Upsettingshorts wrote...
Sylvius the Mad wrote...
Upsettingshorts wrote...
If nonverbal communication, tone, inflection, etc are things you dismiss the relevance of on a regular basis, how can a voice not fit a character?
The same way a face can not fit a character. My first Shepard was designed to be aloof and effete, and his face suited that. But his voice didn't.
So stereotypes matter then?
Not necessarily. If I design an aloof and effete character, but one who has ManShep's voice, that's a different character from one who has a more traditionally effeminate voice. That would inform much of his character. He's going to be a different person if his persona is presented differently to those around him.
Allan Schumacher wrote...
Iron Mike's voice sure matched his physical appearance!
I would argue that Mike Tyson's voice was a big part of his personality. He had a silly voice. People made fun of his voice a lot. That's a plausible explanation for his anger issues.
I need to understand the character. If the character has an important trait that is different from what I envisioned, then everything else I've come up with is potentially invalidated.
Bryy_Miller wrote...
Sylvius, you're the kind of player that purposefully tries to break the game in order to tell the people that made it that they are not doing it right.
Nothing is ever going to be good enough for you.
BioWare's silent protagonist games were. They were mostly brilliant.
That's the gameplay experience I want. I want to be able to craete a character - a vastly different character every time I play the game - and then set that character loose in the world to see what happens.
If I get the same character every time, then there's no point playing the game.
Modifié par Sylvius the Mad, 31 janvier 2013 - 05:20 .