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Is VO a must for DA3?


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#51
PsychoBlonde

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Plaintiff wrote...

I can't tell if this is in jest or what, but I for one would greatly appreciate a jump button. It would add a whole other dimension to exploration.

I love jumping in almost any game where it's a feature.


Yeah, me too, although I understand why they don't have one, or a physics engine for that matter.  It'd sure be an . . . interesting feature given the party-based nature of the game.

What I would like to see, is perhaps some fight sequences or puzzles that involve more animations, such as a fight where you periodically need to switch the party from one platform to another.  They could handle the jumps with static animations and basically have you "teleport" between platforms.  Would this be as cool/free-flowing as in an action game where this is handled organically?  No.  Would it be more interesting than most of the existing combats?  Yes.

If they mixed combat up at least a little by adding new systems of this type periodically, I'd be pleased.  The combat doesn't necessarily need a mechanical overhaul, it needs an interesting overhaul.

Oh, and I don't really care one way or the other about the VO PC.  I like both.  What I would like them to do would be to pick one and squeeze every last bit of benefit out of it that they can.  If you're going to have a voiced PC, they should never utter throwaway lines a silent PC will.  The PC's characterization becomes important.  I don't want a voiced PC who doesn't know anything about anything and has to go through a litany of "what's that?" and "I've never heard of that" in every. single. conversation.  This is one of the things I disliked about ME1--Shepherd is an ignoramus of the first order.

One of the benefits of them having a silent protagonist in Origins was that they got all of the "What's a Qunari?" type conversations out of the way without making the Warden look like an idiot.  Now that the lore is more available, I like what they've done with the voiced protagonist.

#52
wsandista

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No it is not a must. In fact I count voiced PC as a negative, along with excess cinematics just to have cinematics.

#53
Atakuma

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Yes, if they went back too a silent protagonist I probably wouldn't bother with it.

#54
LolaLei

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I'm not too bothered if we have a voiced or silent protagonist really, although you do get more dialogue options with a silent protagonist.

#55
Zanallen

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No, of course not. Nothing is a "must" for any game.

#56
CuriousArtemis

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Jerrybnsn wrote...

No.  I've been playing the beejeezus out of Skyrim without a VO and feel no loss without it.


The lack of a VO for Skyrim is the main reason why I didn't buy Skyrim :P So yep I'd say it's a must because many others like me would not buy DA3 if it went "old school" and had no voice for the main guy/girl.

#57
Dakota Strider

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For all those that say they would not buy a Bioware game without a VO, I have to admit I am a bit incredulous. Going by how greatly Origins outsold DA2, and the large number of Bioware fantasy Role Playing game followers there are, that have played voiceless games for nigh on fifteen years, I think the actual number that would not play a voiceless protagonist in DA3, is very negligible.

While many may vote that they prefer a Voice, if the true choice was put before them, and the different things they would have to give up to have the voice, I think the vote would be quite different.

#58
Guest_FemaleMageFan_*

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Atakuma wrote...

Yes, if they went back too a silent protagonist I probably wouldn't bother with it.



#59
ashwind

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Jerrybnsn wrote...

No.  I've been playing the beejeezus out of Skyrim without a VO and feel no loss without it.


Two entirely different game. The Elder Scroll is an entirely different beast. People play TES to 1) live in the virtual world 2) game the system and become gods. Hence who cares if the PC is voiced or not. 

TES has everything that DA does not have BUT DA has everything that TES does not have too.

Bethesda did one thing better than Bioware imo. From Daggerfall to Skyrim, the changes made to each of them does not make the game look and feel totally different, hence retaining most of their fans along the way and getting new ones.

Bioware did a quantum leap from DAO to DA2 (they feel like different games). And oh the cost of producing a voiced PC must be so darn high and the time they had was so short.... hence DA2. I attribute that to the negativity of DA series.

Given enough time and resources, I am sure DA2 would have turned out very different.

Modifié par ashwind, 18 juin 2012 - 01:48 .


#60
JustifiablyDefenestrated

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The thing about VO is that if you like the voice actor, there's nothing better, but if you don't it can be one of those things that bothers you throughout the entire game. FemHawke's voice actress also narrated the audio-book version of the Golden Compass. I've read the book thrice, at least, but had trouble listening to the audio version; other people loved her narration/voice, so it's clearly a matter of personal preference, but it hampered my enjoyment of the book. Same thing with DA2, I enjoyed role-playing MHawke much more than FHawke even though they have the same lines.

#61
Absafraginlootly

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It's not a must for me, I don't really mind whether the protagonist is voiced or silent as long as the dialogue choices are clear to me.

Modifié par Absafraginlootly, 18 juin 2012 - 04:41 .


