Is VO a must for DA3?
#676
Posté 30 janvier 2013 - 03:21
#677
Posté 30 janvier 2013 - 03:35
It's one reason I am holding out very little hope for DA3. Then again, I think that Bioware doesn't care any more about the old school RPer any more.
-Polaris
#678
Posté 30 janvier 2013 - 03:41
I have noticed that the female VOs for the main heroines in Bioware games seem to be the better ones at conveying emotion in powerful scenes. Jennifer Hale is awesome and the woman who did Lady Hawke was nice to listen to. I hope this means the female Inquisitor has just as powerful and compelling a voice in DA3!
Modifié par obsessedwjpn, 30 janvier 2013 - 03:42 .
#679
Posté 30 janvier 2013 - 03:41
samgurl775 wrote...
As long as the voice acting doesn't suck (like male Hawke's did) I'm ok with it.
I thought they were both quite good compared to other games (although I agree FemHawke was better).
#680
Posté 30 janvier 2013 - 03:57
obsessedwjpn wrote...
I have no issue with VO and I don't understand why VO has to "limit" a game necessarily. I find VO, if done right, can enhance the experience. I also enjoy games without VO. It really depends on the game and the emotion that one wants to convey through that game. I read books a lot and of course I have to narrate everything in my own mind, and that is enjoyable, but when cinematics are involved and I am no longer picturing the scene in my mind I do like there to be some sound along with it.
I have noticed that the female VOs for the main heroines in Bioware games seem to be the better ones at conveying emotion in powerful scenes. Jennifer Hale is awesome and the woman who did Lady Hawke was nice to listen to. I hope this means the female Inquisitor has just as powerful and compelling a voice in DA3!
A VO limits the game because no game will have either an unlimited budget nor can assume unlimited system resources. Consider DAO. In DAO we had the option for two human backgrounds (noble, mage), three elven ones (City, Dalish, Mage), and two dwarven ones (Castless, Noble). Each of these could be male or female. Each one would require a different voice actor with slightly different lines.
With a silent protagonist, this is not a big deal...you add a few lines of dialog which adds some system complexity but it's managable. With a voiced protagonist, you need a full audio suite for each and the money to pay 14 different voice actors for one character.
Not. Gonna. Happen.
That's why VO means limited game.
-Polaris
#681
Posté 30 janvier 2013 - 04:08
#682
Posté 30 janvier 2013 - 04:09
XX-Pyro wrote...
samgurl775 wrote...
As long as the voice acting doesn't suck (like male Hawke's did) I'm ok with it.
I thought they were both quite good compared to other games (although I agree FemHawke was better).
You're both drunk. Male Hawke's voice was a bit stilted on occassion, but far better than FemHawke's delivery.
#683
Posté 30 janvier 2013 - 04:13
DAO delivered my preferences. I'm not going to pretend to argue it's no longer a true rpg or blah blah blah trying to elevate my preferences and demean others to try to get what I prefer back. I wish you guys had stuck with what you started with but it's not going to happen. Not going to lie, part of me resents that and wants to lash out. I can understand why others do it, but a temper tantrum never works, it's immature and gains nothing.
#684
Posté 30 janvier 2013 - 04:20
thats1evildude wrote...
XX-Pyro wrote...
samgurl775 wrote...
As long as the voice acting doesn't suck (like male Hawke's did) I'm ok with it.
I thought they were both quite good compared to other games (although I agree FemHawke was better).
You're both drunk. Male Hawke's voice was a bit stilted on occassion, but far better than FemHawke's delivery.
Yeah no. FemHawke was pretty good. ME's voice acting was better (cept male Shepard's) but the DA team dit pretty good with FemHawke.
To me, yes. I like the direction (I think) Bioware is going, going silent would feel like moving backwards.
#685
Posté 30 janvier 2013 - 07:16
#686
Posté 30 janvier 2013 - 08:40
Perfect example: Fallout.
