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Is VO a must for DA3?


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#76
Sarcastic Tasha

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I really liked having a voiced character in DA2 and in Mass Effect. But I missed having origin stories. I really have no clue if it would be feasible to have different voice actors for different origins. Obviously it would cost more money, not just to pay the actors but the extra time it would take to record all the dialogue multiple times. I'd be happy enough if they just ignored the fact that different origins should have different accents. So what if a Dalish elf had an English accent. Or if a dwarf had a Scottish accent. Or if a human noble had a Welsh accent. If they just had two voice actors, one male and one female they could voice all the origins accents be damned. Seems like a sensible compromise to me.

#77
GodWood

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Absolutely not. A silent protaganist is infinitely more preferable.

If they do continue with the god awful voiced protaganist (which they most certainly will do) I can only hope they ****** off with the "awkward-middle-ground" protaganists like Shepard and Hawke and instead go with someone more defined like the Witcher's Geralt.

#78
Elhanan

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Not a must, but I prefer it now. After returning to silent charges after playing those with Full VO, it feels as something may be missing.

#79
Vormaerin

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The short version is that nothing is a "Must" for all players. The question is what lets Bioware tell the stories they want to tell best. If they think they can tell their story best with all text based dialogues, that is what they should do. If they'd rather do it with voice acting, they should do that. Trying to guess the largest section of a balkanized player base is a fool's errand.

#80
Jerrybnsn

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Sarcastic Tasha wrote...

 I'd be happy enough if they just ignored the fact that different origins should have different accents. So what if a Dalish elf had an English accent. Or if a dwarf had a Scottish accent. Or if a human noble had a Welsh accent. If they just had two voice actors, one male and one female they could voice all the origins accents be damned. Seems like a sensible compromise to me.



They do have the benefit of this next story being in Orlais..A French accent for your protagonist would solve the American Dwarf (excluding Sandal and Bodahan who are English proper) and the Irish/Welsh Elves (excluding more than half the elves in DA2) and the English accent Humans (excluding those from Antivan, Orlais and half of Fereldan and Kirkwall who speak with American accents).

The only problem then would be the lack of replay because its just weird to make a new character with the same voice; a la Mass Effect et DA2.  Unless your satisfied with just replaying different gender and class.

Modifié par Jerrybnsn, 18 juin 2012 - 09:49 .


#81
Jerrybnsn

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Vormaerin wrote...

The short version is that nothing is a "Must" for all players. .


I think that when you have a popular established IP like Dragon Age was with Origins, deviation from that formula creates a fan backlash for that particular IP.  Could you imagine the outrage if Bethesda decided that the Elder Scrolls would no longer have race options because they wanted a set voiced protagonist that was human?  That's exactly what happened with Dragon Age.  So, yeah, for some a lot of fans, including myself,  race options is a must for purchasing DA3.

And as for your second part that "story" takes precedence over game play, I disagree.  It's not how good can you make your story with RPG elements, but how good can you make your RPG with story elements.

Modifié par Jerrybnsn, 18 juin 2012 - 09:59 .


#82
Jerrybnsn

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Elhanan wrote...

Not a must, but I prefer it now. After returning to silent charges after playing those with Full VO, it feels as something may be missing.


So you feel Skyrim is missing something?

#83
Zanallen

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Jerrybnsn wrote...

Elhanan wrote...

Not a must, but I prefer it now. After returning to silent charges after playing those with Full VO, it feels as something may be missing.


So you feel Skyrim is missing something?


Lots of things.

#84
Elhanan

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Jerrybnsn wrote...

So you feel Skyrim is missing something?


This is one of the silent PC's ref; another was a replay of DAO. In both, a Full VO was missed.

#85
Jerrybnsn

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Zanallen wrote...

Jerrybnsn wrote...

Elhanan wrote...

Not a must, but I prefer it now. After returning to silent charges after playing those with Full VO, it feels as something may be missing.


So you feel Skyrim is missing something?


Lots of things.


Is it missing race options or giving your party members equipment?

#86
Vormaerin

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Jerrybnsn wrote...

I think that when you have a popular established IP like Dragon Age was with Origins, deviation from that formula creates a fan backlash for that particular IP.  Could you imagine the outrage if Bethesda decided that the Elder Scrolls would no longer have race options because they wanted a set voiced protagonist that was human?  That's exactly what happened with Dragon Age.  So, yeah, for some a lot of fans, including myself,  race options is a must for purchasing DA3.

And as for your second part that "story" takes precedence over game play, I disagree.  It's not how good can you make your story with RPG elements, but how good can you make your RPG with story elements.


You can think that, but you are just guessing that it was these particular variations that caused the backlash.  I don't think it was for most people.   We don't have any proper surveys, so its all asspulling if anyone claims they know.   The completely unscientific polls on BSN have just established that the fan base is fractured on the issue of voice.

