Realmzmaster wrote...
Dakota Strider wrote...
If the game has VO, then the main character no longer belongs to the player(s), it belongs to the writers and voice actor. They may as well take away our choices of what they look like, and take away the option to even add a first name. Without a recorded voice, the player at least has the illusion of having their character use whatever type of voice they would want to imagine. With a recorded voice, there is always going to be a number of people that will not like that voice at all, and it will ruin the whole game for them. I am sure everyone can think of at least one example of a voice that drives them nuts to listen to. If a voiceless game ruins the game for someone, is it because they cannot use their imagination as they read the lines?
I would be a proponent of Voiced protagonist IF there were about a dozen voices to choose from (ok a dozen may be greedy, SIX human voices to choose for, for each gender, and two or three to choose from for each gender of each non-human race).
Since the cost of doing this, would mean that the game would have to cut corners in so many other areas, and it still may not be able to make a profit, I know this will never happen, at least not in the near future. And I will bet, that there would not be more than one Voice actor / gender, and that it will force us into Humans as the only race...again. And it means that not everyone will be pleased with the sound of the voice that is used.
There are so many negatives to having a Voiced Protagonist, mostly in what it takes away from the rest of the game. It should be enough to have voiced companions and npc's, and give the players the freedom to play a wider range of character races, and personalities, than force a VO on us, that severely limits our choices, and basically makes us manage Bioware's character, rather than play the character we wish to play.
Why should it be enough to have voiced companions and NPCs? If I am going to use my imagination then do away with the graphics, music and sound effects. Let's go back to Eamon or Super Eamon where text was used to describe the scene much like a DM. I can then totally use my imagination. Interactive Fiction (infocom, Level 9 etc) has never had a problem describing what was going on . Eamon (Super Eamon) and Swordthrust series also used only text. This way the entire game can be done in the gamer's head. Let's not just cherry pick one aspect. I will pick on all of them.
Gamers get engrossed in Hack and Angband with only ASCII graphics and minimum sound effects. Combat can be done by hitting A for attack and any special abilities get assign a function key or letter of the alphabet. We can go back to black and white line drawings like the original Wizardry if we wish to be a little above minimalistic.
Realmzmaster, I will give you credit for knowing the difference between a player character, and an NPC (nonplayer character). However, offering the argument that if someone wants a Voiceless Main Character, would also lead to voiceless companions is not something anyone is advocating for. While I admit, that there would be a cost savings, and perhaps allow for some other enhancements in the game, it would be a step backwards to stop having voiced companions and NPC's (something Bioware has done since Baldur's Gate almost 15 years ago).
The PC, belongs to the player, and each player should be given as much flexibility as possible to play the PC in the manner that suits them best. Having a Voiced PC, that only has one voice to choose from (with a couple different attitudes to say things), takes away almost all player agency, and if they do that, they should stop marketing the game as a Role Playing Game.
The Companions, and other NPC's are who the player interacts with. In this case, it enhances the experience to give each unique voices, and attitudes. Just as many Dungeon Masters have attempted to give voice to different NPC's they use, in a pnp game. Now what Bioware could do, and I have advocated for this in the past, is to quit hiring recognized Hollywood actors, to voice companions and other NPC's. There are plenty of high quality, no-name, voice actors available that would be able to voice the roles just as well or better, and for far less money. This would enable Bioware to use the saved money for other aspects of the game. Of course, for Companions/NPC's that have recurring roles, the same actors/actresses need to be used for consistancy. But any new roles should avoid using such high priced talent, just for the sake of having a recognized name.