Modifié par argan1985, 30 janvier 2013 - 08:42 .
#687
Posté 30 janvier 2013 - 08:44
Jerrybnsn wrote...
No. I've been playing the beejeezus out of Skyrim without a VO and feel no loss without it.
Apart from the fact that both Elder Scrolls games and Dragon Age games take place in fairly stock standard medieval fantasy settings (and that with Skyrim, both series now have dragons), it's really like comparing apples and bananas. They're very different games, from very different companies, with very different philosophies, who place importance on different things in the gaming experiences they want to create for the people who buy their products.
Skyrim's protagonist has no voice, but also no personality or interesting dialogue choices. I'm fine with voiced protagonists now being the standard in BioWare games. Hooray for you for enjoying Skyrim! It's been months since I've touched it, but I might pick it up again at some point...
Modifié par The Teryn of Whatever, 30 janvier 2013 - 08:47 .
#688
Posté 30 janvier 2013 - 08:55
b09boy wrote...
occasionally schizophrenic personalities when they aren't being monotone. Is Mass Effect really liked because of Shepard, or because of Garrus, Tali, Wrex, Mordin, Legion, etc.?
I have some friends who suffer from schizophrenia, but I'm not doing this to be a PC Thug. I'm doing this because people like yourself keep using this word in a way that does not accurately reflect its meaning or the nature of the illness.
THIS IS SCHIZOPHRENIA:
Definition
Wiki Article
SCHIZOPHRENIA or SCHIZOPHRENIC is not a word used to describe somebody with a "split personality".
Modifié par The Teryn of Whatever, 30 janvier 2013 - 09:18 .
#689
Posté 30 janvier 2013 - 09:17
argan1985 wrote...
I don't think it's a must for ANY game. Actually, I prefer most characters to be voice-less with a few key characters voiced. And regarding the "cinematic" angle; I hate it. I wish games had never started trying to be "cinematic".
Perfect example: Fallout.
Funny that you mention Fallout (I assume you're referring to Bethesda's FO3?). That game may not be cinematic in the sense that you mean, but God is its central plot about as as generic, bland, flavourless plot as you'd expect from a Hollywood film if they had ever adapted the property into a movie for your Joe Blow casual filmgoer. You might even say it's kind of... cinematic.
I know what you mean, in case you think I'm missing the point: you hate cutscene heavy games that try to feel like a big movie or epic high budget TV series.
Don't get me wrong, I like Fallout 3 for reasons other than the plot. It's good fun. New Vegas blows it out of the water and into orbit, but I spent hundreds of hours of fun playing FO3.
If your preference though is for non-cinematic games, BioWare is probably not the place to go looking. I don't expect they're going to stop any time soon and if ever they started emulating Bethsoft too much, I'd stop giving them any more of my money and just enjoy their past offerings which hold a special place of honour in my console and Steam collections.
Modifié par The Teryn of Whatever, 30 janvier 2013 - 09:20 .
#690
Posté 30 janvier 2013 - 10:27
#691
Posté 30 janvier 2013 - 12:43
No voice for our character means that I just read the dialogue choices and imagine my own voice saying them.
Though if I ever played an RPG where Brian Blessed did the VO for our character, I might never play any other RPG again.
Modifié par Fyurian2, 30 janvier 2013 - 12:43 .
#692
Posté 30 janvier 2013 - 12:45
argan1985 wrote...
I wish games had never started trying to be "cinematic".
Better go back and tell Chris Roberts that he really screwed up with that whole Wing Commander thing back in the early 90s.
The Teryn of Whatever wrote...
If your preference though is for non-cinematic games, BioWare is probably not the place to go looking. I don't expect they're going to stop any time soon and if ever they started emulating Bethsoft too much, I'd stop giving them any more of my money and just enjoy their past offerings which hold a special place of honour in my console and Steam collections.