I doubt anyone is *anti options* on race, but it depends on what that extra work cuts out of the game.   Since the race options in DAO were practically cosmetic only after the origin bits, I'd have preferred all that resources go into more story.  I didn't gain any replayability by being able to do exactly the same thing except with a beard instead of pointy ears.

As for your second comment, I don't even know what that means.  Sorry.  What's an RP element vs a story element?

Modifié par Vormaerin, 18 juin 2012 - 10:58 .


#87
Realmzmaster

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Jerrybnsn wrote...

Zanallen wrote...

Jerrybnsn wrote...

Elhanan wrote...

Not a must, but I prefer it now. After returning to silent charges after playing those with Full VO, it feels as something may be missing.


So you feel Skyrim is missing something?


Lots of things.


Is it missing race options or giving your party members equipment?


You mean the companions (in Skyrim) that are basically only good as meat shields and for carrying equipment. Companions that have  very little bearing on the main story. A main story that pales in comparison to Morrowind. A game where the main story is inconsequential. A game where most gamers did not buy it for the story. A progression system that eliminated certain attributes.

#88
Marko GW

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At first I was all for silent protagonist, but after playing DA2 a couple of times and going back to DAO the "mute protagonist" seems a bit off, at least for me.

#89
Iosev

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The reason why I prefer voiced protagonists for Bioware games is not simply because of the more cinematic approach, but because Bioware places a much greater emphasis on back-and-forth dialogue and companion interactions. When dialogue takes center stage in a video game, I think that it is important for many people to see AND hear their character interact with the other characters in the story (e.g., facial reactions, changes in tone, expressions of sarcasm, natural and quick retorts, etc.).

The silent protagonist functions absolutely fine when there isn't an emphasis on back-and-forth dialogue between the player and major characters in the story (instead, much of the conversations are simply there to provide the player with information or quests).

#90
Elvis_Mazur

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Without it, how will I simulate the orlesian accent? :(

#91
Zanallen

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Jerrybnsn wrote...


Is it missing race options or giving your party members equipment?


Nope. It has those. Unfortunately, I don't give a damn about those options. The companions had no real personality, race selection was all but meaningless and went against the game's own lore, and the dialogue was rather weak.

#92
Emzamination

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Yes VO is necessary, I need to be able to have a back & forth conversation with people of the realm as well as LI to truly feel immersed.If anything I am a bit...tired of everyone referring to me by my last name but I suppose that can't be helped, it does give me identity and it's way better than being called 'she' 'you' 'warden' 'hero'.I wonder what the next protagonist nickname will be...hope it's something epic.

#93
force192

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I prefer having a voiced protagonist. Especially if the game will be more cinematic.

#94
ashwind

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Jerrybnsn wrote...

Zanallen wrote...

Jerrybnsn wrote...

Elhanan wrote...

Not a must, but I prefer it now. After returning to silent charges after playing those with Full VO, it feels as something may be missing.


So you feel Skyrim is missing something?


Lots of things.


Is it missing race options or giving your party members equipment?


You are just 100% bias towards Skyrim. Bioware is not Bethesda nor is DA TES.

If race and equiping your companion - however boring and utterly useless that companion is does not matter the least to you. There are plenty of games that provides that. 

Skyrim and DA are two entirely different game and they can both be RPG because the definition of RPG is broader than you might think.

#95
Jerrybnsn

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Vormaerin wrote...

Jerrybnsn wrote...

And as for your second part that "story" takes precedence over game play, I disagree.  It's not how good can you make your story with RPG elements, but how good can you make your RPG with story elements.


As for your second comment, I don't even know what that means.  Sorry.  What's an RP(G) element vs a story element?


I see it as your main concern is having a story that you can play.  You want to see great cinematics, banter and interaction between companions, beautiful cutscenses, and to watch and listen to your responses in cinematic expression.  Those are great, I agree.  But there are those that look to play a Role Playing Game first and not watch a movie.  Allowing customization of your character is a big part of rpgs.  So once the story starts taking precedence over the rpg elements of a game, and you start tossing out those elements to better round out a cinematic story, it becomes less of an rpg and, hence the fan disappointment like DA2 was.

For DA3, I would like to see the rpg elements the main focus of the game and the great cinematics and storytelling to back that up.  Like Origins was!

Modifié par Jerrybnsn, 19 juin 2012 - 09:24 .


#96
Jerrybnsn

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Zanallen wrote...

Jerrybnsn wrote...


Is it missing race options or giving your party members equipment?


Nope. It has those. Unfortunately, I don't give a damn about those options. The companions had no real personality, race selection was all but meaningless and went against the game's own lore, and the dialogue was rather weak.


I respect that you don't care for games like Skyrim.  But it has become the biggest selling RPG of all time for a reason that many people do care for games like that, such as myself.  And Dragon Age Origins is still Bioware's greatests selling RPG of all time for good reasons too, because there were many people that cared to play a game like that.  And I wish that DA3 will be more like Origins, so if they don't have a VO to allow for race options than I'll be happier for it, rather than not having race options for the sake of having a VO.

