Vormaerin wrote...
Anyway, its irrelevant. The only point is that it would drive up costs in a not insubstantial way. Since its difficult to raise prices on a game unilaterally (they are what is called "sticky" in retailing speak), that means they would have to reduce other content. Which is why in DAO, they went with what I called Option 2.
Not to mention the cost of production(unless they have developed more efficient tools) is also sticky. I was fine with what DAO provided, I just selected the line most in-line with the PC.
Perhaps because I am afflicted with an anthropology degree, I am much more interested in the culture of my characters than their physiognomies. I'd gladly take 3 culturally distinctive humans over a dwarf, elf, and human that shared the same culture. Its what I find particularly galling about DAO: they set you up with multiple cultures and then dropkicked them once you became a warden.
Cultural Amalgamation: The Hidden Secret of Darkspawn Taint. Could be a mage's research thesis 
That is your perspective then. Not everyone shares that perspective and quite a few do.
DominusVita wrote...
To Crusty, well I think it's both the conversation and the cinematics. There's always a bit of a disconnect as the grey warden speaks literally nothing, followed by other characters reacting/talking to you. You can get away with that in cRPGs i.e. PS:T or what have you, but not quite with DA. The cinematics do make it a far larger issue, though.
I disagree. The cinematics are what caused the problem with the silent PC, not the conversations. The reason cinematics don't mesh well with silent PC is that they require action that would be too complicated to implement a system that gave the player fine control of the PC.
Now if cinematics did not involve the PC, then silent PC works excellently, but if the PC is involved in cinematic heavy sequences, then it does play a little off if they are silent. Conversations worked with a silent PC because they don't require input as rapidly as a cinematic does.
Modifié par wsandista, 21 juin 2012 - 05:52 .