#62
Zubie

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It is really not necessary. I personally prefer silent protagonists for many reasons but I can go with a voice protagonist if it's a good one. Unfortunately most VO's in these games just don't do it for me. You can imagine how surprised I was when I began playing my female sith inquisitor and was really quite impressed at how good the VO was for her and how well it fit her character (really the only reason I played the game as long as I did). Sadly this is extremely rare.

Modifié par easygame88, 18 juin 2012 - 06:16 .


#63
Shevy

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JustifiablyDefenestrated wrote...

The thing about VO is that if you like the voice actor, there's nothing better, but if you don't it can be one of those things that bothers you throughout the entire game. FemHawke's voice actress also narrated the audio-book version of the Golden Compass. I've read the book thrice, at least, but had trouble listening to the audio version; other people loved her narration/voice, so it's clearly a matter of personal preference, but it hampered my enjoyment of the book. Same thing with DA2, I enjoyed role-playing MHawke much more than FHawke even though they have the same lines.


You're so right. I played the German version of DA II and male Hawke had the voice actor who did Zevran in Origins. Because I played Origins to death I can't even finish the prologue with male Hawke. Every time he speaks I imagine Zevran speaking.

I hope they can avoid such a situation for DA III.

#64
King Cousland

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Plaintiff wrote...

It is entirely possible that the sequel didn't sell because a lot people did not like the first game. I'd certainly say it was at least a contributing factor. Not every gamer in the world pays attention to gaming news. Not every gamer played the DA2 demo. Plenty of them probably were completely unaware of DA2's existence until they saw the posters in the window of their local Gamestop, at which point they simply thought "meh, the first one wasn't all that great".


On the contrary, the sequel sold nicely relative to its development costs, but it's success peaked within the first fortnight of its release. Therefore, I always assumed that its initial success came from the reputation of its predecesor, before many started returning their copies or just stopped buying due to negative word of mouth.  

#65
Jerrybnsn

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harkness72 wrote...

Plaintiff wrote...

It is entirely possible that the sequel didn't sell because a lot people did not like the first game. I'd certainly say it was at least a contributing factor..


On the contrary, the sequel sold nicely relative to its development costs, but it's success peaked within the first fortnight of its release. Therefore, I always assumed that its initial success came from the reputation of its predecesor, before many started returning their copies or just stopped buying due to negative word of mouth.  


Considering DA2 had a healthy 700,000 preorder sales compared to the most recent ME3 1.2 million preorder sales, I'd say that a lot of people DID like the first game. After the first couple of weeks, DA2 sales tanked.  The exact opposite to Origins whose sales only increased after its first two weeks.

Modifié par Jerrybnsn, 18 juin 2012 - 10:49 .


#66
Kidd

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JustifiablyDefenestrated wrote...

The thing about VO is that if you like the voice actor, there's nothing better, but if you don't it can be one of those things that bothers you throughout the entire game. FemHawke's voice actress also narrated the audio-book version of the Golden Compass. I've read the book thrice, at least, but had trouble listening to the audio version; other people loved her narration/voice, so it's clearly a matter of personal preference, but it hampered my enjoyment of the book. Same thing with DA2, I enjoyed role-playing MHawke much more than FHawke even though they have the same lines.

I can imagine this, yeah. Possibly I'm lucky since I've yet to dislike the voices outright. Somehow I even felt it was easier to dedicate myself to RP a male character (usually not my choice, though I do it at times for variety) when he was voiced..

#67
Jerrybnsn

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ashwind wrote...

Jerrybnsn wrote...

No.  I've been playing the beejeezus out of Skyrim without a VO and feel no loss without it.


Two entirely different game.


And the same was said of Origins and Mass Effect.

#68
wsandista

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Jerrybnsn wrote...

harkness72 wrote...

Plaintiff wrote...

It is entirely possible that the sequel didn't sell because a lot people did not like the first game. I'd certainly say it was at least a contributing factor..


On the contrary, the sequel sold nicely relative to its development costs, but it's success peaked within the first fortnight of its release. Therefore, I always assumed that its initial success came from the reputation of its predecesor, before many started returning their copies or just stopped buying due to negative word of mouth.  


Considering DA2 had a healthy 700,000 preorder sales compared to the most recent ME3 1.2 million preorder sales, I'd say that a lot of people DID like the first game. After the first couple of weeks, DA2 sales tanked.  The exact opposite to Origins whose sales only increased after its first two weeks.


The "DA2 obviously preformed worse because DAO(the highest selling Bioware game at the tie, and second to ME3) was disliked by so many people." is getting quite old, along with the "everyone who wants to go back to DAO(not to mention NWN or BG) is just an intolerant elitist" schtick. DA2 was carried by the pre-order and week 1 sales. The fact is that quite a few people actually cancelled their pre-order after the DA2 demo. DA2 failed because it was not a good sequel to DAO and was a poor game in general.

