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Is VO a must for DA3?


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#751
upsettingshorts

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Sylvius the Mad wrote...

motomotogirl wrote...

I wish I could hear what the little guy sounds like! :)

What if you don't like how he sounds?  What if the way he sounds doesn't suit the character you've designed?


As long as the content of what he/she says is under your control, why do you - specifically  you - care what they sound like?

If nonverbal communication, tone, inflection, etc are things you dismiss the relevance of on a regular basis, how can a voice not fit a character?

#752
PinkDiamondstl

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Upsettingshorts wrote...

I'd hardly deny that there are plenty of players who prefer the silent protagonist.

Only the idea that the variety of grunts and shouts be used as anything remotely like a comparable standard to full voice acting. That's untenable and absurd.

By that standard, we should consider DA2 as having three voice "options" per sex, because your grunts and shouts could change based on personality tracking. But nobody does, I certainly don't.

But really this is hardly some new debate.

Fans of the silent protagonist see it like this:

DA:O:  Unlimited options based on whatever I can imagine!
DA2:  One option.

Fans of the voiced protagonist see it like this:

DA:O:  No voice.
DA:2:  A voice.


No that's not how the so-called fans of the voiced protagonist see it ..:bandit:

#753
Sylvius the Mad

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Upsettingshorts wrote...

If nonverbal communication, tone, inflection, etc are things you dismiss the relevance of on a regular basis, how can a voice not fit a character?

The same way a face can not fit a character.  My first Shepard was designed to be aloof and effete, and his face suited that.  But his voice didn't.

#754
Yumichika

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I was not able to play more than a half hour on DA. Hawk VF was like a robot talking. How is the english voice?

#755
upsettingshorts

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Sylvius the Mad wrote...

Upsettingshorts wrote...

If nonverbal communication, tone, inflection, etc are things you dismiss the relevance of on a regular basis, how can a voice not fit a character?

The same way a face can not fit a character.  My first Shepard was designed to be aloof and effete, and his face suited that.  But his voice didn't.


So stereotypes matter then?

#756
Bryy_Miller

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Sylvius the Mad wrote...

Upsettingshorts wrote...

If nonverbal communication, tone, inflection, etc are things you dismiss the relevance of on a regular basis, how can a voice not fit a character?

The same way a face can not fit a character.  My first Shepard was designed to be aloof and effete, and his face suited that.  But his voice didn't.


Sylvius, you're the kind of player that purposefully tries to break the game in order to tell the people that made it that they are not doing it right. 

Nothing is ever going to be good enough for you.

I had problems with the voice, too, but come on.

Modifié par Bryy_Miller, 31 janvier 2013 - 12:50 .


#757
Allan Schumacher

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Upsettingshorts wrote...

Sylvius the Mad wrote...

Upsettingshorts wrote...

If nonverbal communication, tone, inflection, etc are things you dismiss the relevance of on a regular basis, how can a voice not fit a character?

The same way a face can not fit a character.  My first Shepard was designed to be aloof and effete, and his face suited that.  But his voice didn't.


So stereotypes matter then?


Iron Mike's voice sure matched his physical appearance!

#758
KotorEffect3

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After going with a VO in DA 2 it would feel like they are going backwards if they didn't bring back the VO.

#759
Rinji the Bearded

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VO is a must for me. I guess I must not have an imagination, but I've always been fascinated with voice acting and the level of immersion it offers me.

Modifié par RinjiRenee, 31 janvier 2013 - 01:48 .


#760
AtreiyaN7

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I think DA3 should have VA work (and I'm guessing that there will be VA work). In a major game like this these days, I expect to have the characters speak and for them to emote expressively. While I enjoyed Skyrim, it could have benefited from better VA work on the whole, not to mention conversations where the characters are less static.

#761
mickey111

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Yes, because despite what BSN says role play is not at the top of their agenda. It's more like

#1 romance/clothes-on-sex-scenes
#2 voice acting
#3 role playing
#4 gameplay

Not to say you're all like that, but if I were to speak of BSN like it were another person I'd say that numbered list is pretty accurate.

