Plaintiff wrote...
I can't tell if this is in jest or what, but I for one would greatly appreciate a jump button. It would add a whole other dimension to exploration.
I love jumping in almost any game where it's a feature.
Yeah, me too, although I understand why they don't have one, or a physics engine for that matter. It'd sure be an . . . interesting feature given the party-based nature of the game.
What I would like to see, is perhaps some fight sequences or puzzles that involve more animations, such as a fight where you periodically need to switch the party from one platform to another. They could handle the jumps with static animations and basically have you "teleport" between platforms. Would this be as cool/free-flowing as in an action game where this is handled organically? No. Would it be more interesting than most of the existing combats? Yes.
If they mixed combat up at least a little by adding new systems of this type periodically, I'd be pleased. The combat doesn't necessarily need a mechanical overhaul, it needs an interesting overhaul.
Oh, and I don't really care one way or the other about the VO PC. I like both. What I would like them to do would be to pick one and squeeze every last bit of benefit out of it that they can. If you're going to have a voiced PC, they should never utter throwaway lines a silent PC will. The PC's characterization becomes important. I don't want a voiced PC who doesn't know anything about anything and has to go through a litany of "what's that?" and "I've never heard of that" in every. single. conversation. This is one of the things I disliked about ME1--Shepherd is an ignoramus of the first order.
One of the benefits of them having a silent protagonist in Origins was that they got all of the "What's a Qunari?" type conversations out of the way without making the Warden look like an idiot. Now that the lore is more available, I like what they've done with the voiced protagonist.





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