David Gaider wrote...
That's only true if it bothers us that there are fans who like to argue about what an RPG should/must be. RPG's as a genre cover a lot more territory than some would like-- and that's fine insofar as it makes for a discussion on a forum-- but it causes no more misconceptions when compared to genre expectations than it would if we suddenly said we were an Action-Adventure game or whatever else. I think most people believe RPG's involve lots of story, talking and stats... and the nuances otherwise are meaningless to anyone who isn't an RPG grognard.
Personally, I'd say player VO isn't a must for an RPG. Silent protaganists work great, so long as there's not a lot of cinematics involved-- Fallout or Skyrim, for instance, use a first-person view where you don't see your own character and the dialogue is mostly talking heads. For their purposes, that works.
If you have cinematics, then it becomes problematic to also have a silent PC. Yes, I'm aware that some people liked it well enough in DAO (and it's no surprise you'd see a concentration of those people on the DA forums). We really did our best to work around it, so it's nice to see people who thought that was successful. We don't, however, think it works all that well for our purposes... so while player VO isn't a must for an RPG, it's a must for where we intend to take this RPG. That naturally leads to arguments over whether that makes it enough of an RPG, what an RPG is and whether we should do things like have a completely preset character or abandon the RPG genre label altogether... and while such discussions are great they're simply not what we're going to do.
We'd rather focus our efforts on how to make that better work for the kind of RPG we're trying to create than dwell on classifications of RPG's. I don't think we've any illusions that our solutions will work for everyone-- but, then again, they never do.
This reminds me so much of certain movies, that go to Cannes Film Festival, and other such venues, and get awards there, and all the "right" artsy-fartsy movie critics fawn over them. Then the movie is released, and nobody wants to go watch it. Then the movie fans are called "stupid" for not understanding the "artistic direction" the movie was trying to portray.
These people forget, that if they want paychecks, they need to cater to the consumer. If they want to make art, for the sake of making art, they should do so, but not complain if nobody else likes it.
Mr. Gaider, I am not saying that you are saying those of us that wish for a more classic Role Playing game experience are stupid. Not even trying to hint at that. I just hope the DA team knows what they are doing. Perhaps I am all wrong, but I consider the base of fans Bioware has built up through the BG games, NwN games, and DAO as your Golden Goose. You got a gold egg out of us when most of us bought DA2 immediately on release or pre-order. But don't kill the Golden Goose by starving us from what we keep coming to the feed trough for.
Modifié par Dakota Strider, 20 juin 2012 - 06:33 .