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Working out whats gone wrong


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#1
TyreeC321

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Hi, I just downloaded and installed the toolset and worked though one of the first tutorials that creates two areas and a transition between them.  After following all the steps, I exported the dependencies, and the two XML files and loaded up the game.

Happily I found the mod in the Other Campaignes, but when I tried to load it I just had an ´Unable to load module´ message.  I checked and everything had names, tags and UIDs but it wouldn´t load.

Just incase I created a new module with only a single area with a start waypoint, exported but had the same error message.

Is there any log files I can look at to see whats up or anything else to check?   I´m using a steam install of the game if that makes any difference.

Thanks for any pointers

#2
Proleric

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Does your module properties (File > Manage Modules > Properties) include a valid start area and start waypoint?

If so, try selecting all resources for your module in the palette and export without dependencies.

#3
TyreeC321

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It does have both set up in the Module Properties, but I´ll try again.



Following the video tutorial, when I exported I saved all, swaped to the Area View and selected Global, then made the Exports. Should I be selecting all the areas too?

#4
Proleric

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One way or another, you have to export every object in your module. You can either select all objects in the palette and export without dependent resources, or select all areas and export with dependent resources.

#5
TyreeC321

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Thanks, selecting all the area worked and the module loaded, the door transition didn't but that's something I can work on :)

Modifié par TyreeC321, 14 décembre 2009 - 04:27 .