What Kills you most?
#76
Posté 17 juin 2012 - 04:37
#77
Posté 17 juin 2012 - 04:38
The one button does everything also kills you quite often... In combination they kill you every time no trouble.
#78
Posté 17 juin 2012 - 04:41
HairyCallahan wrote...
I get killed by the Geth Turret so often. The Primes seem to throw that turret behind me every time. Also, that thing shoots pin point accurate over 4 miles and sees through cloak. Together with getting sucked in 'cover' when you want to run away from a Marauder, it's my favourite cause of death:bandit:
How about you guys?
Yes, Dat turret.
#79
Posté 17 juin 2012 - 04:42
Basicaly in that system, there is no cover button. You just go against the wall and the character automaticaly presses against it, and now you can fire over the cover when you fine-aim. And when you need to leave the cover, you will just move away from it. Simple and it works. Also, you could crouch and move while crouching.
It's a shame this idea hasn't spread to other games, instead of hogging a button for this action.
Modifié par Arppis, 17 juin 2012 - 04:42 .
#80
Posté 17 juin 2012 - 04:43
#81
Posté 17 juin 2012 - 04:47
There's that Geth Prime turret that pops out of nowhere now.
Oh, super awesome engineer turrets. Those make my life fun.
Don't forget the super stealth missile trooper spawn or the 3 to 4 hunter stun-lock fest.
However, nothing.......nothing beats the 15 husks from nowhere on silver. That's the best. Stunlock and a back alley memory....forever to be blocked out.
#82
Posté 17 juin 2012 - 05:03
As Vanguard you can easily charge and take out a Ravager without any problem, but then die in its leftovers.
Makes me laugh all the time.
#83
Posté 17 juin 2012 - 07:42
The explanation is that they all probably have Marksman and Turian Stability. This allows their Phaeston rifles to saw through your shields in a space of time that can probably only be measured in the gap between seconds.Hexfield wrote...
also marauders, cannot really explain it...
They hide behind cover until your attention is focused on things like Banshees and Brutes and Ravagers, and they pop out behind you. Often you'll have two or more of them firing on you at once without even knowing so until your health is down to one bar.
Marauders are bad ass, and the death of their Chosen Savior, Marauder Shields, has turned them all into fanatics.
#84
Posté 17 juin 2012 - 07:45
#85
Posté 17 juin 2012 - 07:50
2. Hunter gangbang
3. Hunter gangbang
4. Banshee Magnet Hands
5. Hunter gangbang
#86
Posté 17 juin 2012 - 07:51
#87
Posté 17 juin 2012 - 07:51
#88
Posté 17 juin 2012 - 07:52
#89
Posté 17 juin 2012 - 07:53
#90
Posté 17 juin 2012 - 07:54
#91
Posté 17 juin 2012 - 07:55
This.Hyperion II wrote...
Magnet-Hands.
#92
Posté 17 juin 2012 - 07:56
alternatefallen wrote...
1. Hunter gangbang
2. Hunter gangbang
3. Hunter gangbang
4. Banshee Magnet Hands
5. Hunter gangbang
We need to play together.......... so I don't get Hunter Ganbanged:devil:
Modifié par usctrojanbulldog, 17 juin 2012 - 07:56 .
#93
Posté 17 juin 2012 - 07:59
...or it's because I'm too busy tactical scanning swarmers for sh*ts and grins. (I play on Bronze, I don't usually do this on Silver/Gold, haha)
Modifié par SgtPepper667, 17 juin 2012 - 08:02 .
#94
Posté 17 juin 2012 - 08:01
#95
Posté 17 juin 2012 - 08:01
#96
Posté 17 juin 2012 - 08:05
#97
Posté 17 juin 2012 - 08:08
#98
Posté 17 juin 2012 - 08:12
Namely, Ravager babies. And their corrosive amniotic fluids.
#99
Posté 17 juin 2012 - 08:18
#100
Posté 17 juin 2012 - 08:22
sigma_draconis wrote...
Grenades. Large radius, good damage coupled with the terrible indicator that's almost impossible to spot in Hunter Mode makes it my biggest threat.
This...
Today I had a game where a team member died. I check the log and I see he was killed by a guardian. I cloak, run like hell, start the rez and died to a grenade...
Apart from Geth turrets, it's the one thing I can't spot with hunter mode...





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