#69
mopotter

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I liked DA2 TOR and ME series with the voices and I liked DA:O and FO without. I'm more interested in the story. But have to admit, I've been lucky since I've liked all the voice actors they use.

#70
Realmzmaster

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wsandista wrote...

Jerrybnsn wrote...

harkness72 wrote...

Plaintiff wrote...

It is entirely possible that the sequel didn't sell because a lot people did not like the first game. I'd certainly say it was at least a contributing factor..


On the contrary, the sequel sold nicely relative to its development costs, but it's success peaked within the first fortnight of its release. Therefore, I always assumed that its initial success came from the reputation of its predecesor, before many started returning their copies or just stopped buying due to negative word of mouth.  


Considering DA2 had a healthy 700,000 preorder sales compared to the most recent ME3 1.2 million preorder sales, I'd say that a lot of people DID like the first game. After the first couple of weeks, DA2 sales tanked.  The exact opposite to Origins whose sales only increased after its first two weeks.


The "DA2 obviously preformed worse because DAO(the highest selling Bioware game at the tie, and second to ME3) was disliked by so many people." is getting quite old, along with the "everyone who wants to go back to DAO(not to mention NWN or BG) is just an intolerant elitist" schtick. DA2 was carried by the pre-order and week 1 sales. The fact is that quite a few people actually cancelled their pre-order after the DA2 demo. DA2 failed because it was not a good sequel to DAO and was a poor game in general.


In you humble opinion. I thought DA2 was a good game and like it slightly better than DAO, but that is my humble opinion.

#71
Vormaerin

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wsandista wrote...

DA2 failed because it was not a good sequel to DAO and was a poor game in general.


While this may be true, its pretty irrelevant to this conversation.  Because the core problems with DA2 are not particularly associated with the Voice acting.   Given that the majority of the complaints were with the reused areas, wave style fast paced combat, and disjointed Act III storyline, I'm willing to bet the game would have been received about the same with a DAO style silent PC.   Probably worse, actually, since some folks who didn't like the overall game did like the VO and PC banter.

#72
Ndutz

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Well voice actor might not be bad at all, because from the look of things i assume the next protagonist would have a fixed role. Having a specific role doesnt necessarily eliminate the character immersion. Think Orlesian Warden less Hawke. I think the Orlesian Warden would still work perfectly with Voice Acting.

#73
Jerrybnsn

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Vormaerin wrote...

wsandista wrote...

DA2 failed because it was not a good sequel to DAO and was a poor game in general.


...the core problems with DA2 are not particularly associated with the Voice acting.   Given that the majority of the complaints were with the reused areas, wave style fast paced combat, and disjointed Act III storyline,...


This is true.  The VO was not the problem with DA2 as were the problems with the areas that you mentioned which can be blamed on lack of proper developement time and misguided direction.  VO can be good if it doesn't break up some key elements of a fantasy role playing game; which I believe race selection is one of them.  Once it does this then VO becomes an indirect problem to a game.

With Mass Effect, VO was fine as it was a shooter that attempted to have role playing elements and ended up ditching them for the sequels.  With Dragon Age, VO causes a problem because it diminishes what the first game, Origins, had established.  Perhaps Origins was just too visionary to implement any further beyond the first game.

Modifié par Jerrybnsn, 18 juin 2012 - 05:43 .


#74
wsandista

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Vormaerin wrote...

wsandista wrote...

DA2 failed because it was not a good sequel to DAO and was a poor game in general.


While this may be true, its pretty irrelevant to this conversation.  Because the core problems with DA2 are not particularly associated with the Voice acting.   Given that the majority of the complaints were with the reused areas, wave style fast paced combat, and disjointed Act III storyline, I'm willing to bet the game would have been received about the same with a DAO style silent PC.   Probably worse, actually, since some folks who didn't like the overall game did like the VO and PC banter.


Maybe you should take a look at the quote me and 2 others responded to.

Plaintiff wrote...

It is entirely possible that the sequel didn't sell because a lot people did not like the first game. I'd certainly say it was at least a contributing factor..


Does my statement make sense now?

Anyways, not everyone has the exact same problems with DA2, plenty of people did not like the voiced PC at all.

Modifié par wsandista, 18 juin 2012 - 05:39 .


#75
Thomas Andresen

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The only answer I can come up with is "try me." And I mean that for NPCs.

For the PC, my answer would be:
Not a must, but in some circumstances, a VO for the PC makes it feel more like an actual character, but other times, it makes the PC feel bland and/or generic, which is indubitably a bad thing.

For reading vs. hearing, I always have subtitles enabled where ever possible(except in cases like Natural Born Killers, where the subs don't match the audio because of dialects).

In the end, though. If that's the way cinematic video games are evolving, then I can live with the occasional 'cringing'. If the writers put enough effort into writing the characters and stories, it shouldn't matter if VO makes the PC seem generic.