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Simple idea for Soldiers


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#101
dzero

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I really just think soldiers should be able to carry three weapons... I don't know if there are techinical reasons that can't be done in multiplayer... but it would be nice to make them stand out for something other than powers (soldiers shouldn't be about powers, they never have been).

And extra strength on soldiers would be great too.

#102
bluebomberz

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xassantex wrote...

everybody seems to agree.. now we'll know if BW "REALLY" listens.


About 50 people on BSN agree, not exactly a good sample size to justify such a huge upturning of the underlying weapon system.  Especially since adding Gear modified the separate Multiplayer system that has no relation to the Single Player, while the weapon mod system does.  They may have even planned for gear from the beginning but ran out of time and had to complete it through DLC.

On topic, the only Soldiers really in need of buffs are the Krogan and maybe the Vorcha and only due to the fact that their Sentinel counterparts outdo them.

Human Soldier with Claymore/Harrier/other hard hitting weapon with Adrenaline Rush and Frag Grenades has burst damage like no one else.  Not to mention that AR refills shields when maxed, making them one of the only classes that can heal themselves.

Batarian Soldier is king of CC and melee with the only disadvantage being stunlocking (something the Sentinel has as well) which only really hurts their ability to fight Geth.

Turian Soldier makes good weapons like the Hurricane stable and melt face even harder than other classes, though they could use some more mobility/health, but then again all the slow classes could use that.

Really, the Krogan Sentinel is just bulkier than the Soldier with Tech Armor and more immediately damaging grenades and the Vorcha Sentinel has Cluster Grenades instead of Carnage to help with Bloodlust stacks and cooldowns.  Other than that the soldiers are not bad as they are, people just need to play to their strengths more.

#103
Abraham_uk

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RageBattle wrote...

So what makes Soldiers really stand apart from other classes in Mass Effect 3 now? Not much. Other classes can use the same weapons, and the class as a whole can generally be out-performed.

Now I don't want to turn this into a discussion of what needs to be buffed or nerfed, and frankly I've had a lot of success on Soldiers with Adrenaline Rush/Marksman; these are abilities that make the class what it is.

So that leads me to my proposition: Soldiers have the ability to use an extra weapon mod (on each weapon).

I know, it sounds crazy right? If we get new mods in the next DLC, this change would really shine. As of right now, most weapons really don't need 3 mods to feel effective. But wouldn't it feel nice to know you didn't have to dump that piercing mod? Never wanted to sacrifice a slot for a scope? As a Soldier, your weapons should be the best. Why should you have to choose between a small selection of mods like every other class?



I can't argue with that.

#104
Jayhau

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Hire this man!

#105
Agueybana

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I never understood why they didn't give soldiers armor instead of health. Having it it mirror the effects given to NPCs.

#106
DHKany

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signed.

#107
Abraham_uk

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Agueybana wrote...

I never understood why they didn't give soldiers armor instead of health. Having it it mirror the effects given to NPCs.



How about armour on top of health.

Shields, then armour (which once damaged, is fixed by James Vega inbetween missions)
On top of additional mods for guns. Good thinking


Soldier: No need for ammo mods. Replace them with actual powers.

Adrenaline Rush
Armour (a non-regenerating layer of armour inbetween health and shields.)
Assassinate (a laser beam guides all scoped weapons, doing extra damage and raising accuracy)
Melee Boost (A boost to melee attacks)
Concussive Shot

#108
upinya slayin

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I like it but the human does get up to 9 frag grenades with the gear bonus plus adrenaline rush which is an auto reload plus 70% damage. using that with the harrier wipes out enmies on gold easily

#109
Mulehorn117

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RageBattle wrote...

So what makes Soldiers really stand apart from other classes in Mass Effect 3 now? Not much. Other classes can use the same weapons, and the class as a whole can generally be out-performed.

Now I don't want to turn this into a discussion of what needs to be buffed or nerfed, and frankly I've had a lot of success on Soldiers with Adrenaline Rush/Marksman; these are abilities that make the class what it is.

So that leads me to my proposition: Soldiers have the ability to use an extra weapon mod (on each weapon).

I know, it sounds crazy right? If we get new mods in the next DLC, this change would really shine. As of right now, most weapons really don't need 3 mods to feel effective. But wouldn't it feel nice to know you didn't have to dump that piercing mod? Never wanted to sacrifice a slot for a scope? As a Soldier, your weapons should be the best. Why should you have to choose between a small selection of mods like every other class?


Co-sign

#110
Egilovich

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I like this idea alot. Good one op

#111
Manuel La Bor

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It's either this or start buffing the soldiers powers to compensate a bit. Or double their passive weapons boosts.

I personally think that every soldier power should either enhance or be enhanced by their choice of weapon.

#112
robarcool

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+1

#113
OhPa2

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Nice idea. And not just 'cause I like playing as a Soldier.

#114
jd641

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I definitely love this idea.

#115
anolis85

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I agree

#116
DiebytheSword

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Extra weapon mod and extra weapon, all good ideas for a class that should excell in handling weapons.

#117
SanguineRose

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This would mean slapping a scope on my Mattock without sacrificing its damage dealing potential.

I approve, but I think it should be in a skill tree somewhere.

#118
Manuel La Bor

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this deserves a bump

#119
Epique Phael767

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 /signed

would love to have increased damage, choke, and capacity on the claymore my AR-maxed human soldier carries.

#120
JumboWheat01

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Considering it's a class that revolves around weapons, this suggestion makes sense. I support as well.

#121
buthane22

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At first I tought : Another post about complaining and offering ridiculous things...

but now... Thats is one great idea.

/Signed

#122
Nitrocuban

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BW could also bring more weapon mods like faster reload, projectile speed..., even some of the old ME1 ammo powers like Snowblind, Sledghammer or Toxic Rounds.

#123
R-Oak

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this is actulay a really good idea OP ... really simple and yet really cool
ps: i want my harrier whit

Extended barel, extented clip, and stability

#124
LeandroBraz

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RageBattle wrote...

So what makes Soldiers really stand apart from other classes in Mass Effect 3 now? Not much. Other classes can use the same weapons, and the class as a whole can generally be out-performed.

Now I don't want to turn this into a discussion of what needs to be buffed or nerfed, and frankly I've had a lot of success on Soldiers with Adrenaline Rush/Marksman; these are abilities that make the class what it is.

So that leads me to my proposition: Soldiers have the ability to use an extra weapon mod (on each weapon).

I know, it sounds crazy right? If we get new mods in the next DLC, this change would really shine. As of right now, most weapons really don't need 3 mods to feel effective. But wouldn't it feel nice to know you didn't have to dump that piercing mod? Never wanted to sacrifice a slot for a scope? As a Soldier, your weapons should be the best. Why should you have to choose between a small selection of mods like every other class?


Good idea, but probably won't happen. It's probably complicate to do that, since it change even the weapon visual, I doubt they will even try to do it. It's more viable to just raise the cooldown bonus, allow to use 3 guns, give more weapon damage bonus on the passive ability, that kind of stuff, easier to apply..

#125
Nitrocuban

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I bet most players would note care too much if the visuals of a weapon would not be 100% correct (say only mods in slot 1 and 2 are visible) when they can have 3 working mod slots.
With all the really game breaking bugs this should be of no concern even if its a permanent quick&dirty solution.