Yup. That war is over. A cinematic approach "won" for BioWare a looooong time ago. It's been a pretty consistent thing for them since KOTOR. They haven't deviated from it since, only made a noticable effort to improve and expand it.
Modifié par Upsettingshorts, 30 janvier 2013 - 12:53 .
#693
Guest_john_sheparrd_*
Posté 30 janvier 2013 - 01:03
Guest_john_sheparrd_*
#694
Posté 30 janvier 2013 - 01:38
As IanPolaris pointed out, it would take 14 voice actors to give as much choice as DA:O did in the character creation menu, much less the rest of the game. As well, Origins often gave more dialogue options at any given moment than DA2's dialogue wheel.
Why? It all comes down to money. So in essence, they are spending more money that could be better spent in other areas to limit our choices for the sake of... of what exactly?
As well, the voice acting kills immersion, because the single voice actor cannot possibly sound correct for all of the characters I might try to create for multiple playthroughs... and if I'm not going to play it more than once, why would I buy the dlc? Why even buy the game for that matter when I could rent it or borrow it from a friend?
If I wanted a less immersive experience for a more cinematic one, I'd be playing more Metal Gear... Please consider though, that in Metal Gear, while you're playing as Snake, you're not him so much as simply watching his story, as opposed to writing your own...
#695
Posté 30 janvier 2013 - 01:43
Modifié par PinkDiamondstl, 30 janvier 2013 - 01:45 .
#696
Posté 30 janvier 2013 - 01:46
Shevy_001 wrote...
I really .....really would like to see a return of the silent protagonist. It allows me to think of him as mine, because I decide with what tone, speed, facial expression etc. he speaks. And the neat side effect of it being cheaper so you can use the resources to improve gameplay.
Cinematics? I don't need them.
Same here. Cinematics are good but not as long as in Dragon age 2. They can just be opening to new chapters or a better ending.
And i agree with u Shevy_001 the silent protagonist is far better.
#697
Posté 30 janvier 2013 - 02:07
The Teryn of Whatever wrote...
b09boy wrote...
occasionally schizophrenic personalities when they aren't being monotone. Is Mass Effect really liked because of Shepard, or because of Garrus, Tali, Wrex, Mordin, Legion, etc.?
I have some friends who suffer from schizophrenia, but I'm not doing this to be a PC Thug. I'm doing this because people like yourself keep using this word in a way that does not accurately reflect its meaning or the nature of the illness.
THIS IS SCHIZOPHRENIA:
Definition
Wiki Article
SCHIZOPHRENIA or SCHIZOPHRENIC is not a word used to describe somebody with a "split personality".
http://dictionary.re...e/schizophrenic
2. a state characterized by the coexistence of contradictory or incompatible elements.
I am not using the medical definition of the word.
#698
Posté 30 janvier 2013 - 03:02
KyleOrdrum wrote...
As well, Origins often gave more dialogue options at any given moment than DA2's dialogue wheel.
No it didn't.
How many times does this assertion have to be objectively disproven?
KyleOrdrum wrote...
As IanPolaris pointed out, it would take 14 voice actors to give as much choice as DA:O did in the character creation menu
Actually, it would take zero voice actors to give "as much choice as DA:O did."
Unless isolated repetitive words, grunts, and phrases count. Which for you, I suppose they do. For me they most emphatically do not.
As far as I'm concerned DA:O had one real voice option: None.
Modifié par Upsettingshorts, 30 janvier 2013 - 03:09 .
#699
Posté 30 janvier 2013 - 03:12
Upsettingshorts wrote...
As far as I'm concerned DA:O had one real voice option: None.
I downloaded a mod so that this was a real option. Much better.
#700
Guest_EntropicAngel_*
Posté 30 janvier 2013 - 03:14
Guest_EntropicAngel_*
Upsettingshorts wrote...
As far as I'm concerned DA:O had one real voice option: None.
Otherwise known as "better.":wizard:
I'm sorry, I'm sorry. I just had to.





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