#762
XX-Pyro

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mickey111 wrote...

Yes, because despite what BSN says role play is not at the top of their agenda. It's more like

#1 romance/clothes-on-sex-scenes
#2 voice acting
#3 role playing
#4 gameplay

Not to say you're all like that, but if I were to speak of BSN like it were another person I'd say that numbered list is pretty accurate.


You have a lot of spare time don't you?

#763
The Teyrn of Whatever

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XX-Pyro wrote...

mickey111 wrote...

Yes, because despite what BSN says role play is not at the top of their agenda. It's more like

#1 romance/clothes-on-sex-scenes
#2 voice acting
#3 role playing
#4 gameplay

Not to say you're all like that, but if I were to speak of BSN like it were another person I'd say that numbered list is pretty accurate.


You have a lot of spare time don't you?


Trolls often do, sadly.

#764
Sylvius the Mad

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Upsettingshorts wrote...

Sylvius the Mad wrote...

Upsettingshorts wrote...

If nonverbal communication, tone, inflection, etc are things you dismiss the relevance of on a regular basis, how can a voice not fit a character?

The same way a face can not fit a character.  My first Shepard was designed to be aloof and effete, and his face suited that.  But his voice didn't.

So stereotypes matter then?

Not necessarily.  If I design an aloof and effete character, but one who has ManShep's voice, that's a different character from one who has a more traditionally effeminate voice.  That would inform much of his character.  He's going to be a different person if his persona is presented differently to those around him.

Allan Schumacher wrote...

Iron Mike's voice sure matched his physical appearance!

I would argue that Mike Tyson's voice was a big part of his personality.  He had a silly voice.  People made fun of his voice a lot.  That's a plausible explanation for his anger issues.

I need to understand the character.  If the character has an important trait that is different from what I envisioned, then everything else I've come up with is potentially invalidated.

Bryy_Miller wrote...

Sylvius, you're the kind of player that purposefully tries to break the game in order to tell the people that made it that they are not doing it right. 

Nothing is ever going to be good enough for you.

BioWare's silent protagonist games were.  They were mostly brilliant.

That's the gameplay experience I want.  I want to be able to craete a character - a vastly different character every time I play the game - and then set that character loose in the world to see what happens.

If I get the same character every time, then there's no point playing the game.

Modifié par Sylvius the Mad, 31 janvier 2013 - 05:20 .


#765
Sylvius the Mad

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Upsettingshorts wrote...

As long as the content of what he/she says is under your control, why do you - specifically  you - care what they sound like?

If nonverbal communication, tone, inflection, etc are things you dismiss the relevance of on a regular basis, how can a voice not fit a character?

You know, I'd like to give it a shot.  Maybe the voice, by itself, doesn't matter.  Maybe I'd be fine if I got to choose the content.

Sadly, I'm not allowed to choose the content.

#766
hikariken

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while not being necessary, i think it is somehting i really appreciated in DA:2

#767
thats1evildude

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I'd pity the hero that has to go on epic adventures with my nasal Kermit-voice, unless singing "It Ain't Easy Being Green" is somehow the key to success.

The Divine: You must undertake this mission, Inquisitor.

PC: OH LOOK EVERYONE, MISS PIGGY'S TELLING ME WHAT TO DO!

Modifié par thats1evildude, 31 janvier 2013 - 05:41 .


#768
perfect_victime

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Continue forward. Going back to games like Skyrim just seems boring. I thought Dragon Age 2 was better for having a say in the story. Could you play Witcher without hearing Geralt? FemHawke(Jo Wyatt) was great, MaleHawke(Nicholas Boulton) not so much. I hope they keep going that way. I see a lot of ppl who complain on SWtoR as they want to space through every conversation, I can see where all they want is the action and not the story. I prefer the story, and I want to hear every bit of that story. I love Bioware for their story.
A side note to Skyrim; Most blogs say the story sucked, it was the adventuring that made the game. I agree. Other than the ME3 ending I have always loved Bioware and CD Project Red