to be a PC Thug. I'm doing this because people like yourself keep using this word in a way that does not accurately reflect its meaning or the nature of the illness.

THIS IS SCHIZOPHRENIA:

Definition

Wiki Article

SCHIZOPHRENIA or SCHIZOPHRENIC is not a word used to describe somebody with a "split personality".

Modifié par The Teryn of Whatever, 30 janvier 2013 - 09:18 .


#689
The Teyrn of Whatever

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argan1985 wrote...

I don't think it's a must for ANY game. Actually, I prefer most characters to be voice-less with a few key characters voiced. And regarding the "cinematic" angle; I hate it. I wish games had never started trying to be "cinematic".

Perfect example: Fallout.


Funny that you mention Fallout (I assume you're referring to Bethesda's FO3?). That game may not be cinematic in the sense that you mean, but God is its central plot about as as generic, bland, flavourless plot as you'd expect from a Hollywood film if they had ever adapted the property into a movie for your Joe Blow casual filmgoer. You might even say it's kind of... cinematic.

I know what you mean, in case you think I'm missing the point: you hate cutscene heavy games that try to feel like a big movie or epic high budget TV series.

Don't get me wrong, I like Fallout 3 for reasons other than the plot. It's good fun. New Vegas blows it out of the water and into orbit, but I spent hundreds of hours of fun playing FO3.

If your preference though is for non-cinematic games, BioWare is probably not the place to go looking. I don't expect they're going to stop any time soon and if ever they started emulating Bethsoft too much, I'd stop giving them any more of my money and just enjoy their past offerings which hold a special place of honour in my console and Steam collections.

Modifié par The Teryn of Whatever, 30 janvier 2013 - 09:20 .


#690
Sir George Parr

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Jo Wyatt's VO made playing DA2 a pleasure. Spending time in female Hawke's company was a delight. My experience of DA2 was enriched by Hawke having a voice, so a mute character would be a step back in time.

#691
Fyurian2

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Voiced or not, it wouldn't bother me.
No voice for our character means that I just read the dialogue choices and imagine my own voice saying them.
Though if I ever played an RPG where Brian Blessed did the VO for our character, I might never play any other RPG again.

Modifié par Fyurian2, 30 janvier 2013 - 12:43 .


#692
upsettingshorts

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argan1985 wrote...

I wish games had never started trying to be "cinematic".


Better go back and tell Chris Roberts that he really screwed up with that whole Wing Commander thing back in the early 90s.  

The Teryn of Whatever wrote...

If your preference though is for non-cinematic games, BioWare is probably not the place to go looking. I don't expect they're going to stop any time soon and if ever they started emulating Bethsoft too much, I'd stop giving them any more of my money and just enjoy their past offerings which hold a special place of honour in my console and Steam collections.


Yup.  That war is over.  A cinematic approach "won" for BioWare a looooong time ago.  It's been a pretty consistent thing for them since KOTOR. They haven't deviated from it since, only made a noticable effort to improve and expand it.

Modifié par Upsettingshorts, 30 janvier 2013 - 12:53 .


#693
Guest_john_sheparrd_*

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yeah it's important I hate mute protagonists

#694
KyleOrdrum

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I realize I will likely be flamed for this, but a voiced protagonist in many ways simply doesn't work in an rpg. Can anyone here really say that DA2 felt like an rpg and not an action game? Compared to DA:O, the choices were bland and limited, because there is only so much a voice actor can do.

As IanPolaris pointed out, it would take 14 voice actors to give as much choice as DA:O did in the character creation menu, much less the rest of the game. As well, Origins often gave more dialogue options at any given moment than DA2's dialogue wheel.

Why? It all comes down to money. So in essence, they are spending more money that could be better spent in other areas to limit our choices for the sake of... of what exactly?

As well, the voice acting kills immersion, because the single voice actor cannot possibly sound correct for all of the characters I might try to create for multiple playthroughs... and if I'm not going to play it more than once, why would I buy the dlc? Why even buy the game for that matter when I could rent it or borrow it from a friend?

If I wanted a less immersive experience for a more cinematic one, I'd be playing more Metal Gear... Please consider though, that in Metal Gear, while you're playing as Snake, you're not him so much as simply watching his story, as opposed to writing your own...

#695
PinkDiamondstl

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Me too. Mute protagonists is what I hated most about DAO. Muted protagonists is just plain lazy.This dude needs to wake up and realize that 70s,80s,and  90s or over. =]

Modifié par PinkDiamondstl, 30 janvier 2013 - 01:45 .


#696
Yumichika

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Shevy_001 wrote...

I really .....really would like to see a return of the silent protagonist. It allows me to think of him as mine, because I decide with what tone, speed, facial expression etc. he speaks. And the neat side effect of it being cheaper so you can use the resources to improve gameplay.
Cinematics? I don't need them.


Same here. Cinematics are good but not as long as in Dragon age 2. They can just be opening to new chapters or a better ending.
And i agree with u Shevy_001 the silent protagonist is far better. 

#697
b09boy

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The Teryn of Whatever wrote...

b09boy wrote...
occasionally schizophrenic personalities when they aren't being monotone. Is Mass Effect really liked because of Shepard, or because of Garrus, Tali, Wrex, Mordin, Legion, etc.?


I have some friends who suffer from schizophrenia, but I'm not doing this to be a PC Thug. I'm doing this because people like yourself keep using this word in a way that does not accurately reflect its meaning or the nature of the illness.

THIS IS SCHIZOPHRENIA:

Definition

Wiki Article

SCHIZOPHRENIA or SCHIZOPHRENIC is not a word used to describe somebody with a "split personality".


http://dictionary.re...e/schizophrenic

2. a state characterized by the coexistence of contradictory or incompatible elements.

I am not using the medical definition of the word.

#698
upsettingshorts

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KyleOrdrum wrote...

As well, Origins often gave more dialogue options at any given moment than DA2's dialogue wheel.


No it didn't.  

How many times does this assertion have to be objectively disproven?

KyleOrdrum wrote...

As IanPolaris pointed out, it would take 14 voice actors to give as much choice as DA:O did in the character creation menu


Actually, it would take zero voice actors to give "as much choice as DA:O did."  

Unless isolated repetitive words, grunts, and phrases count.  Which for you, I suppose they do.  For me they most emphatically do not. 

As far as I'm concerned DA:O had one real voice option:  None.

Modifié par Upsettingshorts, 30 janvier 2013 - 03:09 .


#699
Wulfram

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Upsettingshorts wrote...

As far as I'm concerned DA:O had one real voice option:  None.


I downloaded a mod so that this was a real option.  Much better.

#700
Guest_EntropicAngel_*

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Upsettingshorts wrote...

As far as I'm concerned DA:O had one real voice option:  None.


Otherwise known as "better.":wizard:



I'm sorry, I'm sorry. I just had to.