#97
Zanallen

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Jerrybnsn wrote...

I respect that you don't care for games like Skyrim.  But it has become the biggest selling RPG of all time for a reason that many people do care for games like that, such as myself.  And Dragon Age Origins is still Bioware's greatests selling RPG of all time for good reasons too, because there were many people that cared to play a game like that.  And I wish that DA3 will be more like Origins, so if they don't have a VO to allow for race options than I'll be happier for it, rather than not having race options for the sake of having a VO.


Oh but I do like Skyrim. I've enjoyed all of the Elder Scrolls games for what they are. In fact, I am confident in saying that I enjoy the ES games for precisely the same reasons that the majority hold; the sheer size and scope of the world and the total freedom to do pretty much whatever the hell you want within it. That is what makes the likes of Skyrim popular. A silent protagonist or companion customization have nothing to do with it. Hell, do you want to know why a silent protagonist is fine in Skyrim? Because your PC never actually holds a dialogue with anyone. The vast majority of "dialogue options" with NPCs are investigation options and the rest are basically saying yes or no to a quest.

#98
Jerrybnsn

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ashwind wrote...


You are just 100% bias towards Skyrim. Bioware is not Bethesda nor is DA TES.

If race and equiping your companion - however boring and utterly useless that companion is does not matter the least to you. There are plenty of games that provides that. 

Skyrim and DA are two entirely different game and they can both be RPG because the definition of RPG is broader than you might think.


I agree that TES is a different game than Dragon Age.  Bethesda creates open sandbox worlds for you to paint your own stories in.  Bioware lays out an epic tale for you, in a non-linear fashion for you to play out.

But Bioware has also been known for allowing race options to create your own character as well as Bethesda.  So in this case DA2 deviated from the Bioware formula. 

And yet, it was Bioware that had been known for recruiting companions and equipping them, not Bethesda.  But in their last two games, Bethesda was the one that allowed for equipping companions and Bioware didn't for the sake of iconic companions.

Another difference I can think of is that Bethesda has never relied on cutscenes for their game, like....every other gaming company out there. The events and conversations are played out in real game time.  Can you imagine what this formula will look like when The Elder Scrolls VI comes out in 2017 using the Unreal4 Engine?  It'll look like today's cutscenes but actually be real game time.

Modifié par Jerrybnsn, 19 juin 2012 - 10:38 .


#99
Jerrybnsn

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Zanallen wrote...

Jerrybnsn wrote...

I respect that you don't care for games like Skyrim. 


Oh but I do like Skyrim. I've enjoyed all of the Elder Scrolls games for what they are..... A silent protagonist or companion customization have nothing to do with it. ....


Great!  The whole point I brought up with the example of Skyrim was to counter the argument that people don't want to play games if a silent protagonist is involved.

Now you might counter "it works for Skyrim, but it doesn't work for Dragon Age", to which I'll counter "Dragon Age: Origins had a silent protagonist and out sold DA2 that had a VO".

Then you'll say "DA2 didn't sell as well for reasons other than not having a silent protagonist", then I'll say "Yet, the silent protagonist didn't hinder the sales for Origins and hence worked for Dragon Age".

#100
ashwind

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Jerrybnsn wrote...

I agree that TES is a different game than Dragon Age.  Bethesda creates open sandbox worlds for you to paint your own stories in.  Bioware lays out an epic tale for you, in a non-linear fashion for you to play out.

But Bioware has also been known for allowing race options to create your own character as well as Bethesda.  So in this case DA2 deviated from the Bioware formula. 

And yet, it was Bioware that had been known for recruiting companions and equipping them, not Bethesda.  But in their last two games, Bethesda was the one that allowed for equipping companions and Bioware didn't for the sake of iconic companions.

Another difference I can think of is that Bethesda has never relied on cutscenes for their game, like....every other gaming company out there. The events and conversations are played out in real game time.  Can you imagine what this formula will look like when The Elder Scrolls VI comes out in 2017 using the Unreal4 Engine?  It'll look like today's cutscenes but actually be real game time.


Bethesda is also known for its unique stats - skill system. Use a heavy melee weapon more, it increases you strength, use light armor it increases your speed. Which they streamlined. Bethesda is also known for allowing mages to create their own spells. Which they removed totally.

In DA2, Bioware allowed "limited" customization of companions, you can change their weapons and accessory -and- upgrade their armor - you just cant change their armor. 

I see no difference. The only difference is perhaps Bioware fell too short of player expectation with DA2 while TES didnt. I do not blame the VO for this, just look at the development time Bioware allocated for DA2.

The only smart thing Bethesda did was to streamline things more inconspicuously - slowly stripping out elements one by one from Morrowind - Oblivion - Skyrim over a decade. So "most" players do not "remember" that well.

As for cinematics.... I do not look forward to it because story is not TES's strength. They better get the stupid NPC random conversation and reaction right before they even THINK about cinematics. What is the point of showing an epic cinematic only to have the people trash talk you randomly the very next moment.